Finish merging bg and fg layers
This commit is contained in:
@@ -1,71 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IColorSet, IRenderDimensions } from './Interfaces';
|
||||
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
|
||||
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
|
||||
import { GridCache } from './GridCache';
|
||||
import { FLAGS } from './Types';
|
||||
import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
|
||||
|
||||
export class BackgroundRenderLayer extends BaseRenderLayer {
|
||||
private _state: GridCache<number>;
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
|
||||
super(container, 'bg', zIndex, colors);
|
||||
this._state = new GridCache<number>();
|
||||
}
|
||||
|
||||
public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {
|
||||
super.resize(terminal, dim, charSizeChanged);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state.clear();
|
||||
this._state.resize(terminal.cols, terminal.rows);
|
||||
}
|
||||
|
||||
public reset(terminal: ITerminal): void {
|
||||
this._state.clear();
|
||||
this.clearAll();
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
for (let y = startRow; y <= endRow; y++) {
|
||||
let row = y + terminal.buffer.ydisp;
|
||||
let line = terminal.buffer.lines.get(row);
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
const attr: number = line[x][CHAR_DATA_ATTR_INDEX];
|
||||
let bg = attr & 0x1ff;
|
||||
const flags = attr >> 18;
|
||||
|
||||
// If inverse flag is on, the background should become the foreground.
|
||||
if (flags & FLAGS.INVERSE) {
|
||||
bg = (attr >> 9) & 0x1ff;
|
||||
if (bg === 257) {
|
||||
bg = INVERTED_DEFAULT_COLOR;
|
||||
}
|
||||
}
|
||||
|
||||
const cellState = this._state.cache[x][y];
|
||||
const needsRefresh = (bg < 256 && cellState !== bg) || cellState !== null;
|
||||
if (needsRefresh) {
|
||||
if (bg < 256) {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this.colors.foreground : this.colors.ansi[bg]);
|
||||
this.fillCells(x, y, 1, 1);
|
||||
this._ctx.restore();
|
||||
this._state.cache[x][y] = bg;
|
||||
} else {
|
||||
this.clearCells(x, y, 1, 1);
|
||||
this._state.cache[x][y] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -207,9 +207,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param bg The background color, in the format stored within the attributes.
|
||||
* This is used to validate whether a cached image can be used.
|
||||
* @param bold Whether the text is bold.
|
||||
*/
|
||||
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bold: boolean): void {
|
||||
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean): void {
|
||||
// Clear the cell next to this character if it's wide
|
||||
if (width === 2) {
|
||||
this.clearCells(x + 1, y, 1, 1);
|
||||
@@ -227,7 +229,8 @@ export abstract class BaseRenderLayer implements IRenderLayer {
|
||||
const isAscii = code < 256;
|
||||
const isBasicColor = (colorIndex > 1 && fg < 16);
|
||||
const isDefaultColor = fg >= 256;
|
||||
if (isAscii && (isBasicColor || isDefaultColor)) {
|
||||
const isDefaultBackground = bg >= 256;
|
||||
if (isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {
|
||||
// ImageBitmap's draw about twice as fast as from a canvas
|
||||
const charAtlasCellWidth = this.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
|
||||
const charAtlasCellHeight = this.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
|
||||
|
||||
@@ -19,33 +19,28 @@ import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
|
||||
const EMOJI_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
|
||||
|
||||
export class TextRenderLayer extends BaseRenderLayer {
|
||||
private _fgState: GridCache<CharData>;
|
||||
private _bgState: GridCache<number>;
|
||||
private _state: GridCache<CharData>;
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
|
||||
super(container, 'text', zIndex, false, colors);
|
||||
this._fgState = new GridCache<CharData>();
|
||||
this._bgState = new GridCache<number>();
|
||||
this._state = new GridCache<CharData>();
|
||||
}
|
||||
|
||||
public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {
|
||||
super.resize(terminal, dim, charSizeChanged);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._fgState.clear();
|
||||
this._bgState.clear();
|
||||
this._fgState.resize(terminal.cols, terminal.rows);
|
||||
this._bgState.resize(terminal.cols, terminal.rows);
