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README.md
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README.md
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## [AutoGPT](https://autogpt.net/)
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## [AutoGPT](https://autogpt.net/)
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<details>
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<details>
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- A lot like BabyAGI combined with LangChain tools.
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- Can execute many commands such as Google Search, browse websites, write to files, and execute Python files
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- [GitHub](https://github.com/Significant-Gravitas/Auto-GPT)
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- [GitHub](https://github.com/Significant-Gravitas/Auto-GPT)
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</details>
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</details>
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</details>
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</details>
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## [Cognosys](https://cognosys.ai) - Friendly UI for building AI agents
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## [Cognosys](https://cognosys.ai)
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Description: web based version of AutoGPT/babyAGI
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Web based version of AutoGPT/babyAGI
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<details>
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<details>
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- Friendly UI for building AI agents
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- Author: Sully Omarr
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- Author: Sully Omarr
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- Twitter: https://twitter.com/SullyOmarr
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- Twitter: https://twitter.com/SullyOmarr
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<details>
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<details>
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</details>
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</details>
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## [“Westworld” simulation](https://theolvs.github.io/westworld/)
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Westworld is a multi-agent simulation library, its goal to simulate and optimize systems and environments with multiple agents interacting.
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<details>
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- Researchers from Stanford and Google created an interactive sandbox env with 25 Gen AI agents can simulate human behavior
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- They walk in the park, join for coffee at a cafe, and share news with colleagues. They demonstrated surprisingly good social
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- Westworld's inspiration is drawn from Unity software and Unity ML Agents, adapted in Python
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### Links
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- [GitHub](https://github.com/TheoLvs/westworld)
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- [Documentation](https://theolvs.github.io/westworld/ )
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### Languages
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- The library is available on PyPi via
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pip install westworld
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- A javascript version is being developed at https://github.com/TheoLvs/westworldjs
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### Current features
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- Easy creation of Grid and non-grid environments
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- Objects (Agents, Obstacles, Collectibles, Triggers)
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- Subclassing of different objects to create custom objects
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- Spawner to generate objects randomly in the environment
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- Basic rigid body system for all objects
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- Simple agent behaviors (pathfinding, wandering, random walk, fleeing, vision range)
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- Automatic maze generation
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- Layer integration to convert image to obstacle and snap it to a grid
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- Sample simulations and sample agents for classic simulations
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- Simulation visualization, replay and export (gif or video)
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</details>
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## [Yourgoal]()
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## [Yourgoal]()
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Description: Swift implementation of BabyAGI.
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Swift implementation of BabyAGI.
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<details>
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<details>
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Author: PJ Gray
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Author: PJ Gray
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