Merge remote-tracking branch 'upstream/master' into renderer_before_open

This commit is contained in:
Daniel Imms
2022-10-07 10:10:24 -07:00
82 changed files with 1425 additions and 1615 deletions
+96 -287
View File
@@ -3,23 +3,22 @@
* @license MIT
*/
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderLayer } from './Types';
import { ICellData, IColor } from 'common/Types';
import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
import { IGlyphIdentifier } from './atlas/Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/Constants';
import { BaseCharAtlas } from './atlas/BaseCharAtlas';
import { acquireCharAtlas } from './atlas/CharAtlasCache';
import { AttributeData } from 'common/buffer/AttributeData';
import { removeElementFromParent } from 'browser/Dom';
import { acquireTextureAtlas } from 'browser/renderer/shared/CharAtlasCache';
import { TEXT_BASELINE } from 'browser/renderer/shared/Constants';
import { tryDrawCustomChar } from 'browser/renderer/shared/CustomGlyphs';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import { IRasterizedGlyph, IRenderDimensions, ISelectionRenderModel, ITextureAtlas } from 'browser/renderer/shared/Types';
import { createSelectionRenderModel } from 'browser/renderer/shared/SelectionRenderModel';
import { ICoreBrowserService } from 'browser/services/Services';
import { IColorSet } from 'browser/Types';
import { CellData } from 'common/buffer/CellData';
import { WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
import { ICoreBrowserService } from 'browser/services/Services';
import { excludeFromContrastRatioDemands, throwIfFalsy } from 'browser/renderer/RendererUtils';
import { channels, color, rgba } from 'common/Color';
import { removeElementFromParent } from 'browser/Dom';
import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
import { ICellData } from 'common/Types';
import { Terminal } from 'xterm';
import { IRenderLayer } from './Types';
import { CellColorResolver } from 'browser/renderer/shared/CellColorResolver';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
@@ -31,44 +30,34 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _selectionStart: [number, number] | undefined;
protected _selectionEnd: [number, number] | undefined;
protected _columnSelectMode: boolean = false;
protected _selectionModel: ISelectionRenderModel = createSelectionRenderModel();
private _cellColorResolver: CellColorResolver;
private _bitmapGenerator?: BitmapGenerator;
protected _charAtlas: BaseCharAtlas | undefined;
/**
* An object that's reused when drawing glyphs in order to reduce GC.
*/
private _currentGlyphIdentifier: IGlyphIdentifier = {
chars: '',
code: 0,
bg: 0,
fg: 0,
bold: false,
dim: false,
italic: false
};
protected _charAtlas!: ITextureAtlas;
public get canvas(): HTMLCanvasElement { return this._canvas; }
public get cacheCanvas(): HTMLCanvasElement { return this._charAtlas?.cacheCanvas!; }
constructor(
private readonly _terminal: Terminal,
private _container: HTMLElement,
id: string,
zIndex: number,
private _alpha: boolean,
protected _colors: IColorSet,
private _rendererId: number,
protected readonly _bufferService: IBufferService,
protected readonly _optionsService: IOptionsService,
protected readonly _decorationService: IDecorationService,
protected readonly _coreBrowserService: ICoreBrowserService
) {
this._cellColorResolver = new CellColorResolver(this._terminal, this._colors, this._selectionModel, this._decorationService, this._coreBrowserService);
this._canvas = document.createElement('canvas');
this._canvas.classList.add(`xterm-${id}-layer`);
this._canvas.style.zIndex = zIndex.toString();
this._initCanvas();
this._container.appendChild(this._canvas);
this._refreshCharAtlas(this._colors);
}
public dispose(): void {
@@ -91,9 +80,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
public onGridChanged(startRow: number, endRow: number): void {}
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
this._selectionStart = start;
this._selectionEnd = end;
this._columnSelectMode = columnSelectMode;
this._selectionModel.update(this._terminal, start, end, columnSelectMode);
}
public setColors(colorSet: IColorSet): void {
@@ -127,8 +114,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = acquireCharAtlas(this._optionsService.rawOptions, this._rendererId, colorSet, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas = acquireTextureAtlas(this._terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas.warmUp();
this._bitmapGenerator = new BitmapGenerator(this._charAtlas.cacheCanvas);
}
public resize(dim: IRenderDimensions): void {
@@ -154,7 +142,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
public abstract reset(): void;
public clearTextureAtlas(): void {
this._charAtlas?.clear();
this._charAtlas?.clearTexture();
}
/**
@@ -365,134 +353,37 @@ export abstract class BaseRenderLayer implements IRenderLayer {
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
* @param chars The character or characters.
* @param code The character code.
* @param width The width of the characters.
* @param x The column to draw at.
* @param y The row to draw at.
* @param fg The foreground color, in the format stored within the attributes.
* @param bg The background color, in the format stored within the attributes.
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected _drawChars(cell: ICellData, x: number, y: number): void {
const contrastColor = this._getContrastColor(cell, x, y);
// skip cache right away if we draw in RGB
// Note: to avoid bad runtime JoinedCellData will be skipped
// in the cache handler itself (atlasDidDraw == false) and
// fall through to uncached later down below
if (contrastColor || cell.isFgRGB() || cell.isBgRGB()) {
this._drawUncachedChars(cell, x, y, contrastColor);
return;
if (this._charAtlas.hasCanvasChanged) {
this._bitmapGenerator?.refresh();
this._charAtlas.hasCanvasChanged = false;
}
let fg;
let bg;
if (cell.isInverse()) {
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
const chars = cell.getChars();
this._cellColorResolver.resolve(cell, x, y);
let glyph: IRasterizedGlyph;
if (chars && chars.length > 1) {
glyph = this._charAtlas.getRasterizedGlyphCombinedChar(chars, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext);
} else {
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
glyph = this._charAtlas.getRasterizedGlyph(cell.getCode() || WHITESPACE_CELL_CODE, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext);
}
const drawInBrightColor = this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8;
fg += drawInBrightColor ? 8 : 0;
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
this._currentGlyphIdentifier.bg = bg;
this._currentGlyphIdentifier.fg = fg;
this._currentGlyphIdentifier.bold = !!cell.isBold();
this._currentGlyphIdentifier.dim = !!cell.isDim();
this._currentGlyphIdentifier.italic = !!cell.isItalic();
// Don't try cache the glyph if it uses any decoration foreground/background override.
let hasOverrides = false;
this._decorationService.forEachDecorationAtCell(x, y, undefined, d => {
if (d.backgroundColorRGB || d.foregroundColorRGB) {
hasOverrides = true;
}
});
const atlasDidDraw = hasOverrides ? false : this._charAtlas?.draw(this._ctx, this._currentGlyphIdentifier, x * this._scaledCellWidth + this._scaledCharLeft, y * this._scaledCellHeight + this._scaledCharTop);
if (!atlasDidDraw) {
this._drawUncachedChars(cell, x, y);
}
}
/**
* Draws one or more characters at one or more cells. The character(s) will be
* clipped to ensure that they fit with the cell(s), including the cell to the
* right if the last character is a wide character.
* @param chars The character.
* @param width The width of the character.
* @param fg The foreground color, in the format stored within the attributes.
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChars(cell: ICellData, x: number, y: number, fgOverride?: IColor): void {
this._ctx.save();
this._ctx.font = this._getFont(!!cell.isBold(), !!cell.isItalic());
this._ctx.textBaseline = TEXT_BASELINE;
if (cell.isInverse()) {
if (fgOverride) {
this._ctx.fillStyle = fgOverride.css;
} else if (cell.isBgDefault()) {
this._ctx.fillStyle = color.opaque(this._colors.background).css;
} else if (cell.isBgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else {
let bg = cell.getBgColor();
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && bg < 8) {
bg += 8;
}
this._ctx.fillStyle = this._colors.ansi[bg].css;
}
} else {
if (fgOverride) {
this._ctx.fillStyle = fgOverride.css;
} else if (cell.isFgDefault()) {
this._ctx.fillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
let fg = cell.getFgColor();
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
this._clipRow(y);
// Apply alpha to dim the character
if (cell.isDim()) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw custom characters if applicable
let drawSuccess = false;
if (this._optionsService.rawOptions.customGlyphs !== false) {
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._optionsService.rawOptions.fontSize, this._coreBrowserService.dpr);
}
// Draw the character
if (!drawSuccess) {
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight);
}
// Draw the image, use the bitmap if it's available
this._ctx.drawImage(
this._bitmapGenerator?.bitmap || this._charAtlas!.cacheCanvas,
glyph.texturePosition.x,
glyph.texturePosition.y,
glyph.size.x,
glyph.size.y,
x * this._scaledCellWidth - glyph.offset.x,
y * this._scaledCellHeight - glyph.offset.y,
glyph.size.x,
glyph.size.y
);
this._ctx.restore();
}
/**
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
* @param y The row to clip.
@@ -517,137 +408,55 @@ export abstract class BaseRenderLayer implements IRenderLayer {
return `${fontStyle} ${fontWeight} ${this._optionsService.rawOptions.fontSize * this._coreBrowserService.dpr}px ${this._optionsService.rawOptions.fontFamily}`;
}
private _getContrastColor(cell: CellData, x: number, y: number): IColor | undefined {
// Get any decoration foreground/background overrides, this must be fetched before the early
// exist but applied after inverse
let bgOverride: number | undefined;
let fgOverride: number | undefined;
let isTop = false;
this._decorationService.forEachDecorationAtCell(x, y, undefined, d => {
if (d.options.layer !== 'top' && isTop) {
return;
}
if (d.backgroundColorRGB) {
bgOverride = d.backgroundColorRGB.rgba;
}
if (d.foregroundColorRGB) {
fgOverride = d.foregroundColorRGB.rgba;
}
isTop = d.options.layer === 'top';
});
// Apply selection foreground if applicable
if (!isTop) {
if (this._colors.selectionForeground && this._isCellInSelection(x, y)) {
fgOverride = this._colors.selectionForeground.rgba;
}
}
if (!bgOverride && !fgOverride && (this._optionsService.rawOptions.minimumContrastRatio === 1 || excludeFromContrastRatioDemands(cell.getCode()))) {
return undefined;
}
if (!bgOverride && !fgOverride) {
// Try get from cache
const adjustedColor = this._colors.contrastCache.getColor(cell.bg, cell.fg);
if (adjustedColor !== undefined) {
return adjustedColor || undefined;
}
}
let fgColor = cell.getFgColor();
let fgColorMode = cell.getFgColorMode();
let bgColor = cell.getBgColor();
let bgColorMode = cell.getBgColorMode();
const isInverse = !!cell.isInverse();
const isBold = !!cell.isInverse();
if (isInverse) {
const temp = fgColor;
fgColor = bgColor;
bgColor = temp;
const temp2 = fgColorMode;
fgColorMode = bgColorMode;
bgColorMode = temp2;
}
const bgRgba = this._resolveBackgroundRgba(bgOverride !== undefined ? Attributes.CM_RGB : bgColorMode, bgOverride ?? bgColor, isInverse);
const fgRgba = this._resolveForegroundRgba(fgColorMode, fgColor, isInverse, isBold);
let result = rgba.ensureContrastRatio(bgOverride ?? bgRgba, fgOverride ?? fgRgba, this._optionsService.rawOptions.minimumContrastRatio);
if (!result) {
if (!fgOverride) {
this._colors.contrastCache.setColor(cell.bg, cell.fg, null);
return undefined;
}
// If it was an override and there was no contrast change, set as the result
result = fgOverride;
}
const color: IColor = {
css: channels.toCss(
(result >> 24) & 0xFF,
(result >> 16) & 0xFF,
(result >> 8) & 0xFF
),
rgba: result
};
if (!bgOverride && !fgOverride) {
this._colors.contrastCache.setColor(cell.bg, cell.fg, color);
}
return color;
}
private _resolveBackgroundRgba(bgColorMode: number, bgColor: number, inverse: boolean): number {
switch (bgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
return this._colors.ansi[bgColor].rgba;
case Attributes.CM_RGB:
return bgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._colors.foreground.rgba;
}
return this._colors.background.rgba;
}
}
private _resolveForegroundRgba(fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): number {
switch (fgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && bold && fgColor < 8) {
fgColor += 8;
}
return this._colors.ansi[fgColor].rgba;
case Attributes.CM_RGB:
return fgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._colors.background.rgba;
}
return this._colors.foreground.rgba;
}
}
private _isCellInSelection(x: number, y: number): boolean {
const start = this._selectionStart;
const end = this._selectionEnd;
if (!start || !end) {
return false;
}
if (this._columnSelectMode) {
return x >= start[0] && y >= start[1] &&
x < end[0] && y < end[1];
}
return (y > start[1] && y < end[1]) ||
(start[1] === end[1] && y === start[1] && x >= start[0] && x < end[0]) ||
(start[1] < end[1] && y === end[1] && x < end[0]) ||
(start[1] < end[1] && y === start[1] && x >= start[0]);
}
}
/**
* The number of milliseconds to wait before generating the ImageBitmap, this is to debounce/batch
* the operation as window.createImageBitmap is asynchronous.
