This commit is contained in:
Daniel Imms
2017-08-30 21:55:24 -07:00
parent 2cb6593b6b
commit 18e1134e61
3 changed files with 9 additions and 117 deletions
+2 -110
View File
@@ -23,40 +23,13 @@ export class Renderer {
private _refreshFramesSkipped = 0;
private _refreshAnimationFrame = null;
// private _textCanvasElement: HTMLCanvasElement;
// private _textCanvasContext: CanvasRenderingContext2D;
// private _offscreenCanvas: HTMLCanvasElement;
// private _offscreenContext: CanvasRenderingContext2D;
private _renderLayers: IRenderLayer[];
// private _charAtlasBitmap;//: ImageBitmap;
// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
// private _imageDataCache = {};
// private _imageData: ImageData;
constructor(private _terminal: ITerminal) {
// Figure out whether boldness affects
// the character width of monospace fonts.
// if (brokenBold === null) {
// brokenBold = checkBoldBroken(this._terminal.element);
// }
// this._offscreenCanvas = document.createElement('canvas');
// this._offscreenContext = this._offscreenCanvas.getContext('2d');
// this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._renderLayers = [
new BackgroundRenderLayer(this._terminal.element),
new ForegroundRenderLayer(this._terminal.element)
];
// this._terminal.element.appendChild(this._textCanvasElement);
// TODO: Pull more DOM interactions into Renderer.constructor, element for
// example should be owned by Renderer (and also exposed by Terminal due to
// to established public API).
}
public onResize(cols: number, rows: number): void {
@@ -73,51 +46,11 @@ export class Renderer {
public onCharSizeChanged(charWidth: number, charHeight: number): void {
const width = Math.ceil(charWidth) * this._terminal.cols;
const height = Math.ceil(charHeight) * this._terminal.rows;
// this._textCanvasElement.width = width * window.devicePixelRatio;
// this._textCanvasElement.height = height * window.devicePixelRatio;
// this._textCanvasElement.style.width = `${width}px`;
// this._textCanvasElement.style.height = `${height}px`;
// this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
// this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
// this._refreshCharImageDataAtlas();
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].resize(width, height, charWidth, charHeight, true);
}
}
// private _refreshCharImageDataAtlas(): void {
// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
// this._offscreenContext.save();
// this._offscreenContext.fillStyle = '#ffffff';
// this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
// this._offscreenContext.textBaseline = 'top';
// // Default color
// for (let i = 0; i < 256; i++) {
// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
// }
// // Colors 0-15
// for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// // colors 8-15 are bold
// if (colorIndex === 8) {
// this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
// }
// for (let i = 0; i < 256; i++) {
// this._offscreenContext.fillStyle = this._colors[colorIndex];
// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
// }
// }
// this._offscreenContext.restore();
// const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
// (<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
// this._charAtlasBitmap = bitmap;
// });
// this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
// }
/**
* Queues a refresh between two rows (inclusive), to be done on next animation
* frame.
@@ -168,39 +101,14 @@ export class Renderer {
}
this._refreshRowsQueue = [];
this._refreshAnimationFrame = null;
// this._refresh(start, end);
// Render
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].render(this._terminal, start, end);
}
this._terminal.emit('refresh', {start, end});
}
/**
* Refreshes (re-renders) terminal content within two rows (inclusive)
*
* Rendering Engine:
*
* In the screen buffer, each character is stored as a an array with a character
* and a 32-bit integer:
* - First value: a utf-16 character.
* - Second value:
* - Next 9 bits: background color (0-511).
* - Next 9 bits: foreground color (0-511).
* - Next 14 bits: a mask for misc. flags:
* - 1=bold
* - 2=underline
* - 4=blink
* - 8=inverse
* - 16=invisible
*
* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
*/
// private _refresh(start: number, end: number): void {
// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
// }
/**
* Refreshes the selection in the DOM.
* @param start The selection start.
@@ -261,19 +169,3 @@ export class Renderer {
return element;
}
}
// If bold is broken, we can't use it in the terminal.
// function checkBoldBroken(terminalElement: HTMLElement): boolean {
// const document = terminalElement.ownerDocument;
// const el = document.createElement('span');
// el.innerHTML = 'hello world';
// terminalElement.appendChild(el);
// const w1 = el.offsetWidth;
// const h1 = el.offsetHeight;
// el.style.fontWeight = 'bold';
// const w2 = el.offsetWidth;
// const h2 = el.offsetHeight;
// terminalElement.removeChild(el);
// return w1 !== w2 || h1 !== h2;
// }
+1 -1
View File
@@ -34,13 +34,13 @@ export class BackgroundRenderLayer implements IRenderLayer {
const bg = data & 0x1ff;
const flags = data >> 18;
// TODO: Draw background
if (bg < 16) {
this._ctx.save();
this._ctx.fillStyle = TANGO_COLORS[bg];
this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
} else {
// TODO: Only clear if needed
this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
}
}
+6 -6
View File
@@ -50,9 +50,6 @@ export class ForegroundRenderLayer implements IRenderLayer {
return;
}
// console.log('fill', start, end);
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
this._ctx.fillStyle = '#ffffff';
this._ctx.textBaseline = 'top';
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
@@ -65,7 +62,6 @@ export class ForegroundRenderLayer implements IRenderLayer {
let row = y + terminal.buffer.ydisp;
let line = terminal.buffer.lines.get(row);
for (let x = 0; x < terminal.cols; x++) {
console.log('fg', x, y);
this._ctx.save();
let data: number = line[x][0];
@@ -127,7 +123,7 @@ export class ForegroundRenderLayer implements IRenderLayer {
}
// This draws the atlas (for debugging purposes)
this._ctx.drawImage(this._charAtlas, 0, 0);
// this._ctx.drawImage(this._charAtlas, 0, 0);
}
}
@@ -164,9 +160,13 @@ class CharAtlasGenerator {
if (colorIndex === 8) {
this._ctx.font = `bold ${this._ctx.font}`;
}
const y = (colorIndex + 1) * scaledCharHeight;
// Clear rectangle as some fonts seem to draw over the bottom boundary
this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
// Draw ascii characters
for (let i = 0; i < 256; i++) {
this._ctx.fillStyle = TANGO_COLORS[colorIndex];
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
}
}
this._ctx.restore();