Only draw background when needed
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@@ -33,13 +33,10 @@ export class Renderer {
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}
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public onResize(cols: number, rows: number): void {
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// TODO: This could be triggered immediately after onCharSizeChanged?
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const charWidth = this._terminal.charMeasure.width;
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const charHeight = this._terminal.charMeasure.height;
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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const width = Math.ceil(this._terminal.charMeasure.width) * this._terminal.cols;
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const height = Math.ceil(this._terminal.charMeasure.height) * this._terminal.rows;
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(width, height, charWidth, charHeight, false);
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this._renderLayers[i].resize(this._terminal, width, height, false);
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}
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}
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@@ -47,7 +44,7 @@ export class Renderer {
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(width, height, charWidth, charHeight, true);
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this._renderLayers[i].resize(this._terminal, width, height, true);
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}
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}
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@@ -6,6 +6,7 @@ import { TANGO_COLORS } from './Color';
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export class BackgroundRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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private _currentState: number[][];
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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@@ -13,13 +14,27 @@ export class BackgroundRenderLayer implements IRenderLayer {
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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this._currentState = [];
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}
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public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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// Initialize current state grid
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this._currentState = [];
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for (let y = 0; y < terminal.rows; y++) {
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if (this._currentState.length <= y) {
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this._currentState.push([]);
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}
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for (let x = this._currentState[y].length; x < terminal.cols; x++) {
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this._currentState[y].push(null);
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}
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this._currentState[y].length = terminal.cols;
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}
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this._currentState.length = terminal.rows;
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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@@ -34,14 +49,18 @@ export class BackgroundRenderLayer implements IRenderLayer {
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const bg = data & 0x1ff;
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const flags = data >> 18;
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if (bg < 16) {
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this._ctx.save();
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this._ctx.fillStyle = TANGO_COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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} else {
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// TODO: Only clear if needed
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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const needsRefresh = (bg < 16 && this._currentState[y][x] !== bg) || this._currentState[y][x] !== null;
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if (needsRefresh) {
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if (bg < 16) {
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this._ctx.save();
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this._ctx.fillStyle = TANGO_COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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this._currentState[y][x] = bg;
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} else {
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._currentState[y][x] = null;
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}
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}
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}
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}
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@@ -20,14 +20,14 @@ export class ForegroundRenderLayer implements IRenderLayer {
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this._charAtlasGenerator = new CharAtlasGenerator();
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}
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public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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if (charSizeChanged) {
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this._charAtlas = null;
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this._charAtlasGenerator.generate(charWidth, charHeight).then(bitmap => {
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this._charAtlasGenerator.generate(terminal.charMeasure.width, terminal.charMeasure.height).then(bitmap => {
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this._charAtlas = bitmap;
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});
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}
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@@ -1,6 +1,6 @@
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import { ITerminal } from '../Interfaces';
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export interface IRenderLayer {
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resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void;
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resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void;
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render(terminal: ITerminal, startRow: number, endRow: number): void;
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}
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