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Merge pull request #8830 from DiegoLopez0208/add-rpgmaker-mv-ultimate-mcp
Add DiegoLopez0208/RpgMakerMVUltimate-MCP (Gaming)
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@@ -1903,6 +1903,7 @@ Integration with gaming related data, game engines, and services
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- [CoderGamester/mcp-unity](https://github.com/CoderGamester/mcp-unity) #️⃣ 🏠 - MCP Server for Unity3d Game Engine integration for game development
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- [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) 📇 🏠 - A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
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- [ddsky/gamebrain-api-clients](https://github.com/ddsky/gamebrain-api-clients) ☁️ - Search and discover hundreds of thousands of video games on any platform through the [GameBrain API](https://gamebrain.co/api).
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- [DiegoLopez0208/RpgMakerMVUltimate-MCP](https://github.com/DiegoLopez0208/RpgMakerMVUltimate-MCP) [](https://glama.ai/mcp/servers/DiegoLopez0208/RpgMakerMVUltimate-MCP) 📇 🏠 - AI copilot for RPG Maker MV: generate maps, edit the database and events, and reason about a project — validate broken references, explain why an event never fires, critique maps, and search by meaning. 13 tools, knowledge-driven map generation, fully offline.
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- [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more.
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- [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server.
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- [dmang-dev/mcp-mgba](https://github.com/dmang-dev/mcp-mgba) [](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba) 📇 🏠 🍎 🪟 🐧 - Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server.
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