From e2d1420ff763c5aa347dc1323631991c6d78468c Mon Sep 17 00:00:00 2001 From: Daniel Imms <2193314+Tyriar@users.noreply.github.com> Date: Sun, 31 May 2026 21:57:19 -0700 Subject: [PATCH] docs(common): fix throughput typo in WriteBuffer comment Correct "throughtput" to "throughput" in the FPS vs throughput tradeoff note inside WriteBuffer. Co-authored-by: Cursor --- src/common/input/WriteBuffer.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/common/input/WriteBuffer.ts b/src/common/input/WriteBuffer.ts index 85774363b..0b4619690 100644 --- a/src/common/input/WriteBuffer.ts +++ b/src/common/input/WriteBuffer.ts @@ -267,7 +267,7 @@ export class WriteBuffer extends Disposable { * this condition here, also the renderer has no way to spot nonsense updates either. * FIXME: A proper fix for this would track the FPS at the renderer entry level separately. * - * If favoring of FPS shows bad throughtput impact, use the following instead. It favors + * If favoring of FPS shows bad throughput impact, use the following instead. It favors * throughput by eval'ing `startTime` upfront pulling at least one more chunk into the * current microtask queue (executed before setTimeout). */