*/
const GLYPH_BITMAP_COMMIT_DELAY = 100;
const enum BitmapGeneratorState {
IDLE = 0,
GENERATING = 1,
GENERATING_INVALID = 2
}
class BitmapGenerator {
private _state: BitmapGeneratorState = BitmapGeneratorState.IDLE;
private _commitTimeout: number | undefined = undefined;
private _bitmap: ImageBitmap | undefined = undefined;
public get bitmap(): ImageBitmap | undefined { return this._bitmap; }
constructor(private readonly _canvas: HTMLCanvasElement) {
}
public refresh(): void {
// Clear the bitmap immediately as it's stale
this._bitmap = undefined;
if (this._commitTimeout === undefined) {
this._commitTimeout = window.setTimeout(() => this._generate(), GLYPH_BITMAP_COMMIT_DELAY);
}
if (this._state === BitmapGeneratorState.GENERATING) {
this._state = BitmapGeneratorState.GENERATING_INVALID;
}
}
private _generate(): void {
if (this._state === BitmapGeneratorState.IDLE) {
this._bitmap = undefined;
this._state = BitmapGeneratorState.GENERATING;
window.createImageBitmap(this._canvas).then(bitmap => {
if (this._state === BitmapGeneratorState.GENERATING_INVALID) {
this.refresh();
} else {
this._bitmap = bitmap;
}
this._state = BitmapGeneratorState.IDLE;
});
if (this._commitTimeout) {
this._commitTimeout = undefined;
}
}
}
}
+10 -1
View File
@@ -8,11 +8,15 @@ import { IColorSet } from 'browser/Types';
import { CanvasRenderer } from './CanvasRenderer';
import { IBufferService, ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
import { ITerminalAddon, Terminal } from 'xterm';
import { EventEmitter, forwardEvent } from 'common/EventEmitter';
export class CanvasAddon implements ITerminalAddon {
private _terminal?: Terminal;
private _renderer?: CanvasRenderer;
private readonly _onChangeTextureAtlas = new EventEmitter<HTMLCanvasElement>();
public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
public activate(terminal: Terminal): void {
const core = (terminal as any)._core;
if (!terminal.element) {
@@ -31,7 +35,8 @@ export class CanvasAddon implements ITerminalAddon {
const colors: IColorSet = core._colorManager.colors;
const screenElement: HTMLElement = core.screenElement;
const linkifier = core.linkifier2;
this._renderer = new CanvasRenderer(colors, screenElement, linkifier, bufferService, charSizeService, optionsService, characterJoinerService, coreService, coreBrowserService, decorationService);
this._renderer = new CanvasRenderer(terminal, colors, screenElement, linkifier, bufferService, charSizeService, optionsService, characterJoinerService, coreService, coreBrowserService, decorationService);
forwardEvent(this._renderer.onChangeTextureAtlas, this._onChangeTextureAtlas);
renderService.setRenderer(this._renderer);
renderService.onResize(bufferService.cols, bufferService.rows);
}
@@ -46,4 +51,8 @@ export class CanvasAddon implements ITerminalAddon {
this._renderer?.dispose();
this._renderer = undefined;
}
public get textureAtlas(): HTMLCanvasElement | undefined {
return this._renderer?.textureAtlas;
}
}
+26 -22
View File
@@ -3,34 +3,34 @@
* @license MIT
*/
import { TextRenderLayer } from './TextRenderLayer';
import { SelectionRenderLayer } from './SelectionRenderLayer';
import { CursorRenderLayer } from './CursorRenderLayer';
import { IRenderer, IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
import { IRenderLayer } from './Types';
import { LinkRenderLayer } from './LinkRenderLayer';
import { Disposable } from 'common/Lifecycle';
import { IColorSet, ILinkifier2 } from 'browser/Types';
import { observeDevicePixelDimensions } from 'browser/renderer/shared/DevicePixelObserver';
import { IRenderDimensions, IRenderer, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
import { ICharacterJoinerService, ICharSizeService, ICoreBrowserService } from 'browser/services/Services';
import { IBufferService, IOptionsService, IDecorationService, ICoreService } from 'common/services/Services';
import { IColorSet, ILinkifier2 } from 'browser/Types';
import { EventEmitter } from 'common/EventEmitter';
import { Disposable } from 'common/Lifecycle';
import { IBufferService, ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
import { Terminal } from 'xterm';
import { removeTerminalFromCache } from './atlas/CharAtlasCache';
import { EventEmitter, IEvent } from 'common/EventEmitter';
import { observeDevicePixelDimensions } from 'browser/renderer/DevicePixelObserver';
let nextRendererId = 1;
import { CursorRenderLayer } from './CursorRenderLayer';
import { LinkRenderLayer } from './LinkRenderLayer';
import { SelectionRenderLayer } from './SelectionRenderLayer';
import { TextRenderLayer } from './TextRenderLayer';
import { IRenderLayer } from './Types';
export class CanvasRenderer extends Disposable implements IRenderer {
private _id = nextRendererId++;
private _renderLayers: IRenderLayer[];
private _devicePixelRatio: number;
public dimensions: IRenderDimensions;
private _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
public get onRequestRedraw(): IEvent<IRequestRedrawEvent> { return this._onRequestRedraw.event; }
private readonly _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
public readonly onRequestRedraw = this._onRequestRedraw.event;
private readonly _onChangeTextureAtlas = new EventEmitter<HTMLCanvasElement>();
public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
constructor(
private readonly _terminal: Terminal,
private _colors: IColorSet,
private readonly _screenElement: HTMLElement,
linkifier2: ILinkifier2,
@@ -45,10 +45,10 @@ export class CanvasRenderer extends Disposable implements IRenderer {
super();
const allowTransparency = this._optionsService.rawOptions.allowTransparency;
this._renderLayers = [
new TextRenderLayer(this._screenElement, 0, this._colors, allowTransparency, this._id, this._bufferService, this._optionsService, characterJoinerService, decorationService, this._coreBrowserService),
new SelectionRenderLayer(this._screenElement, 1, this._colors, this._id, this._bufferService, this._coreBrowserService, decorationService, this._optionsService),
new LinkRenderLayer(this._screenElement, 2, this._colors, this._id, linkifier2, this._bufferService, this._optionsService, decorationService, this._coreBrowserService),
new CursorRenderLayer(this._screenElement, 3, this._colors, this._id, this._onRequestRedraw, this._bufferService, this._optionsService, coreService, this._coreBrowserService, decorationService)
new TextRenderLayer(this._terminal, this._screenElement, 0, this._colors, allowTransparency, this._bufferService, this._optionsService, characterJoinerService, decorationService, this._coreBrowserService),
new SelectionRenderLayer(this._terminal, this._screenElement, 1, this._colors, this._bufferService, this._coreBrowserService, decorationService, this._optionsService),
new LinkRenderLayer(this._terminal, this._screenElement, 2, this._colors, linkifier2, this._bufferService, this._optionsService, decorationService, this._coreBrowserService),
new CursorRenderLayer(this._terminal, this._screenElement, 3, this._colors, this._onRequestRedraw, this._bufferService, this._optionsService, coreService, this._coreBrowserService, decorationService)
];
this.dimensions = {
scaledCharWidth: 0,
@@ -77,7 +77,11 @@ export class CanvasRenderer extends Disposable implements IRenderer {
l.dispose();
}
super.dispose();
removeTerminalFromCache(this._id);
removeTerminalFromCache(this._terminal);
}
public get textureAtlas(): HTMLCanvasElement | undefined {
return this._renderLayers[0].cacheCanvas;
}
public onDevicePixelRatioChange(): void {
@@ -3,7 +3,7 @@
* @license MIT
*/
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
import { BaseRenderLayer } from './BaseRenderLayer';
import { ICellData } from 'common/Types';
import { CellData } from 'common/buffer/CellData';
@@ -11,6 +11,7 @@ import { IColorSet } from 'browser/Types';
import { IBufferService, IOptionsService, ICoreService, IDecorationService } from 'common/services/Services';
import { IEventEmitter } from 'common/EventEmitter';
import { ICoreBrowserService } from 'browser/services/Services';
import { Terminal } from 'xterm';
interface ICursorState {
x: number;
@@ -32,10 +33,10 @@ export class CursorRenderLayer extends BaseRenderLayer {
private _cell: ICellData = new CellData();
constructor(
terminal: Terminal,
container: HTMLElement,
zIndex: number,
colors: IColorSet,
rendererId: number,
private readonly _onRequestRedraw: IEventEmitter<IRequestRedrawEvent>,
bufferService: IBufferService,
optionsService: IOptionsService,
@@ -43,7 +44,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
coreBrowserService: ICoreBrowserService,
decorationService: IDecorationService
) {
super(container, 'cursor', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService, coreBrowserService);
super(terminal, container, 'cursor', zIndex, true, colors, bufferService, optionsService, decorationService, coreBrowserService);
this._state = {
x: 0,
y: 0,
@@ -3,29 +3,30 @@
* @license MIT
*/
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { BaseRenderLayer } from './BaseRenderLayer';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/Constants';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/shared/Constants';
import { ICoreBrowserService } from 'browser/services/Services';
import { is256Color } from './atlas/CharAtlasUtils';
import { IColorSet, ILinkifierEvent, ILinkifier2 } from 'browser/Types';
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
import { is256Color } from 'browser/renderer/shared/CharAtlasUtils';
import { Terminal } from 'xterm';
export class LinkRenderLayer extends BaseRenderLayer {
private _state: ILinkifierEvent | undefined;
constructor(
terminal: Terminal,
container: HTMLElement,
zIndex: number,
colors: IColorSet,
rendererId: number,
linkifier2: ILinkifier2,
bufferService: IBufferService,
optionsService: IOptionsService,
decorationService: IDecorationService,
coreBrowserService: ICoreBrowserService
) {
super(container, 'link', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService, coreBrowserService);
super(terminal, container, 'link', zIndex, true, colors, bufferService, optionsService, decorationService, coreBrowserService);
linkifier2.onShowLinkUnderline(e => this._onShowLinkUnderline(e));
linkifier2.onHideLinkUnderline(e => this._onHideLinkUnderline(e));
@@ -3,11 +3,12 @@
* @license MIT
*/
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { BaseRenderLayer } from './BaseRenderLayer';
import { IColorSet } from 'browser/Types';
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
import { ICoreBrowserService } from 'browser/services/Services';
import { Terminal } from 'xterm';
interface ISelectionState {
start?: [number, number];
@@ -20,16 +21,16 @@ export class SelectionRenderLayer extends BaseRenderLayer {
private _state!: ISelectionState;
constructor(
terminal: Terminal,
container: HTMLElement,
zIndex: number,
colors: IColorSet,
rendererId: number,
bufferService: IBufferService,
coreBrowserService: ICoreBrowserService,
decorationService: IDecorationService,
optionsService: IOptionsService
) {
super(container, 'selection', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService, coreBrowserService);
super(terminal, container, 'selection', zIndex, true, colors, bufferService, optionsService, decorationService, coreBrowserService);
this._clearState();
}
@@ -46,8 +47,8 @@ export class SelectionRenderLayer extends BaseRenderLayer {
super.resize(dim);
// On resize use the base render layer's cached selection values since resize clears _state
// inside reset.
if (this._selectionStart && this._selectionEnd) {
this._redrawSelection(this._selectionStart, this._selectionEnd, this._columnSelectMode);
if (this._selectionModel.selectionStart && this._selectionModel.selectionEnd) {
this._redrawSelection(this._selectionModel.selectionStart, this._selectionModel.selectionEnd, this._selectionModel.columnSelectMode);
}
}
@@ -60,12 +61,12 @@ export class SelectionRenderLayer extends BaseRenderLayer {
public onBlur(): void {
this.reset();
this._redrawSelection(this._selectionStart, this._selectionEnd, this._columnSelectMode);
this._redrawSelection(this._selectionModel.selectionStart, this._selectionModel.selectionEnd, this._selectionModel.columnSelectMode);
}
public onFocus(): void {
this.reset();
this._redrawSelection(this._selectionStart, this._selectionEnd, this._columnSelectMode);
this._redrawSelection(this._selectionModel.selectionStart, this._selectionModel.selectionEnd, this._selectionModel.columnSelectMode);
}
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void {
@@ -3,7 +3,7 @@
* @license MIT
*/
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { CharData, ICellData } from 'common/Types';
import { GridCache } from './GridCache';
import { BaseRenderLayer } from './BaseRenderLayer';
@@ -15,6 +15,7 @@ import { IOptionsService, IBufferService, IDecorationService } from 'common/serv
import { ICharacterJoinerService, ICoreBrowserService } from 'browser/services/Services';
import { JoinedCellData } from 'browser/services/CharacterJoinerService';
import { color, css } from 'common/Color';
import { Terminal } from 'xterm';
/**
* This CharData looks like a null character, which will forc a clear and render
@@ -31,18 +32,18 @@ export class TextRenderLayer extends BaseRenderLayer {
private _workCell = new CellData();
constructor(
terminal: Terminal,
container: HTMLElement,
zIndex: number,
colors: IColorSet,
alpha: boolean,
rendererId: number,
bufferService: IBufferService,
optionsService: IOptionsService,
private readonly _characterJoinerService: ICharacterJoinerService,
decorationService: IDecorationService,
coreBrowserService: ICoreBrowserService
) {
super(container, 'text', zIndex, alpha, colors, rendererId, bufferService, optionsService, decorationService, coreBrowserService);
super(terminal, container, 'text', zIndex, alpha, colors, bufferService, optionsService, decorationService, coreBrowserService);
this._state = new GridCache<CharData>();
}
@@ -232,78 +233,7 @@ export class TextRenderLayer extends BaseRenderLayer {
}
private _drawForeground(firstRow: number, lastRow: number): void {
this._forEachCell(firstRow, lastRow, (cell, x, y) => {
if (cell.isInvisible()) {
return;
}
this._drawChars(cell, x, y);
if (cell.isUnderline() || cell.isStrikethrough()) {
this._ctx.save();
if (cell.isInverse()) {
if (cell.isBgDefault()) {
this._ctx.fillStyle = this._colors.background.css;
} else if (cell.isBgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else {
let bg = cell.getBgColor();
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && bg < 8) {
bg += 8;
}
this._ctx.fillStyle = this._colors.ansi[bg].css;
}
} else {
if (cell.isFgDefault()) {
this._ctx.fillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
let fg = cell.getFgColor();
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
if (cell.isStrikethrough()) {
this._fillMiddleLineAtCells(x, y, cell.getWidth());
}
if (cell.isUnderline()) {
if (!cell.isUnderlineColorDefault()) {
if (cell.isUnderlineColorRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getUnderlineColor()).join(',')})`;
} else {
let fg = cell.getUnderlineColor();
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
switch (cell.extended.underlineStyle) {
case UnderlineStyle.DOUBLE:
this._fillBottomLineAtCells(x, y, cell.getWidth(), -this._coreBrowserService.dpr);
this._fillBottomLineAtCells(x, y, cell.getWidth(), this._coreBrowserService.dpr);
break;
case UnderlineStyle.CURLY:
this._curlyUnderlineAtCell(x, y, cell.getWidth());
break;
case UnderlineStyle.DOTTED:
this._dottedUnderlineAtCell(x, y, cell.getWidth());
break;
case UnderlineStyle.DASHED:
this._dashedUnderlineAtCell(x, y, cell.getWidth());
break;
case UnderlineStyle.SINGLE:
default:
this._fillBottomLineAtCells(x, y, cell.getWidth());
break;
}
}
this._ctx.restore();
}
});
this._forEachCell(firstRow, lastRow, (cell, x, y) => this._drawChars(cell, x, y));
}
public onGridChanged(firstRow: number, lastRow: number): void {
+1
View File
@@ -58,6 +58,7 @@ export interface IRenderer extends IDisposable {
export interface IRenderLayer extends IDisposable {
readonly canvas: HTMLCanvasElement;
readonly cacheCanvas: HTMLCanvasElement;
/**
* Called when the terminal loses focus.
