fix(addon-webgl): keep VAO WebGL types non-nullable

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-05-27 15:38:58 +00:00
co-authored by Daniel Imms
parent c06c3025f2
commit f757c965ee
3 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -136,9 +136,9 @@ export class GlyphRenderer extends Disposable {
this._textureLocation = throwIfFalsy(gl.getUniformLocation(this._program, 'u_texture'));
// Create and set the vertex array object
this._vertexArrayObject = gl.createVertexArray();
this._register(toDisposable(() => gl.deleteVertexArray(this._vertexArrayObject)));
gl.bindVertexArray(this._vertexArrayObject);
const vertexArrayObject = this._vertexArrayObject = gl.createVertexArray();
this._register(toDisposable(() => gl.deleteVertexArray(vertexArrayObject)));
gl.bindVertexArray(vertexArrayObject);
// Setup a_unitquad, this defines the 4 vertices of a rectangle
const unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
+3 -3
View File
@@ -102,9 +102,9 @@ export class RectangleRenderer extends Disposable {
this._projectionLocation = throwIfFalsy(gl.getUniformLocation(this._program, 'u_projection'));
// Create and set the vertex array object
this._vertexArrayObject = gl.createVertexArray();
this._register(toDisposable(() => gl.deleteVertexArray(this._vertexArrayObject)));
gl.bindVertexArray(this._vertexArrayObject);
const vertexArrayObject = this._vertexArrayObject = gl.createVertexArray();
this._register(toDisposable(() => gl.deleteVertexArray(vertexArrayObject)));
gl.bindVertexArray(vertexArrayObject);
// Setup a_unitquad, this defines the 4 vertices of a rectangle
const unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
+2 -2
View File
@@ -28,8 +28,8 @@ export interface ICursorRenderModel {
export interface IWebGL2RenderingContext extends WebGLRenderingContext {
vertexAttribDivisor(index: number, divisor: number): void;
createVertexArray(): IWebGLVertexArrayObject;
deleteVertexArray(vao: IWebGLVertexArrayObject | null): void;
bindVertexArray(vao: IWebGLVertexArrayObject | null): void;
deleteVertexArray(vao: IWebGLVertexArrayObject): void;
bindVertexArray(vao: IWebGLVertexArrayObject): void;
drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
}