Stick to integers for padding and render full after
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@@ -150,10 +150,10 @@ export class OverviewRulerRenderer extends Disposable {
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private _refreshColorZonePadding(): void {
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this._colorZoneStore.setPadding({
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full: this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.full / 2),
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left: this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.left / 2),
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center: this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.center / 2),
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right: this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.right / 2)
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full: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.full / 2)),
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left: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.left / 2)),
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center: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.center / 2)),
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right: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.right / 2))
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});
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this._lastKnownBufferLength = this._bufferService.buffers.normal.lines.length;
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}
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@@ -177,8 +177,16 @@ export class OverviewRulerRenderer extends Disposable {
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this._colorZoneStore.addDecoration(decoration);
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}
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this._ctx.lineWidth = 1;
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for (const zone of this._colorZoneStore.zones) {
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this._renderColorZone(zone);
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const zones = this._colorZoneStore.zones;
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for (const zone of zones) {
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if (zone.position !== 'full') {
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this._renderColorZone(zone);
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}
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}
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for (const zone of zones) {
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if (zone.position === 'full') {
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this._renderColorZone(zone);
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}
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}
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this._shouldUpdateDimensions = false;
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this._shouldUpdateAnchor = false;
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