@@ -1,58 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IGlyphIdentifier } from './Types';
import { IDisposable } from 'common/Types';
export abstract class BaseCharAtlas implements IDisposable {
private _didWarmUp: boolean = false;
public dispose(): void { }
/**
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
* Implement _doWarmUp instead if you only want to get called once.
*/
public warmUp(): void {
if (!this._didWarmUp) {
this._doWarmUp();
this._didWarmUp = true;
}
}
/**
* Perform any work needed to warm the cache before it can be used. Used by the default
* implementation of warmUp(), and will only be called once.
*/
private _doWarmUp(): void { }
public clear(): void { }
/**
* Called when we start drawing a new frame.
*
* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
* of BaseRenderLayer.
*/
public beginFrame(): void { }
/**
* May be called before warmUp finishes, however it is okay for the implementation to
* do nothing and return false in that case.
*
* @param ctx Where to draw the character onto.
* @param glyph Information about what to draw
* @param x The position on the context to start drawing at
* @param y The position on the context to start drawing at
* @returns The success state. True if we drew the character.
*/
public abstract draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean;
}
@@ -3,26 +3,21 @@
* @license MIT
*/
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/Constants';
import { IGlyphIdentifier, ICharAtlasConfig } from './Types';
import { BaseCharAtlas } from './BaseCharAtlas';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/shared/Constants';
import { IGlyphIdentifier } from './Types';
import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
import { LRUMap } from './LRUMap';
import { isFirefox, isSafari } from 'common/Platform';
import { IColor } from 'common/Types';
import { throwIfFalsy } from 'browser/renderer/RendererUtils';
import { color } from 'common/Color';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import { color, NULL_COLOR } from 'common/Color';
import { ICharAtlasConfig } from 'browser/renderer/shared/Types';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
const TEXTURE_WIDTH = 1024;
const TEXTURE_HEIGHT = 1024;
const TRANSPARENT_COLOR = {
css: 'rgba(0, 0, 0, 0)',
rgba: 0
};
// Drawing to the cache is expensive: If we have to draw more than this number of glyphs to the
// cache in a single frame, give up on trying to cache anything else, and try to finish the current
// frame ASAP.
@@ -56,14 +51,16 @@ export function getGlyphCacheKey(glyph: IGlyphIdentifier): number {
return glyph.code << 21 | glyph.bg << 12 | glyph.fg << 3 | (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);
}
export class DynamicCharAtlas extends BaseCharAtlas {
export class CanvasCharAtlas {
// An ordered map that we're using to keep track of where each glyph is in the atlas texture.
// It's ordered so that we can determine when to remove the old entries.
private _cacheMap: LRUMap<IGlyphCacheValue>;
// The texture that the atlas is drawn to
private _cacheCanvas: HTMLCanvasElement;
public get cacheCanvas(): HTMLCanvasElement { return this._cacheCanvas; }
private _cacheCtx: CanvasRenderingContext2D;
private _didWarmUp: boolean = false;
// A temporary context that glyphs are drawn to before being transfered to the atlas.
private _tmpCtx: CanvasRenderingContext2D;
@@ -84,7 +81,6 @@ export class DynamicCharAtlas extends BaseCharAtlas {
private _bitmap: ImageBitmap | null = null;
constructor(document: Document, private _config: ICharAtlasConfig) {
super();
this._cacheCanvas = document.createElement('canvas');
this._cacheCanvas.width = TEXTURE_WIDTH;
this._cacheCanvas.height = TEXTURE_HEIGHT;
@@ -96,7 +92,10 @@ export class DynamicCharAtlas extends BaseCharAtlas {
const tmpCanvas = document.createElement('canvas');
tmpCanvas.width = this._config.scaledCharWidth;
tmpCanvas.height = this._config.scaledCharHeight;
this._tmpCtx = throwIfFalsy(tmpCanvas.getContext('2d', { alpha: this._config.allowTransparency }));
this._tmpCtx = throwIfFalsy(tmpCanvas.getContext('2d', {
alpha: this._config.allowTransparency,
willReadFrequently: true
}));
this._width = Math.floor(TEXTURE_WIDTH / this._config.scaledCharWidth);
this._height = Math.floor(TEXTURE_HEIGHT / this._config.scaledCharHeight);
@@ -115,6 +114,23 @@ export class DynamicCharAtlas extends BaseCharAtlas {
}
}
/**
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
* Implement _doWarmUp instead if you only want to get called once.
*/
public warmUp(): void {
if (!this._didWarmUp) {
this._doWarmUp();
this._didWarmUp = true;
}
}
/**
* Perform any work needed to warm the cache before it can be used. Used by the default
* implementation of warmUp(), and will only be called once.
*/
private _doWarmUp(): void { }
public beginFrame(): void {
this._drawToCacheCount = 0;
}
@@ -223,7 +239,7 @@ export class DynamicCharAtlas extends BaseCharAtlas {
// The background color might have some transparency, so we need to render it as fully
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
// around the anti-aliased edges of the glyph, and it would look too dark.
return TRANSPARENT_COLOR;
return NULL_COLOR;
}
let result: IColor;
if (glyph.bg === INVERTED_DEFAULT_COLOR) {
@@ -371,23 +387,6 @@ export class DynamicCharAtlas extends BaseCharAtlas {
}
}
// This is used for debugging the renderer, just swap out `new DynamicCharAtlas` with
// `new NoneCharAtlas`.
export class NoneCharAtlas extends BaseCharAtlas {
constructor(document: Document, config: ICharAtlasConfig) {
super();
}
public draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
return false;
}
}
/**
* Makes a particular rgb color and colors that are nearly the same in an ImageData completely
* transparent.
@@ -3,19 +3,18 @@
* @license MIT
*/
import { generateConfig, configEquals } from './CharAtlasUtils';
import { BaseCharAtlas } from './BaseCharAtlas';
import { DynamicCharAtlas } from './DynamicCharAtlas';
import { ICharAtlasConfig } from './Types';
import { generateConfig, configEquals } from 'browser/renderer/shared/CharAtlasUtils';
import { CanvasCharAtlas } from './CanvasCharAtlas';
import { IColorSet } from 'browser/Types';
import { ITerminalOptions } from 'xterm';
import { Terminal } from 'xterm';
import { ICharAtlasConfig } from 'browser/renderer/shared/Types';
interface ICharAtlasCacheEntry {
atlas: BaseCharAtlas;
atlas: CanvasCharAtlas;
config: ICharAtlasConfig;
// N.B. This implementation potentially holds onto copies of the terminal forever, so
// this may cause memory leaks.
ownedBy: number[];
ownedBy: Terminal[];
}
const charAtlasCache: ICharAtlasCacheEntry[] = [];
@@ -25,19 +24,20 @@ const charAtlasCache: ICharAtlasCacheEntry[] = [];
* one that is in use by another terminal.
*/
export function acquireCharAtlas(
options: Required<ITerminalOptions>,
rendererId: number,
terminal: Terminal,
colors: IColorSet,
scaledCellWidth: number,
scaledCellHeight: number,
scaledCharWidth: number,
scaledCharHeight: number,
devicePixelRatio: number
): BaseCharAtlas {
const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, options, colors, devicePixelRatio);
): CanvasCharAtlas {
const newConfig = generateConfig(scaledCellWidth, scaledCellHeight, scaledCharWidth, scaledCharHeight, terminal, colors, devicePixelRatio);
// Check to see if the renderer already owns this config
for (let i = 0; i < charAtlasCache.length; i++) {
const entry = charAtlasCache[i];
const ownedByIndex = entry.ownedBy.indexOf(rendererId);
const ownedByIndex = entry.ownedBy.indexOf(terminal);
if (ownedByIndex >= 0) {
if (configEquals(entry.config, newConfig)) {
return entry.atlas;
@@ -58,18 +58,18 @@ export function acquireCharAtlas(
const entry = charAtlasCache[i];
if (configEquals(entry.config, newConfig)) {
// Add the renderer to the cache entry and return
entry.ownedBy.push(rendererId);
entry.ownedBy.push(terminal);
return entry.atlas;
}
}
const newEntry: ICharAtlasCacheEntry = {
atlas: new DynamicCharAtlas(
atlas: new CanvasCharAtlas(
document,
newConfig
),
config: newConfig,
ownedBy: [rendererId]
ownedBy: [terminal]
};
charAtlasCache.push(newEntry);
return newEntry.atlas;
@@ -78,9 +78,9 @@ export function acquireCharAtlas(
/**
* Removes a terminal reference from the cache, allowing its memory to be freed.
*/
export function removeTerminalFromCache(rendererId: number): void {
export function removeTerminalFromCache(terminal: Terminal): void {
for (let i = 0; i < charAtlasCache.length; i++) {
const index = charAtlasCache[i].ownedBy.indexOf(rendererId);
const index = charAtlasCache[i].ownedBy.indexOf(terminal);
if (index !== -1) {
if (charAtlasCache[i].ownedBy.length === 1) {
// Remove the cache entry if it's the only renderer
@@ -1,54 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ICharAtlasConfig } from './Types';
import { DEFAULT_COLOR } from 'common/buffer/Constants';
import { IColorSet, IPartialColorSet } from 'browser/Types';
import { ITerminalOptions } from 'xterm';
export function generateConfig(scaledCharWidth: number, scaledCharHeight: number, options: Required<ITerminalOptions>, colors: IColorSet, devicePixelRatio: number): ICharAtlasConfig {
// null out some fields that don't matter
const clonedColors: IPartialColorSet = {
foreground: colors.foreground,
background: colors.background,
cursor: undefined,
cursorAccent: undefined,
selectionBackground: undefined,
ansi: colors.ansi.slice()
};
return {
devicePixelRatio,
scaledCharWidth,
scaledCharHeight,
fontFamily: options.fontFamily,
fontSize: options.fontSize,
fontWeight: options.fontWeight,
fontWeightBold: options.fontWeightBold,
allowTransparency: options.allowTransparency,
colors: clonedColors
};
}
export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
for (let i = 0; i < a.colors.ansi.length; i++) {
if (a.colors.ansi[i].rgba !== b.colors.ansi[i].rgba) {
return false;
}
}
return a.devicePixelRatio === b.devicePixelRatio &&
a.fontFamily === b.fontFamily &&
a.fontSize === b.fontSize &&
a.fontWeight === b.fontWeight &&
a.fontWeightBold === b.fontWeightBold &&
a.allowTransparency === b.allowTransparency &&
a.scaledCharWidth === b.scaledCharWidth &&
a.scaledCharHeight === b.scaledCharHeight &&
a.colors.foreground === b.colors.foreground &&
a.colors.background === b.colors.background;
}
export function is256Color(colorCode: number): boolean {
return colorCode < DEFAULT_COLOR;
}
-12
View File
@@ -15,15 +15,3 @@ export interface IGlyphIdentifier {
dim: boolean;
italic: boolean;
}
export interface ICharAtlasConfig {
devicePixelRatio: number;
fontSize: number;
fontFamily: string;
fontWeight: FontWeight;
fontWeightBold: FontWeight;
scaledCharWidth: number;
scaledCharHeight: number;
allowTransparency: boolean;
colors: IPartialColorSet;
}
@@ -12,6 +12,11 @@ declare module 'xterm-addon-canvas' {
export class CanvasAddon implements ITerminalAddon {
public textureAtlas?: HTMLCanvasElement;
/**
* An event that is fired when the texture atlas of the renderer changes.
