Files
xterm.js/addons/xterm-addon-webgl/src/renderLayer/CursorRenderLayer.ts
T
Mihai Parparita a39a468f19 Make terminal rendering work in popout windows
Add support for the parent element (what is passed to Terminal.open)
being in a different (same origin) window. Accesses to DOM APIs such
as requestAnimationFrame and devicePixelRatio thus need to be scoped
to the corrent window, instead of assuming that it's the same as the
window/global scope where the code is running.

This is done by inferring a parent window at the creation time, and
then storing it in CoreBrowserService, which is already passed to most
places that need it.

To catch future regressions, an ESLint rule that checks for global
accesses is added (it uses AST selectors via the no-restricted-syntax
rule).

This should also be applicable when the parent element is an iframe.

Fixes #3758
2022-09-08 16:59:31 -07:00

378 lines
12 KiB
TypeScript

/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { Terminal } from 'xterm';
import { BaseRenderLayer } from './BaseRenderLayer';
import { ICellData } from 'common/Types';
import { CellData } from 'common/buffer/CellData';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
import { IEventEmitter } from 'common/EventEmitter';
import { ICoreBrowserService } from 'browser/services/Services';
import { ICoreService } from 'common/services/Services';
interface ICursorState {
x: number;
y: number;
isFocused: boolean;
style: string;
width: number;
}
/**
* The time between cursor blinks.
*/
const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer {
private _state: ICursorState;
private _cursorRenderers: {[key: string]: (terminal: Terminal, x: number, y: number, cell: ICellData) => void};
private _cursorBlinkStateManager: CursorBlinkStateManager | undefined;
private _cell: ICellData = new CellData();
constructor(
terminal: Terminal,
container: HTMLElement,
zIndex: number,
colors: IColorSet,
private _onRequestRefreshRowsEvent: IEventEmitter<IRequestRedrawEvent>,
coreBrowserService: ICoreBrowserService,
private readonly _coreService: ICoreService
) {
super(container, 'cursor', zIndex, true, colors, coreBrowserService);
this._state = {
x: 0,
y: 0,
isFocused: false,
style: '',
width: 0
};
this._cursorRenderers = {
'bar': this._renderBarCursor.bind(this),
'block': this._renderBlockCursor.bind(this),
'underline': this._renderUnderlineCursor.bind(this)
};
this.onOptionsChanged(terminal);
}
public override dispose(): void {
this._cursorBlinkStateManager?.dispose();
this._cursorBlinkStateManager = undefined;
super.dispose();
}
public resize(terminal: Terminal, dim: IRenderDimensions): void {
super.resize(terminal, dim);
// Resizing the canvas discards the contents of the canvas so clear state
this._state = {
x: 0,
y: 0,
isFocused: false,
style: '',
width: 0
};
}
public reset(terminal: Terminal): void {
this._clearCursor();
this._cursorBlinkStateManager?.restartBlinkAnimation(terminal);
this.onOptionsChanged(terminal);
}
public onBlur(terminal: Terminal): void {
this._cursorBlinkStateManager?.pause();
this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.active.cursorY, end: terminal.buffer.active.cursorY });
}
public onFocus(terminal: Terminal): void {
this._cursorBlinkStateManager?.resume(terminal);
this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.active.cursorY, end: terminal.buffer.active.cursorY });
}
public onOptionsChanged(terminal: Terminal): void {
if (terminal.options.cursorBlink) {
if (!this._cursorBlinkStateManager) {
this._cursorBlinkStateManager = new CursorBlinkStateManager(() => {
this._render(terminal, true);
}, this._coreBrowserService);
}
} else {
this._cursorBlinkStateManager?.dispose();
this._cursorBlinkStateManager = undefined;
}
// Request a refresh from the terminal as management of rendering is being
// moved back to the terminal
this._onRequestRefreshRowsEvent.fire({ start: terminal.buffer.active.cursorY, end: terminal.buffer.active.cursorY });
}
public onCursorMove(terminal: Terminal): void {
this._cursorBlinkStateManager?.restartBlinkAnimation(terminal);
}
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
this._render(terminal, false);
} else {
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
}
}
private _render(terminal: Terminal, triggeredByAnimationFrame: boolean): void {
// Don't draw the cursor if it's hidden
if (!this._coreService.isCursorInitialized || this._coreService.isCursorHidden) {
this._clearCursor();
return;
}
const cursorY = terminal.buffer.active.baseY + terminal.buffer.active.cursorY;
const viewportRelativeCursorY = cursorY - terminal.buffer.active.viewportY;
// in case cursor.x == cols adjust visual cursor to cols - 1
const cursorX = Math.min(terminal.buffer.active.cursorX, terminal.cols - 1);
// Don't draw the cursor if it's off-screen
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
this._clearCursor();
return;
}
// TODO: Need fast buffer API for loading cell
(terminal as any)._core.buffer.lines.get(cursorY).loadCell(cursorX, this._cell);
if (this._cell.content === undefined) {
return;
}
if (!this._coreBrowserService.isFocused) {
this._clearCursor();
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
const cursorStyle = terminal.options.cursorStyle;
if (cursorStyle && cursorStyle !== 'block') {
this._cursorRenderers[cursorStyle](terminal, cursorX, viewportRelativeCursorY, this._cell);
} else {
this._renderBlurCursor(terminal, cursorX, viewportRelativeCursorY, this._cell);
}
this._ctx.restore();
this._state.x = cursorX;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = cursorStyle!;
