Files
xterm.js/addons/addon-webgl
Anthony Kim 32fdce592b Fix shared-atlas garble: track page changes per renderer, not consume-once
TextureAtlas.beginFrame() returned a consume-once boolean, so after a page
merge only the FIRST renderer to draw rebuilt its vertex model. Terminals
sharing the atlas via CharAtlasCache kept stale texture-page indexes/coords
and drew garbled glyphs on their next partial render (vscode#322756).

Replace the flag with a monotonic TextureAtlas.pagesVersion, bumped on page
merges and overflow-page creation. Each GlyphRenderer tracks its own
last-seen value in beginFrame(), so every terminal sharing the atlas rebuilds
its model independently. setAtlas() resets the tracker to force a rebuild
when the atlas instance changes.

WebglSharedAtlasGarble now passes (was diff ~130/255 vs tolerance 14); full
webgl addon suite 74/74 green.
2026-07-04 12:54:34 -07:00
..
2024-07-07 09:15:25 -07:00
2026-02-13 06:59:24 -08:00
2024-07-14 08:52:15 -07:00

@xterm/addon-webgl

An addon for xterm.js that enables a WebGL2-based renderer. This addon requires xterm.js v4+.

Install

npm install --save @xterm/addon-webgl

Usage

import { Terminal } from '@xterm/xterm';
import { WebglAddon } from '@xterm/addon-webgl';

const terminal = new Terminal();
terminal.open(element);
terminal.loadAddon(new WebglAddon());

See the full API for more advanced usage.

Handling Context Loss

The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the webglcontextlost event on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires:

const terminal = new Terminal();
const addon = new WebglAddon();
addon.onContextLoss(e => {
  addon.dispose();
});
terminal.loadAddon(addon);

Read more about handling WebGL context losses on the Khronos wiki.