* Add APNG Studio canvas extension APNG Studio is an interactive GitHub Copilot canvas extension for building Animated PNG (APNG) files from frames: draw or upload frames, tune per-frame timing and compositing, preview live, send the result to a phone by QR, and export an animated .png. Adds extensions/apng-studio/ with the required .github/plugin/plugin.json and assets/preview.png, and regenerates .github/plugin/marketplace.json. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Address review feedback for APNG Studio Security and robustness (extension.mjs): - Reject "." and ".." project ids so canvas/action input cannot resolve outside artifacts/. - Bound request bodies (1 MiB JSON, 40 MiB frame upload); return 413 when exceeded. - Reject malformed JSON with 400 instead of coercing to {}, so a truncated body cannot trigger destructive routes such as /frames/clear. - Scope shares per project so one canvas cannot rotate or stop another's share; the LAN server is shared and torn down once no shares remain. - get_state treats hiddenFirst as active only with >=2 frames, matching the encoder, so a single-frame project reports the correct duration. Accessibility (web/): - Expose Pen/Eraser state with aria-pressed and keep it in sync in setTool. - Mark the toast as an aria-live status region. Packaging: - Add extensions/apng-studio/.gitignore with artifacts/ so the documented runtime-data exclusion holds for this extension. - Update the README install section to reference the committed awesome-copilot extension path. Regenerated .github/plugin/marketplace.json. * Use "GitHub Copilot app" wording Update the plugin description (and regenerated marketplace entry) to refer to the host as the GitHub Copilot app. * Address deeper review for APNG Studio Security: - Require a per-server access token on every loopback data/mutation request (minted per canvas server, carried in the iframe URL, attached to every renderer request). Static assets stay public. Blocks a local process or cross-origin page from reading state or driving mutations. Concurrency and durability: - Serialize the load-mutate-save cycle per project; dedupe concurrent first loads; write project.json via temp file + rename. Lifecycle: - Track SSE clients per instance and end them before server.close(). - Stop a project's LAN share only when no other panel references it. Correctness: - Report exact numerator/denominator total duration; handle pointercancel. QR and accessibility: - Place QR version bits least-significant-bit first (versions 7-10). - Associate delay/fps/dispose/blend labels with their inputs via for=. * Address deeper concurrency and validation review for APNG Studio - Run assemble() under the project lock; add_color_frame renders and appends within one lock. - Validate uploaded frames (PNG chunk scan, size + dimension checks) before writing; first frame stores real dimensions; CanvasError maps to 400. - Validate move delta; clear frames in memory before deleting files. - Route the open-handler rename through applySettings. - Deduplicate LAN share startup; clean up if the canvas closes mid-start. - End SSE streams before server.close(); skip dead streams in broadcast. - Exact fractional duration; drawing surface stays >= 1px; refresh state before re-seeding "start from last frame". * Address review: PNG format validation, share bind, limits, a11y - Validate uploaded frames are 8-bit RGBA non-interlaced PNGs (standard compression/filter); reject formats the codec can't encode. - Cap projects at 600 frames (add + duplicate). - Bind the LAN share server to the private address, not 0.0.0.0; require a private address and rebind when it changes while idle; build the URL from the bound address. - Align width/height inputs and clampSize to the 2048 maximum. - Size the drawing surface by width + aspect ratio for narrow panels. - set_frame with an unknown frameId returns a validation error. * Address review: encoded-byte budget, timing modes, id keys, load errors - 256 MiB aggregate encoded-byte budget (add + duplicate); per-frame size tracked and backfilled on load, so a frame count alone no longer bounds assembly memory. - Frame timing is one exclusive mode (delayMs | fps | delayNum/delayDen); combinations are rejected instead of producing hybrid delays. - Collision-resistant project storage keys: safe ids are used verbatim (existing projects still load) and only unsafe ids get a hash suffix, so "foo/bar" and "foo?bar" can't share a directory. - Load only treats a missing file as a new project; other read/parse errors surface instead of silently overwriting real data. - Share server binds to a real LAN interface (skips virtual/VPN/container, prefers physical NICs and common ranges). - Generated export names get millisecond + random suffix to avoid same-second overwrite. - PNG validator accepts the encoder's Uint8Array so agent solid-color frames aren't rejected. * Address review: crash-safe frame writes, server startup, APNG first frame - Write the PNG before mutating project metadata on add/duplicate, and delete after persisting, so an interrupted disk op can't dangle a reference or advance unsaved state. - Evict a project from the in-memory cache if its save fails, so a transient write error can't desync the live session from disk. - Reject on the loopback server's listen error and drop a half-initialized instance so startup failures clean up and can retry. - Normalize APNG dispose_op PREVIOUS to BACKGROUND on the first animated frame (spec requirement). - Release decoded ImageBitmaps after use so a large upload batch doesn't retain native image memory. - Surface otherwise-silent async UI failures via a toast; check the state response is ok before parsing it. --------- Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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APNG Studio
An interactive GitHub Copilot app canvas extension for building Animated PNG (APNG) files from frames — draw or upload frames, tune the full practical APNG spec surface, preview live, and export an animated .png.
