From 2370038523499ab8cf8f6b9566482b6e44530fdd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Breitbart?= Date: Thu, 17 Jan 2019 01:41:48 +0100 Subject: [PATCH] always draw RGB uncached --- src/renderer/BaseRenderLayer.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer/BaseRenderLayer.ts b/src/renderer/BaseRenderLayer.ts index e266e52a2..e0d3e7315 100644 --- a/src/renderer/BaseRenderLayer.ts +++ b/src/renderer/BaseRenderLayer.ts @@ -261,7 +261,7 @@ export abstract class BaseRenderLayer implements IRenderLayer { protected drawChars(terminal: ITerminal, cell: ICellData, x: number, y: number): void { // skip cache right away if we draw in RGB - if (cell.isFgRGB() || (cell.isInverse() && cell.isBgRGB())) { + if (cell.isFgRGB() || cell.isBgRGB()) { this._drawUncachedChars(terminal, cell, x, y); return; }