Remove some ITerminal usage from Renderer
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+18
-18
@@ -30,19 +30,19 @@ export class Renderer extends Disposable implements IRenderer {
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constructor(
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private _colors: IColorSet,
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private readonly _terminal: ITerminal,
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readonly bufferService: IBufferService,
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private readonly _bufferService: IBufferService,
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private readonly _charSizeService: ICharSizeService,
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readonly optionsService: IOptionsService
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private readonly _optionsService: IOptionsService
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) {
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super();
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const allowTransparency = this._terminal.options.allowTransparency;
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this._characterJoinerRegistry = new CharacterJoinerRegistry(bufferService);
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const allowTransparency = this._optionsService.options.allowTransparency;
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this._characterJoinerRegistry = new CharacterJoinerRegistry(this._bufferService);
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this._renderLayers = [
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new TextRenderLayer(this._terminal.screenElement, 0, this._colors, this._characterJoinerRegistry, allowTransparency, this._id, bufferService, optionsService),
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new SelectionRenderLayer(this._terminal.screenElement, 1, this._colors, this._id, bufferService, optionsService),
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new LinkRenderLayer(this._terminal.screenElement, 2, this._colors, this._id, this._terminal.linkifier, bufferService, optionsService),
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new CursorRenderLayer(this._terminal.screenElement, 3, this._colors, this._terminal, this._id, bufferService, optionsService)
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new TextRenderLayer(this._terminal.screenElement, 0, this._colors, this._characterJoinerRegistry, allowTransparency, this._id, this._bufferService, _optionsService),
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new SelectionRenderLayer(this._terminal.screenElement, 1, this._colors, this._id, this._bufferService, _optionsService),
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new LinkRenderLayer(this._terminal.screenElement, 2, this._colors, this._id, this._terminal.linkifier, this._bufferService, _optionsService),
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new CursorRenderLayer(this._terminal.screenElement, 3, this._colors, this._terminal, this._id, this._bufferService, _optionsService)
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];
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this.dimensions = {
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scaledCharWidth: null,
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@@ -74,7 +74,7 @@ export class Renderer extends Disposable implements IRenderer {
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// and the terminal needs to refreshed
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if (this._devicePixelRatio !== window.devicePixelRatio) {
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this._devicePixelRatio = window.devicePixelRatio;
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this.onResize(this._terminal.cols, this._terminal.rows);
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this.onResize(this._bufferService.cols, this._bufferService.rows);
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}
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}
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@@ -101,7 +101,7 @@ export class Renderer extends Disposable implements IRenderer {
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}
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public onCharSizeChanged(): void {
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this.onResize(this._terminal.cols, this._terminal.rows);
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this.onResize(this._bufferService.cols, this._bufferService.rows);
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}
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public onBlur(): void {
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@@ -163,23 +163,23 @@ export class Renderer extends Disposable implements IRenderer {
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// will be floored because since lineHeight can never be lower then 1, there
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// is a guarentee that the scaled line height will always be larger than
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// scaled char height.
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this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
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this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._optionsService.options.lineHeight);
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// Calculate the y coordinate within a cell that text should draw from in
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// order to draw in the center of a cell.
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this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
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this.dimensions.scaledCharTop = this._optionsService.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
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// Calculate the scaled cell width, taking the letterSpacing into account.
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this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
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this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._optionsService.options.letterSpacing);
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// Calculate the x coordinate with a cell that text should draw from in
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// order to draw in the center of a cell.
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this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
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this.dimensions.scaledCharLeft = Math.floor(this._optionsService.options.letterSpacing / 2);
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// Recalculate the canvas dimensions; scaled* define the actual number of
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// pixel in the canvas
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this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
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this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
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this.dimensions.scaledCanvasHeight = this._bufferService.rows * this.dimensions.scaledCellHeight;
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this.dimensions.scaledCanvasWidth = this._bufferService.cols * this.dimensions.scaledCellWidth;
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// The the size of the canvas on the page. It's very important that this
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// rounds to nearest integer and not ceils as browsers often set
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@@ -194,8 +194,8 @@ export class Renderer extends Disposable implements IRenderer {
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// account window.devicePixelRatio. ICharSizeService.width/height by itself
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// is insufficient when the page is not at 100% zoom level as it's measured
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// in CSS pixels, but the actual char size on the canvas can differ.
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this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;
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this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;
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this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._bufferService.rows;
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this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._bufferService.cols;
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}
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public registerCharacterJoiner(handler: CharacterJoinerHandler): number {
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