always draw RGB uncached

This commit is contained in:
Jörg Breitbart
2019-01-17 01:41:48 +01:00
parent df739ab814
commit 2370038523
+1 -1
View File
@@ -261,7 +261,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
protected drawChars(terminal: ITerminal, cell: ICellData, x: number, y: number): void {
// skip cache right away if we draw in RGB
if (cell.isFgRGB() || (cell.isInverse() && cell.isBgRGB())) {
if (cell.isFgRGB() || cell.isBgRGB()) {
this._drawUncachedChars(terminal, cell, x, y);
return;
}