|
||||
this._state.clear();
|
||||
this._state.resize(terminal.cols, terminal.rows);
|
||||
}
|
||||
|
||||
public reset(terminal: ITerminal): void {
|
||||
this._fgState.clear();
|
||||
this._bgState.clear();
|
||||
this._state.clear();
|
||||
this.clearAll();
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._fgState.cache.length === 0) {
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -63,7 +58,7 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
// The character to the left is a wide character, drawing is owned by
|
||||
// the char at x-1
|
||||
if (width === 0) {
|
||||
this._fgState.cache[x][y] = null;
|
||||
this._state.cache[x][y] = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -80,23 +75,26 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
}
|
||||
|
||||
// Skip rendering if the character is identical
|
||||
const state = this._fgState.cache[x][y];
|
||||
const state = this._state.cache[x][y];
|
||||
if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {
|
||||
// Skip render, contents are identical
|
||||
this._fgState.cache[x][y] = charData;
|
||||
this._state.cache[x][y] = charData;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clear the old character if present
|
||||
if (state && state[CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {
|
||||
// Clear the old character was not a space with the default background
|
||||
if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256)) {
|
||||
this._clearChar(x, y);
|
||||
}
|
||||
this._fgState.cache[x][y] = charData;
|
||||
this._state.cache[x][y] = charData;
|
||||
|
||||
const flags = attr >> 18;
|
||||
let bg = attr & 0x1ff;
|
||||
|
||||
// Skip rendering if the character is invisible
|
||||
if (!code || code === 32 /*' '*/ || (flags & FLAGS.INVISIBLE)) {
|
||||
const isDefaultBackground = bg >= 256;
|
||||
const isInvisible = flags & FLAGS.INVISIBLE;
|
||||
if (!code || (code === 32 /*' '*/ && isDefaultBackground) || isInvisible) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -109,14 +107,14 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
// space is added. Without this, the first half of `b` would never
|
||||
// get removed, and `a` would not re-render because it thinks it's
|
||||
// already in the correct state.
|
||||
this._fgState.cache[x][y] = EMOJI_OWNED_CHAR_DATA;
|
||||
this._state.cache[x][y] = EMOJI_OWNED_CHAR_DATA;
|
||||
if (x < line.length && line[x + 1][CHAR_DATA_CODE_INDEX] === 32 /*' '*/) {
|
||||
width = 2;
|
||||
this._clearChar(x + 1, y);
|
||||
// The emoji owned char data will force a clear and render when the
|
||||
// emoji is no longer to the left of the character and also when the
|
||||
// space changes to another character.
|
||||
this._fgState.cache[x + 1][y] = EMOJI_OWNED_CHAR_DATA;
|
||||
this._state.cache[x + 1][y] = EMOJI_OWNED_CHAR_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,11 +122,23 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
|
||||
// If inverse flag is on, the foreground should become the background.
|
||||
if (flags & FLAGS.INVERSE) {
|
||||
fg = attr & 0x1ff;
|
||||
// TODO: Is this case still needed
|
||||
const temp = bg;
|
||||
bg = fg;
|
||||
fg = bg;
|
||||
if (fg === 256) {
|
||||
fg = INVERTED_DEFAULT_COLOR;
|
||||
}
|
||||
if (bg === 257) {
|
||||
bg = INVERTED_DEFAULT_COLOR;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw background
|
||||
if (bg < 256) {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this.colors.foreground : this.colors.ansi[bg]);
|
||||
this.fillCells(x, y, width, 1);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
this._ctx.save();
|
||||
@@ -152,7 +162,7 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
this.fillBottomLineAtCells(x, y);
|
||||
}
|
||||
|
||||
this.drawChar(terminal, char, code, width, x, y, fg, !!(flags & FLAGS.BOLD));
|
||||
this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD));
|
||||
|
||||
this._ctx.restore();
|
||||
}
|
||||
@@ -181,7 +191,7 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
private _clearChar(x: number, y: number): void {
|
||||
let colsToClear = 1;
|
||||
// Clear the adjacent character if it was wide
|
||||
const state = this._fgState.cache[x][y];
|
||||
const state = this._state.cache[x][y];
|
||||
if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
|
||||
colsToClear = 2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user