Commit Graph
924 Commits
Author SHA1 Message Date
Daniel ImmsandMegan Rogge c4eef2f470 Fix race condition that could when clearing atlas on 2+ terminals
This is the proper fix for microsoft/vscode#162996, after a bunch of
investigation we found that this is causing the problem:

VS Code clears the texture atlas on OS resume to fix an issue where the texture
could be corrupted. This calls clearTextureAtlas twice which should be fine, but
it's not because inside WebglRenderer.clear we're calling updateModel which is
meant to only ever be called in an animation frame. This calls potentially both
renderers to have stale views of the texture atlas for those rows and our perf
caching of cells (the main purpose of the model) doesn't know it's stale.

Co-Authored-By: Megan Rogge <merogge@microsoft.com>
2022-10-07 16:17:11 -07:00
Daniel Imms 5fcb084089 Merge pull request #4180 from Tyriar/clear_atlas
Fix clearTextureAtlas call as implemented on IRenderer
2022-10-07 14:31:28 -07:00
Daniel Imms e89c507d06 Fix clearTextureAtlas call as implemented on IRenderer
This is the root cause of microsoft/vscode#162996
2022-10-07 14:22:51 -07:00
Daniel Imms ffa4d921bb Merge remote-tracking branch 'upstream/master' into renderer_before_open 2022-10-07 10:10:24 -07:00
Daniel Imms 4d97729010 Revert "Merge pull request #4166 from Tyriar/event_with_emitter"
This reverts commit d22f7c9edd, reversing
changes made to 1f8e6f0952.
2022-10-06 09:48:54 -07:00
Daniel Imms e0324e32a8 Bring back ImageBitmap optimization in canvas renderer
It's more simple than it used to be, it will clear and debounce all
glyphs when any change is made.
2022-10-04 15:24:10 -07:00
Daniel Imms 3b260a2193 Fix resolved todo 2022-10-04 14:46:00 -07:00
Daniel Imms 622acaaad7 Remove old selection start/end values 2022-10-04 14:45:19 -07:00
Daniel Imms 0d7e18d236 Add CellColorResolver to share load color code 2022-10-04 14:41:27 -07:00
Daniel Imms 83c09c34db Share selection render model code 2022-10-04 14:23:09 -07:00
Daniel Imms 03e3105c55 Fix fg/bg overrides in canvas 2022-10-04 14:10:27 -07:00
Daniel Imms 9259ec258f Fix combined chars in canvas 2022-10-02 14:27:43 -07:00
Daniel Imms c741c13409 Add ps to output string 2022-10-02 14:25:08 -07:00
Daniel Imms dbef850039 Hook up attributes to new texture atlas 2022-10-02 13:57:35 -07:00
Daniel Imms 590a8219e3 Merge remote-tracking branch 'upstream/master' into shared_cache 2022-10-02 13:42:44 -07:00
Daniel Imms d22f7c9edd Merge pull request #4166 from Tyriar/event_with_emitter
Create new event with emitter object to simplify code
2022-10-02 13:41:37 -07:00
Daniel Imms c2bf87ee34 Initial working shared atlas 2022-10-02 11:38:46 -07:00
Daniel Imms 0bc5ca8f80 Fix imports 2022-10-02 11:08:06 -07:00
Daniel Imms f38a49b4d5 Move remaining webgl atlas to shared 2022-10-02 08:48:55 -07:00
Daniel Imms 26c974f9b6 Shuffle some utils 2022-10-02 08:37:13 -07:00
Daniel Imms 333b0e28ac Add ITextureAtlas and use that instead of WebglCharAtlas 2022-10-02 07:48:43 -07:00
Daniel Imms 0bc71156bf Merge remote-tracking branch 'upstream/master' into shared_cache 2022-10-02 07:26:23 -07:00
Daniel Imms dece3cc41c DynamicCharAtlas -> CanvasCharAtlas 2022-10-02 07:20:55 -07:00
Daniel Imms 8752c4fa8e Remove canvas char atlas base class 2022-10-02 07:19:57 -07:00
Daniel Imms af6f03600f Show canvas texture atlas on demo 2022-10-02 07:10:37 -07:00
Daniel Imms 1f8e6f0952 Merge pull request #4169 from Tyriar/canvas_freq
