@@ -0,0 +1,2 @@
|
||||
lib
|
||||
node_modules
|
||||
@@ -0,0 +1,5 @@
|
||||
**/*.api.js
|
||||
**/*.api.ts
|
||||
tsconfig.json
|
||||
.yarnrc
|
||||
webpack.config.js
|
||||
@@ -0,0 +1,19 @@
|
||||
Copyright (c) 2018, The xterm.js authors (https://github.com/xtermjs/xterm.js)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"name": "xterm-addon-webgl",
|
||||
"version": "0.1.0",
|
||||
"author": {
|
||||
"name": "The xterm.js authors",
|
||||
"url": "https://xtermjs.org/"
|
||||
},
|
||||
"main": "lib/xterm-addon-webgl.js",
|
||||
"types": "typings/xterm-addon-webgl.d.ts",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"build": "../../node_modules/.bin/tsc -p src",
|
||||
"prepackage": "npm run build",
|
||||
"package": "../../node_modules/.bin/webpack",
|
||||
"prepublishOnly": "npm run package"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"xterm": "^3.14.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { FLAGS } from './Constants';
|
||||
import { IBufferLine } from 'common/Types';
|
||||
|
||||
export function getCompatAttr(bufferLine: IBufferLine, index: number): number {
|
||||
// TODO: Need to move WebGL over to the new system and remove this block
|
||||
const cell = new CellData();
|
||||
bufferLine.loadCell(index, cell);
|
||||
const oldBg = cell.getBgColor() === -1 ? 256 : cell.getBgColor();
|
||||
const oldFg = cell.getFgColor() === -1 ? 256 : cell.getFgColor();
|
||||
const oldAttr =
|
||||
(cell.isBold() ? FLAGS.BOLD : 0) |
|
||||
(cell.isUnderline() ? FLAGS.UNDERLINE : 0) |
|
||||
(cell.isBlink() ? FLAGS.BLINK : 0) |
|
||||
(cell.isInverse() ? FLAGS.INVERSE : 0) |
|
||||
(cell.isDim() ? FLAGS.DIM : 0) |
|
||||
(cell.isItalic() ? FLAGS.ITALIC : 0);
|
||||
const attrCompat =
|
||||
oldBg |
|
||||
(oldFg << 9) |
|
||||
(oldAttr << 18);
|
||||
return attrCompat;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* @license MIT
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
*/
|
||||
|
||||
import { IColor } from 'browser/Types';
|
||||
|
||||
export function getLuminance(color: IColor): number {
|
||||
// Coefficients taken from: https://www.w3.org/TR/AERT/#color-contrast
|
||||
const r = color.rgba >> 24 & 0xff;
|
||||
const g = color.rgba >> 16 & 0xff;
|
||||
const b = color.rgba >> 8 & 0xff;
|
||||
return (0.299 * r + 0.587 * g + 0.114 * b) / 255;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
// TODO: Should be removed after chardata workaround is fixed
|
||||
export const enum FLAGS {
|
||||
BOLD = 1,
|
||||
UNDERLINE = 2,
|
||||
BLINK = 4,
|
||||
INVERSE = 8,
|
||||
INVISIBLE = 16,
|
||||
DIM = 32,
|
||||
ITALIC = 64
|
||||
}
|
||||
@@ -0,0 +1,367 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
|
||||
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
|
||||
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
|
||||
import { INDICIES_PER_CELL } from './WebglRenderer';
|
||||
import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
|
||||
import { fill } from 'common/TypedArrayUtils';
|
||||
import { slice } from './TypedArray';
|
||||
import { NULL_CELL_CODE, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
|
||||
import { getLuminance } from './ColorUtils';
|
||||
import { Terminal, IBufferLine } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
|
||||
interface IVertices {
|
||||
attributes: Float32Array;
|
||||
/**
|
||||
* These buffers are the ones used to bind to WebGL, the reason there are
|
||||
* multiple is to allow double buffering to work as you cannot modify the
|
||||
* buffer while it's being used by the GPU. Having multiple lets us start
|
||||
* working on the next frame.
|
||||
*/
|
||||
attributesBuffers: Float32Array[];
|
||||
selectionAttributes: Float32Array;
|
||||
count: number;
|
||||
}
|
||||
|
||||
const enum VertexAttribLocations {
|
||||
UNIT_QUAD = 0,
|
||||
CELL_POSITION = 1,
|
||||
OFFSET = 2,
|
||||
SIZE = 3,
|
||||
TEXCOORD = 4,
|
||||
TEXSIZE = 5
|
||||
}
|
||||
|
||||
const vertexShaderSource = `#version 300 es
|
||||
layout (location = ${VertexAttribLocations.UNIT_QUAD}) in vec2 a_unitquad;
|
||||
layout (location = ${VertexAttribLocations.CELL_POSITION}) in vec2 a_cellpos;
|
||||
layout (location = ${VertexAttribLocations.OFFSET}) in vec2 a_offset;
|
||||
layout (location = ${VertexAttribLocations.SIZE}) in vec2 a_size;
|
||||
layout (location = ${VertexAttribLocations.TEXCOORD}) in vec2 a_texcoord;
|
||||
layout (location = ${VertexAttribLocations.TEXSIZE}) in vec2 a_texsize;
|
||||
|
||||
uniform mat4 u_projection;
|
||||
uniform vec2 u_resolution;
|
||||
|
||||
out vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
vec2 zeroToOne = (a_offset / u_resolution) + a_cellpos + (a_unitquad * a_size);
|
||||
gl_Position = u_projection * vec4(zeroToOne, 0.0, 1.0);
|
||||
v_texcoord = a_texcoord + a_unitquad * a_texsize;
|
||||
}`;
|
||||
|
||||
const fragmentShaderSource = `#version 300 es
|
||||
precision lowp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = texture(u_texture, v_texcoord);
|
||||
}`;
|
||||
|
||||
const INDICES_PER_CELL = 10;
|
||||
const BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
|
||||
const CELL_POSITION_INDICES = 2;
|
||||
|
||||
export class GlyphRenderer {
|
||||
private _atlas: WebglCharAtlas;
|
||||
|
||||
private _program: WebGLProgram;
|
||||
private _vertexArrayObject: IWebGLVertexArrayObject;
|
||||
private _projectionLocation: WebGLUniformLocation;
|
||||
private _resolutionLocation: WebGLUniformLocation;
|
||||
private _textureLocation: WebGLUniformLocation;
|
||||
private _atlasTexture: WebGLTexture;
|
||||
private _attributesBuffer: WebGLBuffer;
|
||||
private _activeBuffer: number = 0;
|
||||
|
||||
private _vertices: IVertices = {
|
||||
count: 0,
|
||||
attributes: new Float32Array(0),
|
||||
attributesBuffers: [
|
||||
new Float32Array(0),
|
||||
new Float32Array(0)
|
||||
],
|
||||
selectionAttributes: new Float32Array(0)
|
||||
};
|
||||
|
||||
constructor(
|
||||
private _terminal: Terminal,
|
||||
private _colors: IColorSet,
|
||||
private _gl: IWebGL2RenderingContext,
|
||||
private _dimensions: IRenderDimensions
|
||||
) {
|
||||
const gl = this._gl;
|
||||
|
||||
this._program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
|
||||
|
||||
// Uniform locations
|
||||
this._projectionLocation = gl.getUniformLocation(this._program, 'u_projection');
|
||||
this._resolutionLocation = gl.getUniformLocation(this._program, 'u_resolution');
|
||||
this._textureLocation = gl.getUniformLocation(this._program, 'u_texture');
|
||||
|
||||
// Create and set the vertex array object
|
||||
this._vertexArrayObject = gl.createVertexArray();
|
||||
gl.bindVertexArray(this._vertexArrayObject);
|
||||
|
||||
// Setup a_unitquad, this defines the 4 vertices of a rectangle
|
||||
const unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
|
||||
const unitQuadVerticesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, unitQuadVerticesBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, unitQuadVertices, gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.UNIT_QUAD);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.UNIT_QUAD, 2, this._gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Setup the unit quad element array buffer, this points to indices in
|
||||
// unitQuadVertuces to allow is to draw 2 triangles from the vertices
|
||||
const unitQuadElementIndices = new Uint8Array([0, 1, 3, 0, 2, 3]);
|
||||
const elementIndicesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementIndicesBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, unitQuadElementIndices, gl.STATIC_DRAW);
|
||||
|
||||
// Setup attributes
|
||||
this._attributesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.OFFSET);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.OFFSET, 2, gl.FLOAT, false, BYTES_PER_CELL, 0);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.OFFSET, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.SIZE);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.SIZE, 2, gl.FLOAT, false, BYTES_PER_CELL, 2 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.SIZE, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.TEXCOORD);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.TEXCOORD, 2, gl.FLOAT, false, BYTES_PER_CELL, 4 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.TEXCOORD, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.TEXSIZE);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.TEXSIZE, 2, gl.FLOAT, false, BYTES_PER_CELL, 6 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.TEXSIZE, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.CELL_POSITION);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.CELL_POSITION, 2, gl.FLOAT, false, BYTES_PER_CELL, 8 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.CELL_POSITION, 1);
|
||||
|
||||
// Setup empty texture atlas
|
||||
this._atlasTexture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255, 255]));
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
|
||||
// Allow drawing of transparent texture
|
||||
gl.enable(gl.BLEND);
|
||||
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Set viewport
|
||||
this.onResize();
|
||||
}
|
||||
|
||||
public beginFrame(): boolean {
|
||||
return this._atlas.beginFrame();
|
||||
}
|
||||
|
||||
public updateCell(x: number, y: number, code: number, attr: number, bg: number, fg: number, chars: string): void {
|
||||
this._updateCell(this._vertices.attributes, x, y, code, attr, bg, fg, chars);
|
||||
}
|
||||
|
||||
private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, attr: number, bg: number, fg: number, chars?: string): void {
|
||||
const terminal = this._terminal;
|
||||
|
||||
const i = (y * terminal.cols + x) * INDICES_PER_CELL;
|
||||
|
||||
// Exit early if this is a null/space character
|
||||
if (code === NULL_CELL_CODE || code === WHITESPACE_CELL_CODE || code === undefined/* This is used for the right side of wide chars */) {
|
||||
fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
|
||||
return;
|
||||
}
|
||||
|
||||
let rasterizedGlyph: IRasterizedGlyph;
|
||||
if (chars && chars.length > 1) {
|
||||
rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, attr, bg, fg);
|
||||
} else {
|
||||
rasterizedGlyph = this._atlas.getRasterizedGlyph(code, attr, bg, fg);
|
||||
}
|
||||
|
||||
// Fill empty if no glyph was found
|
||||
if (!rasterizedGlyph) {
|
||||
fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
|
||||
return;
|
||||
}
|
||||
|
||||
// a_origin
|
||||
array[i ] = -rasterizedGlyph.offset.x + this._dimensions.scaledCharLeft;
|
||||
array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
|
||||
// a_size
|
||||
array[i + 2] = rasterizedGlyph.size.x / this._dimensions.scaledCanvasWidth;
|
||||
array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
|
||||
// a_texcoord
|
||||
array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x;
|
||||
array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
|
||||
// a_texsize
|
||||
array[i + 6] = rasterizedGlyph.sizeClipSpace.x;
|
||||
array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
|
||||
// a_cellpos only changes on resize
|
||||
}
|
||||
|
||||
public updateSelection(model: IRenderModel, columnSelectMode: boolean): void {
|
||||
const terminal = this._terminal;
|
||||
|
||||
this._vertices.selectionAttributes = slice(this._vertices.attributes, 0);
|
||||
|
||||
// TODO: Make fg and bg configurable, currently since the buffer doesn't
|
||||
// support truecolor the char atlas cannot store it.
|
||||
const lumi = getLuminance(this._colors.background);
|
||||
const fg = lumi > 0.5 ? 7 : 0;
|
||||
const bg = lumi > 0.5 ? 0 : 7;
|
||||
|
||||
if (columnSelectMode) {
|
||||
const startCol = model.selection.startCol;
|
||||
const width = model.selection.endCol - startCol;
|
||||
const height = model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow + 1;
|
||||
for (let y = model.selection.viewportCappedStartRow; y < model.selection.viewportCappedStartRow + height; y++) {
|
||||
this._updateSelectionRange(startCol, startCol + width, y, model, bg, fg);
|
||||
}
|
||||
} else {
|
||||
// Draw first row
|
||||
const startCol = model.selection.viewportStartRow === model.selection.viewportCappedStartRow ? model.selection.startCol : 0;
|
||||
const startRowEndCol = model.selection.viewportCappedStartRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
|
||||
this._updateSelectionRange(startCol, startRowEndCol, model.selection.viewportCappedStartRow, model, bg, fg);
|
||||
|
||||
// Draw middle rows
|
||||
const middleRowsCount = Math.max(model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow - 1, 0);
|
||||
for (let y = model.selection.viewportCappedStartRow + 1; y <= model.selection.viewportCappedStartRow + middleRowsCount; y++) {
|
||||
this._updateSelectionRange(0, startRowEndCol, y, model, bg, fg);
|
||||
}
|
||||
|
||||
// Draw final row
|
||||
if (model.selection.viewportCappedStartRow !== model.selection.viewportCappedEndRow) {
|
||||
// Only draw viewportEndRow if it's not the same as viewportStartRow
|
||||
const endCol = model.selection.viewportEndRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
|
||||
this._updateSelectionRange(0, endCol, model.selection.viewportCappedEndRow, model, bg, fg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _updateSelectionRange(startCol: number, endCol: number, y: number, model: IRenderModel, bg: number, fg: number): void {
|
||||
const terminal = this._terminal;
|
||||
const row = y + terminal.buffer.viewportY;
|
||||
let line: IBufferLine | undefined;
|
||||
for (let x = startCol; x < endCol; x++) {
|
||||
const offset = (y * this._terminal.cols + x) * INDICIES_PER_CELL;
|
||||
// Because the cache uses attr as a lookup key it needs to contain the selection colors as well
|
||||
let attr = model.cells[offset + 1];
|
||||
attr = attr & ~0x3ffff | bg << 9 | fg;
|
||||
const code = model.cells[offset];
|
||||
if (code & COMBINED_CHAR_BIT_MASK) {
|
||||
if (!line) {
|
||||
line = terminal.buffer.getLine(row);
|
||||
}
|
||||
const chars = line.getCell(x).char;
|
||||
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], attr, bg, fg, chars);
|
||||
} else {
|
||||
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], attr, bg, fg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
const terminal = this._terminal;
|
||||
const gl = this._gl;
|
||||
|
||||
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
||||
|
||||
// Update vertices
|
||||
const newCount = terminal.cols * terminal.rows * INDICES_PER_CELL;
|
||||
if (this._vertices.count !== newCount) {
|
||||
this._vertices.count = newCount;
|
||||
this._vertices.attributes = new Float32Array(newCount);
|
||||
for (let i = 0; i < this._vertices.attributesBuffers.length; i++) {
|
||||
this._vertices.attributesBuffers[i] = new Float32Array(newCount);
|
||||
}
|
||||
|
||||
let i = 0;
|
||||
for (let y = 0; y < terminal.rows; y++) {
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
this._vertices.attributes[i + 8] = x / terminal.cols;
|
||||
this._vertices.attributes[i + 9] = y / terminal.rows;
|
||||
i += INDICES_PER_CELL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public setColors(): void {
|
||||
}
|
||||
|
||||
public render(renderModel: IRenderModel, isSelectionVisible: boolean): void {
|
||||
if (!this._atlas) {
|
||||
return;
|
||||
}
|
||||
|
||||
const gl = this._gl;
|
||||
|
||||
gl.useProgram(this._program);
|
||||
gl.bindVertexArray(this._vertexArrayObject);
|
||||
|
||||
// Alternate buffers each frame as the active buffer gets locked while it's in use by the GPU
|
||||
this._activeBuffer = (this._activeBuffer + 1) % 2;
|
||||
const activeBuffer = this._vertices.attributesBuffers[this._activeBuffer];
|
||||
|
||||
// Copy data for each cell of each line up to its line length (the last non-whitespace cell)
|
||||
// from the attributes buffer into activeBuffer, which is the one that gets bound to the GPU.
