Revert "argon2: add loong64 SIMD implementation"

This reverts CL 657795.

Reason for revert: Does not build on 1.23 or 1.24

For golang/go#73354.

Change-Id: I69498f24b57bd6650c9d1f4c755922cfaaba4a84
Reviewed-on: https://go-review.googlesource.com/c/crypto/+/665555
Reviewed-by: abner chenc <chenguoqi@loongson.cn>
Auto-Submit: Michael Pratt <mpratt@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Dmitri Shuralyov <dmitshur@google.com>
This commit is contained in:
Michael Pratt
2025-04-16 06:49:50 -07:00
committed by Gopher Robot
parent 0091fc8e7c
commit 7c358664da
3 changed files with 1 additions and 318 deletions
-59
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@@ -1,59 +0,0 @@
// Copyright 2025 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build loong64 && gc && !purego
package argon2
import "golang.org/x/sys/cpu"
//go:noescape
func mixBlocks1VX(out, in1, in2 *block)
//go:noescape
func mixBlocks2VX(out, in1, in2, t *block)
//go:noescape
func xorBlocksVX(out, in1, in2, t *block)
//go:noescape
func blamkaVX(b *block)
func processBlockVX(out, in1, in2 *block, xor bool) {
var t block
mixBlocks1VX(&t, in1, in2)
if cpu.Loong64.HasLSX {
blamkaVX(&t)
} else {
for i := 0; i < blockLength; i += 16 {
blamkaGeneric(
&t[i+0], &t[i+1], &t[i+2], &t[i+3],
&t[i+4], &t[i+5], &t[i+6], &t[i+7],
&t[i+8], &t[i+9], &t[i+10], &t[i+11],
&t[i+12], &t[i+13], &t[i+14], &t[i+15],
)
}
for i := 0; i < blockLength/8; i += 2 {
blamkaGeneric(
&t[i], &t[i+1], &t[16+i], &t[16+i+1],
&t[32+i], &t[32+i+1], &t[48+i], &t[48+i+1],
&t[64+i], &t[64+i+1], &t[80+i], &t[80+i+1],
&t[96+i], &t[96+i+1], &t[112+i], &t[112+i+1],
)
}
}
if xor {
xorBlocksVX(out, in1, in2, &t)
} else {
mixBlocks2VX(out, in1, in2, &t)
}
}
func processBlock(out, in1, in2 *block) {
processBlockVX(out, in1, in2, false)
}
func processBlockXOR(out, in1, in2 *block) {
processBlockVX(out, in1, in2, true)
}
-258
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@@ -1,258 +0,0 @@
// Copyright 2025 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build loong64 && gc && !purego
#include "textflag.h"
#define BLAMKA_ROUND \
VMULWEVVWU V0, V2, V8; \
VADDV V2, V0, V0; \
VADDV V0, V8, V0; \
VADDV V0, V8, V0; \
VXORV V6, V0, V6; \
VROTRV $32, V6, V6; \
VMULWEVVWU V4, V6, V8; \
VADDV V4, V6, V4; \
VADDV V4, V8, V4; \
VADDV V4, V8, V4; \
VXORV V2, V4, V2; \
VROTRV $24, V2, V2; \
VMULWEVVWU V0, V2, V8; \
VADDV V0, V2, V0; \
VADDV V0, V8, V0; \
VADDV V0, V8, V0; \
VXORV V6, V0, V6; \
