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xterm.js/src/Viewport.ts
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TypeScript

/**
* Copyright (c) 2016 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IColorSet } from './renderer/Types';
import { ITerminal, IViewport } from './Types';
import { CharMeasure } from './utils/CharMeasure';
const FALLBACK_SCROLL_BAR_WIDTH = 15;
/**
* Represents the viewport of a terminal, the visible area within the larger buffer of output.
* Logic for the virtual scroll bar is included in this object.
*/
export class Viewport implements IViewport {
public scrollBarWidth: number = 0;
private currentRowHeight: number = 0;
private lastRecordedBufferLength: number = 0;
private lastRecordedViewportHeight: number = 0;
private lastRecordedBufferHeight: number = 0;
private lastTouchY: number;
// Stores a partial line amount when scrolling, this is used to keep track of how much of a line
// is scrolled so we can "scroll" over partial lines and feel natural on touchpads. This is a
// quick fix and could have a more robust solution in place that reset the value when needed.
private _wheelPartialScroll: number = 0;
/**
* Creates a new Viewport.
* @param terminal The terminal this viewport belongs to.
* @param viewportElement The DOM element acting as the viewport.
* @param scrollArea The DOM element acting as the scroll area.
* @param charMeasure A DOM element used to measure the character size of. the terminal.
*/
constructor(
private terminal: ITerminal,
private viewportElement: HTMLElement,
private scrollArea: HTMLElement,
private charMeasure: CharMeasure
) {
// Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.
// Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,
// therefore we account for a standard amount to make it visible
this.scrollBarWidth = (this.viewportElement.offsetWidth - this.scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;
this.viewportElement.addEventListener('scroll', this.onScroll.bind(this));
// Perform this async to ensure the CharMeasure is ready.
setTimeout(() => this.syncScrollArea(), 0);
}
public onThemeChanged(colors: IColorSet): void {
this.viewportElement.style.backgroundColor = colors.background;
}
/**
* Refreshes row height, setting line-height, viewport height and scroll area height if
* necessary.
*/
private refresh(): void {
if (this.charMeasure.height > 0) {
this.currentRowHeight = this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio;
this.lastRecordedViewportHeight = this.viewportElement.offsetHeight;
const newBufferHeight = Math.round(this.currentRowHeight * this.lastRecordedBufferLength) + (this.lastRecordedViewportHeight - this.terminal.renderer.dimensions.canvasHeight);
if (this.lastRecordedBufferHeight !== newBufferHeight) {
this.lastRecordedBufferHeight = newBufferHeight;
this.scrollArea.style.height = this.lastRecordedBufferHeight + 'px';
}
}
}
/**
* Updates dimensions and synchronizes the scroll area if necessary.
*/
public syncScrollArea(): void {
if (this.lastRecordedBufferLength !== this.terminal.buffer.lines.length) {
// If buffer height changed
this.lastRecordedBufferLength = this.terminal.buffer.lines.length;
this.refresh();
} else if (this.lastRecordedViewportHeight !== (<any>this.terminal).renderer.dimensions.canvasHeight) {
// If viewport height changed
this.refresh();
} else {
// If size has changed, refresh viewport
if (this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio !== this.currentRowHeight) {
this.refresh();
}
}
// Sync scrollTop
const scrollTop = this.terminal.buffer.ydisp * this.currentRowHeight;
if (this.viewportElement.scrollTop !== scrollTop) {
this.viewportElement.scrollTop = scrollTop;
}
}
/**
* Handles scroll events on the viewport, calculating the new viewport and requesting the
* terminal to scroll to it.
* @param ev The scroll event.
*/
private onScroll(ev: Event): void {
// Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt
// which causes the terminal to scroll the buffer to the top
if (!this.viewportElement.offsetParent) {
return;
}
const newRow = Math.round(this.viewportElement.scrollTop / this.currentRowHeight);
const diff = newRow - this.terminal.buffer.ydisp;
this.terminal.scrollLines(diff, true);
}
/**
* Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual
* scrolling to `onScroll`, this event needs to be attached manually by the consumer of
* `Viewport`.
* @param ev The mouse wheel event.
*/
public onWheel(ev: WheelEvent): void {
const amount = this._getPixelsScrolled(ev);
if (amount === 0) {
return;
}
this.viewportElement.scrollTop += amount;
// Prevent the page from scrolling when the terminal scrolls
ev.preventDefault();
}
private _getPixelsScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_PIXEL
let amount = ev.deltaY;
if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {
amount *= this.currentRowHeight;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this.currentRowHeight * this.terminal.rows;
}
return amount;
}
/**
* Gets the number of pixels scrolled by the mouse event taking into account what type of delta
* is being used.
* @param ev The mouse wheel event.
*/
public getLinesScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_LINE
let amount = ev.deltaY;
if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {
amount /= this.currentRowHeight + 0.0; // Prevent integer division
this._wheelPartialScroll += amount;
amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);
this._wheelPartialScroll %= 1;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this.terminal.rows;
}
return amount;
}
/**
* Handles the touchstart event, recording the touch occurred.
* @param ev The touch event.
*/
public onTouchStart(ev: TouchEvent): void {
this.lastTouchY = ev.touches[0].pageY;
}
/**
* Handles the touchmove event, scrolling the viewport if the position shifted.
* @param ev The touch event.
*/
public onTouchMove(ev: TouchEvent): void {
let deltaY = this.lastTouchY - ev.touches[0].pageY;
this.lastTouchY = ev.touches[0].pageY;
if (deltaY === 0) {
return;
}
this.viewportElement.scrollTop += deltaY;
ev.preventDefault();
}
}