|
||||
// The reasons for this are as follows:
|
||||
// - So the active buffer can be alternated so we don't get blocked on rendering finishing
|
||||
// - To copy either the normal attributes buffer or the selection attributes buffer when there
|
||||
// is a selection
|
||||
// - So we don't send vertices for all the line-ending whitespace to the GPU
|
||||
let bufferLength = 0;
|
||||
for (let y = 0; y < renderModel.lineLengths.length; y++) {
|
||||
const si = y * this._terminal.cols * INDICES_PER_CELL;
|
||||
const sub = (isSelectionVisible ? this._vertices.selectionAttributes : this._vertices.attributes).subarray(si, si + renderModel.lineLengths[y] * INDICES_PER_CELL);
|
||||
activeBuffer.set(sub, bufferLength);
|
||||
bufferLength += sub.length;
|
||||
}
|
||||
|
||||
// Bind the attributes buffer
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, activeBuffer.subarray(0, bufferLength), gl.STREAM_DRAW);
|
||||
|
||||
// Bind the texture atlas if it's changed
|
||||
if (this._atlas.hasCanvasChanged) {
|
||||
this._atlas.hasCanvasChanged = false;
|
||||
gl.uniform1i(this._textureLocation, 0);
|
||||
gl.activeTexture(gl.TEXTURE0 + 0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas);
|
||||
gl.generateMipmap(gl.TEXTURE_2D);
|
||||
}
|
||||
|
||||
// Set uniforms
|
||||
gl.uniformMatrix4fv(this._projectionLocation, false, PROJECTION_MATRIX);
|
||||
gl.uniform2f(this._resolutionLocation, gl.canvas.width, gl.canvas.height);
|
||||
|
||||
// Draw the viewport
|
||||
gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, bufferLength / INDICES_PER_CELL);
|
||||
}
|
||||
|
||||
public setAtlas(atlas: WebglCharAtlas): void {
|
||||
const gl = this._gl;
|
||||
this._atlas = atlas;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas);
|
||||
gl.generateMipmap(gl.TEXTURE_2D);
|
||||
}
|
||||
|
||||
public setDimensions(dimensions: IRenderDimensions): void {
|
||||
this._dimensions = dimensions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,325 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
|
||||
import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
|
||||
import { fill } from 'common/TypedArrayUtils';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { is256Color } from './atlas/CharAtlasUtils';
|
||||
import { DEFAULT_COLOR } from 'common/buffer/Constants';
|
||||
import { Terminal } from 'xterm';
|
||||
import { IColorSet, IColor } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
|
||||
const enum VertexAttribLocations {
|
||||
POSITION = 0,
|
||||
SIZE = 1,
|
||||
COLOR = 2,
|
||||
UNIT_QUAD = 3
|
||||
}
|
||||
|
||||
const vertexShaderSource = `#version 300 es
|
||||
layout (location = ${VertexAttribLocations.POSITION}) in vec2 a_position;
|
||||
layout (location = ${VertexAttribLocations.SIZE}) in vec2 a_size;
|
||||
layout (location = ${VertexAttribLocations.COLOR}) in vec3 a_color;
|
||||
layout (location = ${VertexAttribLocations.UNIT_QUAD}) in vec2 a_unitquad;
|
||||
|
||||
uniform mat4 u_projection;
|
||||
uniform vec2 u_resolution;
|
||||
|
||||
out vec3 v_color;
|
||||
|
||||
void main() {
|
||||
vec2 zeroToOne = (a_position + (a_unitquad * a_size)) / u_resolution;
|
||||
gl_Position = u_projection * vec4(zeroToOne, 0.0, 1.0);
|
||||
v_color = a_color;
|
||||
}`;
|
||||
|
||||
const fragmentShaderSource = `#version 300 es
|
||||
precision lowp float;
|
||||
|
||||
in vec3 v_color;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(v_color, 1);
|
||||
}`;
|
||||
|
||||
interface IVertices {
|
||||
attributes: Float32Array;
|
||||
selection: Float32Array;
|
||||
count: number;
|
||||
}
|
||||
|
||||
const INDICES_PER_RECTANGLE = 8;
|
||||
const BYTES_PER_RECTANGLE = INDICES_PER_RECTANGLE * Float32Array.BYTES_PER_ELEMENT;
|
||||
|
||||
const INITIAL_BUFFER_RECTANGLE_CAPACITY = 20 * INDICES_PER_RECTANGLE;
|
||||
|
||||
export class RectangleRenderer {
|
||||
|
||||
private _program: WebGLProgram;
|
||||
private _vertexArrayObject: IWebGLVertexArrayObject;
|
||||
private _resolutionLocation: WebGLUniformLocation;
|
||||
private _attributesBuffer: WebGLBuffer;
|
||||
private _projectionLocation: WebGLUniformLocation;
|
||||
private _bgFloat: Float32Array;
|
||||
private _selectionFloat: Float32Array;
|
||||
|
||||
private _vertices: IVertices = {
|
||||
count: 0,
|
||||
attributes: new Float32Array(INITIAL_BUFFER_RECTANGLE_CAPACITY),
|
||||
selection: new Float32Array(3 * INDICES_PER_RECTANGLE)
|
||||
};
|
||||
|
||||
constructor(
|
||||
private _terminal: Terminal,
|
||||
private _colors: IColorSet,
|
||||
private _gl: IWebGL2RenderingContext,
|
||||
private _dimensions: IRenderDimensions
|
||||
) {
|
||||
const gl = this._gl;
|
||||
|
||||
this._program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
|
||||
|
||||
// Uniform locations
|
||||
this._resolutionLocation = gl.getUniformLocation(this._program, 'u_resolution');
|
||||
this._projectionLocation = gl.getUniformLocation(this._program, 'u_projection');
|
||||
|
||||
// Create and set the vertex array object
|
||||
this._vertexArrayObject = gl.createVertexArray();
|
||||
gl.bindVertexArray(this._vertexArrayObject);
|
||||
|
||||
// Setup a_unitquad, this defines the 4 vertices of a rectangle
|
||||
const unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
|
||||
const unitQuadVerticesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, unitQuadVerticesBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, unitQuadVertices, gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.UNIT_QUAD);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.UNIT_QUAD, 2, this._gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Setup the unit quad element array buffer, this points to indices in
|
||||
// unitQuadVertuces to allow is to draw 2 triangles from the vertices
|
||||
const unitQuadElementIndices = new Uint8Array([0, 1, 3, 0, 2, 3]);
|
||||
const elementIndicesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementIndicesBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, unitQuadElementIndices, gl.STATIC_DRAW);
|
||||
|
||||
// Setup attributes
|
||||
this._attributesBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.POSITION);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.POSITION, 2, gl.FLOAT, false, BYTES_PER_RECTANGLE, 0);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.POSITION, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.SIZE);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.SIZE, 2, gl.FLOAT, false, BYTES_PER_RECTANGLE, 2 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.SIZE, 1);
|
||||
gl.enableVertexAttribArray(VertexAttribLocations.COLOR);
|
||||
gl.vertexAttribPointer(VertexAttribLocations.COLOR, 4, gl.FLOAT, false, BYTES_PER_RECTANGLE, 4 * Float32Array.BYTES_PER_ELEMENT);
|
||||
gl.vertexAttribDivisor(VertexAttribLocations.COLOR, 1);
|
||||
|
||||
this._updateCachedColors();
|
||||
}
|
||||
|
||||
public render(): void {
|
||||
const gl = this._gl;
|
||||
|
||||
gl.useProgram(this._program);
|
||||
|
||||
gl.bindVertexArray(this._vertexArrayObject);
|
||||
|
||||
gl.uniformMatrix4fv(this._projectionLocation, false, PROJECTION_MATRIX);
|
||||
gl.uniform2f(this._resolutionLocation, gl.canvas.width, gl.canvas.height);
|
||||
|
||||
// Bind attributes buffer and draw
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this._vertices.attributes, gl.DYNAMIC_DRAW);
|
||||
gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, this._vertices.count);
|
||||
|
||||
// Bind selection buffer and draw
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this._vertices.selection, gl.DYNAMIC_DRAW);
|
||||
gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, 3);
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
this._updateViewportRectangle();
|
||||
}
|
||||
|
||||
public setColors(): void {
|
||||
this._updateCachedColors();
|
||||
this._updateViewportRectangle();
|
||||
}
|
||||
|
||||
private _updateCachedColors(): void {
|
||||
this._bgFloat = this._colorToFloat32Array(this._colors.background);
|
||||
this._selectionFloat = this._colorToFloat32Array(this._colors.selection);
|
||||
}
|
||||
|
||||
private _updateViewportRectangle(): void {
|
||||
// Set first rectangle that clears the screen
|
||||
this._addRectangleFloat(
|
||||
this._vertices.attributes,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
this._terminal.cols * this._dimensions.scaledCellWidth,
|
||||
this._terminal.rows * this._dimensions.scaledCellHeight,
|
||||
this._bgFloat
|
||||
);
|
||||
}
|
||||
|
||||
public updateSelection(model: ISelectionRenderModel, columnSelectMode: boolean): void {
|
||||
const terminal = this._terminal;
|
||||
|
||||
if (!model.hasSelection) {
|
||||
fill(this._vertices.selection, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (columnSelectMode) {
|
||||
const startCol = model.startCol;
|
||||
const width = model.endCol - startCol;
|
||||
const height = model.viewportCappedEndRow - model.viewportCappedStartRow + 1;
|
||||
this._addRectangleFloat(
|
||||
this._vertices.selection,
|
||||
0,
|
||||
startCol * this._dimensions.scaledCellWidth,
|
||||
model.viewportCappedStartRow * this._dimensions.scaledCellHeight,
|
||||
width * this._dimensions.scaledCellWidth,
|
||||
height * this._dimensions.scaledCellHeight,
|
||||
this._selectionFloat
|
||||
);
|
||||
fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE);
|
||||
} else {
|
||||
// Draw first row
|
||||
const startCol = model.viewportStartRow === model.viewportCappedStartRow ? model.startCol : 0;
|
||||
const startRowEndCol = model.viewportCappedStartRow === model.viewportCappedEndRow ? model.endCol : terminal.cols;
|
||||
this._addRectangleFloat(
|
||||
this._vertices.selection,
|
||||
0,
|
||||
startCol * this._dimensions.scaledCellWidth,
|
||||
model.viewportCappedStartRow * this._dimensions.scaledCellHeight,
|
||||
(startRowEndCol - startCol) * this._dimensions.scaledCellWidth,
|
||||
this._dimensions.scaledCellHeight,
|
||||
this._selectionFloat
|
||||
);
|
||||
|
||||
// Draw middle rows
|
||||
const middleRowsCount = Math.max(model.viewportCappedEndRow - model.viewportCappedStartRow - 1, 0);
|
||||
this._addRectangleFloat(
|
||||
this._vertices.selection,
|
||||
INDICES_PER_RECTANGLE,
|
||||
0,
|
||||
(model.viewportCappedStartRow + 1) * this._dimensions.scaledCellHeight,
|
||||
terminal.cols * this._dimensions.scaledCellWidth,
|
||||
middleRowsCount * this._dimensions.scaledCellHeight,
|
||||
this._selectionFloat
|
||||
);
|
||||
|
||||
// Draw final row
|
||||
if (model.viewportCappedStartRow !== model.viewportCappedEndRow) {
|
||||
// Only draw viewportEndRow if it's not the same as viewportStartRow
|
||||
const endCol = model.viewportEndRow === model.viewportCappedEndRow ? model.endCol : terminal.cols;
|
||||
this._addRectangleFloat(
|
||||
this._vertices.selection,
|
||||
INDICES_PER_RECTANGLE * 2,
|
||||
0,
|
||||
model.viewportCappedEndRow * this._dimensions.scaledCellHeight,
|
||||
endCol * this._dimensions.scaledCellWidth,
|
||||
this._dimensions.scaledCellHeight,
|
||||
this._selectionFloat
|
||||
);
|
||||
} else {
|
||||
fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public updateBackgrounds(model: IRenderModel): void {
|
||||
const terminal = this._terminal;
|
||||
const vertices = this._vertices;
|
||||
|
||||
let rectangleCount = 1;
|
||||
|
||||
for (let y = 0; y < terminal.rows; y++) {
|
||||
let currentStartX = -1;
|
||||
let currentBg = DEFAULT_COLOR;
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
const modelIndex = ((y * terminal.cols) + x) * 4;
|
||||
const bg = model.cells[modelIndex + 2];
|
||||
if (bg !== currentBg) {
|
||||
// A rectangle needs to be drawn if going from non-default to another color
|
||||
if (currentBg !== DEFAULT_COLOR) {
|
||||
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
this._updateRectangle(vertices, offset, currentBg, currentStartX, x, y);
|
||||
}
|
||||
currentStartX = x;
|
||||
currentBg = bg;
|
||||
}
|
||||
}
|
||||
// Finish rectangle if it's still going
|
||||
if (currentBg !== DEFAULT_COLOR) {
|
||||
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
this._updateRectangle(vertices, offset, currentBg, currentStartX, terminal.cols, y);
|
||||
}
|
||||
}
|
||||
vertices.count = rectangleCount;
|
||||
}
|
||||
|
||||
private _updateRectangle(vertices: IVertices, offset: number, bg: number, startX: number, endX: number, y: number): void {
|
||||
let color: IColor | null = null;
|
||||
if (bg === INVERTED_DEFAULT_COLOR) {
|
||||
color = this._colors.foreground;
|
||||
} else if (is256Color(bg)) {
|
||||
color = this._colors.ansi[bg];
|
||||
} else {
|
||||
// TODO: Add support for true color
|
||||
color = this._colors.foreground;
|
||||
}
|
||||
if (vertices.attributes.length < offset + 4) {
|
||||
vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
|
||||
}
|
||||
const x1 = startX * this._dimensions.scaledCellWidth;
|
||||
const y1 = y * this._dimensions.scaledCellHeight;
|
||||
const r = ((color.rgba >> 24) & 0xFF) / 255;
|
||||
const g = ((color.rgba >> 16) & 0xFF) / 255;
|
||||
const b = ((color.rgba >> 8 ) & 0xFF) / 255;
|
||||
|
||||
this._addRectangle(vertices.attributes, offset, x1, y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, r, g, b, 1);
|
||||
}
|
||||
|
||||
private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
|
||||
array[offset ] = x1;
|
||||
array[offset + 1] = y1;
|
||||
array[offset + 2] = width;
|
||||
array[offset + 3] = height;
|
||||
array[offset + 4] = r;
|
||||
array[offset + 5] = g;
|
||||
array[offset + 6] = b;
|
||||
array[offset + 7] = a;
|
||||
}
|
||||
|
||||
private _addRectangleFloat(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, color: Float32Array): void {
|
||||
array[offset ] = x1;
|
||||
array[offset + 1] = y1;
|
||||
array[offset + 2] = width;
|
||||
array[offset + 3] = height;
|
||||
array[offset + 4] = color[0];
|
||||
array[offset + 5] = color[1];
|
||||
array[offset + 6] = color[2];
|
||||
array[offset + 7] = color[3];
|
||||
}
|
||||
|
||||
private _colorToFloat32Array(color: IColor): Float32Array {
|
||||
return new Float32Array([
|
||||
((color.rgba >> 24) & 0xFF) / 255,
|
||||
((color.rgba >> 16) & 0xFF) / 255,
|
||||
((color.rgba >> 8 ) & 0xFF) / 255,
