Fix inverse in webgl, add tests
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@@ -248,23 +248,26 @@ export class RectangleRenderer {
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let currentStartX = -1;
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let currentBg = 0;
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let currentFg = 0;
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let currentInverse = false;
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for (let x = 0; x < terminal.cols; x++) {
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const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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if (bg !== currentBg) {
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const inverse = !!(fg & FgFlags.INVERSE);
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if (bg !== currentBg || ((inverse || currentInverse) && fg !== currentFg)) {
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// A rectangle needs to be drawn if going from non-default to another color
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if (currentBg !== 0) {
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if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
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const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, x, y);
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}
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currentStartX = x;
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currentBg = bg;
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currentFg = fg;
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currentInverse = inverse;
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}
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}
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// Finish rectangle if it's still going
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if (currentBg !== 0) {
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if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
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const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, terminal.cols, y);
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}
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@@ -274,12 +277,21 @@ export class RectangleRenderer {
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private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
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let rgba: number | undefined;
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const colorMode = bg & Attributes.CM_MASK;
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if (fg & FgFlags.INVERSE) {
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// Inverted color
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rgba = this._colors.foreground.rgba;
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switch (fg & Attributes.CM_MASK) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
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break;
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case Attributes.CM_RGB:
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rgba = (fg & Attributes.RGB_MASK) << 8;
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break;
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case Attributes.CM_DEFAULT:
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default:
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rgba = this._colors.foreground.rgba;
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}
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} else {
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switch (colorMode) {
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switch (bg & Attributes.CM_MASK) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
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