Start merging fg/bg layers, draw using SP-AA
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@@ -25,12 +25,13 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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container: HTMLElement,
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id: string,
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zIndex: number,
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alpha: boolean,
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protected colors: IColorSet
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) {
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this._canvas = document.createElement('canvas');
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this._canvas.id = `xterm-${id}-layer`;
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this._canvas.style.zIndex = zIndex.toString();
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this._ctx = this._canvas.getContext('2d');
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this._ctx = this._canvas.getContext('2d', {alpha});
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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}
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@@ -120,7 +120,7 @@ class CharAtlasGenerator {
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constructor(private _document: Document) {
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this._canvas = this._document.createElement('canvas');
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this._ctx = this._canvas.getContext('2d');
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this._ctx = this._canvas.getContext('2d', {alpha: false});
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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@@ -31,7 +31,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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private _isFocused: boolean;
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constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
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super(container, 'cursor', zIndex, colors);
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super(container, 'cursor', zIndex, true, colors);
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this._state = {
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x: null,
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y: null,
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@@ -15,7 +15,7 @@ export class LinkRenderLayer extends BaseRenderLayer {
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private _state: LinkHoverEvent = null;
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constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {
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super(container, 'link', zIndex, colors);
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super(container, 'link', zIndex, true, colors);
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terminal.linkifier.on(LinkHoverEventTypes.HOVER, (e: LinkHoverEvent) => this._onLinkHover(e));
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terminal.linkifier.on(LinkHoverEventTypes.LEAVE, (e: LinkHoverEvent) => this._onLinkLeave(e));
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}
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@@ -5,8 +5,7 @@
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import { ITerminal, ITheme } from '../Interfaces';
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import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
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import { BackgroundRenderLayer } from './BackgroundRenderLayer';
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import { ForegroundRenderLayer } from './ForegroundRenderLayer';
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import { TextRenderLayer } from './TextRenderLayer';
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import { SelectionRenderLayer } from './SelectionRenderLayer';
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import { CursorRenderLayer } from './CursorRenderLayer';
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import { ColorManager } from './ColorManager';
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@@ -30,11 +29,10 @@ export class Renderer extends EventEmitter implements IRenderer {
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super();
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this._colorManager = new ColorManager();
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this._renderLayers = [
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new BackgroundRenderLayer(this._terminal.element, 0, this._colorManager.colors),
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new TextRenderLayer(this._terminal.element, 0, this._colorManager.colors),
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new SelectionRenderLayer(this._terminal.element, 1, this._colorManager.colors),
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new ForegroundRenderLayer(this._terminal.element, 2, this._colorManager.colors),
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new LinkRenderLayer(this._terminal.element, 3, this._colorManager.colors, this._terminal),
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new CursorRenderLayer(this._terminal.element, 4, this._colorManager.colors)
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new LinkRenderLayer(this._terminal.element, 2, this._colorManager.colors, this._terminal),
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new CursorRenderLayer(this._terminal.element, 3, this._colorManager.colors)
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];
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this.dimensions = {
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scaledCharWidth: null,
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@@ -14,7 +14,7 @@ export class SelectionRenderLayer extends BaseRenderLayer {
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private _state: {start: [number, number], end: [number, number]};
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constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
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super(container, 'selection', zIndex, colors);
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super(container, 'selection', zIndex, true, colors);
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this._state = {
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start: null,
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end: null
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@@ -18,29 +18,34 @@ import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
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*/
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const EMOJI_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
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export class ForegroundRenderLayer extends BaseRenderLayer {
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private _state: GridCache<CharData>;
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export class TextRenderLayer extends BaseRenderLayer {
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private _fgState: GridCache<CharData>;
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private _bgState: GridCache<number>;
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constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
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super(container, 'fg', zIndex, colors);
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this._state = new GridCache<CharData>();
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super(container, 'text', zIndex, false, colors);
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this._fgState = new GridCache<CharData>();
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this._bgState = new GridCache<number>();
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}
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public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {
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super.resize(terminal, dim, charSizeChanged);
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// Resizing the canvas discards the contents of the canvas so clear state
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this._state.clear();
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this._state.resize(terminal.cols, terminal.rows);
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this._fgState.clear();
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this._bgState.clear();
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this._fgState.resize(terminal.cols, terminal.rows);
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this._bgState.resize(terminal.cols, terminal.rows);
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}
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public reset(terminal: ITerminal): void {
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this._state.clear();
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this._fgState.clear();
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this._bgState.clear();
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this.clearAll();
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}
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public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
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// Resize has not been called yet
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if (this._state.cache.length === 0) {
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if (this._fgState.cache.length === 0) {
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return;
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}
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@@ -58,7 +63,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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// The character to the left is a wide character, drawing is owned by
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// the char at x-1
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if (width === 0) {
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this._state.cache[x][y] = null;
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this._fgState.cache[x][y] = null;
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continue;
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}
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@@ -75,10 +80,10 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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}
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// Skip rendering if the character is identical
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const state = this._state.cache[x][y];
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const state = this._fgState.cache[x][y];
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if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {
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// Skip render, contents are identical
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this._state.cache[x][y] = charData;
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this._fgState.cache[x][y] = charData;
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continue;
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}
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@@ -86,7 +91,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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if (state && state[CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {
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this._clearChar(x, y);
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}
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this._state.cache[x][y] = charData;
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this._fgState.cache[x][y] = charData;
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const flags = attr >> 18;
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@@ -104,14 +109,14 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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// space is added. Without this, the first half of `b` would never
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// get removed, and `a` would not re-render because it thinks it's
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// already in the correct state.
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this._state.cache[x][y] = EMOJI_OWNED_CHAR_DATA;
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this._fgState.cache[x][y] = EMOJI_OWNED_CHAR_DATA;
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if (x < line.length && line[x + 1][CHAR_DATA_CODE_INDEX] === 32 /*' '*/) {
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width = 2;
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this._clearChar(x + 1, y);
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// The emoji owned char data will force a clear and render when the
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// emoji is no longer to the left of the character and also when the
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// space changes to another character.
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this._state.cache[x + 1][y] = EMOJI_OWNED_CHAR_DATA;
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this._fgState.cache[x + 1][y] = EMOJI_OWNED_CHAR_DATA;
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}
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}
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@@ -176,7 +181,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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private _clearChar(x: number, y: number): void {
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let colsToClear = 1;
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// Clear the adjacent character if it was wide
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const state = this._state.cache[x][y];
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const state = this._fgState.cache[x][y];
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if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
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colsToClear = 2;
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}
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