|
||||
((color.rgba ) & 0xFF) / 255
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderModel, ISelectionRenderModel } from './Types';
|
||||
import { fill } from 'common/TypedArrayUtils';
|
||||
|
||||
export const RENDER_MODEL_INDICIES_PER_CELL = 4;
|
||||
|
||||
export const COMBINED_CHAR_BIT_MASK = 0x80000000;
|
||||
|
||||
export class RenderModel implements IRenderModel {
|
||||
public cells: Uint32Array;
|
||||
public lineLengths: Uint32Array;
|
||||
public selection: ISelectionRenderModel;
|
||||
|
||||
constructor() {
|
||||
this.cells = new Uint32Array(0);
|
||||
this.lineLengths = new Uint32Array(0);
|
||||
this.selection = {
|
||||
hasSelection: false,
|
||||
viewportStartRow: 0,
|
||||
viewportEndRow: 0,
|
||||
viewportCappedStartRow: 0,
|
||||
viewportCappedEndRow: 0,
|
||||
startCol: 0,
|
||||
endCol: 0
|
||||
};
|
||||
}
|
||||
|
||||
public resize(cols: number, rows: number): void {
|
||||
const indexCount = cols * rows * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
if (indexCount !== this.cells.length) {
|
||||
this.cells = new Uint32Array(indexCount);
|
||||
this.lineLengths = new Uint32Array(rows);
|
||||
}
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
fill(this.cells, 0, 0);
|
||||
fill(this.lineLengths, 0, 0);
|
||||
this.clearSelection();
|
||||
}
|
||||
|
||||
public clearSelection(): void {
|
||||
this.selection.hasSelection = false;
|
||||
this.selection.viewportStartRow = 0;
|
||||
this.selection.viewportEndRow = 0;
|
||||
this.selection.viewportCappedStartRow = 0;
|
||||
this.selection.viewportCappedEndRow = 0;
|
||||
this.selection.startCol = 0;
|
||||
this.selection.endCol = 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
import { assert } from 'chai';
|
||||
import { sliceFallback } from './TypedArray';
|
||||
|
||||
type TypedArray = Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray
|
||||
| Int8Array | Int16Array | Int32Array
|
||||
| Float32Array | Float64Array;
|
||||
|
||||
function deepEquals(a: TypedArray, b: TypedArray): void {
|
||||
assert.equal(a.length, b.length);
|
||||
for (let i = 0; i < a.length; ++i) {
|
||||
assert.equal(a[i], b[i]);
|
||||
}
|
||||
}
|
||||
|
||||
describe('polyfill conformance tests', function(): void {
|
||||
describe('TypedArray.slice', () => {
|
||||
describe('should work with all typed array types', () => {
|
||||
it('Uint8Array', () => {
|
||||
const a = new Uint8Array(5);
|
||||
deepEquals(sliceFallback(a, 2), a.slice(2));
|
||||
deepEquals(sliceFallback(a, 65535), a.slice(65535));
|
||||
deepEquals(sliceFallback(a, -1), a.slice(-1));
|
||||
});
|
||||
it('Uint16Array', () => {
|
||||
const u161 = new Uint16Array(5);
|
||||
const u162 = new Uint16Array(5);
|
||||
deepEquals(sliceFallback(u161, 2), u162.slice(2));
|
||||
deepEquals(sliceFallback(u161, 65535), u162.slice(65535));
|
||||
deepEquals(sliceFallback(u161, -1), u162.slice(-1));
|
||||
});
|
||||
it('Uint32Array', () => {
|
||||
const u321 = new Uint32Array(5);
|
||||
const u322 = new Uint32Array(5);
|
||||
deepEquals(sliceFallback(u321, 2), u322.slice(2));
|
||||
deepEquals(sliceFallback(u321, 65537), u322.slice(65537));
|
||||
deepEquals(sliceFallback(u321, -1), u322.slice(-1));
|
||||
});
|
||||
it('Int8Array', () => {
|
||||
const i81 = new Int8Array(5);
|
||||
const i82 = new Int8Array(5);
|
||||
deepEquals(sliceFallback(i81, 2), i82.slice(2));
|
||||
deepEquals(sliceFallback(i81, 65537), i82.slice(65537));
|
||||
deepEquals(sliceFallback(i81, -1), i82.slice(-1));
|
||||
});
|
||||
it('Int16Array', () => {
|
||||
const i161 = new Int16Array(5);
|
||||
const i162 = new Int16Array(5);
|
||||
deepEquals(sliceFallback(i161, 2), i162.slice(2));
|
||||
deepEquals(sliceFallback(i161, 65535), i162.slice(65535));
|
||||
deepEquals(sliceFallback(i161, -1), i162.slice(-1));
|
||||
});
|
||||
it('Int32Array', () => {
|
||||
const i321 = new Int32Array(5);
|
||||
const i322 = new Int32Array(5);
|
||||
deepEquals(sliceFallback(i321, 2), i322.slice(2));
|
||||
deepEquals(sliceFallback(i321, 65537), i322.slice(65537));
|
||||
deepEquals(sliceFallback(i321, -1), i322.slice(-1));
|
||||
});
|
||||
it('Float32Array', () => {
|
||||
const f321 = new Float32Array(5);
|
||||
const f322 = new Float32Array(5);
|
||||
deepEquals(sliceFallback(f321, 2), f322.slice(2));
|
||||
deepEquals(sliceFallback(f321, 65537), f322.slice(65537));
|
||||
deepEquals(sliceFallback(f321, -1), f322.slice(-1));
|
||||
});
|
||||
it('Float64Array', () => {
|
||||
const f641 = new Float64Array(5);
|
||||
const f642 = new Float64Array(5);
|
||||
deepEquals(sliceFallback(f641, 2), f642.slice(2));
|
||||
deepEquals(sliceFallback(f641, 65537), f642.slice(65537));
|
||||
deepEquals(sliceFallback(f641, -1), f642.slice(-1));
|
||||
});
|
||||
it('Uint8ClampedArray', () => {
|
||||
const u8Clamped1 = new Uint8ClampedArray(5);
|
||||
const u8Clamped2 = new Uint8ClampedArray(5);
|
||||
deepEquals(sliceFallback(u8Clamped1, 2), u8Clamped2.slice(2));
|
||||
deepEquals(sliceFallback(u8Clamped1, 65537), u8Clamped2.slice(65537));
|
||||
deepEquals(sliceFallback(u8Clamped1, -1), u8Clamped2.slice(-1));
|
||||
});
|
||||
});
|
||||
it('start', () => {
|
||||
const arr = new Uint32Array([1, 2, 3, 4, 5]);
|
||||
deepEquals(sliceFallback(arr, -1), arr.slice(-1));
|
||||
deepEquals(sliceFallback(arr, 0), arr.slice(0));
|
||||
deepEquals(sliceFallback(arr, 1), arr.slice(1));
|
||||
deepEquals(sliceFallback(arr, 2), arr.slice(2));
|
||||
deepEquals(sliceFallback(arr, 3), arr.slice(3));
|
||||
deepEquals(sliceFallback(arr, 4), arr.slice(4));
|
||||
deepEquals(sliceFallback(arr, 5), arr.slice(5));
|
||||
});
|
||||
it('end', () => {
|
||||
const arr = new Uint32Array([1, 2, 3, 4, 5]);
|
||||
deepEquals(sliceFallback(arr, -1, -2), arr.slice(-1, -2));
|
||||
deepEquals(sliceFallback(arr, 0, -2), arr.slice(0, -2));
|
||||
deepEquals(sliceFallback(arr, 1, -2), arr.slice(1, -2));
|
||||
deepEquals(sliceFallback(arr, 2, -2), arr.slice(2, -2));
|
||||
deepEquals(sliceFallback(arr, 3, -2), arr.slice(3, -2));
|
||||
deepEquals(sliceFallback(arr, 4, -2), arr.slice(4, -2));
|
||||
deepEquals(sliceFallback(arr, 5, -2), arr.slice(5, -2));
|
||||
|
||||
deepEquals(sliceFallback(arr, -1, 3), arr.slice(-1, 3));
|
||||
deepEquals(sliceFallback(arr, 0, 3), arr.slice(0, 3));
|
||||
deepEquals(sliceFallback(arr, 1, 3), arr.slice(1, 3));
|
||||
deepEquals(sliceFallback(arr, 2, 3), arr.slice(2, 3));
|
||||
deepEquals(sliceFallback(arr, 3, 3), arr.slice(3, 3));
|
||||
deepEquals(sliceFallback(arr, 4, 3), arr.slice(4, 3));
|
||||
deepEquals(sliceFallback(arr, 5, 3), arr.slice(5, 3));
|
||||
|
||||
deepEquals(sliceFallback(arr, -1, 8), arr.slice(-1, 8));
|
||||
deepEquals(sliceFallback(arr, 0, 8), arr.slice(0, 8));
|
||||
deepEquals(sliceFallback(arr, 1, 8), arr.slice(1, 8));
|
||||
deepEquals(sliceFallback(arr, 2, 8), arr.slice(2, 8));
|
||||
deepEquals(sliceFallback(arr, 3, 8), arr.slice(3, 8));
|
||||
deepEquals(sliceFallback(arr, 4, 8), arr.slice(4, 8));
|
||||
deepEquals(sliceFallback(arr, 5, 8), arr.slice(5, 8));
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,34 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
export type TypedArray = Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray
|
||||
| Int8Array | Int16Array | Int32Array
|
||||
| Float32Array | Float64Array;
|
||||
|
||||
export function slice<T extends TypedArray>(array: T, start?: number, end?: number): T {
|
||||
// all modern engines that support .slice
|
||||
if (array.slice) {
|
||||
return array.slice(start, end) as T;
|
||||
}
|
||||
return sliceFallback(array, start, end);
|
||||
}
|
||||
|
||||
export function sliceFallback<T extends TypedArray>(array: T, start: number = 0, end: number = array.length): T {
|
||||
if (start < 0) {
|
||||
start = (array.length + start) % array.length;
|
||||
}
|
||||
if (end >= array.length) {
|
||||
end = array.length;
|
||||
} else {
|
||||
end = (array.length + end) % array.length;
|
||||
}
|
||||
start = Math.min(start, end);
|
||||
|
||||
const result: T = new (array.constructor as any)(end - start);
|
||||
for (let i = 0; i < end - start; ++i) {
|
||||
result[i] = array[i + start];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
+75
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
export interface IRasterizedGlyphSet {
|
||||
[flags: number]: IRasterizedGlyph;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a rasterized glyph within a texture atlas. Some numbers are
|
||||
* tracked in CSS pixels as well in order to reduce calculations during the
|
||||
* render loop.
|
||||
*/
|
||||
export interface IRasterizedGlyph {
|
||||
/**
|
||||
* The x and y offset between the glyph's top/left and the top/left of a cell
|
||||
* in pixels.
|
||||
*/
|
||||
offset: IVector;
|
||||
/**
|
||||
* the x and y position of the glyph in the texture in pixels.
|
||||
*/
|
||||
texturePosition: IVector;
|
||||
/**
|
||||
* the x and y position of the glyph in the texture in clip space coordinates.
|
||||
*/
|
||||
texturePositionClipSpace: IVector;
|
||||
/**
|
||||
* The width and height of the glyph in the texture in pixels.
|
||||
*/
|
||||
size: IVector;
|
||||
/**
|
||||
* The width and height of the glyph in the texture in clip space coordinates.
|
||||
*/
|
||||
sizeClipSpace: IVector;
|
||||
}
|
||||
|
||||
export interface IVector {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export interface IBoundingBox {
|
||||
top: number;
|
||||
left: number;
|
||||
right: number;
|
||||
bottom: number;
|
||||
}
|
||||
|
||||
export interface IRenderModel {
|
||||
cells: Uint32Array;
|
||||
lineLengths: Uint32Array;
|
||||
selection: ISelectionRenderModel;
|
||||
}
|
||||
|
||||
export interface ISelectionRenderModel {
|
||||
hasSelection: boolean;
|
||||
viewportStartRow: number;
|
||||
viewportEndRow: number;
|
||||
viewportCappedStartRow: number;
|
||||
viewportCappedEndRow: number;
|
||||
startCol: number;
|
||||
endCol: number;
|
||||
}
|
||||
|
||||
export interface IWebGL2RenderingContext extends WebGLRenderingContext {
|
||||
vertexAttribDivisor(index: number, divisor: number): void;
|
||||
createVertexArray(): IWebGLVertexArrayObject;
|
||||
bindVertexArray(vao: IWebGLVertexArrayObject): void;
|
||||
drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
|
||||
}
|
||||
|
||||
export interface IWebGLVertexArrayObject {
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { Terminal, ITerminalAddon } from 'xterm';
|
||||
import { WebglRenderer } from './WebglRenderer';
|
||||
import { IRenderService } from 'browser/services/Services';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
|
||||
export class WebglAddon implements ITerminalAddon {
|
||||
constructor(
|
||||
private _preserveDrawingBuffer?: boolean
|
||||
) {}
|
||||
|
||||
public activate(terminal: Terminal): void {
|
||||
if (!terminal.element) {
|
||||
throw new Error('Cannot activate WebglRendererAddon before Terminal.open');
|
||||
}
|
||||
const renderService: IRenderService = (<any>terminal)._core._renderService;
|
||||
const colors: IColorSet = (<any>terminal)._core._colorManager.colors;
|
||||
renderService.setRenderer(new WebglRenderer(terminal, colors, this._preserveDrawingBuffer));
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
throw new Error('WebglRendererAddon.dispose Not yet implemented');
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
/**
|
||||
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import * as puppeteer from 'puppeteer';
|
||||
import { assert } from 'chai';
|
||||
import { ITerminalOptions } from '../../../src/Types';
|
||||
import { ITheme } from 'xterm';
|
||||
|
||||
const APP = 'http://127.0.0.1:3000/test';
|
||||
|
||||
let browser: puppeteer.Browser;
|
||||
let page: puppeteer.Page;
|
||||
const width = 800;
|
||||
const height = 600;
|
||||
|
||||
describe('WebGL Renderer Integration Tests', function(): void {
|
||||
this.timeout(20000);
|
||||
|
||||
before(async function(): Promise<any> {
|
||||
browser = await puppeteer.launch({
|
||||
headless: process.argv.indexOf('--headless') !== -1,
|
||||
slowMo: 80,
|
||||
args: [`--window-size=${width},${height}`]
|
||||
});
|
||||
page = (await browser.pages())[0];
|
||||
await page.setViewport({ width, height });
|
||||
await page.goto(APP);
|
||||
await openTerminal();
|
||||
await page.evaluate(`window.term.loadAddon(new WebglAddon(true));`);
|
||||
});
|
||||
|
||||
after(() => {
|
||||
browser.close();
|
||||
});
|
||||
|
||||
beforeEach(async () => {
|
||||
await page.evaluate(`window.term.reset()`);
|
||||
});
|
||||
|
||||
describe('WebGL Renderer', () => {
|
||||
it('foreground colors normal', async function(): Promise<any> {
|
||||
const theme: ITheme = {
|
||||
black: '#010203',
|
||||
red: '#040506',
|
||||
green: '#070809',
|
||||
yellow: '#0a0b0c',
|
||||
blue: '#0d0e0f',
|
||||
magenta: '#101112',
|
||||
cyan: '#131415',
|
||||
white: '#161718'
|
||||
};
|
||||
await page.evaluate(`window.term.setOption('theme', ${JSON.stringify(theme)});`);
|
||||
await writeSync(`\\x1b[30m█\\x1b[31m█\\x1b[32m█\\x1b[33m█\\x1b[34m█\\x1b[35m█\\x1b[36m█\\x1b[37m█`);
|
||||
assert.deepEqual(await getCellColor(1, 1), [1, 2, 3, 255]);
|
||||
assert.deepEqual(await getCellColor(2, 1), [4, 5, 6, 255]);
|
||||
assert.deepEqual(await getCellColor(3, 1), [7, 8, 9, 255]);
|
||||
assert.deepEqual(await getCellColor(4, 1), [10, 11, 12, 255]);
|
||||
assert.deepEqual(await getCellColor(5, 1), [13, 14, 15, 255]);
|
||||
assert.deepEqual(await getCellColor(6, 1), [16, 17, 18, 255]);
|
||||
assert.deepEqual(await getCellColor(7, 1), [19, 20, 21, 255]);
|
||||
assert.deepEqual(await getCellColor(8, 1), [22, 23, 24, 255]);
|
||||
});
|
||||
|
||||
it('foreground colors bright', async function(): Promise<any> {
|
||||
const theme: ITheme = {
|
||||
brightBlack: '#010203',
|
||||
brightRed: '#040506',
|
||||
brightGreen: '#070809',
|
||||
brightYellow: '#0a0b0c',
|
||||
brightBlue: '#0d0e0f',
|
||||
brightMagenta: '#101112',
|
||||
brightCyan: '#131415',
|
||||
brightWhite: '#161718'
|
||||
};
|
||||
await page.evaluate(`window.term.setOption('theme', ${JSON.stringify(theme)});`);
|
||||
await writeSync(`\\x1b[90m█\\x1b[91m█\\x1b[92m█\\x1b[93m█\\x1b[94m█\\x1b[95m█\\x1b[96m█\\x1b[97m█`);
