TextureAtlas.clearTexture() wipes every page and both cache maps but never
bumped _pageLayoutVersion, so it silently broke the invalidation contract that
#6042 introduced for shared atlases.
The atlas is shared by every terminal with an equal config (CharAtlasCache),
but WebglRenderer.clearTextureAtlas() only clears the *calling* renderer's
model. Every other owner keeps vertex data pointing into the rows that were
just wiped, and GlyphRenderer.beginFrame() has no way to notice, so those
terminals keep drawing from stale texture coords until something else happens
to invalidate them. Once the clearing terminal rasterizes new glyphs into the
freed rows, the siblings render whatever landed there instead of their own
text.
Embedders hit this whenever they force a redraw on one terminal while others
are alive; VS Code calls Terminal.clearTextureAtlas() on OS resume, which is
why a stale terminal there stays garbled even after opening a new one (the new
terminal re-acquires the same cached atlas) and only recovers once the whole
panel is closed and the last owner drops the atlas.
Bump _pageLayoutVersion on clear so sibling renderers rebuild their models on
their next frame, matching what page merges and evictions already do.
The added test fails on master (terminal B's row renders terminal A's flood
glyphs) and passes with the fix.
* fix(addon-webgl): skip missing buffer lines in _updateModel
_updateModel force-unwrapped buffer.lines.get(row), which can be
undefined during trim or resize. That threw and left stale glyphs on
rows below the gap.
Clear the WebGL model row and glyph cells, reset blink state, and
continue with remaining viewport rows, matching DomRenderer and
ImageStorage handling.
Co-authored-by: Cursor <cursoragent@cursor.com>
* refactor(addon-webgl): extract _nullModelCell helper
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
The webglcontextlost section repeated "fired" ("fires the ... event
fired on the canvas"). Drop the extra word.
Co-authored-by: Cursor <cursoragent@cursor.com>
Correct "transferred", remove duplicate "is", and use "one-off"
instead of "once of" in developer-facing comments.
Co-authored-by: Cursor <cursoragent@cursor.com>
The merging-pages index sort used (a, b) => a > b ? 1 : -1, which
returns -1 when a === b and violates the comparator contract. Use
(a, b) => a - b for ascending numeric order.
Co-authored-by: Cursor <cursoragent@cursor.com>
CustomGlyphRasterizer parsed large-arc and sweep flags with parseInt
without a radix when drawing SVG arc paths. Use base 10 for 0/1 flags.
Co-authored-by: Cursor <cursoragent@cursor.com>
The import/no-cycle refactor had moved IBuffer, IBufferSet, and related
cell/line types into src/common/Types.ts, with buffer/Types.ts only
re-exporting them. That inverted the natural module boundary and made
buffer code depend on the top-level types hub.
Define buffer-owned types in buffer/Types.ts instead:
- CharData, IExtendedAttrs, IAttributeData, ICellData, IBufferLine
- IMarker, IBuffer, IBufferSet, BufferIndex
Restore UnderlineStyle to buffer/Constants.ts (used by IExtendedAttrs)
and remove those definitions from Types.ts.
buffer/Types.ts imports only what it needs from outside the buffer layer:
ICircularList and ICharset from Types, IDisposable from Lifecycle,
IEvent from Event, and UnderlineStyle from Constants. Types.ts does not
import buffer/Types.ts, so the previous Types <-> buffer cycle stays broken.
Update imports across common, browser, headless, addons, and tests to use
common/buffer/Types for buffer types rather than common/Types.
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace the primary lint pipeline with oxlint and oxlint-tsgolint for type-aware TypeScript rules, preserving existing rule behavior from eslint.config.mjs via @oxlint/migrate and targeted jsPlugins (@stylistic/eslint-plugin, eslint-plugin-jsdoc as jsdoc-js, oxlint-plugin-eslint for no-restricted-syntax and object-curly-spacing).
Keep a hybrid ESLint pass (eslint.config.naming.mjs) only for @typescript-eslint/naming-convention until tsgolint implements it (oxc-project/tsgolint#186). Legacy eslint.config.mjs and eslint.config.typings.mjs remain for reference but are no longer used by npm scripts.
Add .oxlintrc.json for src/addons/demo/test and .oxlintrc.typings.json for typings/ (syntax-only, no --type-aware). Update lint, lint-fix, lint-api, and lint-changes to run oxlint first, then naming ESLint. Platform binaries install via oxlint-tsgolint optionalDependencies on Linux, macOS, and Windows.
Fixes https://github.com/xtermjs/xterm.js/issues/5690
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace direct console.log/warn/error calls in the WebGL addon with
ILogService so messages respect the terminal logLevel and custom logger.
Fixesxtermjs/xterm.js#5921
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
configEquals omitted deviceMaxTextureSize, deviceCellWidth, and
deviceCellHeight, which could cause the char atlas cache to reuse an
atlas built for a different GPU texture limit or cell size.
Fixes#5915
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
Register vertex array objects for disposal in GlyphRenderer and
RectangleRenderer, matching existing buffer and program cleanup.
Fixes#5918
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
Dispose _onRemoveTextureAtlasCanvas in TextureAtlas.dispose() alongside
_onAddTextureAtlasCanvas to avoid leaking listeners when the atlas is torn down.
Fixes#5917
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>