docs(common): fix throughput typo in WriteBuffer comment
Correct "throughtput" to "throughput" in the FPS vs throughput tradeoff note inside WriteBuffer. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -267,7 +267,7 @@ export class WriteBuffer extends Disposable {
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* this condition here, also the renderer has no way to spot nonsense updates either.
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* FIXME: A proper fix for this would track the FPS at the renderer entry level separately.
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*
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* If favoring of FPS shows bad throughtput impact, use the following instead. It favors
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* If favoring of FPS shows bad throughput impact, use the following instead. It favors
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* throughput by eval'ing `startTime` upfront pulling at least one more chunk into the
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* current microtask queue (executed before setTimeout).
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*/
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