|
||||
assert.deepEqual(await getCellColor(1, 1), [1, 2, 3, 255]);
|
||||
assert.deepEqual(await getCellColor(2, 1), [4, 5, 6, 255]);
|
||||
assert.deepEqual(await getCellColor(3, 1), [7, 8, 9, 255]);
|
||||
assert.deepEqual(await getCellColor(4, 1), [10, 11, 12, 255]);
|
||||
assert.deepEqual(await getCellColor(5, 1), [13, 14, 15, 255]);
|
||||
assert.deepEqual(await getCellColor(6, 1), [16, 17, 18, 255]);
|
||||
assert.deepEqual(await getCellColor(7, 1), [19, 20, 21, 255]);
|
||||
assert.deepEqual(await getCellColor(8, 1), [22, 23, 24, 255]);
|
||||
});
|
||||
|
||||
it('background colors normal', async function(): Promise<any> {
|
||||
const theme: ITheme = {
|
||||
black: '#010203',
|
||||
red: '#040506',
|
||||
green: '#070809',
|
||||
yellow: '#0a0b0c',
|
||||
blue: '#0d0e0f',
|
||||
magenta: '#101112',
|
||||
cyan: '#131415',
|
||||
white: '#161718'
|
||||
};
|
||||
await page.evaluate(`window.term.setOption('theme', ${JSON.stringify(theme)});`);
|
||||
await writeSync(`\\x1b[40m \\x1b[41m \\x1b[42m \\x1b[43m \\x1b[44m \\x1b[45m \\x1b[46m \\x1b[47m `);
|
||||
assert.deepEqual(await getCellColor(1, 1), [1, 2, 3, 255]);
|
||||
assert.deepEqual(await getCellColor(2, 1), [4, 5, 6, 255]);
|
||||
assert.deepEqual(await getCellColor(3, 1), [7, 8, 9, 255]);
|
||||
assert.deepEqual(await getCellColor(4, 1), [10, 11, 12, 255]);
|
||||
assert.deepEqual(await getCellColor(5, 1), [13, 14, 15, 255]);
|
||||
assert.deepEqual(await getCellColor(6, 1), [16, 17, 18, 255]);
|
||||
assert.deepEqual(await getCellColor(7, 1), [19, 20, 21, 255]);
|
||||
assert.deepEqual(await getCellColor(8, 1), [22, 23, 24, 255]);
|
||||
});
|
||||
|
||||
it('background colors bright', async function(): Promise<any> {
|
||||
const theme: ITheme = {
|
||||
brightBlack: '#010203',
|
||||
brightRed: '#040506',
|
||||
brightGreen: '#070809',
|
||||
brightYellow: '#0a0b0c',
|
||||
brightBlue: '#0d0e0f',
|
||||
brightMagenta: '#101112',
|
||||
brightCyan: '#131415',
|
||||
brightWhite: '#161718'
|
||||
};
|
||||
await page.evaluate(`window.term.setOption('theme', ${JSON.stringify(theme)});`);
|
||||
await writeSync(`\\x1b[100m \\x1b[101m \\x1b[102m \\x1b[103m \\x1b[104m \\x1b[105m \\x1b[106m \\x1b[107m `);
|
||||
assert.deepEqual(await getCellColor(1, 1), [1, 2, 3, 255]);
|
||||
assert.deepEqual(await getCellColor(2, 1), [4, 5, 6, 255]);
|
||||
assert.deepEqual(await getCellColor(3, 1), [7, 8, 9, 255]);
|
||||
assert.deepEqual(await getCellColor(4, 1), [10, 11, 12, 255]);
|
||||
assert.deepEqual(await getCellColor(5, 1), [13, 14, 15, 255]);
|
||||
assert.deepEqual(await getCellColor(6, 1), [16, 17, 18, 255]);
|
||||
assert.deepEqual(await getCellColor(7, 1), [19, 20, 21, 255]);
|
||||
assert.deepEqual(await getCellColor(8, 1), [22, 23, 24, 255]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
async function openTerminal(options: ITerminalOptions = {}): Promise<void> {
|
||||
await page.evaluate(`window.term = new Terminal(${JSON.stringify(options)})`);
|
||||
await page.evaluate(`window.term.open(document.querySelector('#terminal-container'))`);
|
||||
if (options.rendererType === 'dom') {
|
||||
await page.waitForSelector('.xterm-rows');
|
||||
} else {
|
||||
await page.waitForSelector('.xterm-text-layer');
|
||||
}
|
||||
}
|
||||
|
||||
async function writeSync(data: string): Promise<void> {
|
||||
await page.evaluate(`window.term.write('${data}');`);
|
||||
while (true) {
|
||||
if (await page.evaluate(`window.term._core.writeBuffer.length === 0`)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function getCellColor(col: number, row: number): Promise<number[]> {
|
||||
await page.evaluate(`
|
||||
window.gl = window.term._core._renderService._renderer._gl;
|
||||
window.result = new Uint8Array(4);
|
||||
window.d = window.term._core._renderService.dimensions;
|
||||
window.gl.readPixels(
|
||||
Math.floor((${col - 0.5}) * window.d.scaledCellWidth),
|
||||
Math.floor(window.gl.drawingBufferHeight - 1 - (${row - 0.5}) * window.d.scaledCellHeight),
|
||||
1, 1, window.gl.RGBA, window.gl.UNSIGNED_BYTE, window.result
|
||||
);
|
||||
`);
|
||||
return await page.evaluate(`Array.from(window.result)`);
|
||||
}
|
||||
@@ -0,0 +1,410 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ITerminal } from '../../../src/Types';
|
||||
import { GlyphRenderer } from './GlyphRenderer';
|
||||
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
|
||||
import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
|
||||
import { acquireCharAtlas } from './atlas/CharAtlasCache';
|
||||
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
|
||||
import { RectangleRenderer } from './RectangleRenderer';
|
||||
import { IWebGL2RenderingContext } from './Types';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
|
||||
import { Disposable } from 'common/Lifecycle';
|
||||
import { DEFAULT_COLOR, CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_ATTR_INDEX, NULL_CELL_CODE } from 'common/buffer/Constants';
|
||||
import { Terminal } from 'xterm';
|
||||
import { getLuminance } from './ColorUtils';
|
||||
import { IRenderLayer } from './renderLayer/Types';
|
||||
import { IRenderDimensions, IRenderer } from 'browser/renderer/Types';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { FLAGS } from './Constants';
|
||||
import { getCompatAttr } from './CharDataCompat';
|
||||
|
||||
export const INDICIES_PER_CELL = 4;
|
||||
|
||||
export class WebglRenderer extends Disposable implements IRenderer {
|
||||
private _renderLayers: IRenderLayer[];
|
||||
private _charAtlas: WebglCharAtlas;
|
||||
private _devicePixelRatio: number;
|
||||
|
||||
private _model: RenderModel = new RenderModel();
|
||||
|
||||
private _canvas: HTMLCanvasElement;
|
||||
private _gl: IWebGL2RenderingContext;
|
||||
private _rectangleRenderer: RectangleRenderer;
|
||||
private _glyphRenderer: GlyphRenderer;
|
||||
|
||||
public dimensions: IRenderDimensions;
|
||||
|
||||
private _core: ITerminal;
|
||||
|
||||
constructor(
|
||||
private _terminal: Terminal,
|
||||
private _colors: IColorSet,
|
||||
preserveDrawingBuffer?: boolean
|
||||
) {
|
||||
super();
|
||||
|
||||
this._core = (<any>this._terminal)._core;
|
||||
|
||||
this._applyBgLuminanceBasedSelection();
|
||||
|
||||
this._renderLayers = [
|
||||
new LinkRenderLayer(this._core.screenElement, 2, this._colors, this._core),
|
||||
new CursorRenderLayer(this._core.screenElement, 3, this._colors)
|
||||
];
|
||||
this.dimensions = {
|
||||
scaledCharWidth: null,
|
||||
scaledCharHeight: null,
|
||||
scaledCellWidth: null,
|
||||
scaledCellHeight: null,
|
||||
scaledCharLeft: null,
|
||||
scaledCharTop: null,
|
||||
scaledCanvasWidth: null,
|
||||
scaledCanvasHeight: null,
|
||||
canvasWidth: null,
|
||||
canvasHeight: null,
|
||||
actualCellWidth: null,
|
||||
actualCellHeight: null
|
||||
};
|
||||
this._devicePixelRatio = window.devicePixelRatio;
|
||||
this._updateDimensions();
|
||||
|
||||
this._canvas = document.createElement('canvas');
|
||||
|
||||
const contextAttributes = {
|
||||
antialias: false,
|
||||
depth: false,
|
||||
preserveDrawingBuffer
|
||||
};
|
||||
this._gl = this._canvas.getContext('webgl2', contextAttributes) as IWebGL2RenderingContext;
|
||||
if (!this._gl) {
|
||||
throw new Error('WebGL2 not supported');
|
||||
}
|
||||
this._core.screenElement.appendChild(this._canvas);
|
||||
|
||||
this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions);
|
||||
this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions);
|
||||
|
||||
// Update dimensions and acquire char atlas
|
||||
this.onCharSizeChanged();
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
this._renderLayers.forEach(l => l.dispose());
|
||||
this._core.screenElement.removeChild(this._canvas);
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
private _applyBgLuminanceBasedSelection(): void {
|
||||
// HACK: This is needed until webgl renderer adds support for selection colors
|
||||
if (getLuminance(this._colors.background) > 0.5) {
|
||||
this._colors.selection = { css: '#000', rgba: 255 };
|
||||
} else {
|
||||
this._colors.selection = { css: '#fff', rgba: 4294967295 };
|
||||
}
|
||||
}
|
||||
|
||||
public setColors(colors: IColorSet): void {
|
||||
this._colors = colors;
|
||||
|
||||
this._applyBgLuminanceBasedSelection();
|
||||
|
||||
// Clear layers and force a full render
|
||||
this._renderLayers.forEach(l => {
|
||||
l.setColors(this._terminal, this._colors);
|
||||
l.reset(this._terminal);
|
||||
});
|
||||
|
||||
this._rectangleRenderer.setColors();
|
||||
this._glyphRenderer.setColors();
|
||||
|
||||
this._refreshCharAtlas();
|
||||
|
||||
// Force a full refresh
|
||||
this._model.clear();
|
||||
}
|
||||
|
||||
public onDevicePixelRatioChange(): void {
|
||||
// If the device pixel ratio changed, the char atlas needs to be regenerated
|
||||
// and the terminal needs to refreshed
|
||||
if (this._devicePixelRatio !== window.devicePixelRatio) {
|
||||
this._devicePixelRatio = window.devicePixelRatio;
|
||||
this.onResize(this._terminal.cols, this._terminal.rows);
|
||||
}
|
||||
}
|
||||
|
||||
public onResize(cols: number, rows: number): void {
|
||||
// Update character and canvas dimensions
|
||||
this._updateDimensions();
|
||||
|
||||
this._model.resize(this._terminal.cols, this._terminal.rows);
|
||||
this._rectangleRenderer.onResize();
|
||||
|
||||
// Resize all render layers
|
||||
this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));
|
||||
|
||||
// Resize the canvas
|
||||
this._canvas.width = this.dimensions.scaledCanvasWidth;
|
||||
this._canvas.height = this.dimensions.scaledCanvasHeight;
|
||||
this._canvas.style.width = `${this.dimensions.canvasWidth}px`;
|
||||
this._canvas.style.height = `${this.dimensions.canvasHeight}px`;
|
||||
|
||||
// Resize the screen
|
||||
this._core.screenElement.style.width = `${this.dimensions.canvasWidth}px`;
|
||||
this._core.screenElement.style.height = `${this.dimensions.canvasHeight}px`;
|
||||
this._glyphRenderer.setDimensions(this.dimensions);
|
||||
this._glyphRenderer.onResize();
|
||||
|
||||
this._refreshCharAtlas();
|
||||
|
||||
// Force a full refresh
|
||||
this._model.clear();
|
||||
}
|
||||
|
||||
public onCharSizeChanged(): void {
|
||||
this.onResize(this._terminal.cols, this._terminal.rows);
|
||||
}
|
||||
|
||||
public onBlur(): void {
|
||||
this._renderLayers.forEach(l => l.onBlur(this._terminal));
|
||||
}
|
||||
|
||||
public onFocus(): void {
|
||||
this._renderLayers.forEach(l => l.onFocus(this._terminal));
|
||||
}
|
||||
|
||||
public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void {
|
||||
this._renderLayers.forEach(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));
|
||||
|
||||
this._updateSelectionModel(start, end);
|
||||
|
||||
this._rectangleRenderer.updateSelection(this._model.selection, columnSelectMode);
|
||||
this._glyphRenderer.updateSelection(this._model, columnSelectMode);
|
||||
|
||||
// TODO: #2102 Should this move to RenderCoordinator?
|
||||
this._core.refresh(0, this._terminal.rows - 1);
|
||||
}
|
||||
|
||||
public onCursorMove(): void {
|
||||
this._renderLayers.forEach(l => l.onCursorMove(this._terminal));
|
||||
}
|
||||
|
||||
public onOptionsChanged(): void {
|
||||
this._renderLayers.forEach(l => l.onOptionsChanged(this._terminal));
|
||||
this._updateDimensions();
|
||||
this._refreshCharAtlas();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the char atlas, aquiring a new one if necessary.
|
||||
* @param terminal The terminal.
|
||||
* @param colorSet The color set to use for the char atlas.
|
||||
*/
|
||||
private _refreshCharAtlas(): void {
|
||||
if (this.dimensions.scaledCharWidth <= 0 && this.dimensions.scaledCharHeight <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const atlas = acquireCharAtlas(this._terminal, this._colors, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight);
|
||||
if (!('getRasterizedGlyph' in atlas)) {
|
||||
throw new Error('The webgl renderer only works with the webgl char atlas');
|
||||
}
|
||||
this._charAtlas = atlas as WebglCharAtlas;
|
||||
this._charAtlas.warmUp();
|
||||
this._glyphRenderer.setAtlas(this._charAtlas);
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
this._renderLayers.forEach(l => l.reset(this._terminal));
|
||||
}
|
||||
|
||||
public registerCharacterJoiner(handler: (text: string) => [number, number][]): number {
|
||||
return -1;
|
||||
}
|
||||
|
||||
public deregisterCharacterJoiner(joinerId: number): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
public renderRows(start: number, end: number): void {
|
||||
// Update render layers
|
||||
this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
|
||||
|
||||
// Tell renderer the frame is beginning
|
||||
if (this._glyphRenderer.beginFrame()) {
|
||||
this._model.clear();
|
||||
}
|
||||
|
||||
// Update model to reflect what's drawn
|
||||
this._updateModel(start, end);
|
||||
|
||||
// Render
|
||||
this._rectangleRenderer.render();
|
||||
this._glyphRenderer.render(this._model, this._model.selection.hasSelection);
|
||||
}
|
||||
|
||||
private _updateModel(start: number, end: number): void {
|
||||
const terminal = this._core;
|
||||
|
||||
for (let y = start; y <= end; y++) {
|
||||
const row = y + terminal.buffer.ydisp;
|
||||
const line = terminal.buffer.lines.get(row);
|
||||
this._model.lineLengths[y] = 0;
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
const charData = line.get(x);
|
||||
const chars = charData[CHAR_DATA_CHAR_INDEX];
|
||||
let code = charData[CHAR_DATA_CODE_INDEX];
|
||||
const attr = getCompatAttr(line, x); // charData[CHAR_DATA_ATTR_INDEX];
|
||||
const i = ((y * terminal.cols) + x) * INDICIES_PER_CELL;
|
||||
|
||||
if (code !== NULL_CELL_CODE) {
|
||||
this._model.lineLengths[y] = x + 1;
|
||||
}
|
||||
|
||||
// Nothing has changed, no updates needed
|
||||
if (this._model.cells[i] === code && this._model.cells[i + 1] === attr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Resolve bg and fg and cache in the model
|
||||
const flags = attr >> 18;
|
||||
let bg = attr & 0x1ff;
|
||||
let fg = (attr >> 9) & 0x1ff;
|
||||
|
||||
// If inverse flag is on, the foreground should become the background.
