Files
xterm.js/src/renderer/BaseRenderLayer.ts
T
Daniel Imms fd4e9d8a1b Fix graphical glitch wide chars would leave behind
Wide chars now 'own' the character next to them and are entirely responsible
for drawing and clean up
2017-09-02 23:13:24 -07:00

185 lines
7.9 KiB
TypeScript

import { IRenderLayer, IColorSet } from './Interfaces';
import { ITerminal, ITerminalOptions } from '../Interfaces';
import { acquireCharAtlas, CHAR_ATLAS_CELL_SPACING } from './CharAtlas';
import { CharData } from '../Types';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
export const INVERTED_DEFAULT_COLOR = -1;
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
protected _ctx: CanvasRenderingContext2D;
private scaledCharWidth: number;
private scaledCharHeight: number;
private scaledLineHeight: number;
private scaledLineDrawY: number;
// TODO: This should be shared between terminals, but not for static as some
// terminals may have different styles
private _charAtlas: HTMLCanvasElement | ImageBitmap;
constructor(
container: HTMLElement,
id: string,
zIndex: number,
protected colors: IColorSet
) {
this._canvas = document.createElement('canvas');
this._canvas.id = `xterm-${id}-layer`;
this._canvas.style.zIndex = zIndex.toString();
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
}
// TODO: Should this do anything?
public onOptionsChanged(terminal: ITerminal): void {}
public onBlur(terminal: ITerminal): void {}
public onFocus(terminal: ITerminal): void {}
public onCursorMove(terminal: ITerminal): void {}
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {}
public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void {}
public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void {
this._refreshCharAtlas(terminal, colorSet);
}
private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void {
this._charAtlas = null;
const result = acquireCharAtlas(terminal, this.colors);
if (result instanceof HTMLCanvasElement) {
this._charAtlas = result;
} else {
result.then(bitmap => this._charAtlas = bitmap);
}
}
public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
this.scaledCharWidth = terminal.charMeasure.width * window.devicePixelRatio;
this.scaledCharHeight = terminal.charMeasure.height * window.devicePixelRatio;
this.scaledLineHeight = Math.ceil(this.scaledCharHeight * terminal.options.lineHeight);
this.scaledLineDrawY = terminal.options.lineHeight === 1 ? 0 : Math.round((this.scaledLineHeight - this.scaledCharHeight) / 2);
this._canvas.width = canvasWidth * window.devicePixelRatio;
this._canvas.height = canvasHeight * window.devicePixelRatio;
this._canvas.style.width = `${canvasWidth}px`;
this._canvas.style.height = `${canvasHeight}px`;
if (charSizeChanged) {
this._refreshCharAtlas(terminal, this.colors);
}
}
public abstract reset(terminal: ITerminal): void;
protected fillCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void {
this._ctx.fillRect(startCol * this.scaledCharWidth, startRow * this.scaledLineHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledLineHeight);
}
protected drawBottomLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
x * this.scaledCharWidth,
(y + 1) * this.scaledLineHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
this.scaledCharWidth,
window.devicePixelRatio);
}
protected drawLeftLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
x * this.scaledCharWidth,
y * this.scaledLineHeight,
window.devicePixelRatio,
this.scaledLineHeight);
}
protected drawRectAtCell(x: number, y: number, width: number, height: number, color: string): void {
this._ctx.strokeStyle = color;
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
x * this.scaledCharWidth + window.devicePixelRatio / 2,
y * this.scaledLineHeight + (window.devicePixelRatio / 2),
(width * this.scaledCharWidth) - window.devicePixelRatio,
(height * this.scaledLineHeight) - window.devicePixelRatio);
}
protected clearAll(): void {
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
}
protected clearCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void {
this._ctx.clearRect(startCol * this.scaledCharWidth, startRow * this.scaledLineHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledLineHeight);
}
protected drawCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number, color: string): void {
this._ctx.save();
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
this._ctx.textBaseline = 'top';
this._ctx.fillStyle = color;
// Since uncached characters are not coming off the char atlas with source
// coordinates, it means that text drawn to the canvas (particularly '_')
// can bleed into other cells. This code will clip the following fillText,
// ensuring that its contents don't go beyond the cell bounds.
this._ctx.beginPath();
this._ctx.rect(x * this.scaledCharWidth, y * this.scaledLineHeight + this.scaledLineDrawY, charData[CHAR_DATA_WIDTH_INDEX] * this.scaledCharWidth, this.scaledCharHeight);
this._ctx.clip();
this._ctx.fillText(charData[CHAR_DATA_CHAR_INDEX], x * this.scaledCharWidth, y * this.scaledCharHeight);
this._ctx.restore();
}
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, underline: boolean = false): void {
// Clear the cell next to this character if it's wide
if (width === 2) {
this.clearCells(x + 1, y, 1, 1);
}
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 1;
}
const isAscii = code < 256;
const isBasicColor = (colorIndex > 0 && fg < 16);
const isDefaultColor = fg >= 256;
if (isAscii && (isBasicColor || isDefaultColor)) {
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
this._ctx.drawImage(this._charAtlas,
code * charAtlasCellWidth, colorIndex * charAtlasCellHeight, this.scaledCharWidth, this.scaledCharHeight,
x * this.scaledCharWidth, y * this.scaledLineHeight + this.scaledLineDrawY, this.scaledCharWidth, this.scaledCharHeight);
} else {
this._drawUncachedChar(terminal, char, width, fg, x, y);
}
// This draws the atlas (for debugging purposes)
// this._ctx.drawImage(this._charAtlas, 0, 0);
}
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number): void {
this._ctx.save();
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
this._ctx.textBaseline = 'top';
if (fg === INVERTED_DEFAULT_COLOR) {
this._ctx.fillStyle = this.colors.background;
} else if (fg < 256) {
// 256 color support
this._ctx.fillStyle = this.colors.ansi[fg];
} else {
this._ctx.fillStyle = this.colors.foreground;
}
// Since uncached characters are not coming off the char atlas with source
// coordinates, it means that text drawn to the canvas (particularly '_')
// can bleed into other cells. This code will clip the following fillText,
// ensuring that its contents don't go beyond the cell bounds.
this._ctx.beginPath();
this._ctx.rect(x * this.scaledCharWidth, y * this.scaledLineHeight + this.scaledLineDrawY, width * this.scaledCharWidth, this.scaledCharHeight);
this._ctx.clip();
// Draw the character
this._ctx.fillText(char, x * this.scaledCharWidth, y * this.scaledLineHeight + this.scaledLineDrawY);
this._ctx.restore();
}
}