*/
public readonly onChangeTextureAtlas: IEvent<HTMLCanvasElement>;
constructor();
/**
+34 -36
View File
@@ -3,15 +3,15 @@
* @license MIT
*/
import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel } from './Types';
import { fill } from 'common/TypedArrayUtils';
import { NULL_CELL_CODE } from 'common/buffer/Constants';
import { Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { Disposable, toDisposable } from 'common/Lifecycle';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
interface IVertices {
attributes: Float32Array;
@@ -70,16 +70,14 @@ const INDICES_PER_CELL = 10;
const BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
const CELL_POSITION_INDICES = 2;
/** Work variables to avoid garbage collection. */
const w: { i: number, glyph: IRasterizedGlyph | undefined, leftCellPadding: number, clippedPixels: number } = {
i: 0,
glyph: undefined,
leftCellPadding: 0,
clippedPixels: 0
};
// Work variables to avoid garbage collection
let $i = 0;
let $glyph: IRasterizedGlyph | undefined = undefined;
let $leftCellPadding = 0;
let $clippedPixels = 0;
export class GlyphRenderer extends Disposable {
private _atlas: WebglCharAtlas | undefined;
private _atlas: ITextureAtlas | undefined;
private _program: WebGLProgram;
private _vertexArrayObject: IWebGLVertexArrayObject;
@@ -186,12 +184,12 @@ export class GlyphRenderer extends Disposable {
}
private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
w.i = (y * this._terminal.cols + x) * INDICES_PER_CELL;
$i = (y * this._terminal.cols + x) * INDICES_PER_CELL;
// Exit early if this is a null character, allow space character to continue as it may have
// underline/strikethrough styles
if (code === NULL_CELL_CODE || code === undefined/* This is used for the right side of wide chars */) {
fill(array, 0, w.i, w.i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
fill(array, 0, $i, $i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
return;
}
@@ -201,39 +199,39 @@ export class GlyphRenderer extends Disposable {
// Get the glyph
if (chars && chars.length > 1) {
w.glyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg, ext);
$glyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg, ext);
} else {
w.glyph = this._atlas.getRasterizedGlyph(code, bg, fg, ext);
$glyph = this._atlas.getRasterizedGlyph(code, bg, fg, ext);
}
w.leftCellPadding = Math.floor((this._dimensions.scaledCellWidth - this._dimensions.scaledCharWidth) / 2);
if (bg !== lastBg && w.glyph.offset.x > w.leftCellPadding) {
w.clippedPixels = w.glyph.offset.x - w.leftCellPadding;
$leftCellPadding = Math.floor((this._dimensions.scaledCellWidth - this._dimensions.scaledCharWidth) / 2);
if (bg !== lastBg && $glyph.offset.x > $leftCellPadding) {
$clippedPixels = $glyph.offset.x - $leftCellPadding;
// a_origin
array[w.i ] = -(w.glyph.offset.x - w.clippedPixels) + this._dimensions.scaledCharLeft;
array[w.i + 1] = -w.glyph.offset.y + this._dimensions.scaledCharTop;
array[$i ] = -($glyph.offset.x - $clippedPixels) + this._dimensions.scaledCharLeft;
array[$i + 1] = -$glyph.offset.y + this._dimensions.scaledCharTop;
// a_size
array[w.i + 2] = (w.glyph.size.x - w.clippedPixels) / this._dimensions.scaledCanvasWidth;
array[w.i + 3] = w.glyph.size.y / this._dimensions.scaledCanvasHeight;
array[$i + 2] = ($glyph.size.x - $clippedPixels) / this._dimensions.scaledCanvasWidth;
array[$i + 3] = $glyph.size.y / this._dimensions.scaledCanvasHeight;
// a_texcoord
array[w.i + 4] = w.glyph.texturePositionClipSpace.x + w.clippedPixels / this._atlas.cacheCanvas.width;
array[w.i + 5] = w.glyph.texturePositionClipSpace.y;
array[$i + 4] = $glyph.texturePositionClipSpace.x + $clippedPixels / this._atlas.cacheCanvas.width;
array[$i + 5] = $glyph.texturePositionClipSpace.y;
// a_texsize
array[w.i + 6] = w.glyph.sizeClipSpace.x - w.clippedPixels / this._atlas.cacheCanvas.width;
array[w.i + 7] = w.glyph.sizeClipSpace.y;
array[$i + 6] = $glyph.sizeClipSpace.x - $clippedPixels / this._atlas.cacheCanvas.width;
array[$i + 7] = $glyph.sizeClipSpace.y;
} else {
// a_origin
array[w.i ] = -w.glyph.offset.x + this._dimensions.scaledCharLeft;
array[w.i + 1] = -w.glyph.offset.y + this._dimensions.scaledCharTop;
array[$i ] = -$glyph.offset.x + this._dimensions.scaledCharLeft;
array[$i + 1] = -$glyph.offset.y + this._dimensions.scaledCharTop;
// a_size
array[w.i + 2] = w.glyph.size.x / this._dimensions.scaledCanvasWidth;
array[w.i + 3] = w.glyph.size.y / this._dimensions.scaledCanvasHeight;
array[$i + 2] = $glyph.size.x / this._dimensions.scaledCanvasWidth;
array[$i + 3] = $glyph.size.y / this._dimensions.scaledCanvasHeight;
// a_texcoord
array[w.i + 4] = w.glyph.texturePositionClipSpace.x;
array[w.i + 5] = w.glyph.texturePositionClipSpace.y;
array[$i + 4] = $glyph.texturePositionClipSpace.x;
array[$i + 5] = $glyph.texturePositionClipSpace.y;
// a_texsize
array[w.i + 6] = w.glyph.sizeClipSpace.x;
array[w.i + 7] = w.glyph.sizeClipSpace.y;
array[$i + 6] = $glyph.sizeClipSpace.x;
array[$i + 7] = $glyph.sizeClipSpace.y;
}
// a_cellpos only changes on resize
}
@@ -323,7 +321,7 @@ export class GlyphRenderer extends Disposable {
gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, bufferLength / INDICES_PER_CELL);
}
public setAtlas(atlas: WebglCharAtlas): void {
public setAtlas(atlas: ITextureAtlas): void {
const gl = this._gl;
this._atlas = atlas;
@@ -3,16 +3,17 @@
* @license MIT
*/
import { createProgram, expandFloat32Array, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext } from './Types';
import { Attributes, BgFlags, FgFlags } from 'common/buffer/Constants';
import { Terminal } from 'xterm';
import { IColor } from 'common/Types';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
import { Disposable, toDisposable } from 'common/Lifecycle';
import { DIM_OPACITY } from 'browser/renderer/Constants';
import { DIM_OPACITY } from 'browser/renderer/shared/Constants';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
const enum VertexAttribLocations {
POSITION = 0,
@@ -58,17 +59,15 @@ const BYTES_PER_RECTANGLE = INDICES_PER_RECTANGLE * Float32Array.BYTES_PER_ELEME
const INITIAL_BUFFER_RECTANGLE_CAPACITY = 20 * INDICES_PER_RECTANGLE;
/** Work variables to avoid garbage collection. */
const w: { rgba: number, isDefault: boolean, x1: number, y1: number, r: number, g: number, b: number, a: number } = {
rgba: 0,
isDefault: false,
x1: 0,
y1: 0,
r: 0,
g: 0,
b: 0,
a: 0
};
// Work variables to avoid garbage collection
let $rgba = 0;
let $isDefault = false;
let $x1 = 0;
let $y1 = 0;
let $r = 0;
let $g = 0;
let $b = 0;
let $a = 0;
export class RectangleRenderer extends Disposable {
@@ -232,47 +231,47 @@ export class RectangleRenderer extends Disposable {
}
private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
w.isDefault = false;
$isDefault = false;
if (fg & FgFlags.INVERSE) {
switch (fg & Attributes.CM_MASK) {
case Attributes.CM_P16:
case Attributes.CM_P256:
w.rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
$rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
break;
case Attributes.CM_RGB:
w.rgba = (fg & Attributes.RGB_MASK) << 8;
$rgba = (fg & Attributes.RGB_MASK) << 8;
break;
case Attributes.CM_DEFAULT:
default:
w.rgba = this._colors.foreground.rgba;
$rgba = this._colors.foreground.rgba;
}
} else {
switch (bg & Attributes.CM_MASK) {
case Attributes.CM_P16:
case Attributes.CM_P256:
w.rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
$rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
break;
case Attributes.CM_RGB:
w.rgba = (bg & Attributes.RGB_MASK) << 8;
$rgba = (bg & Attributes.RGB_MASK) << 8;
break;
case Attributes.CM_DEFAULT:
default:
w.rgba = this._colors.background.rgba;
w.isDefault = true;
$rgba = this._colors.background.rgba;
$isDefault = true;
}
}
if (vertices.attributes.length < offset + 4) {
vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
}
w.x1 = startX * this._dimensions.scaledCellWidth;
w.y1 = y * this._dimensions.scaledCellHeight;
w.r = ((w.rgba >> 24) & 0xFF) / 255;
w.g = ((w.rgba >> 16) & 0xFF) / 255;
w.b = ((w.rgba >> 8 ) & 0xFF) / 255;
w.a = (!w.isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
$x1 = startX * this._dimensions.scaledCellWidth;
$y1 = y * this._dimensions.scaledCellHeight;
$r = (($rgba >> 24) & 0xFF) / 255;
$g = (($rgba >> 16) & 0xFF) / 255;
$b = (($rgba >> 8 ) & 0xFF) / 255;
$a = (!$isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
this._addRectangle(vertices.attributes, offset, w.x1, w.y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, w.r, w.g, w.b, w.a);
this._addRectangle(vertices.attributes, offset, $x1, $y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, $r, $g, $b, $a);
}
private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
+4 -21
View File
@@ -3,8 +3,10 @@
* @license MIT
*/
import { IRenderModel, ISelectionRenderModel } from './Types';
import { IRenderModel } from './Types';
import { fill } from 'common/TypedArrayUtils';
import { ISelectionRenderModel } from 'browser/renderer/shared/Types';
import { createSelectionRenderModel } from 'browser/renderer/shared/SelectionRenderModel';
export const RENDER_MODEL_INDICIES_PER_CELL = 4;
export const RENDER_MODEL_BG_OFFSET = 1;
@@ -21,16 +23,7 @@ export class RenderModel implements IRenderModel {
constructor() {
this.cells = new Uint32Array(0);
this.lineLengths = new Uint32Array(0);
this.selection = {
hasSelection: false,
columnSelectMode: false,
viewportStartRow: 0,
viewportEndRow: 0,
viewportCappedStartRow: 0,
viewportCappedEndRow: 0,
startCol: 0,
endCol: 0
};
this.selection = createSelectionRenderModel();
}
public resize(cols: number, rows: number): void {
@@ -45,14 +38,4 @@ export class RenderModel implements IRenderModel {
fill(this.cells, 0, 0);
fill(this.lineLengths, 0, 0);
}
public clearSelection(): void {
this.selection.hasSelection = false;
this.selection.viewportStartRow = 0;
this.selection.viewportEndRow = 0;
this.selection.viewportCappedStartRow = 0;
this.selection.viewportCappedEndRow = 0;
this.selection.startCol = 0;
this.selection.endCol = 0;
}
}
+1 -51
View File
@@ -3,46 +3,7 @@
* @license MIT
*/
/**
* Represents a rasterized glyph within a texture atlas. Some numbers are
* tracked in CSS pixels as well in order to reduce calculations during the
* render loop.
*/
export interface IRasterizedGlyph {
/**
* The x and y offset between the glyph's top/left and the top/left of a cell
* in pixels.
*/
offset: IVector;
/**
* the x and y position of the glyph in the texture in pixels.
*/
texturePosition: IVector;
/**
* the x and y position of the glyph in the texture in clip space coordinates.
*/
texturePositionClipSpace: IVector;
/**
* The width and height of the glyph in the texture in pixels.
*/
size: IVector;
/**
* The width and height of the glyph in the texture in clip space coordinates.