Add willReadFrequently to canvas renderer too
2022-10-01 21:46:13 -07:00
Daniel Imms f087bd121e Add willReadFrequently to canvas renderer too 2022-10-01 21:38:01 -07:00
Daniel Imms d669c6e9d6 Fix remaining references 2022-10-01 18:03:43 -07:00
Daniel Imms c5f9eacbb1 Move other render parts to shared folder 2022-10-01 17:41:16 -07:00
Daniel Imms 6fcc496547 Move cache utils to core shared/ folder
Part of #4065
2022-10-01 17:36:16 -07:00
Daniel Imms 2a602ef231 Ensure texture atlas comparison uses rgba not object
Fixes #4128
2022-10-01 10:20:37 -07:00
Daniel Imms 2e8b793ba0 Format files 2022-10-01 08:56:56 -07:00
Daniel Imms ed15a8e170 Create new event with emitter object to simplify code 2022-10-01 08:45:40 -07:00
Daniel Imms 8e378c07e9 Merge pull request #4165 from Tyriar/4164
Define all events and emitters consistently
2022-10-01 08:28:18 -07:00
Daniel Imms 1a22c44f2b Make all emitters readonly 2022-10-01 08:02:32 -07:00
Daniel Imms cf9949840b Use readonly over getter for exposing events
Fixes #4164
2022-10-01 07:52:26 -07:00
Daniel Imms 52ed65d7bd Move w objects to $ prefix variables
Fixes #4138
2022-10-01 07:26:07 -07:00
Daniel Imms c548977a3e Fix imports 2022-09-24 16:16:14 -07:00
Daniel Imms 868fc7ec29 Allow loading canvas before open 2022-09-24 14:44:13 -07:00
Daniel Imms 693d09cbad Allow setting renderer addon before open is called 2022-09-24 14:41:48 -07:00
Daniel Imms aec1f2b2be Fix import 2022-09-24 11:58:17 -07:00
Daniel Imms c42f290eb8 Do char atlas warmup via new IdleTaskQueue 2022-09-24 11:10:54 -07:00
Daniel Imms e68bf3ca5b Merge remote-tracking branch 'ups/master' into fast_setTheme 2022-09-24 11:02:15 -07:00
Daniel Imms 6368cb4cff Move canvas-based parsing to Color.ts lib
This removed the allowTransparency code, it didn't actually do much
before, just whether the 'advanced parsing' would allow transparency.
Since we already do the common formats, I'm not even sure what other
format it could be.
2022-09-24 10:37:40 -07:00
Daniel Imms d62b4531c3 Optimize contexts for reading frequently
This was a recommendation from Edge.
Docs here: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
2022-09-24 06:58:01 -07:00
Daniel Imms 78128762f9 Perform texture atlas warm up in an idle callback
Part of #4103
2022-09-22 13:06:08 -07:00
Daniel Imms c23f4313fb Release v5, including addon version bumps 2022-09-15 12:22:32 -07:00
Mihai Parparita a39a468f19 Make terminal rendering work in popout windows
Add support for the parent element (what is passed to Terminal.open)
being in a different (same origin) window. Accesses to DOM APIs such
as requestAnimationFrame and devicePixelRatio thus need to be scoped
to the corrent window, instead of assuming that it's the same as the
window/global scope where the code is running.

This is done by inferring a parent window at the creation time, and
then storing it in CoreBrowserService, which is already passed to most
places that need it.

To catch future regressions, an ESLint rule that checks for global
accesses is added (it uses AST selectors via the no-restricted-syntax
rule).

This should also be applicable when the parent element is an iframe.

Fixes #3758
2022-09-08 16:59:31 -07:00
Daniel Imms 9ef2397918 Merge pull request #4101 from JasonXJ/render-bug
WebglRenderer always clears _glyphRenderer if _model is cleared
2022-09-07 09:01:41 -07:00
Jason Lin 4752f99e03 Webgl cursor renderer makes sure a char is not drawn outside of the cell 2022-09-06 14:12:15 +10:00