Commit Graph
38 Commits
Author SHA1 Message Date
Benjamin Woodruff 4717619f76 Merge pull request #1327 from bgw/dynamic-char-atlas
Modularize the character atlas system, add a LRU-cache based dynamic character atlas
2018-05-17 22:59:03 -07:00
Benjamin Woodruff 7f761b5b9e Merge branch 'master' into dynamic-char-atlas
I did a bunch of testing of various ansi escape codes (including
italics) with all three char atlas implementations (none, static,
dynamic), with and without `drawBoldTextInBrightColors`, and with and
without `enableBold` to test all of the edge cases that I could.
2018-05-17 22:42:52 -07:00
Benjamin Woodruff cded6f80f6 Merge pull request #1445 from pro-src/master
Fix tsc
2018-05-10 23:57:24 -07:00
Benjamin Woodruff 8a5891ede2 Merge pull request #1442 from bgw/dim-save-restore
Save and restore the ctx for cached characters
2018-05-10 09:38:46 -07:00
Benjamin Woodruff 3971fc9b4e Save and restore the ctx for cached characters
Drawing dim colors sets the globalAlpha to 0.5, so we need to
save/restore the ctx state. Otherwise, every time we draw some dim
content, our display will get progressively dimmer.

I tested this by running `echo '\u001b[2mfoo'` a few times in zsh.

Fixes #1424
2018-05-09 20:34:55 -07:00
Benjamin Woodruff be32695e16 Merge pull request #1391 from LinusU/bright-vs-bold
Separate bright and bold
2018-05-08 18:43:41 -07:00
Benjamin Woodruff 9893338020 Add drawBoldTextInBrightColors to DEFAULT_OPTIONS
This lets term.setOption() work for drawBoldTextInBrightColors.
2018-05-08 18:34:23 -07:00
Benjamin Woodruff 381d3e1444 Merge pull request #1413 from bgw/batch-background
Batch background draws together to reduce draws
2018-04-27 20:53:32 -07:00
Benjamin Woodruff b97eaf2c52 Merge branch 'master' into batch-background 2018-04-27 20:49:03 -07:00
Benjamin Woodruff 513847fd80 Make BaseRenderLayer's _alpha private again
This was accidentally left over from some earlier changes I was playing
with.
2018-04-27 20:47:55 -07:00
Benjamin Woodruff a5a03c40f2 Batch background draws together to reduce draws
Adjacent cells on the same row sharing the same background color will be
drawn using the same `fillCells` call. This should make drawing an
application with a solid or mostly solid background color (e.g. vim)
faster.

I set vim to draw the background color for a file, and started scrolling
through it. Before, _drawBackground was taking around 6ms per frame.
After this commit, it was taking around 0.5ms per frame.

Based on prior experience, I'd expect these results to be more drastic
for larger terminal windows. The demo's window is pretty small.
2018-04-24 23:52:13 -07:00
Benjamin Woodruff 453da35f51 Merge branch 'master' into dynamic-char-atlas 2018-04-23 22:43:43 -07:00
Benjamin Woodruff d254d69ee2 Fix fontWeight options with DynamicCharAtlas
The atlas wasn't using these values when setting the font.
2018-04-23 22:15:45 -07:00
Benjamin Woodruff ff19ba8e33 Merge pull request #1393 from bgw/text-render-layer
Separate foreground & background rendering passes
2018-04-23 21:48:09 -07:00
Benjamin Woodruff 0fe59df2e9 Rename startRow/endRow in TextRenderLayer
Renaming these to firstRow/lastRow makes the inclusivity of the range
clearer.

Addresses this comment:
https://github.com/xtermjs/xterm.js/pull/1393#discussion_r182471582
2018-04-18 20:22:55 -07:00
Benjamin Woodruff b853aa4929 Separate foreground & background rendering passes
I'm primarily interested in doing this because it'll allow me to
optimize the background rendering in later diffs, but this may also make
it possible to fix some minor rendering issues.

Right now, if we draw a single-width character that overflows its cell's
bounds, and the character to the right of it has a background, that
background may cover up the first character's foreground. By drawing the
background in a separate pass, we can avoid those cases.

There's still some issues with how dirty regions are computed that makes
rendering stuff like that flaky, but this at least gets us closer to
"correct" rendering.