|
||||
if (flags & FLAGS.INVERSE) {
|
||||
const temp = bg;
|
||||
bg = fg;
|
||||
fg = temp;
|
||||
if (fg === DEFAULT_COLOR) {
|
||||
fg = INVERTED_DEFAULT_COLOR;
|
||||
}
|
||||
if (bg === DEFAULT_COLOR) {
|
||||
bg = INVERTED_DEFAULT_COLOR;
|
||||
}
|
||||
}
|
||||
const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && !!(flags & FLAGS.BOLD) && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
|
||||
fg += drawInBrightColor ? 8 : 0;
|
||||
|
||||
// Flag combined chars with a bit mask so they're easily identifiable
|
||||
if (chars.length > 1) {
|
||||
code = code | COMBINED_CHAR_BIT_MASK;
|
||||
}
|
||||
|
||||
this._model.cells[i ] = code;
|
||||
this._model.cells[i + 1] = attr;
|
||||
this._model.cells[i + 2] = bg;
|
||||
this._model.cells[i + 3] = fg;
|
||||
|
||||
this._glyphRenderer.updateCell(x, y, code, attr, bg, fg, chars);
|
||||
}
|
||||
}
|
||||
this._rectangleRenderer.updateBackgrounds(this._model);
|
||||
}
|
||||
|
||||
private _updateSelectionModel(start: [number, number], end: [number, number]): void {
|
||||
const terminal = this._terminal;
|
||||
|
||||
// Selection does not exist
|
||||
if (!start || !end || (start[0] === end[0] && start[1] === end[1])) {
|
||||
this._model.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
// Translate from buffer position to viewport position
|
||||
const viewportStartRow = start[1] - terminal.buffer.viewportY;
|
||||
const viewportEndRow = end[1] - terminal.buffer.viewportY;
|
||||
const viewportCappedStartRow = Math.max(viewportStartRow, 0);
|
||||
const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);
|
||||
|
||||
// No need to draw the selection
|
||||
if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {
|
||||
this._model.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
this._model.selection.hasSelection = true;
|
||||
this._model.selection.viewportStartRow = viewportStartRow;
|
||||
this._model.selection.viewportEndRow = viewportEndRow;
|
||||
this._model.selection.viewportCappedStartRow = viewportCappedStartRow;
|
||||
this._model.selection.viewportCappedEndRow = viewportCappedEndRow;
|
||||
this._model.selection.startCol = start[0];
|
||||
this._model.selection.endCol = end[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Recalculates the character and canvas dimensions.
|
||||
*/
|
||||
private _updateDimensions(): void {
|
||||
// TODO: Acquire CharSizeService properly
|
||||
|
||||
// Perform a new measure if the CharMeasure dimensions are not yet available
|
||||
if (!(<any>this._core)._charSizeService.width || !(<any>this._core)._charSizeService.height) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate the scaled character width. Width is floored as it must be
|
||||
// drawn to an integer grid in order for the CharAtlas "stamps" to not be
|
||||
// blurry. When text is drawn to the grid not using the CharAtlas, it is
|
||||
// clipped to ensure there is no overlap with the next cell.
|
||||
|
||||
// NOTE: ceil fixes sometime, floor does others :s
|
||||
|
||||
this.dimensions.scaledCharWidth = Math.floor((<any>this._core)._charSizeService.width * this._devicePixelRatio);
|
||||
|
||||
// Calculate the scaled character height. Height is ceiled in case
|
||||
// devicePixelRatio is a floating point number in order to ensure there is
|
||||
// enough space to draw the character to the cell.
|
||||
this.dimensions.scaledCharHeight = Math.ceil((<any>this._core)._charSizeService.height * this._devicePixelRatio);
|
||||
|
||||
// Calculate the scaled cell height, if lineHeight is not 1 then the value
|
||||
// will be floored because since lineHeight can never be lower then 1, there
|
||||
// is a guarentee that the scaled line height will always be larger than
|
||||
// scaled char height.
|
||||
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.getOption('lineHeight'));
|
||||
|
||||
// Calculate the y coordinate within a cell that text should draw from in
|
||||
// order to draw in the center of a cell.
|
||||
this.dimensions.scaledCharTop = this._terminal.getOption('lineHeight') === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
|
||||
|
||||
// Calculate the scaled cell width, taking the letterSpacing into account.
|
||||
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.getOption('letterSpacing'));
|
||||
|
||||
// Calculate the x coordinate with a cell that text should draw from in
|
||||
// order to draw in the center of a cell.
|
||||
this.dimensions.scaledCharLeft = Math.floor(this._terminal.getOption('letterSpacing') / 2);
|
||||
|
||||
// Recalculate the canvas dimensions; scaled* define the actual number of
|
||||
// pixel in the canvas
|
||||
this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
|
||||
this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
|
||||
|
||||
// The the size of the canvas on the page. It's very important that this
|
||||
// rounds to nearest integer and not ceils as browsers often set
|
||||
// window.devicePixelRatio as something like 1.100000023841858, when it's
|
||||
// actually 1.1. Ceiling causes blurriness as the backing canvas image is 1
|
||||
// pixel too large for the canvas element size.
|
||||
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / this._devicePixelRatio);
|
||||
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / this._devicePixelRatio);
|
||||
|
||||
// this.dimensions.scaledCanvasHeight = this.dimensions.canvasHeight * devicePixelRatio;
|
||||
// this.dimensions.scaledCanvasWidth = this.dimensions.canvasWidth * devicePixelRatio;
|
||||
|
||||
// Get the _actual_ dimensions of an individual cell. This needs to be
|
||||
// derived from the canvasWidth/Height calculated above which takes into
|
||||
// account window.devicePixelRatio. CharMeasure.width/height by itself is
|
||||
// insufficient when the page is not at 100% zoom level as CharMeasure is
|
||||
// measured in CSS pixels, but the actual char size on the canvas can
|
||||
// differ.
|
||||
// this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;
|
||||
// this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;
|
||||
|
||||
// This fixes 110% and 125%, not 150% or 175% though
|
||||
this.dimensions.actualCellHeight = this.dimensions.scaledCellHeight / this._devicePixelRatio;
|
||||
this.dimensions.actualCellWidth = this.dimensions.scaledCellWidth / this._devicePixelRatio;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
/**
|
||||
* A matrix that when multiplies will translate 0-1 coordinates (left to right,
|
||||
* top to bottom) to clip space.
|
||||
*/
|
||||
export const PROJECTION_MATRIX = new Float32Array([
|
||||
2, 0, 0, 0,
|
||||
0, -2, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
-1, 1, 0, 1
|
||||
]);
|
||||
|
||||
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram | undefined {
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, createShader(gl, gl.VERTEX_SHADER, vertexSource));
|
||||
gl.attachShader(program, createShader(gl, gl.FRAGMENT_SHADER, fragmentSource));
|
||||
gl.linkProgram(program);
|
||||
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
|
||||
if (success) {
|
||||
return program;
|
||||
}
|
||||
|
||||
console.log(gl.getProgramInfoLog(program));
|
||||
gl.deleteProgram(program);
|
||||
}
|
||||
|
||||
export function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined {
|
||||
const shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
||||
if (success) {
|
||||
return shader;
|
||||
}
|
||||
|
||||
console.log(gl.getShaderInfoLog(shader));
|
||||
gl.deleteShader(shader);
|
||||
}
|
||||
|
||||
export function expandFloat32Array(source: Float32Array, max: number): Float32Array {
|
||||
const newLength = Math.min(source.length * 2, max);
|
||||
const newArray = new Float32Array(newLength);
|
||||
for (let i = 0; i < source.length; i++) {
|
||||
newArray[i] = source[i];
|
||||
}
|
||||
return newArray;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IGlyphIdentifier } from './Types';
|
||||
import { IDisposable } from 'xterm';
|
||||
|
||||
export abstract class BaseCharAtlas implements IDisposable {
|
||||
private _didWarmUp: boolean = false;
|
||||
|
||||
public dispose(): void { }
|
||||
|
||||
/**
|
||||
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
|
||||
* Implement _doWarmUp instead if you only want to get called once.
|
||||
*/
|
||||
public warmUp(): void {
|
||||
if (!this._didWarmUp) {
|
||||
this._doWarmUp();
|
||||
this._didWarmUp = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform any work needed to warm the cache before it can be used. Used by the default
|
||||
* implementation of warmUp(), and will only be called once.
|
||||
*/
|
||||
protected _doWarmUp(): void { }
|
||||
|
||||
/**
|
||||
* Called when we start drawing a new frame.
|
||||
*
|
||||
* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
|
||||
* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
|
||||
* of BaseRenderLayer.
|
||||
*/
|
||||
public beginFrame(): void { }
|
||||
|
||||
/**
|
||||
* May be called before warmUp finishes, however it is okay for the implementation to
|
||||
* do nothing and return false in that case.
|
||||
*
|
||||
* @param ctx Where to draw the character onto.
|
||||
* @param glyph Information about what to draw
|
||||
* @param x The position on the context to start drawing at
|
||||
* @param y The position on the context to start drawing at
|
||||
* @returns The success state. True if we drew the character.
|
||||
*/
|
||||
public abstract draw(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
glyph: IGlyphIdentifier,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean;
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { generateConfig, configEquals } from './CharAtlasUtils';
|
||||
import { BaseCharAtlas } from './BaseCharAtlas';
|
||||
import { WebglCharAtlas } from './WebglCharAtlas';
|
||||
import { ICharAtlasConfig } from './Types';
|
||||
import { Terminal } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
|
||||
interface ICharAtlasCacheEntry {
|
||||
atlas: BaseCharAtlas;
|
||||
config: ICharAtlasConfig;
|
||||
// N.B. This implementation potentially holds onto copies of the terminal forever, so
|
||||
// this may cause memory leaks.
|
||||
ownedBy: Terminal[];
|
||||
}
|
||||
|
||||
const charAtlasCache: ICharAtlasCacheEntry[] = [];
|
||||
|
||||
/**
|
||||
* Acquires a char atlas, either generating a new one or returning an existing
|
||||
* one that is in use by another terminal.
|
||||
* @param terminal The terminal.
|
||||
* @param colors The colors to use.
|
||||
*/
|
||||
export function acquireCharAtlas(
|
||||
terminal: Terminal,
|
||||
colors: IColorSet,
|
||||
scaledCharWidth: number,
|
||||
scaledCharHeight: number
|
||||
): BaseCharAtlas {
|
||||
const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, terminal, colors);
|
||||
|
||||
// Check to see if the terminal already owns this config
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const entry = charAtlasCache[i];
|
||||
const ownedByIndex = entry.ownedBy.indexOf(terminal);
|
||||
if (ownedByIndex >= 0) {
|
||||
if (configEquals(entry.config, newConfig)) {
|
||||
return entry.atlas;
|
||||
}
|
||||
// The configs differ, release the terminal from the entry
|
||||
if (entry.ownedBy.length === 1) {
|
||||
entry.atlas.dispose();
|
||||
charAtlasCache.splice(i, 1);
|
||||
} else {
|
||||
entry.ownedBy.splice(ownedByIndex, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Try match a char atlas from the cache
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const entry = charAtlasCache[i];
|
||||
if (configEquals(entry.config, newConfig)) {
|
||||
// Add the terminal to the cache entry and return
|
||||
entry.ownedBy.push(terminal);
|
||||
return entry.atlas;
|
||||
}
|
||||
}
|
||||
|
||||
const newEntry: ICharAtlasCacheEntry = {
|
||||
atlas: new WebglCharAtlas(document, newConfig),
|
||||
config: newConfig,
|
||||
ownedBy: [terminal]
|
||||
};
|
||||
charAtlasCache.push(newEntry);
|
||||
return newEntry.atlas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a terminal reference from the cache, allowing its memory to be freed.
|
||||
* @param terminal The terminal to remove.
|
||||
*/
|
||||
export function removeTerminalFromCache(terminal: Terminal): void {
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const index = charAtlasCache[i].ownedBy.indexOf(terminal);
|
||||
if (index !== -1) {
|
||||
if (charAtlasCache[i].ownedBy.length === 1) {
|
||||
// Remove the cache entry if it's the only terminal
|
||||
charAtlasCache[i].atlas.dispose();
|
||||
charAtlasCache.splice(i, 1);
|
||||
} else {
|
||||
// Remove the reference from the cache entry
|
||||
charAtlasCache[i].ownedBy.splice(index, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ICharAtlasConfig } from './Types';
|
||||
import { DEFAULT_COLOR } from 'common/buffer/Constants';
|
||||
import { Terminal, FontWeight } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
|
||||
export function generateConfig(scaledCharWidth: number, scaledCharHeight: number, terminal: Terminal, colors: IColorSet): ICharAtlasConfig {
|
||||
// null out some fields that don't matter
|
||||
const clonedColors: IColorSet = {
|
||||
foreground: colors.foreground,
|
||||
background: colors.background,
|
||||
cursor: null,
|
||||
cursorAccent: null,
|
||||
selection: null,
|
||||
// For the static char atlas, we only use the first 16 colors, but we need all 256 for the
|
||||
// dynamic character atlas.
|
||||
ansi: colors.ansi.slice()
|
||||
};
|
||||
return {
|
||||
devicePixelRatio: window.devicePixelRatio,
|
||||
scaledCharWidth,
|
||||
scaledCharHeight,
|
||||
fontFamily: terminal.getOption('fontFamily'),
|
||||
fontSize: terminal.getOption('fontSize'),
|
||||
fontWeight: terminal.getOption('fontWeight') as FontWeight,
|
||||
fontWeightBold: terminal.getOption('fontWeightBold') as FontWeight,
|
||||
allowTransparency: terminal.getOption('allowTransparency'),
|
||||
colors: clonedColors
|
||||
};
|
||||
}
|
||||
|
||||
export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
|
||||
for (let i = 0; i < a.colors.ansi.length; i++) {
|
||||
if (a.colors.ansi[i].rgba !== b.colors.ansi[i].rgba) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return a.devicePixelRatio === b.devicePixelRatio &&
|
||||
a.fontFamily === b.fontFamily &&
|
||||
a.fontSize === b.fontSize &&
|
||||
a.fontWeight === b.fontWeight &&
|
||||
a.fontWeightBold === b.fontWeightBold &&
|
||||
a.allowTransparency === b.allowTransparency &&
|
||||
a.scaledCharWidth === b.scaledCharWidth &&
|
||||
a.scaledCharHeight === b.scaledCharHeight &&
|
||||
a.colors.foreground === b.colors.foreground &&
|
||||
a.colors.background === b.colors.background;
|
||||
}
|
||||
|
||||
export function is256Color(colorCode: number): boolean {
|
||||
return colorCode < DEFAULT_COLOR;
|
||||
}
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { FontWeight } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
|
||||
export interface IGlyphIdentifier {
|
||||
chars: string;
|
||||
code: number;
|
||||
bg: number;
|
||||
fg: number;
|
||||
bold: boolean;
|
||||
dim: boolean;
|
||||
italic: boolean;
|
||||
}
|
||||
|
||||
export interface ICharAtlasConfig {
|
||||
devicePixelRatio: number;
|
||||
fontSize: number;
|
||||
fontFamily: string;
|
||||
fontWeight: FontWeight;
|
||||
fontWeightBold: FontWeight;
|
||||
scaledCharWidth: number;
|
||||
scaledCharHeight: number;
|
||||
allowTransparency: boolean;
|
||||
colors: IColorSet;
|
||||
}
|
||||
@@ -0,0 +1,401 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IGlyphIdentifier, ICharAtlasConfig } from './Types';
|
||||
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { BaseCharAtlas } from './BaseCharAtlas';
|
||||
import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
|
||||
import { DEFAULT_COLOR, DEFAULT_ATTR } from 'common/buffer/Constants';
|
||||
import { is256Color } from './CharAtlasUtils';
|
||||
import { IColor } from 'browser/Types';
|
||||
import { FLAGS } from '../Constants';
|
||||
|
||||
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
|
||||
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
|
||||
const TEXTURE_WIDTH = 1024;
|
||||
const TEXTURE_HEIGHT = 1024;
|
||||
|
||||
/**
|
||||
* The amount of the texture to be filled before throwing it away and starting
|
||||
* again. Since the throw away and individual glyph draws don't cost too much,
|
||||
* this prevent juggling multiple textures in the GL context.