VROTRV $16, V6, V6; \
VMULWEVVWU V4, V6, V8; \
VADDV V4, V6, V4; \
VADDV V4, V8, V4; \
VADDV V4, V8, V4; \
VXORV V2, V4, V2; \
VROTRV $63, V2, V2; \
;\
VMULWEVVWU V1, V3, V8; \
VADDV V1, V3, V1; \
VADDV V1, V8, V1; \
VADDV V1, V8, V1; \
VXORV V7, V1, V7; \
VROTRV $32, V7, V7; \
VMULWEVVWU V5, V7, V8; \
VADDV V5, V7, V5; \
VADDV V5, V8, V5; \
VADDV V5, V8, V5; \
VXORV V3, V5, V3; \
VROTRV $24, V3, V3; \
VMULWEVVWU V1, V3, V8; \
VADDV V1, V3, V1; \
VADDV V1, V8, V1; \
VADDV V1, V8, V1; \
VXORV V7, V1, V7; \
VROTRV $16, V7, V7; \
VMULWEVVWU V5, V7, V8; \
VADDV V5, V7, V5; \
VADDV V5, V8, V5; \
VADDV V5, V8, V5; \
VXORV V3, V5, V3; \
VROTRV $63, V3, V3; \
;\
VXORV V0, V0, V8; \ // V8 = 0
VADDV V2, V8, V9; \ // V9 = V2
VADDV V5, V8, V10; \ // V10 = V5
VADDV V6, V8, V11; \ // V11 = V6
VADDV V4, V8, V5; \ // V5 = V4
VADDV V10, V8, V4; \ // V4 = V5
VSHUF4IV $9, V3, V2; \
VSHUF4IV $9, V9, V3; \
VSHUF4IV $3, V7, V6; \
VSHUF4IV $3, V11, V7; \
;\
VMULWEVVWU V0, V2, V9; \
VADDV V0, V2, V0; \
VADDV V0, V9, V0; \
VADDV V0, V9, V0; \
VXORV V6, V0, V6; \
VROTRV $32, V6, V6; \
VMULWEVVWU V4, V6, V9; \
VADDV V4, V6, V4; \
VADDV V4, V9, V4; \
VADDV V4, V9, V4; \
VXORV V2, V4, V2; \
VROTRV $24, V2, V2; \
VMULWEVVWU V0, V2, V9; \
VADDV V0, V2, V0; \
VADDV V0, V9, V0; \
VADDV V0, V9, V0; \
VXORV V6, V0, V6; \
VROTRV $16, V6, V6; \
VMULWEVVWU V4, V6, V9; \
VADDV V4, V6, V4; \
VADDV V4, V9, V4; \
VADDV V4, V9, V4; \
VXORV V2, V4, V2; \
VROTRV $63, V2, V2; \
;\
VMULWEVVWU V1, V3, V9; \
VADDV V1, V3, V1; \
VADDV V1, V9, V1; \
VADDV V1, V9, V1; \
VXORV V7, V1, V7; \
VROTRV $32, V7, V7; \
VMULWEVVWU V5, V7, V9; \
VADDV V5, V7, V5; \
VADDV V5, V9, V5; \
VADDV V5, V9, V5; \
VXORV V3, V5, V3; \
VROTRV $24, V3, V3; \
VMULWEVVWU V1, V3, V9; \
VADDV V1, V3, V1; \
VADDV V1, V9, V1; \
VADDV V1, V9, V1; \
VXORV V7, V1, V7; \
VROTRV $16, V7, V7; \
VMULWEVVWU V5, V7, V9; \
VADDV V5, V7, V5; \
VADDV V5, V9, V5; \
VADDV V5, V9, V5; \
VXORV V3, V5, V3; \
VROTRV $63, V3, V3; \
;\
VADDV V2, V8, V9; \ // V9 = V2
VADDV V5, V8, V10; \ // V10 = V5
VADDV V6, V8, V11; \ // V11 = V6
VADDV V4, V8, V5; \ // V5 = V4
VADDV V10, V8, V4; \ // V4 = V5
VSHUF4IV $3, V3, V2; \
VSHUF4IV $3, V9, V3; \
VSHUF4IV $9, V7, V6; \
VSHUF4IV $9, V11, V7; \
#define BLAMKA_ROUND1(index) \
VMOVQ (index+0)(R4), V0; \
VMOVQ (index+16)(R4), V1; \
VMOVQ (index+32)(R4), V2; \
VMOVQ (index+48)(R4), V3; \
VMOVQ (index+64)(R4), V4; \
VMOVQ (index+80)(R4), V5; \
VMOVQ (index+96)(R4), V6; \
