diff --git a/README.md b/README.md index 3a5bca0..88b2321 100644 --- a/README.md +++ b/README.md @@ -52,6 +52,9 @@ Developer infrastructure for internal tools ## [AutoGPT](https://autogpt.net/)
+ +- A lot like BabyAGI combined with LangChain tools. +- Can execute many commands such as Google Search, browse websites, write to files, and execute Python files - [GitHub](https://github.com/Significant-Gravitas/Auto-GPT)
@@ -95,11 +98,12 @@ CAMEL: Communicative Agents for “Mind” Exploration of Large Scale Language M -## [Cognosys](https://cognosys.ai) - Friendly UI for building AI agents -Description: web based version of AutoGPT/babyAGI +## [Cognosys](https://cognosys.ai) +Web based version of AutoGPT/babyAGI
+- Friendly UI for building AI agents - Author: Sully Omarr - Twitter: https://twitter.com/SullyOmarr @@ -253,11 +257,44 @@ Your personal AI writing assistant
+## [“Westworld” simulation](https://theolvs.github.io/westworld/) +Westworld is a multi-agent simulation library, its goal to simulate and optimize systems and environments with multiple agents interacting. +
+ +- Researchers from Stanford and Google created an interactive sandbox env with 25 Gen AI agents can simulate human behavior +- They walk in the park, join for coffee at a cafe, and share news with colleagues. They demonstrated surprisingly good social +- Westworld's inspiration is drawn from Unity software and Unity ML Agents, adapted in Python + +### Links +- [GitHub](https://github.com/TheoLvs/westworld) +- [Documentation](https://theolvs.github.io/westworld/ ) + +### Languages +- The library is available on PyPi via +pip install westworld +- A javascript version is being developed at https://github.com/TheoLvs/westworldjs + +### Current features + +- Easy creation of Grid and non-grid environments +- Objects (Agents, Obstacles, Collectibles, Triggers) +- Subclassing of different objects to create custom objects +- Spawner to generate objects randomly in the environment +- Basic rigid body system for all objects +- Simple agent behaviors (pathfinding, wandering, random walk, fleeing, vision range) +- Automatic maze generation +- Layer integration to convert image to obstacle and snap it to a grid +- Sample simulations and sample agents for classic simulations +- Simulation visualization, replay and export (gif or video) + +
+ + ## [Yourgoal]() -Description: Swift implementation of BabyAGI. +Swift implementation of BabyAGI.
Author: PJ Gray