Prevent WebGL atlas page overflow
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@@ -101,6 +101,7 @@ export class GlyphRenderer extends Disposable {
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private _atlas: ITextureAtlas | undefined;
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private _lastSeenPageLayoutVersion: number = -1;
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private _pageOverflowWarned: boolean = false;
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private _activeBuffer: number = 0;
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private readonly _vertices: IVertices = {
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count: 0,
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@@ -375,7 +376,12 @@ export class GlyphRenderer extends Disposable {
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// Bind the atlas page texture if they have changed. AtlasPage.version is globally
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// monotonic, so a page object swap at the same index (which happens after a page merge)
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// is detected by the same comparison.
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for (let i = 0; i < this._atlas.pages.length; i++) {
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const pageCount = Math.min(this._atlas.pages.length, this._atlasTextures.length);
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if (this._atlas.pages.length > this._atlasTextures.length && !this._pageOverflowWarned) {
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this._pageOverflowWarned = true;
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this._logService.warn(`Atlas page count (${this._atlas.pages.length}) exceeds the renderer's texture capacity (${this._atlasTextures.length}), some glyphs will not render correctly`);
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}
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for (let i = 0; i < pageCount; i++) {
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if (this._atlas.pages[i].version !== this._atlasTextures[i].version) {
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this._bindAtlasPageTexture(gl, this._atlas, i);
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}
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@@ -152,7 +152,7 @@ export class TextureAtlas implements ITextureAtlas {
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// microtask to ensure it does not interrupt textures that will be rendered in the current
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// animation frame which would result in blank rendered areas. This is actually not that
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// expensive relative to drawing the glyphs, so there is no need to wait for an idle callback.
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if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages)) {
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if (TextureAtlas.maxAtlasPages && this._pages.length >= TextureAtlas.maxAtlasPages) {
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// Find the set of the largest 4 images, below the maximum size, with the highest
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// percentages used
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const pagesBySize = this._pages.filter(e => {
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@@ -180,31 +180,27 @@ export class TextureAtlas implements ITextureAtlas {
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// Only proceed with merge if we have exactly 4 same-sized pages. If not, we cannot
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// effectively reduce page count and merging would cause issues.
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if (mergingPages.length < 4 || mergingPages.some(p => p.canvas.width !== mergingPages[0].canvas.width)) {
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const newPage = new AtlasPage(this._document, this._textureSize);
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this._pages.push(newPage);
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this._activePages.push(newPage);
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this._onAddTextureAtlasCanvas.fire(newPage.canvas);
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return newPage;
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this._evictAllPages();
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} else {
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
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const mergedPageIndex = this.pages.length - mergingPages.length;
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version = ++AtlasPage.nextVersion;
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// Delete the pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
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const mergedPageIndex = this.pages.length - mergingPages.length;
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version = ++AtlasPage.nextVersion;
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// Delete the pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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// All new atlas pages are created small as they are highly dynamic
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@@ -254,6 +250,20 @@ export class TextureAtlas implements ITextureAtlas {
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}
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}
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private _evictAllPages(): void {
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for (const page of this._pages) {
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this._onRemoveTextureAtlasCanvas.fire(page.canvas);
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page.canvas.remove();
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}
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this._pages.length = 0;
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this._activePages.length = 0;
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this._overflowSizePage = undefined;
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this._cacheMap.clear();
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this._cacheMapCombined.clear();
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this._didWarmUp = false;
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this._pageLayoutVersion++;
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}
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public getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number, restrictToCellHeight: boolean, domContainer: HTMLElement | undefined): IRasterizedGlyph {
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return this._getFromCacheMap(this._cacheMapCombined, chars, bg, fg, ext, restrictToCellHeight, domContainer);
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}
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@@ -811,6 +821,9 @@ export class TextureAtlas implements ITextureAtlas {
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// Create a new page for oversized glyphs as they come up
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if (rasterizedGlyph.size.x > this._textureSize) {
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if (!this._overflowSizePage) {
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if (TextureAtlas.maxAtlasPages && this._pages.length >= TextureAtlas.maxAtlasPages) {
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this._evictAllPages();
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}
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this._overflowSizePage = new AtlasPage(this._document, this._config.deviceMaxTextureSize);
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this.pages.push(this._overflowSizePage);
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