|
||||
*/
|
||||
const TEXTURE_CAPACITY = Math.floor(TEXTURE_HEIGHT * 0.8);
|
||||
|
||||
const TRANSPARENT_COLOR = {
|
||||
css: 'rgba(0, 0, 0, 0)',
|
||||
rgba: 0
|
||||
};
|
||||
|
||||
/**
|
||||
* A shared object which is used to draw nothing for a particular cell.
|
||||
*/
|
||||
const NULL_RASTERIZED_GLYPH: IRasterizedGlyph = {
|
||||
offset: { x: 0, y: 0 },
|
||||
texturePosition: { x: 0, y: 0 },
|
||||
texturePositionClipSpace: { x: 0, y: 0 },
|
||||
size: { x: 0, y: 0 },
|
||||
sizeClipSpace: { x: 0, y: 0 }
|
||||
};
|
||||
|
||||
const TMP_CANVAS_GLYPH_PADDING = 2;
|
||||
|
||||
export class WebglCharAtlas extends BaseCharAtlas {
|
||||
private _cacheMap: { [code: number]: IRasterizedGlyphSet } = {};
|
||||
private _cacheMapCombined: { [chars: string]: IRasterizedGlyphSet } = {};
|
||||
|
||||
// The texture that the atlas is drawn to
|
||||
public cacheCanvas: HTMLCanvasElement;
|
||||
private _cacheCtx: CanvasRenderingContext2D;
|
||||
|
||||
private _tmpCanvas: HTMLCanvasElement;
|
||||
// A temporary context that glyphs are drawn to before being transfered to the atlas.
|
||||
private _tmpCtx: CanvasRenderingContext2D;
|
||||
|
||||
// Since glyphs are expected to be around the same height, the packing
|
||||
// strategy used it to fill a row with glyphs while keeping track of the
|
||||
// tallest glyph in the row. Once the row is full a new row is started at
|
||||
// (0,lastRow+lastRowTallestGlyph).
|
||||
private _currentRowY: number = 0;
|
||||
private _currentRowX: number = 0;
|
||||
private _currentRowHeight: number = 0;
|
||||
|
||||
public hasCanvasChanged = false;
|
||||
|
||||
private _workBoundingBox: IBoundingBox = { top: 0, left: 0, bottom: 0, right: 0 };
|
||||
|
||||
constructor(document: Document, private _config: ICharAtlasConfig) {
|
||||
super();
|
||||
|
||||
this.cacheCanvas = document.createElement('canvas');
|
||||
this.cacheCanvas.width = TEXTURE_WIDTH;
|
||||
this.cacheCanvas.height = TEXTURE_HEIGHT;
|
||||
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
|
||||
// It might also contain some characters with transparent backgrounds if allowTransparency is
|
||||
// set.
|
||||
this._cacheCtx = this.cacheCanvas.getContext('2d', {alpha: true});
|
||||
|
||||
this._tmpCanvas = document.createElement('canvas');
|
||||
this._tmpCanvas.width = this._config.scaledCharWidth * 2 + TMP_CANVAS_GLYPH_PADDING * 2;
|
||||
this._tmpCanvas.height = this._config.scaledCharHeight + TMP_CANVAS_GLYPH_PADDING * 2;
|
||||
this._tmpCtx = this._tmpCanvas.getContext('2d', {alpha: this._config.allowTransparency});
|
||||
|
||||
// This is useful for debugging
|
||||
document.body.appendChild(this.cacheCanvas);
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
if (this.cacheCanvas.parentElement) {
|
||||
this.cacheCanvas.parentElement.removeChild(this.cacheCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
protected _doWarmUp(): void {
|
||||
// Pre-fill with ASCII 33-126
|
||||
for (let i = 33; i < 126; i++) {
|
||||
const rasterizedGlyph = this._drawToCache(i, DEFAULT_ATTR, DEFAULT_COLOR, DEFAULT_COLOR);
|
||||
this._cacheMap[i] = {
|
||||
[DEFAULT_ATTR]: rasterizedGlyph
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public beginFrame(): boolean {
|
||||
if (this._currentRowY > TEXTURE_CAPACITY) {
|
||||
this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
this._cacheMap = {};
|
||||
this._currentRowHeight = 0;
|
||||
this._currentRowX = 0;
|
||||
this._currentRowY = 0;
|
||||
this._doWarmUp();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public getRasterizedGlyphCombinedChar(chars: string, attr: number, bg: number, fg: number): IRasterizedGlyph {
|
||||
let rasterizedGlyphSet = this._cacheMapCombined[chars];
|
||||
if (!rasterizedGlyphSet) {
|
||||
rasterizedGlyphSet = {};
|
||||
this._cacheMapCombined[chars] = rasterizedGlyphSet;
|
||||
}
|
||||
let rasterizedGlyph = rasterizedGlyphSet[attr];
|
||||
if (!rasterizedGlyph) {
|
||||
rasterizedGlyph = this._drawToCache(chars, attr, bg, fg);
|
||||
rasterizedGlyphSet[attr] = rasterizedGlyph;
|
||||
}
|
||||
return rasterizedGlyph;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the glyphs texture coords, drawing the texture if it's not already
|
||||
*/
|
||||
public getRasterizedGlyph(code: number, attr: number, bg: number, fg: number): IRasterizedGlyph {
|
||||
let rasterizedGlyphSet = this._cacheMap[code];
|
||||
if (!rasterizedGlyphSet) {
|
||||
rasterizedGlyphSet = {};
|
||||
this._cacheMap[code] = rasterizedGlyphSet;
|
||||
}
|
||||
let rasterizedGlyph = rasterizedGlyphSet[attr];
|
||||
if (!rasterizedGlyph) {
|
||||
rasterizedGlyph = this._drawToCache(code, attr, bg, fg);
|
||||
rasterizedGlyphSet[attr] = rasterizedGlyph;
|
||||
}
|
||||
return rasterizedGlyph;
|
||||
}
|
||||
|
||||
public draw(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
glyph: IGlyphIdentifier,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean {
|
||||
throw new Error('WebglCharAtlas is only compatible with the webgl renderer');
|
||||
}
|
||||
|
||||
private _getColorFromAnsiIndex(idx: number): IColor {
|
||||
if (idx >= this._config.colors.ansi.length) {
|
||||
throw new Error('No color found for idx ' + idx);
|
||||
}
|
||||
return this._config.colors.ansi[idx];
|
||||
}
|
||||
|
||||
private _getBackgroundColor(bg: number): IColor {
|
||||
if (this._config.allowTransparency) {
|
||||
// The background color might have some transparency, so we need to render it as fully
|
||||
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
|
||||
// around the anti-aliased edges of the glyph, and it would look too dark.
|
||||
return TRANSPARENT_COLOR;
|
||||
} else if (bg === INVERTED_DEFAULT_COLOR) {
|
||||
return this._config.colors.foreground;
|
||||
} else if (is256Color(bg)) {
|
||||
return this._getColorFromAnsiIndex(bg);
|
||||
}
|
||||
// TODO: Support true color
|
||||
return this._config.colors.background;
|
||||
}
|
||||
|
||||
private _getForegroundColor(fg: number): IColor {
|
||||
if (fg === INVERTED_DEFAULT_COLOR) {
|
||||
return this._config.colors.background;
|
||||
} else if (is256Color(fg)) {
|
||||
return this._getColorFromAnsiIndex(fg);
|
||||
}
|
||||
// TODO: Support true color
|
||||
return this._config.colors.foreground;
|
||||
}
|
||||
|
||||
private _drawToCache(code: number, attr: number, bg: number, fg: number): IRasterizedGlyph;
|
||||
private _drawToCache(chars: string, attr: number, bg: number, fg: number): IRasterizedGlyph;
|
||||
private _drawToCache(codeOrChars: number | string, attr: number, bg: number, fg: number): IRasterizedGlyph {
|
||||
const chars = typeof codeOrChars === 'number' ? String.fromCharCode(codeOrChars) : codeOrChars;
|
||||
|
||||
this.hasCanvasChanged = true;
|
||||
|
||||
const flags = attr >> 18;
|
||||
|
||||
const bold = !!(flags & FLAGS.BOLD);
|
||||
const dim = !!(flags & FLAGS.DIM);
|
||||
const italic = !!(flags & FLAGS.ITALIC);
|
||||
|
||||
this._tmpCtx.save();
|
||||
|
||||
// draw the background
|
||||
const backgroundColor = this._getBackgroundColor(bg);
|
||||
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
|
||||
// transparency in backgroundColor
|
||||
this._tmpCtx.globalCompositeOperation = 'copy';
|
||||
this._tmpCtx.fillStyle = backgroundColor.css;
|
||||
this._tmpCtx.fillRect(0, 0, this._tmpCanvas.width, this._tmpCanvas.height);
|
||||
this._tmpCtx.globalCompositeOperation = 'source-over';
|
||||
|
||||
// draw the foreground/glyph
|
||||
const fontWeight = bold ? this._config.fontWeightBold : this._config.fontWeight;
|
||||
const fontStyle = italic ? 'italic' : '';
|
||||
this._tmpCtx.font =
|
||||
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
|
||||
this._tmpCtx.textBaseline = 'top';
|
||||
|
||||
this._tmpCtx.fillStyle = this._getForegroundColor(fg).css;
|
||||
|
||||
// Apply alpha to dim the character
|
||||
if (dim) {
|
||||
this._tmpCtx.globalAlpha = DIM_OPACITY;
|
||||
}
|
||||
|
||||
// Draw the character
|
||||
this._tmpCtx.fillText(chars, TMP_CANVAS_GLYPH_PADDING, TMP_CANVAS_GLYPH_PADDING);
|
||||
this._tmpCtx.restore();
|
||||
|
||||
// clear the background from the character to avoid issues with drawing over the previous
|
||||
// character if it extends past it's bounds
|
||||
const imageData = this._tmpCtx.getImageData(
|
||||
0, 0, this._tmpCanvas.width, this._tmpCanvas.height
|
||||
);
|
||||
|
||||
// TODO: Support transparency
|
||||
// let isEmpty = false;
|
||||
// if (!this._config.allowTransparency) {
|
||||
// isEmpty = clearColor(imageData, backgroundColor);
|
||||
// }
|
||||
|
||||
// Clear out the background color and determine if the glyph is empty.
|
||||
const isEmpty = clearColor(imageData, backgroundColor);
|
||||
|
||||
// Handle empty glyphs
|
||||
if (isEmpty) {
|
||||
return NULL_RASTERIZED_GLYPH;
|
||||
}
|
||||
|
||||
const rasterizedGlyph = this._findGlyphBoundingBox(imageData, this._workBoundingBox);
|
||||
const clippedImageData = this._clipImageData(imageData, this._workBoundingBox);
|
||||
|
||||
// Check if there is enough room in the current row and go to next if needed
|
||||
if (this._currentRowX + this._config.scaledCharWidth > TEXTURE_WIDTH) {
|
||||
this._currentRowX = 0;
|
||||
this._currentRowY += this._currentRowHeight;
|
||||
this._currentRowHeight = 0;
|
||||
}
|
||||
|
||||
// Record texture position
|
||||
rasterizedGlyph.texturePosition.x = this._currentRowX;
|
||||
rasterizedGlyph.texturePosition.y = this._currentRowY;
|
||||
rasterizedGlyph.texturePositionClipSpace.x = this._currentRowX / TEXTURE_WIDTH;
|
||||
rasterizedGlyph.texturePositionClipSpace.y = this._currentRowY / TEXTURE_HEIGHT;
|
||||
|
||||
// Update atlas current row
|
||||
this._currentRowHeight = Math.max(this._currentRowHeight, rasterizedGlyph.size.y);
|
||||
this._currentRowX += rasterizedGlyph.size.x;
|
||||
|
||||
// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
|
||||
this._cacheCtx.putImageData(clippedImageData, rasterizedGlyph.texturePosition.x, rasterizedGlyph.texturePosition.y);
|
||||
|
||||
return rasterizedGlyph;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given an ImageData object, find the bounding box of the non-transparent
|
||||
* portion of the texture and return an IRasterizedGlyph with these
|
||||
* dimensions.
|
||||
* @param imageData The image data to read.
|
||||
* @param boundingBox An IBoundingBox to put the clipped bounding box values.
|
||||
*/
|
||||
private _findGlyphBoundingBox(imageData: ImageData, boundingBox: IBoundingBox): IRasterizedGlyph {
|
||||
boundingBox.top = 0;
|
||||
let found = false;
|
||||
for (let y = 0; y < this._tmpCanvas.height; y++) {
|
||||
for (let x = 0; x < this._tmpCanvas.width; x++) {
|
||||
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
|
||||
if (imageData.data[alphaOffset] !== 0) {
|
||||
boundingBox.top = y;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
boundingBox.left = 0;
|
||||
found = false;
|
||||
for (let x = 0; x < this._tmpCanvas.width; x++) {
|
||||
for (let y = 0; y < this._tmpCanvas.height; y++) {
|
||||
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
|
||||
if (imageData.data[alphaOffset] !== 0) {
|
||||
boundingBox.left = x;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
boundingBox.right = this._tmpCanvas.width;
|
||||
found = false;
|
||||
for (let x = this._tmpCanvas.width - 1; x >= 0; x--) {
|
||||
for (let y = 0; y < this._tmpCanvas.height; y++) {
|
||||
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
|
||||
if (imageData.data[alphaOffset] !== 0) {
|
||||
boundingBox.right = x;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
boundingBox.bottom = this._tmpCanvas.height;
|
||||
found = false;
|
||||
for (let y = this._tmpCanvas.height - 1; y >= 0; y--) {
|
||||
for (let x = 0; x < this._tmpCanvas.width; x++) {
|
||||
const alphaOffset = y * this._tmpCanvas.width * 4 + x * 4 + 3;
|
||||
if (imageData.data[alphaOffset] !== 0) {
|
||||
boundingBox.bottom = y;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return {
|
||||
texturePosition: { x: 0, y: 0 },
|
||||
texturePositionClipSpace: { x: 0, y: 0 },
|
||||
size: {
|
||||
x: boundingBox.right - boundingBox.left + 1,
|
||||
y: boundingBox.bottom - boundingBox.top + 1
|
||||
},
|
||||
sizeClipSpace: {
|
||||
x: (boundingBox.right - boundingBox.left + 1) / TEXTURE_WIDTH,
|
||||
y: (boundingBox.bottom - boundingBox.top + 1) / TEXTURE_HEIGHT
|
||||
},
|
||||
offset: {
|
||||
x: -boundingBox.left + TMP_CANVAS_GLYPH_PADDING,
|
||||
y: -boundingBox.top + TMP_CANVAS_GLYPH_PADDING
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private _clipImageData(imageData: ImageData, boundingBox: IBoundingBox): ImageData {
|
||||
const width = boundingBox.right - boundingBox.left + 1;
|
||||
const height = boundingBox.bottom - boundingBox.top + 1;
|
||||
const clippedData = new Uint8ClampedArray(width * height * 4);
|
||||
for (let y = boundingBox.top; y <= boundingBox.bottom; y++) {
|
||||
for (let x = boundingBox.left; x <= boundingBox.right; x++) {
|
||||
const oldOffset = y * this._tmpCanvas.width * 4 + x * 4;
|
||||
const newOffset = (y - boundingBox.top) * width * 4 + (x - boundingBox.left) * 4;
|
||||
clippedData[newOffset] = imageData.data[oldOffset];
|
||||
clippedData[newOffset + 1] = imageData.data[oldOffset + 1];
|
||||
clippedData[newOffset + 2] = imageData.data[oldOffset + 2];
|
||||
clippedData[newOffset + 3] = imageData.data[oldOffset + 3];
|
||||
}
|
||||
}
|
||||
return new ImageData(clippedData, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a partiicular rgb color in an ImageData completely transparent.
