always draw RGB uncached
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@@ -261,7 +261,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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protected drawChars(terminal: ITerminal, cell: ICellData, x: number, y: number): void {
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// skip cache right away if we draw in RGB
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if (cell.isFgRGB() || (cell.isInverse() && cell.isBgRGB())) {
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if (cell.isFgRGB() || cell.isBgRGB()) {
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this._drawUncachedChars(terminal, cell, x, y);
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return;
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}
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