Files
xterm.js/addons/addon-webgl
2fe3fd13a1 fix(addon-webgl): skip missing buffer lines in _updateModel (#5991)
* fix(addon-webgl): skip missing buffer lines in _updateModel

_updateModel force-unwrapped buffer.lines.get(row), which can be
undefined during trim or resize. That threw and left stale glyphs on
rows below the gap.

Clear the WebGL model row and glyph cells, reset blink state, and
continue with remaining viewport rows, matching DomRenderer and
ImageStorage handling.

Co-authored-by: Cursor <cursoragent@cursor.com>

* refactor(addon-webgl): extract _nullModelCell helper

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
2026-06-06 09:15:09 -07:00
..
2026-04-28 21:10:52 +02:00
2024-07-07 09:15:25 -07:00
2026-02-13 06:59:24 -08:00
2024-07-14 08:52:15 -07:00

@xterm/addon-webgl

An addon for xterm.js that enables a WebGL2-based renderer. This addon requires xterm.js v4+.

Install

npm install --save @xterm/addon-webgl

Usage

import { Terminal } from '@xterm/xterm';
import { WebglAddon } from '@xterm/addon-webgl';

const terminal = new Terminal();
terminal.open(element);
terminal.loadAddon(new WebglAddon());

See the full API for more advanced usage.

Handling Context Loss

The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the webglcontextlost event on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires:

const terminal = new Terminal();
const addon = new WebglAddon();
addon.onContextLoss(e => {
  addon.dispose();
});
terminal.loadAddon(addon);

Read more about handling WebGL context losses on the Khronos wiki.