|
||||
* @returns True if the result is "empty", meaning all pixels are fully transparent.
|
||||
*/
|
||||
function clearColor(imageData: ImageData, color: IColor): boolean {
|
||||
let isEmpty = true;
|
||||
const r = color.rgba >>> 24;
|
||||
const g = color.rgba >>> 16 & 0xFF;
|
||||
const b = color.rgba >>> 8 & 0xFF;
|
||||
for (let offset = 0; offset < imageData.data.length; offset += 4) {
|
||||
if (imageData.data[offset] === r &&
|
||||
imageData.data[offset + 1] === g &&
|
||||
imageData.data[offset + 2] === b) {
|
||||
imageData.data[offset + 3] = 0;
|
||||
} else {
|
||||
isEmpty = false;
|
||||
}
|
||||
}
|
||||
return isEmpty;
|
||||
}
|
||||
@@ -0,0 +1,388 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderLayer } from './Types';
|
||||
import { ICellData } from 'common/Types';
|
||||
import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
|
||||
import { IGlyphIdentifier } from '../atlas/Types';
|
||||
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { BaseCharAtlas } from '../atlas/BaseCharAtlas';
|
||||
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
|
||||
import { Terminal } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { AttributeData } from 'common/buffer/AttributeData';
|
||||
|
||||
export abstract class BaseRenderLayer implements IRenderLayer {
|
||||
private _canvas: HTMLCanvasElement;
|
||||
protected _ctx: CanvasRenderingContext2D;
|
||||
private _scaledCharWidth: number = 0;
|
||||
private _scaledCharHeight: number = 0;
|
||||
private _scaledCellWidth: number = 0;
|
||||
private _scaledCellHeight: number = 0;
|
||||
private _scaledCharLeft: number = 0;
|
||||
private _scaledCharTop: number = 0;
|
||||
|
||||
protected _charAtlas: BaseCharAtlas;
|
||||
|
||||
/**
|
||||
* An object that's reused when drawing glyphs in order to reduce GC.
|
||||
*/
|
||||
private _currentGlyphIdentifier: IGlyphIdentifier = {
|
||||
chars: '',
|
||||
code: 0,
|
||||
bg: 0,
|
||||
fg: 0,
|
||||
bold: false,
|
||||
dim: false,
|
||||
italic: false
|
||||
};
|
||||
|
||||
constructor(
|
||||
private _container: HTMLElement,
|
||||
id: string,
|
||||
zIndex: number,
|
||||
private _alpha: boolean,
|
||||
protected _colors: IColorSet
|
||||
) {
|
||||
this._canvas = document.createElement('canvas');
|
||||
this._canvas.classList.add(`xterm-${id}-layer`);
|
||||
this._canvas.style.zIndex = zIndex.toString();
|
||||
this._initCanvas();
|
||||
this._container.appendChild(this._canvas);
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
this._container.removeChild(this._canvas);
|
||||
if (this._charAtlas) {
|
||||
this._charAtlas.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private _initCanvas(): void {
|
||||
this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});
|
||||
// Draw the background if this is an opaque layer
|
||||
if (!this._alpha) {
|
||||
this.clearAll();
|
||||
}
|
||||
}
|
||||
|
||||
public onOptionsChanged(terminal: Terminal): void {}
|
||||
public onBlur(terminal: Terminal): void {}
|
||||
public onFocus(terminal: Terminal): void {}
|
||||
public onCursorMove(terminal: Terminal): void {}
|
||||
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {}
|
||||
public onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}
|
||||
|
||||
public setColors(terminal: Terminal, colorSet: IColorSet): void {
|
||||
this._refreshCharAtlas(terminal, colorSet);
|
||||
}
|
||||
|
||||
protected setTransparency(terminal: Terminal, alpha: boolean): void {
|
||||
// Do nothing when alpha doesn't change
|
||||
if (alpha === this._alpha) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create new canvas and replace old one
|
||||
const oldCanvas = this._canvas;
|
||||
this._alpha = alpha;
|
||||
// Cloning preserves properties
|
||||
this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
|
||||
this._initCanvas();
|
||||
this._container.replaceChild(this._canvas, oldCanvas);
|
||||
|
||||
// Regenerate char atlas and force a full redraw
|
||||
this._refreshCharAtlas(terminal, this._colors);
|
||||
this.onGridChanged(terminal, 0, terminal.rows - 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the char atlas, aquiring a new one if necessary.
|
||||
* @param terminal The terminal.
|
||||
* @param colorSet The color set to use for the char atlas.
|
||||
*/
|
||||
private _refreshCharAtlas(terminal: Terminal, colorSet: IColorSet): void {
|
||||
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
|
||||
return;
|
||||
}
|
||||
this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
|
||||
this._charAtlas.warmUp();
|
||||
}
|
||||
|
||||
public resize(terminal: Terminal, dim: IRenderDimensions): void {
|
||||
this._scaledCellWidth = dim.scaledCellWidth;
|
||||
this._scaledCellHeight = dim.scaledCellHeight;
|
||||
this._scaledCharWidth = dim.scaledCharWidth;
|
||||
this._scaledCharHeight = dim.scaledCharHeight;
|
||||
this._scaledCharLeft = dim.scaledCharLeft;
|
||||
this._scaledCharTop = dim.scaledCharTop;
|
||||
this._canvas.width = dim.scaledCanvasWidth;
|
||||
this._canvas.height = dim.scaledCanvasHeight;
|
||||
this._canvas.style.width = `${dim.canvasWidth}px`;
|
||||
this._canvas.style.height = `${dim.canvasHeight}px`;
|
||||
|
||||
// Draw the background if this is an opaque layer
|
||||
if (!this._alpha) {
|
||||
this.clearAll();
|
||||
}
|
||||
|
||||
this._refreshCharAtlas(terminal, this._colors);
|
||||
}
|
||||
|
||||
public abstract reset(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
|
||||
* @param x The column to start at.
|
||||
* @param y The row to start at
|
||||
* @param width The number of columns to fill.
|
||||
* @param height The number of rows to fill.
|
||||
*/
|
||||
protected fillCells(x: number, y: number, width: number, height: number): void {
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
|
||||
* existing fillStyle on the context.
|
||||
* @param x The column to fill.
|
||||
* @param y The row to fill.
|
||||
*/
|
||||
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
|
||||
width * this._scaledCellWidth,
|
||||
window.devicePixelRatio);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
|
||||
* existing fillStyle on the context.
|
||||
* @param x The column to fill.
|
||||
* @param y The row to fill.
|
||||
*/
|
||||
protected fillLeftLineAtCell(x: number, y: number): void {
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
window.devicePixelRatio,
|
||||
this._scaledCellHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
|
||||
* strokeStyle on the context.
|
||||
* @param x The column to fill.
|
||||
* @param y The row to fill.
|
||||
*/
|
||||
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
|
||||
this._ctx.lineWidth = window.devicePixelRatio;
|
||||
this._ctx.strokeRect(
|
||||
x * this._scaledCellWidth + window.devicePixelRatio / 2,
|
||||
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
|
||||
width * this._scaledCellWidth - window.devicePixelRatio,
|
||||
(height * this._scaledCellHeight) - window.devicePixelRatio);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the entire canvas.
|
||||
*/
|
||||
protected clearAll(): void {
|
||||
if (this._alpha) {
|
||||
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears 1+ cells completely.
|
||||
* @param x The column to start at.
|
||||
* @param y The row to start at.
|
||||
* @param width The number of columns to clear.
|
||||
* @param height The number of rows to clear.
|
||||
*/
|
||||
protected clearCells(x: number, y: number, width: number, height: number): void {
|
||||
if (this._alpha) {
|
||||
this._ctx.clearRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a truecolor character at the cell. The character will be clipped to
|
||||
* ensure that it fits with the cell, including the cell to the right if it's
|
||||
* a wide character. This uses the existing fillStyle on the context.
|
||||
* @param terminal The terminal.
|
||||
* @param cell The cell data for the character to draw.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param color The color of the character.
|
||||
*/
|
||||
protected fillCharTrueColor(terminal: Terminal, cell: CellData, x: number, y: number): void {
|
||||
this._ctx.font = this._getFont(terminal, false, false);
|
||||
this._ctx.textBaseline = 'middle';
|
||||
this._clipRow(terminal, y);
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at a cell. If possible this will draw using
|
||||
* the character atlas to reduce draw time.
|
||||
* @param terminal The terminal.
|
||||
* @param chars The character or characters.
|
||||
* @param code The character code.
|
||||
* @param width The width of the characters.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param bg The background color, in the format stored within the attributes.
|
||||
* This is used to validate whether a cached image can be used.
|
||||
* @param bold Whether the text is bold.
|
||||
*/
|
||||
protected drawChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
|
||||
|
||||
// skip cache right away if we draw in RGB
|
||||
// Note: to avoid bad runtime JoinedCellData will be skipped
|
||||
// in the cache handler itself (atlasDidDraw == false) and
|
||||
// fall through to uncached later down below
|
||||
if (cell.isFgRGB() || cell.isBgRGB()) {
|
||||
this._drawUncachedChars(terminal, cell, x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
let fg;
|
||||
let bg;
|
||||
if (cell.isInverse()) {
|
||||
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
|
||||
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
|
||||
} else {
|
||||
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
|
||||
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
|
||||
}
|
||||
|
||||
const drawInBrightColor = terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
|
||||
|
||||
fg += drawInBrightColor ? 8 : 0;
|
||||
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
|
||||
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
|
||||
this._currentGlyphIdentifier.bg = bg;
|
||||
this._currentGlyphIdentifier.fg = fg;
|
||||
this._currentGlyphIdentifier.bold = !!cell.isBold();
|
||||
this._currentGlyphIdentifier.dim = !!cell.isDim();
|
||||
this._currentGlyphIdentifier.italic = !!cell.isItalic();
|
||||
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
|
||||
this._ctx,
|
||||
this._currentGlyphIdentifier,
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop
|
||||
);
|
||||
|
||||
if (!atlasDidDraw) {
|
||||
this._drawUncachedChars(terminal, cell, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at one or more cells. The character(s) will be
|
||||
* clipped to ensure that they fit with the cell(s), including the cell to the
|
||||
* right if the last character is a wide character.
|
||||
* @param terminal The terminal.
|
||||
* @param chars The character.
|
||||
* @param width The width of the character.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
*/
|
||||
private _drawUncachedChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
|
||||
this._ctx.save();
|
||||
this._ctx.font = this._getFont(terminal, !!cell.isBold(), !!cell.isItalic());
|
||||
this._ctx.textBaseline = 'middle';
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isBgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (cell.isBgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
|
||||
}
|
||||
} else {
|
||||
if (cell.isFgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
let fg = cell.getFgColor();
|
||||
if (terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
}
|
||||
}
|
||||
|
||||
this._clipRow(terminal, y);
|
||||
|
||||
// Apply alpha to dim the character
|
||||
if (cell.isDim()) {
|
||||
this._ctx.globalAlpha = DIM_OPACITY;
|
||||
}
|
||||
// Draw the character
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
|
||||
* @param terminal The terminal.
|
||||
* @param y The row to clip.
|
||||
*/
|
||||
private _clipRow(terminal: Terminal, y: number): void {
|
||||
this._ctx.beginPath();
|
||||
this._ctx.rect(
|
||||
0,
|
||||
y * this._scaledCellHeight,
|
||||
terminal.cols * this._scaledCellWidth,
|
||||
this._scaledCellHeight);
|
||||
this._ctx.clip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current font.
|
||||
* @param terminal The terminal.
|
||||
* @param isBold If we should use the bold fontWeight.
|
||||
*/
|
||||
protected _getFont(terminal: Terminal, isBold: boolean, isItalic: boolean): string {
|
||||
const fontWeight = isBold ? terminal.getOption('fontWeightBold') : terminal.getOption('fontWeight');
|
||||
const fontStyle = isItalic ? 'italic' : '';
|
||||
|
||||
return `${fontStyle} ${fontWeight} ${terminal.getOption('fontSize') * window.devicePixelRatio}px ${terminal.getOption('fontFamily')}`;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,360 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { Terminal } from 'xterm';
|
||||
import { BaseRenderLayer } from './BaseRenderLayer';
|
||||
import { ICellData } from 'common/Types';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
|
||||
interface ICursorState {
|
||||
x: number;
|
||||
y: number;
|
||||
isFocused: boolean;
|
||||
style: string;
|
||||
width: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* The time between cursor blinks.
|
||||
*/
|
||||
const BLINK_INTERVAL = 600;
|
||||
|
||||
export class CursorRenderLayer extends BaseRenderLayer {
|
||||
private _state: ICursorState;
|
||||
private _cursorRenderers: {[key: string]: (terminal: Terminal, x: number, y: number, cell: ICellData) => void};
|
||||
private _cursorBlinkStateManager: CursorBlinkStateManager;
|
||||
private _cell: ICellData = new CellData();
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
|
||||
super(container, 'cursor', zIndex, true, colors);
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
this._cursorRenderers = {
|
||||
'bar': this._renderBarCursor.bind(this),
|
||||
'block': this._renderBlockCursor.bind(this),
|
||||
'underline': this._renderUnderlineCursor.bind(this)
|
||||
};
|
||||
// TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?
