192 lines
6.9 KiB
TypeScript
192 lines
6.9 KiB
TypeScript
/**
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* Copyright (c) 2016 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IColorSet } from './renderer/Types';
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import { ITerminal, IViewport } from './Types';
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import { CharMeasure } from './utils/CharMeasure';
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const FALLBACK_SCROLL_BAR_WIDTH = 15;
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/**
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* Represents the viewport of a terminal, the visible area within the larger buffer of output.
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* Logic for the virtual scroll bar is included in this object.
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*/
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export class Viewport implements IViewport {
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public scrollBarWidth: number = 0;
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private currentRowHeight: number = 0;
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private lastRecordedBufferLength: number = 0;
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private lastRecordedViewportHeight: number = 0;
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private lastRecordedBufferHeight: number = 0;
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private lastTouchY: number;
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// Stores a partial line amount when scrolling, this is used to keep track of how much of a line
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// is scrolled so we can "scroll" over partial lines and feel natural on touchpads. This is a
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// quick fix and could have a more robust solution in place that reset the value when needed.
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private _wheelPartialScroll: number = 0;
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/**
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* Creates a new Viewport.
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* @param terminal The terminal this viewport belongs to.
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* @param viewportElement The DOM element acting as the viewport.
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* @param scrollArea The DOM element acting as the scroll area.
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* @param charMeasure A DOM element used to measure the character size of. the terminal.
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*/
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constructor(
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private terminal: ITerminal,
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private viewportElement: HTMLElement,
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private scrollArea: HTMLElement,
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private charMeasure: CharMeasure
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) {
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// Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.
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// Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,
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// therefore we account for a standard amount to make it visible
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this.scrollBarWidth = (this.viewportElement.offsetWidth - this.scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;
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this.viewportElement.addEventListener('scroll', this.onScroll.bind(this));
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// Perform this async to ensure the CharMeasure is ready.
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setTimeout(() => this.syncScrollArea(), 0);
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}
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public onThemeChanged(colors: IColorSet): void {
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this.viewportElement.style.backgroundColor = colors.background;
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}
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/**
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* Refreshes row height, setting line-height, viewport height and scroll area height if
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* necessary.
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*/
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private refresh(): void {
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if (this.charMeasure.height > 0) {
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this.currentRowHeight = this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio;
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this.lastRecordedViewportHeight = this.viewportElement.offsetHeight;
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const newBufferHeight = Math.round(this.currentRowHeight * this.lastRecordedBufferLength) + (this.lastRecordedViewportHeight - this.terminal.renderer.dimensions.canvasHeight);
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if (this.lastRecordedBufferHeight !== newBufferHeight) {
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this.lastRecordedBufferHeight = newBufferHeight;
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this.scrollArea.style.height = this.lastRecordedBufferHeight + 'px';
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}
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}
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}
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/**
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* Updates dimensions and synchronizes the scroll area if necessary.
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*/
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public syncScrollArea(): void {
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if (this.lastRecordedBufferLength !== this.terminal.buffer.lines.length) {
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// If buffer height changed
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this.lastRecordedBufferLength = this.terminal.buffer.lines.length;
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this.refresh();
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} else if (this.lastRecordedViewportHeight !== (<any>this.terminal).renderer.dimensions.canvasHeight) {
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// If viewport height changed
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this.refresh();
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} else {
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// If size has changed, refresh viewport
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if (this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio !== this.currentRowHeight) {
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this.refresh();
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}
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}
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// Sync scrollTop
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const scrollTop = this.terminal.buffer.ydisp * this.currentRowHeight;
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if (this.viewportElement.scrollTop !== scrollTop) {
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this.viewportElement.scrollTop = scrollTop;
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}
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}
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/**
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* Handles scroll events on the viewport, calculating the new viewport and requesting the
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* terminal to scroll to it.
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* @param ev The scroll event.
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*/
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private onScroll(ev: Event): void {
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// Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt
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// which causes the terminal to scroll the buffer to the top
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if (!this.viewportElement.offsetParent) {
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return;
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}
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const newRow = Math.round(this.viewportElement.scrollTop / this.currentRowHeight);
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const diff = newRow - this.terminal.buffer.ydisp;
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this.terminal.scrollLines(diff, true);
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}
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/**
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* Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual
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* scrolling to `onScroll`, this event needs to be attached manually by the consumer of
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* `Viewport`.
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* @param ev The mouse wheel event.
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*/
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public onWheel(ev: WheelEvent): void {
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const amount = this._getPixelsScrolled(ev);
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if (amount === 0) {
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return;
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}
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this.viewportElement.scrollTop += amount;
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// Prevent the page from scrolling when the terminal scrolls
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ev.preventDefault();
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}
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private _getPixelsScrolled(ev: WheelEvent): number {
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// Do nothing if it's not a vertical scroll event
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if (ev.deltaY === 0) {
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return 0;
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}
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// Fallback to WheelEvent.DOM_DELTA_PIXEL
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let amount = ev.deltaY;
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if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {
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amount *= this.currentRowHeight;
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} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
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amount *= this.currentRowHeight * this.terminal.rows;
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}
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return amount;
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}
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/**
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* Gets the number of pixels scrolled by the mouse event taking into account what type of delta
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* is being used.
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* @param ev The mouse wheel event.
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*/
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public getLinesScrolled(ev: WheelEvent): number {
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// Do nothing if it's not a vertical scroll event
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if (ev.deltaY === 0) {
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return 0;
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}
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// Fallback to WheelEvent.DOM_DELTA_LINE
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let amount = ev.deltaY;
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if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {
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amount /= this.currentRowHeight + 0.0; // Prevent integer division
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this._wheelPartialScroll += amount;
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amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);
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this._wheelPartialScroll %= 1;
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} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
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amount *= this.terminal.rows;
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}
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return amount;
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}
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/**
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* Handles the touchstart event, recording the touch occurred.
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* @param ev The touch event.
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*/
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public onTouchStart(ev: TouchEvent): void {
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this.lastTouchY = ev.touches[0].pageY;
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}
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/**
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* Handles the touchmove event, scrolling the viewport if the position shifted.
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* @param ev The touch event.
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*/
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public onTouchMove(ev: TouchEvent): void {
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let deltaY = this.lastTouchY - ev.touches[0].pageY;
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this.lastTouchY = ev.touches[0].pageY;
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if (deltaY === 0) {
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return;
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}
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this.viewportElement.scrollTop += deltaY;
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ev.preventDefault();
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}
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}
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