Tidy up
This commit is contained in:
+2
-110
@@ -23,40 +23,13 @@ export class Renderer {
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private _refreshFramesSkipped = 0;
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private _refreshAnimationFrame = null;
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// private _textCanvasElement: HTMLCanvasElement;
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// private _textCanvasContext: CanvasRenderingContext2D;
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// private _offscreenCanvas: HTMLCanvasElement;
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// private _offscreenContext: CanvasRenderingContext2D;
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private _renderLayers: IRenderLayer[];
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// private _charAtlasBitmap;//: ImageBitmap;
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// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
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// private _imageDataCache = {};
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// private _imageData: ImageData;
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constructor(private _terminal: ITerminal) {
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// Figure out whether boldness affects
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// the character width of monospace fonts.
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// if (brokenBold === null) {
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// brokenBold = checkBoldBroken(this._terminal.element);
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// }
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// this._offscreenCanvas = document.createElement('canvas');
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// this._offscreenContext = this._offscreenCanvas.getContext('2d');
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// this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
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this._renderLayers = [
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new BackgroundRenderLayer(this._terminal.element),
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new ForegroundRenderLayer(this._terminal.element)
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];
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// this._terminal.element.appendChild(this._textCanvasElement);
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// TODO: Pull more DOM interactions into Renderer.constructor, element for
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// example should be owned by Renderer (and also exposed by Terminal due to
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// to established public API).
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}
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public onResize(cols: number, rows: number): void {
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@@ -73,51 +46,11 @@ export class Renderer {
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public onCharSizeChanged(charWidth: number, charHeight: number): void {
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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// this._textCanvasElement.width = width * window.devicePixelRatio;
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// this._textCanvasElement.height = height * window.devicePixelRatio;
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// this._textCanvasElement.style.width = `${width}px`;
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// this._textCanvasElement.style.height = `${height}px`;
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// this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
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// this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
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// this._refreshCharImageDataAtlas();
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(width, height, charWidth, charHeight, true);
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}
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}
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// private _refreshCharImageDataAtlas(): void {
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// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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// this._offscreenContext.save();
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// this._offscreenContext.fillStyle = '#ffffff';
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// this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
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// this._offscreenContext.textBaseline = 'top';
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// // Default color
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// for (let i = 0; i < 256; i++) {
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// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
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// }
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// // Colors 0-15
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// for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// // colors 8-15 are bold
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// if (colorIndex === 8) {
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// this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
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// }
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// for (let i = 0; i < 256; i++) {
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// this._offscreenContext.fillStyle = this._colors[colorIndex];
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// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
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// }
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// }
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// this._offscreenContext.restore();
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// const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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// (<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
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// this._charAtlasBitmap = bitmap;
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// });
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// this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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// }
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/**
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* Queues a refresh between two rows (inclusive), to be done on next animation
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* frame.
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@@ -168,39 +101,14 @@ export class Renderer {
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}
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this._refreshRowsQueue = [];
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this._refreshAnimationFrame = null;
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// this._refresh(start, end);
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// Render
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].render(this._terminal, start, end);
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}
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this._terminal.emit('refresh', {start, end});
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}
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/**
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* Refreshes (re-renders) terminal content within two rows (inclusive)
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*
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* Rendering Engine:
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*
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* In the screen buffer, each character is stored as a an array with a character
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* and a 32-bit integer:
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* - First value: a utf-16 character.
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* - Second value:
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* - Next 9 bits: background color (0-511).
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* - Next 9 bits: foreground color (0-511).
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* - Next 14 bits: a mask for misc. flags:
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* - 1=bold
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* - 2=underline
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* - 4=blink
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* - 8=inverse
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* - 16=invisible
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*
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* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
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* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
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*/
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// private _refresh(start: number, end: number): void {
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// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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// }
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/**
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* Refreshes the selection in the DOM.
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* @param start The selection start.
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@@ -261,19 +169,3 @@ export class Renderer {
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return element;
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}
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}
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// If bold is broken, we can't use it in the terminal.
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// function checkBoldBroken(terminalElement: HTMLElement): boolean {
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// const document = terminalElement.ownerDocument;
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// const el = document.createElement('span');
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// el.innerHTML = 'hello world';
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// terminalElement.appendChild(el);
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// const w1 = el.offsetWidth;
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// const h1 = el.offsetHeight;
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// el.style.fontWeight = 'bold';
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// const w2 = el.offsetWidth;
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// const h2 = el.offsetHeight;
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// terminalElement.removeChild(el);
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// return w1 !== w2 || h1 !== h2;
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// }
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@@ -34,13 +34,13 @@ export class BackgroundRenderLayer implements IRenderLayer {
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const bg = data & 0x1ff;
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const flags = data >> 18;
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// TODO: Draw background
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if (bg < 16) {
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this._ctx.save();
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this._ctx.fillStyle = TANGO_COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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} else {
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// TODO: Only clear if needed
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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}
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}
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@@ -50,9 +50,6 @@ export class ForegroundRenderLayer implements IRenderLayer {
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return;
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}
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// console.log('fill', start, end);
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// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
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// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
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this._ctx.fillStyle = '#ffffff';
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this._ctx.textBaseline = 'top';
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this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
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@@ -65,7 +62,6 @@ export class ForegroundRenderLayer implements IRenderLayer {
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let row = y + terminal.buffer.ydisp;
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let line = terminal.buffer.lines.get(row);
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for (let x = 0; x < terminal.cols; x++) {
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console.log('fg', x, y);
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this._ctx.save();
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let data: number = line[x][0];
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@@ -127,7 +123,7 @@ export class ForegroundRenderLayer implements IRenderLayer {
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}
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// This draws the atlas (for debugging purposes)
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this._ctx.drawImage(this._charAtlas, 0, 0);
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// this._ctx.drawImage(this._charAtlas, 0, 0);
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}
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}
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@@ -164,9 +160,13 @@ class CharAtlasGenerator {
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if (colorIndex === 8) {
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this._ctx.font = `bold ${this._ctx.font}`;
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}
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const y = (colorIndex + 1) * scaledCharHeight;
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// Clear rectangle as some fonts seem to draw over the bottom boundary
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this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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this._ctx.fillStyle = TANGO_COLORS[colorIndex];
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this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
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this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
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}
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}
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this._ctx.restore();
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