*/
sizeClipSpace: IVector;
}
export interface IVector {
x: number;
y: number;
}
export interface IBoundingBox {
top: number;
left: number;
right: number;
bottom: number;
}
import { ISelectionRenderModel } from 'browser/renderer/shared/Types';
export interface IRenderModel {
cells: Uint32Array;
@@ -50,17 +11,6 @@ export interface IRenderModel {
selection: ISelectionRenderModel;
}
export interface ISelectionRenderModel {
hasSelection: boolean;
columnSelectMode: boolean;
viewportStartRow: number;
viewportEndRow: number;
viewportCappedStartRow: number;
viewportCappedEndRow: number;
startCol: number;
endCol: number;
}
export interface IWebGL2RenderingContext extends WebGLRenderingContext {
vertexAttribDivisor(index: number, divisor: number): void;
createVertexArray(): IWebGLVertexArrayObject;
+4 -4
View File
@@ -15,10 +15,10 @@ export class WebglAddon implements ITerminalAddon {
private _terminal?: Terminal;
private _renderer?: WebglRenderer;
private _onChangeTextureAtlas = new EventEmitter<HTMLElement>();
public get onChangeTextureAtlas(): IEvent<HTMLElement> { return this._onChangeTextureAtlas.event; }
private _onContextLoss = new EventEmitter<void>();
public get onContextLoss(): IEvent<void> { return this._onContextLoss.event; }
private readonly _onChangeTextureAtlas = new EventEmitter<HTMLElement>();
public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
private readonly _onContextLoss = new EventEmitter<void>();
public readonly onContextLoss = this._onContextLoss.event;
constructor(
private _preserveDrawingBuffer?: boolean
+45 -202
View File
@@ -3,46 +3,37 @@
* @license MIT
*/
import { GlyphRenderer } from './GlyphRenderer';
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
import { acquireCharAtlas, removeTerminalFromCache } from './atlas/CharAtlasCache';
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
import { RectangleRenderer } from './RectangleRenderer';
import { IWebGL2RenderingContext } from './Types';
import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
import { Disposable } from 'common/Lifecycle';
import { Attributes, BgFlags, Content, FgFlags, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
import { Terminal, IEvent } from 'xterm';
import { IRenderLayer } from './renderLayer/Types';
import { IRenderDimensions, IRenderer, IRequestRedrawEvent } from 'browser/renderer/Types';
import { observeDevicePixelDimensions } from 'browser/renderer/DevicePixelObserver';
import { ITerminal, IColorSet } from 'browser/Types';
import { EventEmitter } from 'common/EventEmitter';
import { CellData } from 'common/buffer/CellData';
import { addDisposableDomListener } from 'browser/Lifecycle';
import { CellColorResolver } from 'browser/renderer/shared/CellColorResolver';
import { acquireTextureAtlas, removeTerminalFromCache } from 'browser/renderer/shared/CharAtlasCache';
import { observeDevicePixelDimensions } from 'browser/renderer/shared/DevicePixelObserver';
import { IRenderDimensions, IRenderer, IRequestRedrawEvent, ITextureAtlas } from 'browser/renderer/shared/Types';
import { ICharacterJoinerService, ICoreBrowserService } from 'browser/services/Services';
import { CharData, IBufferLine, ICellData } from 'common/Types';
import { IColorSet, ITerminal } from 'browser/Types';
import { AttributeData } from 'common/buffer/AttributeData';
import { CellData } from 'common/buffer/CellData';
import { Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
import { EventEmitter } from 'common/EventEmitter';
import { Disposable } from 'common/Lifecycle';
import { ICoreService, IDecorationService } from 'common/services/Services';
/** Work variables to avoid garbage collection. */
const w: { fg: number, bg: number, hasFg: boolean, hasBg: boolean, isSelected: boolean } = {
fg: 0,
bg: 0,
hasFg: false,
hasBg: false,
isSelected: false
};
import { CharData, IBufferLine, ICellData } from 'common/Types';
import { Terminal } from 'xterm';
import { GlyphRenderer } from './GlyphRenderer';
import { RectangleRenderer } from './RectangleRenderer';
import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
import { IRenderLayer } from './renderLayer/Types';
import { COMBINED_CHAR_BIT_MASK, RenderModel, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
import { IWebGL2RenderingContext } from './Types';
export class WebglRenderer extends Disposable implements IRenderer {
private _renderLayers: IRenderLayer[];
private _charAtlas: WebglCharAtlas | undefined;
private _charAtlas: ITextureAtlas | undefined;
private _devicePixelRatio: number;
private _model: RenderModel = new RenderModel();
private _workCell: CellData = new CellData();
private _workColors: { fg: number, bg: number, ext: number } = { fg: 0, bg: 0, ext: 0 };
private _cellColorResolver: CellColorResolver;
private _canvas: HTMLCanvasElement;
private _gl: IWebGL2RenderingContext;
@@ -55,13 +46,12 @@ export class WebglRenderer extends Disposable implements IRenderer {
private _isAttached: boolean;
private _contextRestorationTimeout: number | undefined;
private _onChangeTextureAtlas = new EventEmitter<HTMLCanvasElement>();
public get onChangeTextureAtlas(): IEvent<HTMLCanvasElement> { return this._onChangeTextureAtlas.event; }
private _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
public get onRequestRedraw(): IEvent<IRequestRedrawEvent> { return this._onRequestRedraw.event; }
private _onContextLoss = new EventEmitter<void>();
public get onContextLoss(): IEvent<void> { return this._onContextLoss.event; }
private readonly _onChangeTextureAtlas = new EventEmitter<HTMLCanvasElement>();
public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
private readonly _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
public readonly onRequestRedraw = this._onRequestRedraw.event;
private readonly _onContextLoss = new EventEmitter<void>();
public readonly onContextLoss = this._onContextLoss.event;
constructor(
private _terminal: Terminal,
@@ -74,6 +64,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
) {
super();
this._cellColorResolver = new CellColorResolver(this._terminal, this._colors, this._model.selection, this._decorationService, this._coreBrowserService);
this._core = (this._terminal as any)._core;
this._renderLayers = [
@@ -162,6 +154,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
l.reset(this._terminal);
}
this._cellColorResolver.setColors(colors);
this._rectangleRenderer.setColors();
this._refreshCharAtlas();
@@ -236,7 +229,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
for (const l of this._renderLayers) {
l.onSelectionChanged(this._terminal, start, end, columnSelectMode);
}
this._updateSelectionModel(start, end, columnSelectMode);
this._model.selection.update(this._terminal, start, end, columnSelectMode);
this._requestRedrawViewport();
}
@@ -281,10 +274,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
return;
}
const atlas = acquireCharAtlas(this._terminal, this._colors, this.dimensions.scaledCellWidth, this.dimensions.scaledCellHeight, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight, this._coreBrowserService.dpr);
if (!('getRasterizedGlyph' in atlas)) {
throw new Error('The webgl renderer only works with the webgl char atlas');
}
const atlas = acquireTextureAtlas(this._terminal, this._colors, this.dimensions.scaledCellWidth, this.dimensions.scaledCellHeight, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight, this._coreBrowserService.dpr);
if (this._charAtlas !== atlas) {
this._onChangeTextureAtlas.fire(atlas.cacheCanvas);
}
@@ -346,7 +336,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Tell renderer the frame is beginning
if (this._glyphRenderer.beginFrame()) {
this._clearModel(true);
this._updateSelectionModel(undefined, undefined);
this._model.selection.clear();
}
// Update model to reflect what's drawn
@@ -382,11 +372,11 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._model.lineLengths[y] = 0;
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
for (x = 0; x < terminal.cols; x++) {
lastBg = this._workColors.bg;
lastBg = this._cellColorResolver.result.bg;
line.loadCell(x, cell);
if (x === 0) {
lastBg = this._workColors.bg;
lastBg = this._cellColorResolver.result.bg;
}
// If true, indicates that the current character(s) to draw were joined.
@@ -417,7 +407,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
// Load colors/resolve overrides into work colors
this._loadColorsForCell(x, row);
this._cellColorResolver.resolve(cell, x, row);
if (code !== NULL_CELL_CODE) {
this._model.lineLengths[y] = x + 1;
@@ -425,9 +415,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Nothing has changed, no updates needed
if (this._model.cells[i] === code &&
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._workColors.bg &&
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._workColors.fg &&
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] === this._workColors.ext) {
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._cellColorResolver.result.bg &&
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._cellColorResolver.result.fg &&
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] === this._cellColorResolver.result.ext) {
continue;
}
@@ -438,11 +428,11 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Cache the results in the model
this._model.cells[i] = code;
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._workColors.fg;
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._workColors.ext;
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
this._glyphRenderer.updateCell(x, y, code, this._workColors.bg, this._workColors.fg, this._workColors.ext, chars, lastBg);
this._glyphRenderer.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, lastBg);
if (isJoined) {
// Restore work cell
@@ -453,9 +443,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
this._model.cells[j] = NULL_CELL_CODE;
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._workColors.fg;
this._model.cells[j + RENDER_MODEL_EXT_OFFSET] = this._workColors.ext;
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
this._model.cells[j + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
}
}
}
@@ -463,153 +453,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._rectangleRenderer.updateBackgrounds(this._model);
}
/**
* Loads colors for the cell into the work colors object. This resolves overrides/inverse if
* necessary which is why the work cell object is not used.
*/
private _loadColorsForCell(x: number, y: number): void {
this._workColors.bg = this._workCell.bg;
this._workColors.fg = this._workCell.fg;
this._workColors.ext = this._workCell.bg & BgFlags.HAS_EXTENDED ? this._workCell.extended.ext : 0;
// Get any foreground/background overrides, this happens on the model to avoid spreading
// override logic throughout the different sub-renderers
// Reset overrides work variables
w.bg = 0;
w.fg = 0;
w.hasBg = false;
w.hasFg = false;
w.isSelected = false;
// Apply decorations on the bottom layer
this._decorationService.forEachDecorationAtCell(x, y, 'bottom', d => {
if (d.backgroundColorRGB) {
w.bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
w.hasBg = true;
}
if (d.foregroundColorRGB) {
w.fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
w.hasFg = true;
}
});
// Apply the selection color if needed
w.isSelected = this._isCellSelected(x, y);
if (w.isSelected) {
w.bg = (this._coreBrowserService.isFocused ? this._colors.selectionBackgroundOpaque : this._colors.selectionInactiveBackgroundOpaque).rgba >> 8 & 0xFFFFFF;
w.hasBg = true;
if (this._colors.selectionForeground) {
w.fg = this._colors.selectionForeground.rgba >> 8 & 0xFFFFFF;
w.hasFg = true;
}
}
// Apply decorations on the top layer
this._decorationService.forEachDecorationAtCell(x, y, 'top', d => {
if (d.backgroundColorRGB) {
w.bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
w.hasBg = true;
}
if (d.foregroundColorRGB) {
w.fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
w.hasFg = true;
}
});
// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
// ahead of time in order to use the correct cache key
if (w.hasBg) {
if (w.isSelected) {
// Non-RGB attributes from model + force non-dim + override + force RGB color mode
w.bg = (this._workCell.bg & ~Attributes.RGB_MASK & ~BgFlags.DIM) | w.bg | Attributes.CM_RGB;
} else {
// Non-RGB attributes from model + override + force RGB color mode
w.bg = (this._workCell.bg & ~Attributes.RGB_MASK) | w.bg | Attributes.CM_RGB;
}
}
if (w.hasFg) {
// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
w.fg = (this._workCell.fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | w.fg | Attributes.CM_RGB;
}
// Handle case where inverse was specified by only one of bg override or fg override was set,
// resolving the other inverse color and setting the inverse flag if needed.
if (this._workColors.fg & FgFlags.INVERSE) {
if (w.hasBg && !w.hasFg) {
// Resolve bg color type (default color has a different meaning in fg vs bg)
if ((this._workColors.bg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
w.fg = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | ((this._colors.background.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
} else {
w.fg = (this._workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | this._workColors.bg & (Attributes.RGB_MASK | Attributes.CM_MASK);
}
w.hasFg = true;
}
if (!w.hasBg && w.hasFg) {
// Resolve bg color type (default color has a different meaning in fg vs bg)
if ((this._workColors.fg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
w.bg = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | ((this._colors.foreground.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
} else {
w.bg = (this._workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | this._workColors.fg & (Attributes.RGB_MASK | Attributes.CM_MASK);
}
w.hasBg = true;
}
}
// Use the override if it exists
this._workColors.bg = w.hasBg ? w.bg : this._workColors.bg;
this._workColors.fg = w.hasFg ? w.fg : this._workColors.fg;
}
private _isCellSelected(x: number, y: number): boolean {
if (!this._model.selection.hasSelection) {
return false;
}
y -= this._terminal.buffer.active.viewportY;
if (this._model.selection.columnSelectMode) {
if (this._model.selection.startCol <= this._model.selection.endCol) {
return x >= this._model.selection.startCol && y >= this._model.selection.viewportCappedStartRow &&
x < this._model.selection.endCol && y <= this._model.selection.viewportCappedEndRow;
}
return x < this._model.selection.startCol && y >= this._model.selection.viewportCappedStartRow &&
x >= this._model.selection.endCol && y <= this._model.selection.viewportCappedEndRow;
}
return (y > this._model.selection.viewportStartRow && y < this._model.selection.viewportEndRow) ||
(this._model.selection.viewportStartRow === this._model.selection.viewportEndRow && y === this._model.selection.viewportStartRow && x >= this._model.selection.startCol && x < this._model.selection.endCol) ||
(this._model.selection.viewportStartRow < this._model.selection.viewportEndRow && y === this._model.selection.viewportEndRow && x < this._model.selection.endCol) ||
(this._model.selection.viewportStartRow < this._model.selection.viewportEndRow && y === this._model.selection.viewportStartRow && x >= this._model.selection.startCol);
}
private _updateSelectionModel(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
const terminal = this._terminal;
// Selection does not exist
if (!start || !end || (start[0] === end[0] && start[1] === end[1])) {
this._model.clearSelection();
return;
}
// Translate from buffer position to viewport position
const viewportStartRow = start[1] - terminal.buffer.active.viewportY;
const viewportEndRow = end[1] - terminal.buffer.active.viewportY;
const viewportCappedStartRow = Math.max(viewportStartRow, 0);
const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);
// No need to draw the selection
if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {
this._model.clearSelection();
return;
}
this._model.selection.hasSelection = true;
this._model.selection.columnSelectMode = columnSelectMode;
this._model.selection.viewportStartRow = viewportStartRow;
this._model.selection.viewportEndRow = viewportEndRow;
this._model.selection.viewportCappedStartRow = viewportCappedStartRow;
this._model.selection.viewportCappedEndRow = viewportCappedEndRow;
this._model.selection.startCol = start[0];
this._model.selection.endCol = end[0];
}
/**
* Recalculates the character and canvas dimensions.
*/
+2 -7
View File
@@ -3,6 +3,8 @@
* @license MIT
*/
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
/**
* A matrix that when multiplies will translate 0-1 coordinates (left to right,
* top to bottom) to clip space.
