Fix O(n²) payload accumulation in DCS/OSC/APC handlers

Replace repeated string concatenation with a chunk buffer that joins
once on completion. Fixes #5916.

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-05-27 15:34:48 +00:00
co-authored by Daniel Imms
parent c62e6dd765
commit fad4821fd9
4 changed files with 55 additions and 24 deletions
+7 -8
View File
@@ -7,6 +7,7 @@ import { IOscHandler, IHandlerCollection, OscFallbackHandlerType, IOscParser, IS
import { OscState, ParserConstants } from 'common/parser/Constants';
import { utf32ToString } from 'common/input/TextDecoder';
import { IDisposable } from 'common/Types';
import { PayloadStringBuffer } from 'common/parser/PayloadStringBuffer';
const EMPTY_HANDLERS: IOscHandler[] = [];
@@ -194,13 +195,13 @@ export class OscParser implements IOscParser {
export class OscHandler implements IOscHandler {
private static _payloadLimit = ParserConstants.PAYLOAD_LIMIT;
private _data = '';
private _data = new PayloadStringBuffer();
private _hitLimit: boolean = false;
constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
public start(): void {
this._data = '';
this._data.reset();
this._hitLimit = false;
}
@@ -208,9 +209,7 @@ export class OscHandler implements IOscHandler {
if (this._hitLimit) {
return;
}
this._data += utf32ToString(data, start, end);
if (this._data.length > OscHandler._payloadLimit) {
this._data = '';
if (this._data.add(utf32ToString(data, start, end), OscHandler._payloadLimit)) {
this._hitLimit = true;
}
}
@@ -220,18 +219,18 @@ export class OscHandler implements IOscHandler {
if (this._hitLimit) {
ret = false;
} else if (success) {
ret = this._handler(this._data);
ret = this._handler(this._data.toString());
if (ret instanceof Promise) {
// need to hold data until `ret` got resolved
// dont care for errors, data will be freed anyway on next start
return ret.then(res => {
this._data = '';
this._data.reset();
this._hitLimit = false;
return res;
});
}
}
this._data = '';
this._data.reset();
this._hitLimit = false;
return ret;
}