Consolidate constants, fix rectangle rendering
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@@ -1,7 +0,0 @@
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/**
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* Copyright (c) 2019 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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export const MODEL_BG_OFFSET = 2;
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export const MODEL_FG_OFFSET = 3;
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@@ -6,8 +6,7 @@
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import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { INDICIES_PER_CELL } from './WebglRenderer';
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import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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import { fill } from 'common/TypedArrayUtils';
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import { slice } from './TypedArray';
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import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
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@@ -259,7 +258,7 @@ export class GlyphRenderer {
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const row = y + terminal.buffer.viewportY;
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let line: IBufferLine | undefined;
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for (let x = startCol; x < endCol; x++) {
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const offset = (y * this._terminal.cols + x) * INDICIES_PER_CELL;
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const offset = (y * this._terminal.cols + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const code = model.cells[offset];
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if (code & COMBINED_CHAR_BIT_MASK) {
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if (!line) {
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@@ -10,7 +10,7 @@ import { DEFAULT_COLOR, Attributes, FgFlags } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColorSet, IColor } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { MODEL_FG_OFFSET, MODEL_BG_OFFSET } from './Constants';
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import { RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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const enum VertexAttribLocations {
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POSITION = 0,
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@@ -249,9 +249,9 @@ export class RectangleRenderer {
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let currentBg = DEFAULT_COLOR;
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let currentFg = DEFAULT_COLOR;
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for (let x = 0; x < terminal.cols; x++) {
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const modelIndex = ((y * terminal.cols) + x) * 4;
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const bg = model.cells[modelIndex + MODEL_BG_OFFSET];
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const fg = model.cells[modelIndex + MODEL_FG_OFFSET];
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const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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if (bg !== currentBg) {
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// A rectangle needs to be drawn if going from non-default to another color
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// TODO: DEFAULT_COLOR probably isn't right anymore?
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@@ -7,6 +7,8 @@ import { IRenderModel, ISelectionRenderModel } from './Types';
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import { fill } from 'common/TypedArrayUtils';
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export const RENDER_MODEL_INDICIES_PER_CELL = 3;
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export const RENDER_MODEL_BG_OFFSET = 1;
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export const RENDER_MODEL_FG_OFFSET = 2;
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export const COMBINED_CHAR_BIT_MASK = 0x80000000;
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@@ -12,7 +12,7 @@ import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { RectangleRenderer } from './RectangleRenderer';
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import { IWebGL2RenderingContext } from './Types';
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import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
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import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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import { Disposable } from 'common/Lifecycle';
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import { DEFAULT_COLOR, NULL_CELL_CODE, FgFlags } from 'common/buffer/Constants';
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import { Terminal, IEvent } from 'xterm';
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@@ -22,9 +22,6 @@ import { IRenderDimensions, IRenderer, IRequestRefreshRowsEvent } from 'browser/
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import { IColorSet } from 'browser/Types';
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import { EventEmitter } from 'common/EventEmitter';
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import { CellData } from 'common/buffer/CellData';
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import { MODEL_BG_OFFSET, MODEL_FG_OFFSET } from './Constants';
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export const INDICIES_PER_CELL = 4;
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export class WebglRenderer extends Disposable implements IRenderer {
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private _renderLayers: IRenderLayer[];
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@@ -263,7 +260,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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const chars = this._workCell.getChars();
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let code = this._workCell.getCode();
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const i = ((y * terminal.cols) + x) * INDICIES_PER_CELL;
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const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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if (code !== NULL_CELL_CODE) {
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this._model.lineLengths[y] = x + 1;
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@@ -275,8 +272,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Nothing has changed, no updates needed
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if (this._model.cells[i] === code &&
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this._model.cells[i + MODEL_BG_OFFSET] === bg &&
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this._model.cells[i + MODEL_FG_OFFSET] === fg) {
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] === bg &&
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] === fg) {
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continue;
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}
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@@ -305,8 +302,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Cache the results in the model
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this._model.cells[i] = code;
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this._model.cells[i + MODEL_BG_OFFSET] = bg;
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this._model.cells[i + MODEL_FG_OFFSET] = fg;
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] = bg;
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = fg;
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this._glyphRenderer.updateCell(x, y, code, bg, fg, chars);
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}
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