this._state.width = this._cell.getWidth();
return;
}
// Don't draw the cursor if it's blinking
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
this._clearCursor();
return;
}
if (this._state) {
// The cursor is already in the correct spot, don't redraw
if (this._state.x === cursorX &&
this._state.y === viewportRelativeCursorY &&
this._state.isFocused === this._coreBrowserService.isFocused &&
this._state.style === terminal.options.cursorStyle &&
this._state.width === this._cell.getWidth()) {
return;
}
this._clearCursor();
}
this._ctx.save();
this._cursorRenderers[terminal.options.cursorStyle || 'block'](terminal, cursorX, viewportRelativeCursorY, this._cell);
this._ctx.restore();
this._state.x = cursorX;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.options.cursorStyle!;
this._state.width = this._cell.getWidth();
}
private _clearCursor(): void {
if (this._state) {
// Avoid potential rounding errors when device pixel ratio is less than 1
if (this._coreBrowserService.dpr < 1) {
this._clearAll();
} else {
this._clearCells(this._state.x, this._state.y, this._state.width, 1);
}
this._state = {
x: 0,
y: 0,
isFocused: false,
style: '',
width: 0
};
}
}
private _renderBarCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillLeftLineAtCell(x, y, terminal.options.cursorWidth);
this._ctx.restore();
}
private _renderBlockCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillCells(x, y, cell.getWidth(), 1);
this._ctx.fillStyle = this._colors.cursorAccent.css;
this._fillCharTrueColor(terminal, cell, x, y);
this._ctx.restore();
}
private _renderUnderlineCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillBottomLineAtCells(x, y);
this._ctx.restore();
}
private _renderBlurCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.strokeStyle = this._colors.cursor.css;
this._strokeRectAtCell(x, y, cell.getWidth(), 1);
this._ctx.restore();
}
}
class CursorBlinkStateManager {
public isCursorVisible: boolean;
private _animationFrame: number | undefined;
private _blinkStartTimeout: number | undefined;
private _blinkInterval: number | undefined;
/**
* The time at which the animation frame was restarted, this is used on the
* next render to restart the timers so they don't need to restart the timers
* multiple times over a short period.
*/
private _animationTimeRestarted: number | undefined;
constructor(
private _renderCallback: () => void,
private _coreBrowserService: ICoreBrowserService
) {
this.isCursorVisible = true;
if (this._coreBrowserService.isFocused) {
this._restartInterval();
}
}
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
public dispose(): void {
if (this._blinkInterval) {
this._coreBrowserService.window.clearInterval(this._blinkInterval);
this._blinkInterval = undefined;
}
if (this._blinkStartTimeout) {
this._coreBrowserService.window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = undefined;
}
if (this._animationFrame) {
this._coreBrowserService.window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = undefined;
}
}
public restartBlinkAnimation(terminal: Terminal): void {
if (this.isPaused) {
return;
}
// Save a timestamp so that the restart can be done on the next interval
this._animationTimeRestarted = Date.now();
// Force a cursor render to ensure it's visible and in the correct position
this.isCursorVisible = true;
if (!this._animationFrame) {
this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = undefined;
});
}
}
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
// Clear any existing interval
if (this._blinkInterval) {
this._coreBrowserService.window.clearInterval(this._blinkInterval);
this._blinkInterval = undefined;
}
// Setup the initial timeout which will hide the cursor, this is done before
// the regular interval is setup in order to support restarting the blink
// animation in a lightweight way (without thrashing clearInterval and
// setInterval).
this._blinkStartTimeout = this._coreBrowserService.window.setTimeout(() => {
// Check if another animation restart was requested while this was being
// started
if (this._animationTimeRestarted) {
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = undefined;
if (time > 0) {
this._restartInterval(time);
return;
}
}
// Hide the cursor
this.isCursorVisible = false;
this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = undefined;
});
// Setup the blink interval
this._blinkInterval = this._coreBrowserService.window.setInterval(() => {
// Adjust the animation time if it was restarted
if (this._animationTimeRestarted) {
// calc time diff
// Make restart interval do a setTimeout initially?
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = undefined;
this._restartInterval(time);
return;
}
// Invert visibility and render
this.isCursorVisible = !this.isCursorVisible;
this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = undefined;
});
}, BLINK_INTERVAL);
}, timeToStart);
}
public pause(): void {
this.isCursorVisible = true;
if (this._blinkInterval) {
this._coreBrowserService.window.clearInterval(this._blinkInterval);
this._blinkInterval = undefined;
}
if (this._blinkStartTimeout) {
this._coreBrowserService.window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = undefined;
}
if (this._animationFrame) {
this._coreBrowserService.window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = undefined;
}
}
public resume(terminal: Terminal): void {
// Clear out any existing timers just in case
this.pause();
this._animationTimeRestarted = undefined;
this._restartInterval();
this.restartBlinkAnimation(terminal);
}
}