Remove renderer circular dep on renderservice
Also fix super.dispose not being called correctly on RenderService
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@@ -15,13 +15,14 @@ import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
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import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { Disposable } from 'common/Lifecycle';
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import { DEFAULT_COLOR, CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { Terminal, IEvent } from 'xterm';
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import { getLuminance } from './ColorUtils';
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import { IRenderLayer } from './renderLayer/Types';
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import { IRenderDimensions, IRenderer } from 'browser/renderer/Types';
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import { IRenderDimensions, IRenderer, IRequestRefreshRowsEvent } from 'browser/renderer/Types';
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import { IColorSet } from 'browser/Types';
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import { FLAGS } from './Constants';
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import { getCompatAttr } from './CharDataCompat';
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import { EventEmitter } from 'common/EventEmitter';
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export const INDICIES_PER_CELL = 4;
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@@ -41,6 +42,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _core: ITerminal;
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private _onRequestRefreshRows = new EventEmitter<IRequestRefreshRowsEvent>();
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public get onRequestRefreshRows(): IEvent<IRequestRefreshRowsEvent> { return this._onRequestRefreshRows.event; }
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constructor(
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private _terminal: Terminal,
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private _colors: IColorSet,
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@@ -54,7 +58,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._renderLayers = [
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new LinkRenderLayer(this._core.screenElement, 2, this._colors, this._core),
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new CursorRenderLayer(this._core.screenElement, 3, this._colors)
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new CursorRenderLayer(this._core.screenElement, 3, this._colors, this._onRequestRefreshRows)
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];
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this.dimensions = {
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scaledCharWidth: 0,
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@@ -186,7 +190,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._glyphRenderer.updateSelection(this._model, columnSelectMode);
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// TODO: #2102 Should this move to RenderCoordinator?
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this._core.refresh(0, this._terminal.rows - 1);
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this._onRequestRefreshRows.fire({ start: 0, end: this._terminal.rows - 1 });
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}
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public onCursorMove(): void {
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@@ -8,7 +8,8 @@ import { BaseRenderLayer } from './BaseRenderLayer';
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import { ICellData } from 'common/Types';
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import { CellData } from 'common/buffer/CellData';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { IRenderDimensions, IRequestRefreshRowsEvent } from 'browser/renderer/Types';
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import { IEventEmitter } from 'common/EventEmitter';
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interface ICursorState {
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x: number;
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@@ -29,7 +30,12 @@ export class CursorRenderLayer extends BaseRenderLayer {
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private _cursorBlinkStateManager: CursorBlinkStateManager | undefined;
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private _cell: ICellData = new CellData();
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constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
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constructor(
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container: HTMLElement,
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zIndex: number,
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colors: IColorSet,
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private _onRequestRefreshRowsEvent: IEventEmitter<IRequestRefreshRowsEvent>
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) {
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super(container, 'cursor', zIndex, true, colors);
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this._state = {
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x: 0,
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@@ -70,14 +76,14 @@ export class CursorRenderLayer extends BaseRenderLayer {
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if (this._cursorBlinkStateManager) {
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this._cursorBlinkStateManager.pause();
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}
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terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
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this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.cursorY, end: terminal.buffer.cursorY });
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}
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public onFocus(terminal: Terminal): void {
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if (this._cursorBlinkStateManager) {
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this._cursorBlinkStateManager.resume(terminal);
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} else {
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terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
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this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.cursorY, end: terminal.buffer.cursorY });
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}
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}
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@@ -95,7 +101,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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}
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// Request a refresh from the terminal as management of rendering is being
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// moved back to the terminal
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terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
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this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.cursorY, end: terminal.buffer.cursorY });
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}
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public onCursorMove(terminal: Terminal): void {
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