@@ -49,10 +51,3 @@ export function expandFloat32Array(source: Float32Array, max: number): Float32Ar
}
return newArray;
}
export function throwIfFalsy<T>(value: T | undefined | null): T {
if (!value) {
throw new Error('value must not be falsy');
}
return value;
}
@@ -1,97 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { generateConfig, configEquals } from './CharAtlasUtils';
import { WebglCharAtlas } from './WebglCharAtlas';
import { ICharAtlasConfig } from './Types';
import { Terminal } from 'xterm';
import { IColorSet, ITerminal } from 'browser/Types';
interface ICharAtlasCacheEntry {
atlas: WebglCharAtlas;
config: ICharAtlasConfig;
// N.B. This implementation potentially holds onto copies of the terminal forever, so
// this may cause memory leaks.
ownedBy: Terminal[];
}
const charAtlasCache: ICharAtlasCacheEntry[] = [];
/**
* Acquires a char atlas, either generating a new one or returning an existing
* one that is in use by another terminal.
* @param terminal The terminal.
* @param colors The colors to use.
*/
export function acquireCharAtlas(
terminal: Terminal,
colors: IColorSet,
scaledCellWidth: number,
scaledCellHeight: number,
scaledCharWidth: number,
scaledCharHeight: number,
devicePixelRatio: number
): WebglCharAtlas {
const newConfig = generateConfig(scaledCellWidth, scaledCellHeight, scaledCharWidth, scaledCharHeight, terminal, colors, devicePixelRatio);
// Check to see if the terminal already owns this config
for (let i = 0; i < charAtlasCache.length; i++) {
const entry = charAtlasCache[i];
const ownedByIndex = entry.ownedBy.indexOf(terminal);
if (ownedByIndex >= 0) {
if (configEquals(entry.config, newConfig)) {
return entry.atlas;
}
// The configs differ, release the terminal from the entry
if (entry.ownedBy.length === 1) {
entry.atlas.dispose();
charAtlasCache.splice(i, 1);
} else {
entry.ownedBy.splice(ownedByIndex, 1);
}
break;
}
}
// Try match a char atlas from the cache
for (let i = 0; i < charAtlasCache.length; i++) {
const entry = charAtlasCache[i];
if (configEquals(entry.config, newConfig)) {
// Add the terminal to the cache entry and return
entry.ownedBy.push(terminal);
return entry.atlas;
}
}
const core: ITerminal = (terminal as any)._core;
const newEntry: ICharAtlasCacheEntry = {
atlas: new WebglCharAtlas(document, newConfig, core.unicodeService),
config: newConfig,
ownedBy: [terminal]
};
charAtlasCache.push(newEntry);
return newEntry.atlas;
}
/**
* Removes a terminal reference from the cache, allowing its memory to be freed.
* @param terminal The terminal to remove.
*/
export function removeTerminalFromCache(terminal: Terminal): void {
for (let i = 0; i < charAtlasCache.length; i++) {
const index = charAtlasCache[i].ownedBy.indexOf(terminal);
if (index !== -1) {
if (charAtlasCache[i].ownedBy.length === 1) {
// Remove the cache entry if it's the only terminal
charAtlasCache[i].atlas.dispose();
charAtlasCache.splice(i, 1);
} else {
// Remove the reference from the cache entry
charAtlasCache[i].ownedBy.splice(index, 1);
}
break;
}
}
}
@@ -1,79 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ICharAtlasConfig } from './Types';
import { Attributes } from 'common/buffer/Constants';
import { Terminal, FontWeight } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IColor } from 'common/Types';
const NULL_COLOR: IColor = {
css: '',
rgba: 0
};
export function generateConfig(scaledCellWidth: number, scaledCellHeight: number, scaledCharWidth: number, scaledCharHeight: number, terminal: Terminal, colors: IColorSet, devicePixelRatio: number): ICharAtlasConfig {
// null out some fields that don't matter
const clonedColors: IColorSet = {
foreground: colors.foreground,
background: colors.background,
cursor: NULL_COLOR,
cursorAccent: NULL_COLOR,
selectionForeground: NULL_COLOR,
selectionBackgroundTransparent: NULL_COLOR,
selectionBackgroundOpaque: NULL_COLOR,
selectionInactiveBackgroundTransparent: NULL_COLOR,
selectionInactiveBackgroundOpaque: NULL_COLOR,
// For the static char atlas, we only use the first 16 colors, but we need all 256 for the
// dynamic character atlas.
ansi: colors.ansi.slice(),
contrastCache: colors.contrastCache
};
return {
customGlyphs: terminal.options.customGlyphs,
devicePixelRatio,
letterSpacing: terminal.options.letterSpacing,
lineHeight: terminal.options.lineHeight,
scaledCellWidth,
scaledCellHeight,
scaledCharWidth,
scaledCharHeight,
fontFamily: terminal.options.fontFamily,
fontSize: terminal.options.fontSize,
fontWeight: terminal.options.fontWeight,
fontWeightBold: terminal.options.fontWeightBold,
allowTransparency: terminal.options.allowTransparency,
drawBoldTextInBrightColors: terminal.options.drawBoldTextInBrightColors,
minimumContrastRatio: terminal.options.minimumContrastRatio,
colors: clonedColors
};
}
export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
for (let i = 0; i < a.colors.ansi.length; i++) {
if (a.colors.ansi[i].rgba !== b.colors.ansi[i].rgba) {
return false;
}
}
return a.devicePixelRatio === b.devicePixelRatio &&
a.customGlyphs === b.customGlyphs &&
a.lineHeight === b.lineHeight &&
a.letterSpacing === b.letterSpacing &&
a.fontFamily === b.fontFamily &&
a.fontSize === b.fontSize &&
a.fontWeight === b.fontWeight &&
a.fontWeightBold === b.fontWeightBold &&
a.allowTransparency === b.allowTransparency &&
a.scaledCharWidth === b.scaledCharWidth &&
a.scaledCharHeight === b.scaledCharHeight &&
a.drawBoldTextInBrightColors === b.drawBoldTextInBrightColors &&
a.minimumContrastRatio === b.minimumContrastRatio &&
a.colors.foreground === b.colors.foreground &&
a.colors.background === b.colors.background;
}
export function is256Color(colorCode: number): boolean {
return (colorCode & Attributes.CM_MASK) === Attributes.CM_P16 || (colorCode & Attributes.CM_MASK) === Attributes.CM_P256;
}
-36
View File
@@ -1,36 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { FontWeight } from 'xterm';
import { IColorSet } from 'browser/Types';
export interface IGlyphIdentifier {
chars: string;
code: number;
bg: number;
fg: number;
bold: boolean;
dim: boolean;
italic: boolean;
}
export interface ICharAtlasConfig {
customGlyphs: boolean;
devicePixelRatio: number;
letterSpacing: number;
lineHeight: number;
fontSize: number;
fontFamily: string;
fontWeight: FontWeight;
fontWeightBold: FontWeight;
scaledCellWidth: number;
scaledCellHeight: number;
scaledCharWidth: number;
scaledCharHeight: number;
allowTransparency: boolean;
drawBoldTextInBrightColors: boolean;
minimumContrastRatio: number;
colors: IColorSet;
}
@@ -1,850 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ICharAtlasConfig } from './Types';
import { DIM_OPACITY, TEXT_BASELINE } from 'browser/renderer/Constants';
import { IRasterizedGlyph, IBoundingBox } from '../Types';
import { DEFAULT_COLOR, Attributes, DEFAULT_EXT, UnderlineStyle } from 'common/buffer/Constants';
import { throwIfFalsy } from '../WebglUtils';
import { IColor } from 'common/Types';
import { IDisposable } from 'xterm';
import { AttributeData } from 'common/buffer/AttributeData';
import { color, rgba } from 'common/Color';
import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
import { excludeFromContrastRatioDemands, isPowerlineGlyph, isRestrictedPowerlineGlyph } from 'browser/renderer/RendererUtils';
import { IUnicodeService } from 'common/services/Services';
import { FourKeyMap } from 'common/MultiKeyMap';
import { IdleTaskQueue } from 'common/Idle';
// For debugging purposes, it can be useful to set this to a really tiny value,
// to verify that LRU eviction works.
const TEXTURE_WIDTH = 1024;
const TEXTURE_HEIGHT = 1024;
/**
* The amount of the texture to be filled before throwing it away and starting
* again. Since the throw away and individual glyph draws don't cost too much,
* this prevent juggling multiple textures in the GL context.
*/
const TEXTURE_CAPACITY = Math.floor(TEXTURE_HEIGHT * 0.8);
const TRANSPARENT_COLOR = {
css: 'rgba(0, 0, 0, 0)',
rgba: 0
};
/**
* A shared object which is used to draw nothing for a particular cell.
*/
const NULL_RASTERIZED_GLYPH: IRasterizedGlyph = {
offset: { x: 0, y: 0 },
texturePosition: { x: 0, y: 0 },
texturePositionClipSpace: { x: 0, y: 0 },
size: { x: 0, y: 0 },
sizeClipSpace: { x: 0, y: 0 }
};
const TMP_CANVAS_GLYPH_PADDING = 2;
interface ICharAtlasActiveRow {
x: number;
y: number;
height: number;
}
/** Work variables to avoid garbage collection. */
const w: { glyph: IRasterizedGlyph | undefined } = {
glyph: undefined
};
export class WebglCharAtlas implements IDisposable {
private _didWarmUp: boolean = false;
private _cacheMap: FourKeyMap<number, number, number, number, IRasterizedGlyph> = new FourKeyMap();
private _cacheMapCombined: FourKeyMap<string, number, number, number, IRasterizedGlyph> = new FourKeyMap();
// The texture that the atlas is drawn to
public cacheCanvas: HTMLCanvasElement;
private _cacheCtx: CanvasRenderingContext2D;
private _tmpCanvas: HTMLCanvasElement;
// A temporary context that glyphs are drawn to before being transfered to the atlas.
private _tmpCtx: CanvasRenderingContext2D;
// Texture atlas current positioning data. The texture packing strategy used is to fill from
// left-to-right and top-to-bottom. When the glyph being written is less than half of the current
// row's height, the following happens:
//
// - The current row becomes the fixed height row A
// - A new fixed height row B the exact size of the glyph is created below the current row
// - A new dynamic height current row is created below B
//
// This strategy does a good job preventing space being wasted for very short glyphs such as
// underscores, hyphens etc. or those with underlines rendered.
private _currentRow: ICharAtlasActiveRow = {
x: 0,
y: 0,
height: 0
};
private readonly _fixedRows: ICharAtlasActiveRow[] = [];
public hasCanvasChanged = false;
private _workBoundingBox: IBoundingBox = { top: 0, left: 0, bottom: 0, right: 0 };
private _workAttributeData: AttributeData = new AttributeData();
constructor(
document: Document,
private readonly _config: ICharAtlasConfig,
private readonly _unicodeService: IUnicodeService
) {
this.cacheCanvas = document.createElement('canvas');
this.cacheCanvas.width = TEXTURE_WIDTH;
this.cacheCanvas.height = TEXTURE_HEIGHT;
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
// It might also contain some characters with transparent backgrounds if allowTransparency is
// set.
this._cacheCtx = throwIfFalsy(this.cacheCanvas.getContext('2d', { alpha: true }));
this._tmpCanvas = document.createElement('canvas');
this._tmpCanvas.width = this._config.scaledCellWidth * 4 + TMP_CANVAS_GLYPH_PADDING * 2;
this._tmpCanvas.height = this._config.scaledCellHeight + TMP_CANVAS_GLYPH_PADDING * 2;
this._tmpCtx = throwIfFalsy(this._tmpCanvas.getContext('2d', {
alpha: this._config.allowTransparency,
willReadFrequently: true
}));
}
public dispose(): void {
if (this.cacheCanvas.parentElement) {
this.cacheCanvas.parentElement.removeChild(this.cacheCanvas);
}
}
public warmUp(): void {
if (!this._didWarmUp) {
this._doWarmUp();
this._didWarmUp = true;
}
}
private _doWarmUp(): void {
// Pre-fill with ASCII 33-126, this is not urgent and done in idle callbacks
const queue = new IdleTaskQueue();
for (let i = 33; i < 126; i++) {
queue.enqueue(() => {
if (!this._cacheMap.get(i, DEFAULT_COLOR, DEFAULT_COLOR, DEFAULT_EXT)) {
const rasterizedGlyph = this._drawToCache(i, DEFAULT_COLOR, DEFAULT_COLOR, DEFAULT_EXT);
this._cacheMap.set(i, DEFAULT_COLOR, DEFAULT_COLOR, DEFAULT_EXT, rasterizedGlyph);
}
});
}
}
public beginFrame(): boolean {
if (this._currentRow.y > TEXTURE_CAPACITY) {
this.clearTexture();
this.warmUp();
return true;
}
return false;
}
public clearTexture(): void {
if (this._currentRow.x === 0 && this._currentRow.y === 0) {
return;
}
this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
this._cacheMap.clear();
this._cacheMapCombined.clear();
this._currentRow.x = 0;
this._currentRow.y = 0;
this._currentRow.height = 0;
this._fixedRows.length = 0;
this._didWarmUp = false;
}
public getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number): IRasterizedGlyph {
return this._getFromCacheMap(this._cacheMapCombined, chars, bg, fg, ext);
}
public getRasterizedGlyph(code: number, bg: number, fg: number, ext: number): IRasterizedGlyph {
return this._getFromCacheMap(this._cacheMap, code, bg, fg, ext);
}
/**
* Gets the glyphs texture coords, drawing the texture if it's not already
*/
private _getFromCacheMap(
cacheMap: FourKeyMap<string | number, number, number, number, IRasterizedGlyph>,
key: string | number,
bg: number,
fg: number,
ext: number
): IRasterizedGlyph {
w.glyph = cacheMap.get(key, bg, fg, ext);
if (!w.glyph) {
w.glyph = this._drawToCache(key, bg, fg, ext);
cacheMap.set(key, bg, fg, ext, w.glyph);
}
return w.glyph;
}
private _getColorFromAnsiIndex(idx: number): IColor {
if (idx >= this._config.colors.ansi.length) {
throw new Error('No color found for idx ' + idx);
}
return this._config.colors.ansi[idx];
}
private _getBackgroundColor(bgColorMode: number, bgColor: number, inverse: boolean, dim: boolean): IColor {
if (this._config.allowTransparency) {
// The background color might have some transparency, so we need to render it as fully
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
// around the anti-aliased edges of the glyph, and it would look too dark.