The canvas renders in a side panel; the agent can also drive it through callable actions.
APNG Studio in action — an animated PNG built with the canvas itself.
Background
APNG Studio started as a hallway conversation. During a demo shift at the WeAreDevelopers Congress I got talking with Jeff about APNG (animated PNG) versus GIF: APNG keeps real alpha and full color where GIF can't. We wanted an easy way to actually build one, so we made this small canvas wrapper for creating APNGs.
Features
- Frames — upload images or draw them on a built‑in canvas (pen/eraser, fill, onion‑skin, "start from last frame"). Reorder, duplicate, and delete frames.
- Per‑frame timing — set the delay as an exact
numerator / denominatorfraction with a live= N ms · N fpsreadout. - Per‑frame compositing —
dispose_op(None / Background / Previous) andblend_op(Source / Over) dropdowns, straight from the APNG spec. - Apply to all — set every frame's delay (ms), snap to an exact frame rate (fps), or apply dispose + blend in one click.
- Loop count —
0= infinite, or a fixed number of plays. - Hidden first frame — mark frame 1 as a static fallback: shown by non‑APNG viewers, excluded from the animation loop (encoded as a default image with no leading
fcTL,num_frames = N‑1). - Live preview — a real animated PNG is assembled on every change and served from
/preview.png; a Reload button re‑syncs state and rebuilds the preview. - Send to phone — a Send to phone button opens a QR code; scan it with your phone camera (same Wi‑Fi) to open the live animation in your phone's browser and save it. Served read‑only from a short‑lived, token‑gated LAN endpoint that shuts itself down after 10 minutes.
- Export — writes a valid animated
.png(APNG) to disk and returns its path. The.pngextension keeps the file byte‑compatible with every PNG viewer: APNG‑aware ones (browsers, macOS Quick Look) animate it, others show the first frame as a static fallback.
Install
From GitHub Copilot (recommended)
Ask Copilot to install the committed extension URL:
Install this extension: https://github.com/github/awesome-copilot/tree/main/extensions/apng-studio
You can also copy the folder into one of these locations:
- User —
~/.copilot/extensions/apng-studio/, available in every project. - Project —
.github/extensions/apng-studio/inside a repo, committed and shared with your team.
Reload extensions in the app, then open the apng-studio canvas.
Manual
Copy the source files into one of the extension directories above, keeping the layout:
apng-studio/
├── extension.mjs # entry point (required name)
├── apng.mjs # APNG codec + RGBA→PNG encoder
├── qr.mjs # dependency-free QR encoder (Send to phone)
└── web/ # canvas iframe renderer
├── index.html
├── app.js
└── styles.css
Then reload extensions. The @github/copilot-sdk import is resolved by the host — do not add a package.json or node_modules for it.
Open the canvas
Once installed, open the APNG Studio canvas from Copilot. Optional open input:
| field | type | description |
|---|---|---|
projectId |
string | Animation project id (defaults to default). |
name |
string | Optional display name for the animation. |
Each project's frames persist on disk under artifacts/<projectId>/, so they survive reloads and are shared between every open panel and the agent actions. That folder is local user data and is git‑ignored.
Agent actions
The extension exposes these callable actions on the apng-studio canvas:
| action | what it does |
|---|---|
get_state |
Return project settings + per‑frame timing/compositing and total duration. |
set_settings |
Update width/height (only with 0 frames), loops, and hiddenFirst. |
add_color_frame |
Append a solid‑color frame; accepts delayNum/delayDen/disposeOp/blendOp. |
set_frame |
Update one frame (frameId) or all (all: true): timing via delayMs/fps/delayNum+delayDen, plus disposeOp/blendOp. |
clear_frames |
Remove every frame. |
export |
Assemble and write the animated .png (APNG) to disk; returns the absolute path. |
All actions accept an optional projectId to target a specific animation.
How it works
extension.mjs— one loopback HTTP server per open canvas instance serves the renderer, JSON state, per‑frame PNGs, the live/preview.png, and mutation endpoints. Server‑Sent Events (/events) push achangedsignal so every open panel and the preview stay in sync. Send to phone spins up a separate, read‑only LAN server that serves only a landing page and the preview image, gated by a short‑lived random token and torn down on expiry.apng.mjs— assembles the APNG chunk stream (IHDR/acTL/fcTL/IDAT/fdAT/IEND) with contiguous sequence numbers, plus a minimal RGBA→PNG encoder.qr.mjs— a small, dependency‑free QR encoder (byte mode, error‑correction level M) used to render the Send to phone code. The QR is drawn into a PNG with theapng.mjsencoder.web/— the iframe UI. It talks to its server over plain HTTP; there is no privileged host bridge.