Other terminal emulators (e.g. alacritty) render the foreground and
background in separate passes:
https://github.com/jwilm/alacritty/blob/1b7ffea/src/renderer/mod.rs#L766
2018-04-17 21:44:17 -07:00
Benjamin Woodruff 4fd630ec5c Add code to IGlyphIdentifer, use it
It turns out that `glyph.char.charCodeAt(0)` isn't equivalent to the
character's actual code because of utf-16 garbage, so this adds
`glyph.code` to the `glyph` object so that we can use the `code` value,
and don't need to regenerate it.
2018-04-16 09:49:32 -07:00
Benjamin Woodruff ec96c40fde Re-add colors.ansi slicing in generateConfig
- We need to make a clone of this array, because ColorManager mutates
  it.
- We only want to compare the first 16 colors instead of all 256, since
  only the first 16 will ever change. In DynamicCharAtlas, we can pull
  the additional colors from DEFAULT_ANSI_COLORS.

I tested this out by loading the demo and changing the theme a few
times.
2018-04-16 09:41:00 -07:00
Benjamin Woodruff 4a13813941 Rename DRAW_TO_CACHE_LIMIT to FRAME_CACHE_DRAW_LIMIT 2018-04-16 08:56:54 -07:00
Benjamin Woodruff 5a05db727c Add a per-frame limit on dynamic atlas writes
This limits the amount of damage a pathological program can cause in
thrashing the LRU cache.

I ran the script described here:
https://github.com/xtermjs/xterm.js/pull/1327#issuecomment-374003960

Without this patch, the entire output would get drawn in one frame that
took about 140 ms to draw. With this patch, it takes about 60 ms. It's
still nowhere as good as the static or none atlas implementations, but
it's not terrible, like it was.

This should have minimal impact on real-world applications: it'll just
take a little longer for the atlas to warm up.

The implementation is a little hacky, since it involves throwing some
code into TextRenderLayer that violates the separation of concerns, but
we can clean this up later.
2018-04-15 20:02:39 -07:00
Benjamin Woodruff 1f692ed047 Use a single tmpCtx, avoid parsing color values
Pros:
- The code is simpler.
- AA rendering is consistent between cached and uncached characters.
- No long requires parsing color values to determine the alpha, which
  means that we no longer depend on #rrggbbaa color value support.

Cons:
- We're drawing without SPAA in some cases where we could be.

Addresses this comment:
https://github.com/xtermjs/xterm.js/pull/1327#discussion_r176109332
2018-04-15 19:59:36 -07:00
Benjamin Woodruff c3eea02855 Add a LRUMap test, fix a bug in LRUMap
Bug: When appending a node, we weren't setting the tail's `next` value
correctly.
2018-04-15 19:48:37 -07:00
Benjamin Woodruff c6d66d7b0d Fix subpixel antialising in DynamicCharAtlas
Drawing to a ctx with `{alpha: true}` causes the canvas API (on chrome
at least) to switch to grayscale AA, instead of RGB subpixel AA.

This fixes it by drawing to a ctx that's using `{alpha: false}` when
posisble, and switching to a ctx that's using `{alpha: true}` only when
we have to.
2018-04-15 19:48:37 -07:00
Benjamin Woodruff 9c0ce1d742 Fix DynamicCharAtlas with transparency
There were two bugs:
- We need to clear the background of _tmpCtx instead of just drawing on
  top if the background color is transparent.
- We should set the background to fully transparent if it's partially
  transparent, to avoid drawing the transparent background twice.
2018-04-15 19:43:23 -07:00
Benjamin Woodruff ac7db87fd0 Remove use of Promises in {Base,Static}CharAtlas
Nothing actually cares about the return value, so we can avoid depending
on `Promise` by not returning a promise.

This should make this work for IE11 (though I haven't tested that).

I tried this in Chrome and Firefox to test both codepaths (ImageBitmap
and HTMLCanvasElement).
2018-04-15 18:52:06 -07:00
Benjamin Woodruff 8b3b7535c6 Add a new LRUMap class, remove uses of Map
LRUMap implements the parts of an ordered map that we need to
efficiently implement DynamicCharAtlas. It's more code, but there's a
few advantages of this approach:

- Map isn't available on some older browsers, so this removes the need
  for a polyfill.

- Moving an item to the end of the map's iteration order now only
  requires unlinking and linking a linked-list node, whereas before we
  had to delete and re-insert our value.

- Peeking at the oldest entry in the map no longer requires allocating
  and destroying an iterator.

- We can preallocate the linked-list nodes we want to improve cache
  locality. Similarly, we can recycle linked-list nodes to reduce
  allocations and the GC pauses those allocations may cause.

- LRUMap seems to give slightly better results in Chrome's profiler than
  Map did. We now spend about 5% of our time on map operations instead
  of about 10%.

- In my (limited) testing, it doesn't look like LRUMap is slowing down
  over time. Map appeared to get slightly slower the longer I ran the
  terminal for, either due to memory fragmentation or some sort of leak.

