fix(addon-webgl): keep VAO WebGL types non-nullable
Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
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co-authored by
Daniel Imms
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c06c3025f2
commit
f757c965ee
@@ -102,9 +102,9 @@ export class RectangleRenderer extends Disposable {
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this._projectionLocation = throwIfFalsy(gl.getUniformLocation(this._program, 'u_projection'));
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// Create and set the vertex array object
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this._vertexArrayObject = gl.createVertexArray();
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this._register(toDisposable(() => gl.deleteVertexArray(this._vertexArrayObject)));
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gl.bindVertexArray(this._vertexArrayObject);
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const vertexArrayObject = this._vertexArrayObject = gl.createVertexArray();
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this._register(toDisposable(() => gl.deleteVertexArray(vertexArrayObject)));
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gl.bindVertexArray(vertexArrayObject);
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// Setup a_unitquad, this defines the 4 vertices of a rectangle
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const unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
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