VMOVQ (index+112)(R4), V7; \
BLAMKA_ROUND; \
VMOVQ V0, (index+0)(R4); \
VMOVQ V1, (index+16)(R4); \
VMOVQ V2, (index+32)(R4); \
VMOVQ V3, (index+48)(R4); \
VMOVQ V4, (index+64)(R4); \
VMOVQ V5, (index+80)(R4); \
VMOVQ V6, (index+96)(R4); \
VMOVQ V7, (index+112)(R4); \
#define BLAMKA_ROUND2(index) \
VMOVQ (index+0)(R4), V0; \
VMOVQ (index+128)(R4), V1; \
VMOVQ (index+256)(R4), V2; \
VMOVQ (index+384)(R4), V3; \
VMOVQ (index+512)(R4), V4; \
VMOVQ (index+640)(R4), V5; \
VMOVQ (index+768)(R4), V6; \
VMOVQ (index+896)(R4), V7; \
BLAMKA_ROUND; \
VMOVQ V0, (index+0)(R4); \
VMOVQ V1, (index+128)(R4); \
VMOVQ V2, (index+256)(R4); \
VMOVQ V3, (index+384)(R4); \
VMOVQ V4, (index+512)(R4); \
VMOVQ V5, (index+640)(R4); \
VMOVQ V6, (index+768)(R4); \
VMOVQ V7, (index+896)(R4); \
// func blamkaVX(b *block)
TEXT ·blamkaVX(SB), NOSPLIT, $0-8
MOVV b+0(FP), R4
BLAMKA_ROUND1(0)
BLAMKA_ROUND1(128)
BLAMKA_ROUND1(256)
BLAMKA_ROUND1(384)
BLAMKA_ROUND1(512)
BLAMKA_ROUND1(640)
BLAMKA_ROUND1(768)
BLAMKA_ROUND1(896)
BLAMKA_ROUND2(0)
BLAMKA_ROUND2(16)
BLAMKA_ROUND2(32)
BLAMKA_ROUND2(48)
BLAMKA_ROUND2(64)
BLAMKA_ROUND2(80)
BLAMKA_ROUND2(96)
BLAMKA_ROUND2(112)
RET
// func mixBlocks1VX(t *block, in1 *block, in2 *block)
TEXT ·mixBlocks1VX(SB), NOSPLIT, $0-24
MOVV t+0(FP), R4
MOVV in1+8(FP), R5
MOVV in2+16(FP), R6
MOVV $128, R8
loop:
VMOVQ (R5), V0
VMOVQ (R6), V1
VXORV V0, V1, V2
VMOVQ V2, (R4)
ADDV $16, R5
ADDV $16, R6
ADDV $16, R4
SUBV $2, R8
BLT R0, R8, loop
RET
// func mixBlocks2VX(out *block, in1 *block, in2 *block, t *block)
TEXT ·mixBlocks2VX(SB), NOSPLIT, $0-32
MOVV out+0(FP), R4
MOVV in1+8(FP), R5
MOVV in2+16(FP), R6
MOVV t+24(FP), R7
MOVV $128, R8
loop:
VMOVQ (R5), V0
VMOVQ (R6), V1
VMOVQ (R7), V2
VXORV V0, V1, V3
VXORV V3, V2, V4
VMOVQ V4, (R4)
ADDV $16, R5
ADDV $16, R6
ADDV $16, R7
ADDV $16, R4
SUBV $2, R8
BLT R0, R8, loop
RET
// func xorBlocksVX(out *block, in1 *block, in2 *block, t *block)
TEXT ·xorBlocksVX(SB), NOSPLIT, $0-32
MOVV out+0(FP), R4
MOVV in1+8(FP), R5
MOVV in2+16(FP), R6
MOVV t+24(FP), R7
MOVV $128, R8
loop:
VMOVQ (R5), V0
VMOVQ (R6), V1
VMOVQ (R7), V2
VMOVQ (R4), V3
VXORV V0, V1, V4
VXORV V4, V2, V5
VXORV V5, V3, V6
VMOVQ V6, (R4)
ADDV $16, R5
ADDV $16, R6
ADDV $16, R7
ADDV $16, R4
SUBV $2, R8
BLT R0, R8, loop
RET
+1 -1
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@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build (!amd64 && !loong64) || purego || !gc
//go:build !amd64 || purego || !gc
package argon2