fix(addon-webgl): route logging through ILogService instead of console

Replace direct console.log/warn/error calls in the WebGL addon with
ILogService so messages respect the terminal logLevel and custom logger.

Fixes xtermjs/xterm.js#5921

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-05-27 15:37:09 +00:00
co-authored by Daniel Imms
parent c62e6dd765
commit 4aa02f3fd9
7 changed files with 37 additions and 25 deletions
+7 -6
View File
@@ -4,6 +4,7 @@
*/
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import type { ILogService } from 'common/services/Services';
/**
* A matrix that when multiplies will translate 0-1 coordinates (left to right,
@@ -16,21 +17,21 @@ export const PROJECTION_MATRIX = new Float32Array([
-1, 1, 0, 1
]);
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram | undefined {
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string, logService: ILogService): WebGLProgram | undefined {
const program = throwIfFalsy(gl.createProgram());
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.VERTEX_SHADER, vertexSource)));
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)));
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.VERTEX_SHADER, vertexSource, logService)));
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.FRAGMENT_SHADER, fragmentSource, logService)));
gl.linkProgram(program);
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
if (success) {
return program;
}
console.error(gl.getProgramInfoLog(program));
logService.error(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
}
export function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined {
export function createShader(gl: WebGLRenderingContext, type: number, source: string, logService: ILogService): WebGLShader | undefined {
const shader = throwIfFalsy(gl.createShader(type));
gl.shaderSource(shader, source);
gl.compileShader(shader);
@@ -39,7 +40,7 @@ export function createShader(gl: WebGLRenderingContext, type: number, source: st
return shader;
}
console.error(gl.getShaderInfoLog(shader));
logService.error(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
}