Files
xterm.js/addons/addon-webgl
Cursor AgentandDaniel Imms 701c0affd5 Move common primitives to src/common/primitives/
Phase 1 of #5963: reorganize building blocks (buffer, parser, input,
data, and shared utilities) under common/primitives/. Runtime code
(services, public API, CoreTerminal, InputHandler) stays in place.

Update import paths across browser, headless, addons, and tests.
Add TypeScript path mappings so common/* aliases resolve primitives
first, then the common root.

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
2026-06-06 18:21:03 +00:00
..
2024-07-07 09:15:25 -07:00
2026-02-13 06:59:24 -08:00
2024-07-14 08:52:15 -07:00

@xterm/addon-webgl

An addon for xterm.js that enables a WebGL2-based renderer. This addon requires xterm.js v4+.

Install

npm install --save @xterm/addon-webgl

Usage

import { Terminal } from '@xterm/xterm';
import { WebglAddon } from '@xterm/addon-webgl';

const terminal = new Terminal();
terminal.open(element);
terminal.loadAddon(new WebglAddon());

See the full API for more advanced usage.

Handling Context Loss

The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the webglcontextlost event on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires:

const terminal = new Terminal();
const addon = new WebglAddon();
addon.onContextLoss(e => {
  addon.dispose();
});
terminal.loadAddon(addon);

Read more about handling WebGL context losses on the Khronos wiki.