Fix O(n²) payload accumulation in DCS/OSC/APC handlers

Replace repeated string concatenation with a chunk buffer that joins
once on completion. Fixes #5916.

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-05-27 15:34:48 +00:00
co-authored by Daniel Imms
parent c62e6dd765
commit fad4821fd9
4 changed files with 55 additions and 24 deletions
+7 -8
View File
@@ -7,6 +7,7 @@ import { IApcHandler, IHandlerCollection, ApcFallbackHandlerType, IApcParser, IS
import { ParserConstants } from 'common/parser/Constants';
import { utf32ToString } from 'common/input/TextDecoder';
import { IDisposable } from 'common/Types';
import { PayloadStringBuffer } from 'common/parser/PayloadStringBuffer';
const EMPTY_HANDLERS: IApcHandler[] = [];
@@ -153,13 +154,13 @@ export class ApcParser implements IApcParser {
export class ApcHandler implements IApcHandler {
private static _payloadLimit = ParserConstants.PAYLOAD_LIMIT;
private _data = '';
private _data = new PayloadStringBuffer();
private _hitLimit: boolean = false;
constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
public start(): void {
this._data = '';
this._data.reset();
this._hitLimit = false;
}
@@ -167,9 +168,7 @@ export class ApcHandler implements IApcHandler {
if (this._hitLimit) {
return;
}
this._data += utf32ToString(data, start, end);
if (this._data.length > ApcHandler._payloadLimit) {
this._data = '';
if (this._data.add(utf32ToString(data, start, end), ApcHandler._payloadLimit)) {
this._hitLimit = true;
}
}
@@ -179,18 +178,18 @@ export class ApcHandler implements IApcHandler {
if (this._hitLimit) {
ret = false;
} else if (success) {
ret = this._handler(this._data);
ret = this._handler(this._data.toString());
if (ret instanceof Promise) {
// need to hold data until `ret` got resolved
// dont care for errors, data will be freed anyway on next start
return ret.then(res => {
this._data = '';
this._data.reset();
this._hitLimit = false;
return res;
});
}
}
this._data = '';
this._data.reset();
this._hitLimit = false;
return ret;
}