I still need to write some tests for LRUMap, but I've been using this
implementation for the last hour without problems.
2018-04-15 18:52:06 -07:00
Benjamin Woodruff c8b500c182 Skip drawing whitespace from DynamicCharAtlas
When we remove the background from a glyph, we can keep track of if we
made all the pixels fully transparent. If we did, we can just skip
future calls to _drawFromCache, since it would be a noop anyways.
2018-04-15 18:52:06 -07:00
Benjamin Woodruff 24feaabd9a Add a basic dynamic character atlas implementation
This adds a very minimal implementation of DynamicCharAtlas using a LRU
cache.

I've got some optimizations that I'll add on top of this, but this
proves the concept.
2018-04-15 18:49:07 -07:00
Benjamin Woodruff 8c980bc30d Add a dummy NoneCharAtlas implementation
This adds the logic needed to switch between multiple char atlas
implementations, and an example second implementation to test it out
with.

This also offers an escape hatch if something goes wrong with the char
atlas implementation(s).
2018-04-15 18:03:55 -07:00
Benjamin Woodruff 6f21385cd8 Add BaseCharAtlas and implement StaticCharAtlas
The API defined by BaseCharAtlas will let us support multiple char atlas
implementations at once.

I tested this by running the demo with Chrome's profiler, which shows
that calls are going to StaticCharAtlas/drawImage instead of
_drawUncachedChar. Applications using 256 colors also still work fine,
via _drawUncachedChar.
2018-04-15 18:03:55 -07:00
Benjamin Woodruff b66b0aae18 Block transparent colors without allowTransparency
Fixes xterm/xterm.js#1357.
2018-03-29 22:04:24 -07:00
Benjamin Woodruff 0cb6138cd0 Allow theming with arbitrary CSS color strings
This mostly worked before, but clearColor made the assumption that the
colors were always in #RRBBGG format. See the discussion here:
https://github.com/xtermjs/xterm.js/pull/1327#issuecomment-374812842

This changes the internal representation of a color so that we hold onto
into an object containing the original css string along with an RGBA
value encoded as a 32-bit uint. clearColor can then use that RGBA
representation.

Additionally, this deduplicates some code between ColorManager and
Terminal. Terminal was generating the 256 ansi colors the same way
ColorManager was, so this just makes Terminal use the same constant.
2018-03-26 09:47:25 -07:00
Benjamin Woodruff cfe936a0b4 Merge ICharAtlasRequest with ICharAtlasConfig
ICharAtlasRequest and ICharAtlasConfig need almost exactly the same set
of information, so it's simpler if we just merge the two types.

As an added bonus, this also adds devicePixelRatio to the config, which
helps guarantee that we won't ever accidentally end up with an atlas
using a different pixel ratio than we need.
2018-03-08 23:23:33 -08:00
Benjamin Woodruff 735dfb4710 Add copyright header to shared/atlas/Types.ts 2018-03-07 23:19:38 -08:00
Benjamin Woodruff ab69bfbb32 Move rest of atlas implementations to atlas dirs
Moves CharAtlas into src/renderer/atlas/ and CharAtlasGenerator into
src/shared/atlas/.
2018-03-07 22:23:19 -08:00
Benjamin Woodruff 70771430b5 Clean up char atlas constant imports/exports
- Ensures that everything is only defined in one place, and everything
  imports from that place.
- Moves CHAR_ATLAS_CELL_SPACING into a subdirectory of shared/ so that
  CharAtlasGenerator can pull from it.

This addresses the comments on
https://github.com/xtermjs/xterm.js/pull/1307/files/454fd4bfb1ab5c9ece
2018-03-07 22:13:41 -08:00
Benjamin Woodruff 18fb134910 Remove didCharSizeChange logic from renderer
The only thing `didCharSizeChange` was used for was to figure out if we
need to refresh the character atlas or not. However, `acquireCharAtlas`
already inspects the atlas owned by this terminal, and if it matches, it
avoids generating a new atlas.

So if `didCharSizeChange` is true and it's not needed, it quickly bails
out as a no-op. But if `didCharSizeChange` is false, and it was needed
(possible given the complexity of testing all of these edge cases), it
could introduce a bug.

I think it makes sense to just get rid of `didCharSizeChange`, and just
always call `acquireCharAtlas`.
2018-03-04 20:55:42 -08:00
Benjamin Woodruff 454fd4bfb1 Split CharAtlas types and utility functions off
I'm starting to pull some changes off of my large WIP branch/commit that
adds an alternative dynamic character atlas. We're going to need to
support multiple CharAtlas implementations, and this should make that
easier.
2018-03-04 18:50:46 -08:00