|
||||
}
|
||||
|
||||
public resize(terminal: Terminal, dim: IRenderDimensions): void {
|
||||
super.resize(terminal, dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
}
|
||||
|
||||
public reset(terminal: Terminal): void {
|
||||
this._clearCursor();
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.dispose();
|
||||
this._cursorBlinkStateManager = null;
|
||||
this.onOptionsChanged(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
public onBlur(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.pause();
|
||||
}
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
|
||||
public onFocus(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.resume(terminal);
|
||||
} else {
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
}
|
||||
|
||||
public onOptionsChanged(terminal: Terminal): void {
|
||||
if (terminal.getOption('cursorBlink')) {
|
||||
if (!this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager = new CursorBlinkStateManager(terminal, () => {
|
||||
this._render(terminal, true);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.dispose();
|
||||
this._cursorBlinkStateManager = null;
|
||||
}
|
||||
// Request a refresh from the terminal as management of rendering is being
|
||||
// moved back to the terminal
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
}
|
||||
|
||||
public onCursorMove(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {
|
||||
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
|
||||
this._render(terminal, false);
|
||||
} else {
|
||||
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
private _render(terminal: Terminal, triggeredByAnimationFrame: boolean): void {
|
||||
// Don't draw the cursor if it's hidden
|
||||
// TODO: Need to expose API for this
|
||||
if (!(terminal as any)._core.cursorState || (terminal as any)._core.cursorHidden) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
const cursorY = terminal.buffer.baseY + terminal.buffer.cursorY;
|
||||
const viewportRelativeCursorY = cursorY - terminal.buffer.viewportY;
|
||||
|
||||
// Don't draw the cursor if it's off-screen
|
||||
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Need fast buffer API for loading cell
|
||||
(terminal as any)._core.buffer.lines.get(cursorY).loadCell(terminal.buffer.cursorX, this._cell);
|
||||
if (this._cell.content === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isTerminalFocused(terminal)) {
|
||||
this._clearCursor();
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this._renderBlurCursor(terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
|
||||
this._ctx.restore();
|
||||
this._state.x = terminal.buffer.cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = terminal.getOption('cursorStyle');
|
||||
this._state.width = this._cell.getWidth();
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't draw the cursor if it's blinking
|
||||
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._state) {
|
||||
// The cursor is already in the correct spot, don't redraw
|
||||
if (this._state.x === terminal.buffer.cursorX &&
|
||||
this._state.y === viewportRelativeCursorY &&
|
||||
this._state.isFocused === isTerminalFocused(terminal) &&
|
||||
this._state.style === terminal.getOption('cursorStyle') &&
|
||||
this._state.width === this._cell.getWidth()) {
|
||||
return;
|
||||
}
|
||||
this._clearCursor();
|
||||
}
|
||||
|
||||
this._ctx.save();
|
||||
this._cursorRenderers[terminal.getOption('cursorStyle') || 'block'](terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
|
||||
this._ctx.restore();
|
||||
|
||||
this._state.x = terminal.buffer.cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = terminal.getOption('cursorStyle');
|
||||
this._state.width = this._cell.getWidth();
|
||||
}
|
||||
|
||||
private _clearCursor(): void {
|
||||
if (this._state) {
|
||||
this.clearCells(this._state.x, this._state.y, this._state.width, 1);
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private _renderBarCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillLeftLineAtCell(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlockCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillCells(x, y, cell.getWidth(), 1);
|
||||
this._ctx.fillStyle = this._colors.cursorAccent.css;
|
||||
this.fillCharTrueColor(terminal, cell, x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderUnderlineCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillBottomLineAtCells(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlurCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.strokeStyle = this._colors.cursor.css;
|
||||
this.strokeRectAtCell(x, y, cell.getWidth(), 1);
|
||||
this._ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
class CursorBlinkStateManager {
|
||||
public isCursorVisible: boolean;
|
||||
|
||||
private _animationFrame: number;
|
||||
private _blinkStartTimeout: number;
|
||||
private _blinkInterval: number;
|
||||
|
||||
/**
|
||||
* The time at which the animation frame was restarted, this is used on the
|
||||
* next render to restart the timers so they don't need to restart the timers
|
||||
* multiple times over a short period.
|
||||
*/
|
||||
private _animationTimeRestarted: number;
|
||||
|
||||
constructor(
|
||||
terminal: Terminal,
|
||||
private _renderCallback: () => void
|
||||
) {
|
||||
this.isCursorVisible = true;
|
||||
if (isTerminalFocused(terminal)) {
|
||||
this._restartInterval();
|
||||
}
|
||||
}
|
||||
|
||||
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
|
||||
|
||||
public dispose(): void {
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = null;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = null;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = null;
|
||||
}
|
||||
}
|
||||
|
||||
public restartBlinkAnimation(terminal: Terminal): void {
|
||||
if (this.isPaused) {
|
||||
return;
|
||||
}
|
||||
// Save a timestamp so that the restart can be done on the next interval
|
||||
this._animationTimeRestarted = Date.now();
|
||||
// Force a cursor render to ensure it's visible and in the correct position
|
||||
this.isCursorVisible = true;
|
||||
if (!this._animationFrame) {
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
|
||||
// Clear any existing interval
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
}
|
||||
|
||||
// Setup the initial timeout which will hide the cursor, this is done before
|
||||
// the regular interval is setup in order to support restarting the blink
|
||||
// animation in a lightweight way (without thrashing clearInterval and
|
||||
// setInterval).
|
||||
this._blinkStartTimeout = <number><any>setTimeout(() => {
|
||||
// Check if another animation restart was requested while this was being
|
||||
// started
|
||||
if (this._animationTimeRestarted) {
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = null;
|
||||
if (time > 0) {
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Hide the cursor
|
||||
this.isCursorVisible = false;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
|
||||
// Setup the blink interval
|
||||
this._blinkInterval = <number><any>setInterval(() => {
|
||||
// Adjust the animation time if it was restarted
|
||||
if (this._animationTimeRestarted) {
|
||||
// calc time diff
|
||||
// Make restart interval do a setTimeout initially?
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = null;
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
|
||||
// Invert visibility and render
|
||||
this.isCursorVisible = !this.isCursorVisible;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
}, BLINK_INTERVAL);
|
||||
}, timeToStart);
|
||||
}
|
||||
|
||||
public pause(): void {
|
||||
this.isCursorVisible = true;
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = null;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = null;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = null;
|
||||
}
|
||||
}
|
||||
|
||||
public resume(terminal: Terminal): void {
|
||||
this._animationTimeRestarted = null;
|
||||
this._restartInterval();
|
||||
this.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
function isTerminalFocused(terminal: Terminal): boolean {
|
||||
return document.activeElement === terminal.textarea && document.hasFocus();
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ILinkifierEvent, ILinkifierAccessor } from '../../../../src/Types';
|
||||
import { Terminal } from 'xterm';
|
||||
import { BaseRenderLayer } from './BaseRenderLayer';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { is256Color } from '../atlas/CharAtlasUtils';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
|
||||
export class LinkRenderLayer extends BaseRenderLayer {
|
||||
private _state: ILinkifierEvent = null;
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {
|
||||
super(container, 'link', zIndex, true, colors);
|
||||
terminal.linkifier.onLinkHover(e => this._onLinkHover(e));
|
||||
terminal.linkifier.onLinkLeave(e => this._onLinkLeave(e));
|
||||
}
|
||||
|
||||
public resize(terminal: Terminal, dim: IRenderDimensions): void {
|
||||
super.resize(terminal, dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = null;
|
||||
}
|
||||
|
||||
public reset(terminal: Terminal): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
|
||||
private _clearCurrentLink(): void {
|
||||
if (this._state) {
|
||||
this.clearCells(this._state.x1, this._state.y1, this._state.cols - this._state.x1, 1);
|
||||
const middleRowCount = this._state.y2 - this._state.y1 - 1;
|
||||
if (middleRowCount > 0) {
|
||||
this.clearCells(0, this._state.y1 + 1, this._state.cols, middleRowCount);
|
||||
}
|
||||
this.clearCells(0, this._state.y2, this._state.x2, 1);
|
||||
this._state = null;
|
||||
}
|
||||
}
|
||||
|
||||
private _onLinkHover(e: ILinkifierEvent): void {
|
||||
if (e.fg === INVERTED_DEFAULT_COLOR) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (is256Color(e.fg)) {
|
||||
// 256 color support
|
||||
this._ctx.fillStyle = this._colors.ansi[e.fg].css;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
}
|
||||
|
||||
if (e.y1 === e.y2) {
|
||||
// Single line link
|
||||
this.fillBottomLineAtCells(e.x1, e.y1, e.x2 - e.x1);
|
||||
} else {
|
||||
// Multi-line link
|
||||
this.fillBottomLineAtCells(e.x1, e.y1, e.cols - e.x1);
|
||||
for (let y = e.y1 + 1; y < e.y2; y++) {
|
||||
this.fillBottomLineAtCells(0, y, e.cols);
|
||||
}
|
||||
this.fillBottomLineAtCells(0, e.y2, e.x2);
|
||||
}
|
||||
this._state = e;
|
||||
}
|
||||
|
||||
private _onLinkLeave(e: ILinkifierEvent): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IDisposable, Terminal } from 'xterm';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
|
||||
export interface IRenderLayer extends IDisposable {
|
||||
/**
|
||||
* Called when the terminal loses focus.
|
||||
*/
|
||||
onBlur(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* * Called when the terminal gets focus.
|
||||
*/
|
||||
onFocus(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when the cursor is moved.
|
||||
*/
|
||||
onCursorMove(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when options change.
|
||||
*/
|
||||
onOptionsChanged(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when the theme changes.
|
||||
*/
|
||||
setColors(terminal: Terminal, colorSet: IColorSet): void;
|
||||
|
||||
/**
|
||||
* Called when the data in the grid has changed (or needs to be rendered
|
||||
* again).
|
||||
*/
|
||||
onGridChanged(terminal: Terminal, startRow: number, endRow: number): void;
|
||||
|
||||
/**
|
||||
* Calls when the selection changes.
|
||||
*/
|
||||
onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean): void;
|
||||
|
||||
/**
|
||||
* Registers a handler to join characters to render as a group
|
||||
*/
|
||||
registerCharacterJoiner?(handler: (text: string) => [number, number][]): void;
|
||||
|
||||
/**
|
||||
* Deregisters the specified character joiner handler
|
||||
*/
|
||||
deregisterCharacterJoiner?(joinerId: number): void;
|
||||
|
||||
/**
|
||||
* Resize the render layer.
|
||||
*/
|
||||
resize(terminal: Terminal, dim: IRenderDimensions): void;
|
||||
|
||||
/**
|
||||
* Clear the state of the render layer.
|
||||
*/
|
||||
reset(terminal: Terminal): void;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"module": "commonjs",
|
||||
"target": "es5",
|
||||
"lib": [
|
||||
"dom",
|
||||
"es6",
|
||||
],
|
||||
"rootDir": ".",
|
||||
"outDir": "../out",
|
||||
"sourceMap": true,
|
||||
"removeComments": true,
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
"common/*": [ "../../../src/common/*" ],
|
||||
"browser/*": [ "../../../src/browser/*" ]
|
||||
}
|
||||
},
|
||||
"include": [
|
||||
"./**/*",
|
||||
"../../../typings/xterm.d.ts"
|
||||
],
|
||||
"references": [
|
||||
{ "path": "../../../src/common" },
|
||||
{ "path": "../../../src/browser" }
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { Terminal, IDisposable, ITerminalAddon } from 'xterm';
|
||||
|
||||
declare module 'xterm-addon-webgl' {
|
||||
/**
|
||||
* An xterm.js addon that provides search functionality.
|
||||
*/
|
||||
export class WebglAddon implements ITerminalAddon {
|
||||
constructor(preserveDrawingBuffer?: boolean);
|
||||
|
||||
/**
|
||||
* Activates the addon
|
||||
* @param terminal The terminal the addon is being loaded in.
|
||||
*/
|
||||
public activate(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Disposes the addon.
|
||||
*/
|
||||
public dispose(): void;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
const path = require('path');
|
||||
|
||||
const addonName = 'WebglAddon';
|
||||
const mainFile = 'xterm-addon-webgl.js';
|
||||
|
||||
module.exports = {
|
||||
entry: `./out/${addonName}.js`,
|
||||
devtool: 'source-map',
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.js$/,
|
||||
use: ["source-map-loader"],
|
||||
enforce: "pre",
|
||||
exclude: /node_modules/
|
||||
}
|
||||
]
|
||||
},
|
||||
resolve: {
|
||||
modules: ['./node_modules'],
|
||||
extensions: [ '.js' ],
|
||||
alias: {
|
||||
common: path.resolve('../../out/common'),
|
||||
browser: path.resolve('../../out/browser')
|
||||
}
|
||||
},
|
||||
output: {
|
||||
filename: mainFile,
|
||||
path: path.resolve('./lib'),
|
||||
library: addonName,
|
||||
libraryTarget: 'umd'
|
||||
},
|
||||
mode: 'production'
|
||||
};
|
||||
+2
-1
@@ -27,7 +27,8 @@ const addonPackageDirs = [
|
||||
path.resolve(__dirname, '../addons/xterm-addon-attach'),
|
||||
path.resolve(__dirname, '../addons/xterm-addon-fit'),
|
||||
path.resolve(__dirname, '../addons/xterm-addon-search'),
|
||||
path.resolve(__dirname, '../addons/xterm-addon-web-links')
|
||||
path.resolve(__dirname, '../addons/xterm-addon-web-links'),
|
||||
path.resolve(__dirname, '../addons/xterm-addon-webgl')
|
||||
];
|
||||
addonPackageDirs.forEach(p => {
|
||||
const addon = path.basename(p);
|
||||
|
||||
@@ -13,6 +13,7 @@ import { AttachAddon } from '../addons/xterm-addon-attach/out/AttachAddon';
|
||||
import { FitAddon } from '../addons/xterm-addon-fit/out/FitAddon';
|
||||
import { SearchAddon, ISearchOptions } from '../addons/xterm-addon-search/out/SearchAddon';
|
||||
import { WebLinksAddon } from '../addons/xterm-addon-web-links/out/WebLinksAddon';
|
||||
import { WebglAddon } from '../addons/xterm-addon-webgl/out/WebglAddon';
|
||||
|
||||
// Use webpacked version (yarn package)
|
||||
// import { Terminal } from '../lib/xterm';
|
||||
@@ -20,6 +21,7 @@ import { WebLinksAddon } from '../addons/xterm-addon-web-links/out/WebLinksAddon
|
||||
// import { FitAddon } from 'xterm-addon-fit';
|
||||
// import { SearchAddon, ISearchOptions } from 'xterm-addon-search';
|
||||
// import { WebLinksAddon } from 'xterm-addon-web-links';
|
||||
// import { WebglAddon } from 'xterm-addon-webgl';
|
||||
|
||||
// Pulling in the module's types relies on the <reference> above, it's looks a
|
||||
// little weird here as we're importing "this" module
|
||||
@@ -32,6 +34,7 @@ export interface IWindowWithTerminal extends Window {
|
||||
FitAddon?: typeof FitAddon;
|
||||
SearchAddon?: typeof SearchAddon;
|
||||
WebLinksAddon?: typeof WebLinksAddon;
|
||||
WebglAddon?: typeof WebglAddon;
|
||||
}
|
||||
declare let window: IWindowWithTerminal;
|
||||
|
||||
@@ -84,9 +87,11 @@ if (document.location.pathname === '/test') {
|
||||
window.FitAddon = FitAddon;
|
||||
window.SearchAddon = SearchAddon;
|
||||
window.WebLinksAddon = WebLinksAddon;
|
||||
window.WebglAddon = WebglAddon;
|
||||
} else {
|
||||
createTerminal();
|
||||
document.getElementById('dispose').addEventListener('click', disposeRecreateButtonHandler);
|
||||
document.getElementById('webgl').addEventListener('click', () => term.loadAddon(new WebglAddon()));
|
||||
}
|
||||
|
||||
function createTerminal(): void {
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
<hr/>
|
||||
<p><strong>Attention:</strong> The demo is a barebones implementation and is designed for the development and evaluation of xterm.js only. Exposing the demo to the public as is would introduce security risks for the host.</p>
|
||||
<button id="dispose" title="This is used to testing memory leaks">Dispose terminal</button>
|
||||
<button id="webgl">Enable WebGL Renderer</button>
|
||||
<script src="dist/client-bundle.js" defer ></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@
|
||||
"prepare": "npm run build",
|
||||
"prepublishOnly": "npm run package",
|
||||
"watch": "tsc -b -w ./tsconfig.all.json --preserveWatchOutput",
|
||||
"clean": "rm -rf lib out addons/*/lib"
|
||||
"clean": "rm -rf lib out addons/*/lib addons/*/out"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/chai": "^3.4.34",
|
||||
|
||||
+2
-1
@@ -7,6 +7,7 @@
|
||||
{ "path": "./addons/xterm-addon-attach/src" },
|
||||
{ "path": "./addons/xterm-addon-fit/src" },
|
||||
{ "path": "./addons/xterm-addon-search/src" },
|
||||
{ "path": "./addons/xterm-addon-web-links/src" }
|
||||
{ "path": "./addons/xterm-addon-web-links/src" },
|
||||
{ "path": "./addons/xterm-addon-webgl/src" }
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user