return TRANSPARENT_COLOR;
}
let result: IColor;
switch (bgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
result = this._getColorFromAnsiIndex(bgColor);
break;
case Attributes.CM_RGB:
const arr = AttributeData.toColorRGB(bgColor);
// TODO: This object creation is slow
result = rgba.toColor(arr[0], arr[1], arr[2]);
break;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
result = this._config.colors.foreground;
} else {
result = this._config.colors.background;
}
break;
}
if (dim) {
// Blend here instead of using opacity because transparent colors mess with clipping the
// glyph's bounding box
result = color.blend(this._config.colors.background, color.multiplyOpacity(result, DIM_OPACITY));
}
return result;
}
private _getForegroundColor(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, dim: boolean, bold: boolean, excludeFromContrastRatioDemands: boolean): IColor {
// TODO: Pass dim along to get min contrast?
const minimumContrastColor = this._getMinimumContrastColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, false, bold, excludeFromContrastRatioDemands);
if (minimumContrastColor) {
return minimumContrastColor;
}
let result: IColor;
switch (fgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
if (this._config.drawBoldTextInBrightColors && bold && fgColor < 8) {
fgColor += 8;
}
result = this._getColorFromAnsiIndex(fgColor);
break;
case Attributes.CM_RGB:
const arr = AttributeData.toColorRGB(fgColor);
result = rgba.toColor(arr[0], arr[1], arr[2]);
break;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
result = this._config.colors.background;
} else {
result = this._config.colors.foreground;
}
}
// Always use an opaque color regardless of allowTransparency
if (this._config.allowTransparency) {
result = color.opaque(result);
}
// Apply dim to the color, opacity is fine to use for the foreground color
if (dim) {
result = color.multiplyOpacity(result, DIM_OPACITY);
}
return result;
}
private _resolveBackgroundRgba(bgColorMode: number, bgColor: number, inverse: boolean): number {
switch (bgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
return this._getColorFromAnsiIndex(bgColor).rgba;
case Attributes.CM_RGB:
return bgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._config.colors.foreground.rgba;
}
return this._config.colors.background.rgba;
}
}
private _resolveForegroundRgba(fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): number {
switch (fgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
if (this._config.drawBoldTextInBrightColors && bold && fgColor < 8) {
fgColor += 8;
}
return this._getColorFromAnsiIndex(fgColor).rgba;
case Attributes.CM_RGB:
return fgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._config.colors.background.rgba;
}
return this._config.colors.foreground.rgba;
}
}
private _getMinimumContrastColor(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean, excludeFromContrastRatioDemands: boolean): IColor | undefined {
if (this._config.minimumContrastRatio === 1 || excludeFromContrastRatioDemands) {
return undefined;
}
// Try get from cache first
const adjustedColor = this._config.colors.contrastCache.getColor(bg, fg);
if (adjustedColor !== undefined) {
return adjustedColor || undefined;
}
const bgRgba = this._resolveBackgroundRgba(bgColorMode, bgColor, inverse);
const fgRgba = this._resolveForegroundRgba(fgColorMode, fgColor, inverse, bold);
const result = rgba.ensureContrastRatio(bgRgba, fgRgba, this._config.minimumContrastRatio);
if (!result) {
this._config.colors.contrastCache.setColor(bg, fg, null);
return undefined;
}
const color = rgba.toColor(
(result >> 24) & 0xFF,
(result >> 16) & 0xFF,
(result >> 8) & 0xFF
);
this._config.colors.contrastCache.setColor(bg, fg, color);
return color;
}
private _drawToCache(codeOrChars: number | string, bg: number, fg: number, ext: number): IRasterizedGlyph {
const chars = typeof codeOrChars === 'number' ? String.fromCharCode(codeOrChars) : codeOrChars;
this.hasCanvasChanged = true;
// Allow 1 cell width per character, with a minimum of 2 (CJK), plus some padding. This is used
// to draw the glyph to the canvas as well as to restrict the bounding box search to ensure
// giant ligatures (eg. =====>) don't impact overall performance.
const allowedWidth = this._config.scaledCellWidth * Math.max(chars.length, 2) + TMP_CANVAS_GLYPH_PADDING * 2;
if (this._tmpCanvas.width < allowedWidth) {
this._tmpCanvas.width = allowedWidth;
}
// Include line height when drawing glyphs
const allowedHeight = this._config.scaledCellHeight + TMP_CANVAS_GLYPH_PADDING * 4;
if (this._tmpCanvas.height < allowedHeight) {
this._tmpCanvas.height = allowedHeight;
}
this._tmpCtx.save();
this._workAttributeData.fg = fg;
this._workAttributeData.bg = bg;
this._workAttributeData.extended.ext = ext;
const invisible = !!this._workAttributeData.isInvisible();
if (invisible) {
return NULL_RASTERIZED_GLYPH;
}
const bold = !!this._workAttributeData.isBold();
const inverse = !!this._workAttributeData.isInverse();
const dim = !!this._workAttributeData.isDim();
const italic = !!this._workAttributeData.isItalic();
const underline = !!this._workAttributeData.isUnderline();
const strikethrough = !!this._workAttributeData.isStrikethrough();
let fgColor = this._workAttributeData.getFgColor();
let fgColorMode = this._workAttributeData.getFgColorMode();
let bgColor = this._workAttributeData.getBgColor();
let bgColorMode = this._workAttributeData.getBgColorMode();
if (inverse) {
const temp = fgColor;
fgColor = bgColor;
bgColor = temp;
const temp2 = fgColorMode;
fgColorMode = bgColorMode;
bgColorMode = temp2;
}
// draw the background
const backgroundColor = this._getBackgroundColor(bgColorMode, bgColor, inverse, dim);
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
// transparency in backgroundColor
this._tmpCtx.globalCompositeOperation = 'copy';
this._tmpCtx.fillStyle = backgroundColor.css;
this._tmpCtx.fillRect(0, 0, this._tmpCanvas.width, this._tmpCanvas.height);
this._tmpCtx.globalCompositeOperation = 'source-over';
// draw the foreground/glyph
const fontWeight = bold ? this._config.fontWeightBold : this._config.fontWeight;
const fontStyle = italic ? 'italic' : '';
this._tmpCtx.font =
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
this._tmpCtx.textBaseline = TEXT_BASELINE;
const powerlineGlyph = chars.length === 1 && isPowerlineGlyph(chars.charCodeAt(0));
const restrictedPowerlineGlyph = chars.length === 1 && isRestrictedPowerlineGlyph(chars.charCodeAt(0));
const foregroundColor = this._getForegroundColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, dim, bold, excludeFromContrastRatioDemands(chars.charCodeAt(0)));
this._tmpCtx.fillStyle = foregroundColor.css;
// For powerline glyphs left/top padding is excluded (https://github.com/microsoft/vscode/issues/120129)
const padding = restrictedPowerlineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING * 2;
// Draw custom characters if applicable
let customGlyph = false;
if (this._config.customGlyphs !== false) {
customGlyph = tryDrawCustomChar(this._tmpCtx, chars, padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight, this._config.fontSize, this._config.devicePixelRatio);
}
// Whether to clear pixels based on a threshold difference between the glyph color and the
// background color. This should be disabled when the glyph contains multiple colors such as
// underline colors to prevent important colors could get cleared.
let enableClearThresholdCheck = !powerlineGlyph;
let chWidth: number;
if (typeof codeOrChars === 'number') {
chWidth = this._unicodeService.wcwidth(codeOrChars);
} else {
chWidth = this._unicodeService.getStringCellWidth(codeOrChars);
}
// Draw underline
if (underline) {
this._tmpCtx.save();
const lineWidth = Math.max(1, Math.floor(this._config.fontSize * this._config.devicePixelRatio / 15));
// When the line width is odd, draw at a 0.5 position
const yOffset = lineWidth % 2 === 1 ? 0.5 : 0;
this._tmpCtx.lineWidth = lineWidth;
// Underline color
if (this._workAttributeData.isUnderlineColorDefault()) {
this._tmpCtx.strokeStyle = this._tmpCtx.fillStyle;
} else if (this._workAttributeData.isUnderlineColorRGB()) {
enableClearThresholdCheck = false;
this._tmpCtx.strokeStyle = `rgb(${AttributeData.toColorRGB(this._workAttributeData.getUnderlineColor()).join(',')})`;
} else {
enableClearThresholdCheck = false;
let fg = this._workAttributeData.getUnderlineColor();
if (this._config.drawBoldTextInBrightColors && this._workAttributeData.isBold() && fg < 8) {
fg += 8;
}
this._tmpCtx.strokeStyle = this._getColorFromAnsiIndex(fg).css;
}
// Underline style/stroke
this._tmpCtx.beginPath();
const xLeft = padding;
const yTop = Math.ceil(padding + this._config.scaledCharHeight) - yOffset;
const yMid = padding + this._config.scaledCharHeight + lineWidth - yOffset;
const yBot = Math.ceil(padding + this._config.scaledCharHeight + lineWidth * 2) - yOffset;
for (let i = 0; i < chWidth; i++) {
this._tmpCtx.save();
const xChLeft = xLeft + i * this._config.scaledCellWidth;
const xChRight = xLeft + (i + 1) * this._config.scaledCellWidth;
const xChMid = xChLeft + this._config.scaledCellWidth / 2;
switch (this._workAttributeData.extended.underlineStyle) {
case UnderlineStyle.DOUBLE:
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
this._tmpCtx.moveTo(xChLeft, yBot);
this._tmpCtx.lineTo(xChRight, yBot);
break;
case UnderlineStyle.CURLY:
// Choose the bezier top and bottom based on the device pixel ratio, the curly line is
// made taller when the line width is as otherwise it's not very clear otherwise.
const yCurlyBot = lineWidth <= 1 ? yBot : Math.ceil(padding + this._config.scaledCharHeight - lineWidth / 2) - yOffset;
const yCurlyTop = lineWidth <= 1 ? yTop : Math.ceil(padding + this._config.scaledCharHeight + lineWidth / 2) - yOffset;
// Clip the left and right edges of the underline such that it can be drawn just outside
// the edge of the cell to ensure a continuous stroke when there are multiple underlined
// glyphs adjacent to one another.
const clipRegion = new Path2D();
clipRegion.rect(xChLeft, yTop, this._config.scaledCellWidth, yBot - yTop);
this._tmpCtx.clip(clipRegion);
// Start 1/2 cell before and end 1/2 cells after to ensure a smooth curve with other cells
this._tmpCtx.moveTo(xChLeft - this._config.scaledCellWidth / 2, yMid);
this._tmpCtx.bezierCurveTo(
xChLeft - this._config.scaledCellWidth / 2, yCurlyTop,
xChLeft, yCurlyTop,
xChLeft, yMid
);
this._tmpCtx.bezierCurveTo(
xChLeft, yCurlyBot,
xChMid, yCurlyBot,
xChMid, yMid
);
this._tmpCtx.bezierCurveTo(
xChMid, yCurlyTop,
xChRight, yCurlyTop,
xChRight, yMid
);
this._tmpCtx.bezierCurveTo(
xChRight, yCurlyBot,
xChRight + this._config.scaledCellWidth / 2, yCurlyBot,
xChRight + this._config.scaledCellWidth / 2, yMid
);
break;
case UnderlineStyle.DOTTED:
this._tmpCtx.setLineDash([this._config.devicePixelRatio * 2, this._config.devicePixelRatio]);
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
break;
case UnderlineStyle.DASHED:
this._tmpCtx.setLineDash([this._config.devicePixelRatio * 4, this._config.devicePixelRatio * 3]);
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
break;
case UnderlineStyle.SINGLE:
default:
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
break;
}
this._tmpCtx.stroke();
this._tmpCtx.restore();
}
this._tmpCtx.restore();
// Draw stroke in the background color for non custom characters in order to give an outline
// between the text and the underline. Only do this when font size is >= 12 as the underline
// looks odd when the font size is too small
if (!customGlyph && this._config.fontSize >= 12) {
// This only works when transparency is disabled because it's not clear how to clear stroked
// text
if (!this._config.allowTransparency && chars !== ' ') {
// Measure the text, only draw the stroke if there is a descent beyond an alphabetic text
// baseline
this._tmpCtx.save();
this._tmpCtx.textBaseline = 'alphabetic';
const metrics = this._tmpCtx.measureText(chars);
this._tmpCtx.restore();
if ('actualBoundingBoxDescent' in metrics && metrics.actualBoundingBoxDescent > 0) {
// This translates to 1/2 the line width in either direction
this._tmpCtx.save();
// Clip the region to only draw in valid pixels near the underline to avoid a slight
// outline around the whole glyph, as well as additional pixels in the glyph at the top
// which would increase GPU memory demands
const clipRegion = new Path2D();
clipRegion.rect(xLeft, yTop - Math.ceil(lineWidth / 2), this._config.scaledCellWidth, yBot - yTop + Math.ceil(lineWidth / 2));
this._tmpCtx.clip(clipRegion);
this._tmpCtx.lineWidth = this._config.devicePixelRatio * 3;
this._tmpCtx.strokeStyle = backgroundColor.css;
this._tmpCtx.strokeText(chars, padding, padding + this._config.scaledCharHeight);
this._tmpCtx.restore();
}
}
}
}
// Draw the character
if (!customGlyph) {
this._tmpCtx.fillText(chars, padding, padding + this._config.scaledCharHeight);
}
// If this charcater is underscore and beyond the cell bounds, shift it up until it is visible
// even on the bottom row, try for a maximum of 5 pixels.
