Fix stale rendering after a shared texture atlas is cleared

TextureAtlas.clearTexture() wipes every page and both cache maps but never
bumped _pageLayoutVersion, so it silently broke the invalidation contract that
#6042 introduced for shared atlases.

The atlas is shared by every terminal with an equal config (CharAtlasCache),
but WebglRenderer.clearTextureAtlas() only clears the *calling* renderer's
model. Every other owner keeps vertex data pointing into the rows that were
just wiped, and GlyphRenderer.beginFrame() has no way to notice, so those
terminals keep drawing from stale texture coords until something else happens
to invalidate them. Once the clearing terminal rasterizes new glyphs into the
freed rows, the siblings render whatever landed there instead of their own
text.

Embedders hit this whenever they force a redraw on one terminal while others
are alive; VS Code calls Terminal.clearTextureAtlas() on OS resume, which is
why a stale terminal there stays garbled even after opening a new one (the new
terminal re-acquires the same cached atlas) and only recovers once the whole
panel is closed and the last owner drops the atlas.

Bump _pageLayoutVersion on clear so sibling renderers rebuild their models on
their next frame, matching what page merges and evictions already do.

The added test fails on master (terminal B's row renders terminal A's flood
glyphs) and passes with the fix.
This commit is contained in:
Enes Uysal
2026-07-16 18:38:24 +03:00
parent ce21694856
commit 0b1c0b5c5a
2 changed files with 44 additions and 0 deletions
+5
View File
@@ -145,6 +145,11 @@ export class TextureAtlas implements ITextureAtlas {
this._cacheMap.clear();
this._cacheMapCombined.clear();
this._didWarmUp = false;
// Invalidate renderer models so all texture pages are refreshed. The atlas may be shared, in
// which case the clearing renderer has cleared only its own model and every other owner still
// holds texture coords into the rows just wiped.
this._pageLayoutVersion++;
}
private _createNewPage(): AtlasPage {
@@ -240,4 +240,43 @@ test.describe('shared-atlas garble across terminals (#6038)', () => {
await ctx.page.close();
}
});
test('keeps a second terminal rendering correctly after terminal A clears the shared atlas', async ({ browser }) => {
const ctx = await createTestContext(browser);
try {
await openTerminal(ctx, { cols: 80, rows: 24 });
await loadWebglStrict(ctx);
await createTerminalB(ctx);
const atlasShared = await ctx.page.evaluate(() => {
return window.term._core?._renderService?._renderer?.value?._charAtlas === window.termB?._core?._renderService?._renderer?.value?._charAtlas;
});
expect(atlasShared, 'terminals with equal configs should share one texture atlas').toBe(true);
await writeToBAndWaitForRender(ctx, HEADER);
const reference = await captureRowSignatures(ctx, 1, HEADER_COLS);
// Terminal A alone clears the shared atlas, as embedders do to force a redraw (VS Code calls
// this for every terminal on OS resume). This wipes the pages that terminal B's model still
// holds texture coords into.
await ctx.proxy.clearTextureAtlas();
// Terminal A repopulates the cleared pages with a different glyph set, so B's stale coords now
// resolve to whatever A rasterized into those slots.
await writeAndWaitForRender(ctx, '\x1b[2;1H' + generateColoredAsciiFlood(23 * 78));
// Nudge B into a render that does not touch row 1, mirroring a terminal that is idle but
// visible. Row 1 must still be drawn from a model B rebuilt against the current atlas.
await writeToBAndWaitForRender(ctx, '\x1b[24;1Hx');
const termBHeader = await ctx.page.evaluate(() => window.termB?.buffer.active.getLine(0)?.translateToString(true));
expect(termBHeader, 'terminal B buffer must still contain the header').toBe(HEADER);
const after = await captureRowSignatures(ctx, 1, HEADER_COLS);
for (let i = 0; i < HEADER_COLS.length; i++) {
expectSignatureMatches(after[i], reference[i], `terminal B header col ${HEADER_COLS[i]} garbled by terminal A's atlas clear`);
}
} finally {
await ctx.page.close();
}
});
});