if (chars === '_' && !this._config.allowTransparency) {
let isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor, enableClearThresholdCheck);
if (isBeyondCellBounds) {
for (let offset = 1; offset <= 5; offset++) {
this._tmpCtx.save();
this._tmpCtx.fillStyle = backgroundColor.css;
this._tmpCtx.fillRect(0, 0, this._tmpCanvas.width, this._tmpCanvas.height);
this._tmpCtx.restore();
this._tmpCtx.fillText(chars, padding, padding + this._config.scaledCharHeight - offset);
isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor, enableClearThresholdCheck);
if (!isBeyondCellBounds) {
break;
}
}
}
}
// Draw strokethrough
if (strikethrough) {
const lineWidth = Math.max(1, Math.floor(this._config.fontSize * this._config.devicePixelRatio / 10));
const yOffset = this._tmpCtx.lineWidth % 2 === 1 ? 0.5 : 0; // When the width is odd, draw at 0.5 position
this._tmpCtx.lineWidth = lineWidth;
this._tmpCtx.strokeStyle = this._tmpCtx.fillStyle;
this._tmpCtx.beginPath();
this._tmpCtx.moveTo(padding, padding + Math.floor(this._config.scaledCharHeight / 2) - yOffset);
this._tmpCtx.lineTo(padding + this._config.scaledCharWidth * chWidth, padding + Math.floor(this._config.scaledCharHeight / 2) - yOffset);
this._tmpCtx.stroke();
}
this._tmpCtx.restore();
// clear the background from the character to avoid issues with drawing over the previous
// character if it extends past it's bounds
const imageData = this._tmpCtx.getImageData(
0, 0, this._tmpCanvas.width, this._tmpCanvas.height
);
// Clear out the background color and determine if the glyph is empty.
let isEmpty: boolean;
if (!this._config.allowTransparency) {
isEmpty = clearColor(imageData, backgroundColor, foregroundColor, enableClearThresholdCheck);
} else {
isEmpty = checkCompletelyTransparent(imageData);
}
// Handle empty glyphs
if (isEmpty) {
return NULL_RASTERIZED_GLYPH;
}
const rasterizedGlyph = this._findGlyphBoundingBox(imageData, this._workBoundingBox, allowedWidth, restrictedPowerlineGlyph, customGlyph, padding);
const clippedImageData = this._clipImageData(imageData, this._workBoundingBox);
// Find the best atlas row to use
let activeRow: ICharAtlasActiveRow;
while (true) {
// Select the ideal existing row, preferring fixed rows over the current row
activeRow = this._currentRow;
for (const row of this._fixedRows) {
if ((activeRow === this._currentRow || row.height < activeRow.height) && rasterizedGlyph.size.y <= row.height) {
activeRow = row;
}
}
// Create a new one if vertical space would be wasted, fixing the previously active row in the
// process as it now has a fixed height
if (activeRow.height > rasterizedGlyph.size.y * 2) {
// Fix the current row as the new row is being added below
if (this._currentRow.height > 0) {
this._fixedRows.push(this._currentRow);
}
// Create the new fixed height row
activeRow = {
x: 0,
y: this._currentRow.y + this._currentRow.height,
height: rasterizedGlyph.size.y
};
this._fixedRows.push(activeRow);
// Create the new current row below the new fixed height row
this._currentRow = {
x: 0,
y: activeRow.y + activeRow.height,
height: 0
};
}
// Exit the loop if there is enough room in the row
if (activeRow.x + rasterizedGlyph.size.x <= TEXTURE_WIDTH) {
break;
}
// If there is enough room in the current row, finish it and try again
if (activeRow === this._currentRow) {
activeRow.x = 0;
activeRow.y += activeRow.height;
activeRow.height = 0;
} else {
this._fixedRows.splice(this._fixedRows.indexOf(activeRow), 1);
}
}
// Record texture position
rasterizedGlyph.texturePosition.x = activeRow.x;
rasterizedGlyph.texturePosition.y = activeRow.y;
rasterizedGlyph.texturePositionClipSpace.x = activeRow.x / TEXTURE_WIDTH;
rasterizedGlyph.texturePositionClipSpace.y = activeRow.y / TEXTURE_HEIGHT;
// Update atlas current row, for fixed rows the glyph height will never be larger than the row
// height
activeRow.height = Math.max(activeRow.height, rasterizedGlyph.size.y);
activeRow.x += rasterizedGlyph.size.x;
// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
this._cacheCtx.putImageData(clippedImageData, rasterizedGlyph.texturePosition.x, rasterizedGlyph.texturePosition.y);
return rasterizedGlyph;
}
/**
* Given an ImageData object, find the bounding box of the non-transparent
* portion of the texture and return an IRasterizedGlyph with these
* dimensions.
* @param imageData The image data to read.
* @param boundingBox An IBoundingBox to put the clipped bounding box values.
*/
private _findGlyphBoundingBox(imageData: ImageData, boundingBox: IBoundingBox, allowedWidth: number, restrictedGlyph: boolean, customGlyph: boolean, padding: number): IRasterizedGlyph {
boundingBox.top = 0;
const height = restrictedGlyph ? this._config.scaledCellHeight : this._tmpCanvas.height;
const width = restrictedGlyph ? this._config.scaledCellWidth : allowedWidth;
let found = false;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
if (imageData.data[alphaOffset] !== 0) {
boundingBox.top = y;
found = true;
break;
}
}
if (found) {
break;
}
}
boundingBox.left = 0;
found = false;
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
if (imageData.data[alphaOffset] !== 0) {
boundingBox.left = x;
found = true;
break;
}
}
if (found) {
break;
}
}
boundingBox.right = width;
found = false;
for (let x = width - 1; x >= 0; x--) {
for (let y = 0; y < height; y++) {
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
if (imageData.data[alphaOffset] !== 0) {
boundingBox.right = x;
found = true;
break;
}
}
if (found) {
break;
}
}
boundingBox.bottom = height;
found = false;
for (let y = height - 1; y >= 0; y--) {
for (let x = 0; x < width; x++) {
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
if (imageData.data[alphaOffset] !== 0) {
boundingBox.bottom = y;
found = true;
break;
}
}
if (found) {
break;
}
}
return {
texturePosition: { x: 0, y: 0 },
texturePositionClipSpace: { x: 0, y: 0 },
size: {
x: boundingBox.right - boundingBox.left + 1,
y: boundingBox.bottom - boundingBox.top + 1
},
sizeClipSpace: {
x: (boundingBox.right - boundingBox.left + 1) / TEXTURE_WIDTH,
y: (boundingBox.bottom - boundingBox.top + 1) / TEXTURE_HEIGHT
},
offset: {
x: -boundingBox.left + padding + ((restrictedGlyph || customGlyph) ? Math.floor((this._config.scaledCellWidth - this._config.scaledCharWidth) / 2) : 0),
y: -boundingBox.top + padding + ((restrictedGlyph || customGlyph) ? this._config.lineHeight === 1 ? 0 : Math.round((this._config.scaledCellHeight - this._config.scaledCharHeight) / 2) : 0)
}
};
}
private _clipImageData(imageData: ImageData, boundingBox: IBoundingBox): ImageData {
const width = boundingBox.right - boundingBox.left + 1;
const height = boundingBox.bottom - boundingBox.top + 1;
const clippedData = new Uint8ClampedArray(width * height * 4);
for (let y = boundingBox.top; y <= boundingBox.bottom; y++) {
for (let x = boundingBox.left; x <= boundingBox.right; x++) {
const oldOffset = y * this._tmpCanvas.width * 4 + x * 4;
const newOffset = (y - boundingBox.top) * width * 4 + (x - boundingBox.left) * 4;
clippedData[newOffset] = imageData.data[oldOffset];
clippedData[newOffset + 1] = imageData.data[oldOffset + 1];
clippedData[newOffset + 2] = imageData.data[oldOffset + 2];
clippedData[newOffset + 3] = imageData.data[oldOffset + 3];
}
}
return new ImageData(clippedData, width, height);
}
}
/**
* Makes a particular rgb color and colors that are nearly the same in an ImageData completely
* transparent.
* @returns True if the result is "empty", meaning all pixels are fully transparent.
*/
function clearColor(imageData: ImageData, bg: IColor, fg: IColor, enableThresholdCheck: boolean): boolean {
// Get color channels
const r = bg.rgba >>> 24;
const g = bg.rgba >>> 16 & 0xFF;
const b = bg.rgba >>> 8 & 0xFF;
const fgR = fg.rgba >>> 24;
const fgG = fg.rgba >>> 16 & 0xFF;
const fgB = fg.rgba >>> 8 & 0xFF;
// Calculate a threshold that when below a color will be treated as transpart when the sum of
// channel value differs. This helps improve rendering when glyphs overlap with others. This
// threshold is calculated relative to the difference between the background and foreground to
// ensure important details of the glyph are always shown, even when the contrast ratio is low.
// The number 12 is largely arbitrary to ensure the pixels that escape the cell in the test case
// were covered (fg=#8ae234, bg=#c4a000).
const threshold = Math.floor((Math.abs(r - fgR) + Math.abs(g - fgG) + Math.abs(b - fgB)) / 12);
// Set alpha channel of relevent pixels to 0
let isEmpty = true;
for (let offset = 0; offset < imageData.data.length; offset += 4) {
// Check exact match
if (imageData.data[offset] === r &&
imageData.data[offset + 1] === g &&
imageData.data[offset + 2] === b) {
imageData.data[offset + 3] = 0;
} else {
// Check the threshold based difference
if (enableThresholdCheck &&
(Math.abs(imageData.data[offset] - r) +
Math.abs(imageData.data[offset + 1] - g) +
Math.abs(imageData.data[offset + 2] - b)) < threshold) {
imageData.data[offset + 3] = 0;
} else {
isEmpty = false;
}
}
}
return isEmpty;
}
function checkCompletelyTransparent(imageData: ImageData): boolean {
for (let offset = 0; offset < imageData.data.length; offset += 4) {
if (imageData.data[offset + 3] > 0) {
return false;
}
}
return true;
}
@@ -4,15 +4,14 @@
*/
import { IRenderLayer } from './Types';
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
import { acquireTextureAtlas } from 'browser/renderer/shared/CharAtlasCache';
import { Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { TEXT_BASELINE } from 'browser/renderer/Constants';
import { TEXT_BASELINE } from 'browser/renderer/shared/Constants';
import { ICoreBrowserService } from 'browser/services/Services';
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { CellData } from 'common/buffer/CellData';
import { WebglCharAtlas } from 'atlas/WebglCharAtlas';
import { throwIfFalsy } from '../WebglUtils';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
@@ -24,7 +23,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _charAtlas: WebglCharAtlas | undefined;
protected _charAtlas: ITextureAtlas | undefined;
constructor(
private _container: HTMLElement,
@@ -95,7 +94,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas = acquireTextureAtlas(terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas.warmUp();
}
@@ -8,7 +8,7 @@ import { BaseRenderLayer } from './BaseRenderLayer';
import { ICellData } from 'common/Types';
import { CellData } from 'common/buffer/CellData';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
import { IEventEmitter } from 'common/EventEmitter';
import { ICoreBrowserService } from 'browser/services/Services';
import { ICoreService } from 'common/services/Services';
@@ -5,11 +5,11 @@
import { Terminal } from 'xterm';
import { BaseRenderLayer } from './BaseRenderLayer';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/Constants';
import { is256Color } from '../atlas/CharAtlasUtils';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/shared/Constants';
import { ITerminal, IColorSet, ILinkifierEvent } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { ICoreBrowserService } from 'browser/services/Services';
import { is256Color } from 'browser/renderer/shared/CharAtlasUtils';
export class LinkRenderLayer extends BaseRenderLayer {
private _state: ILinkifierEvent | undefined;
@@ -5,7 +5,7 @@
import { IDisposable, Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
export interface IRenderLayer extends IDisposable {
/**
+2 -2
View File
@@ -15,12 +15,12 @@ declare module 'xterm-addon-webgl' {
/**
* An event that is fired when the renderer loses its canvas context.
*/
public get onContextLoss(): IEvent<void>;
public readonly onContextLoss: IEvent<void>;
/**
* An event that is fired when the texture atlas of the renderer changes.
*/
public get onChangeTextureAtlas(): IEvent<HTMLCanvasElement>;
public readonly onChangeTextureAtlas: IEvent<HTMLCanvasElement>;
constructor(preserveDrawingBuffer?: boolean);