216 lines
8.6 KiB
TypeScript
216 lines
8.6 KiB
TypeScript
/**
|
|
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
|
* @license MIT
|
|
*/
|
|
|
|
import { TextRenderLayer } from 'browser/renderer/TextRenderLayer';
|
|
import { SelectionRenderLayer } from 'browser/renderer/SelectionRenderLayer';
|
|
import { CursorRenderLayer } from 'browser/renderer/CursorRenderLayer';
|
|
import { IRenderLayer, IRenderer, IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
|
|
import { LinkRenderLayer } from 'browser/renderer/LinkRenderLayer';
|
|
import { Disposable } from 'common/Lifecycle';
|
|
import { IColorSet, ILinkifier, ILinkifier2 } from 'browser/Types';
|
|
import { ICharSizeService, ICoreBrowserService } from 'browser/services/Services';
|
|
import { IBufferService, IOptionsService, ICoreService, IInstantiationService } from 'common/services/Services';
|
|
import { removeTerminalFromCache } from 'browser/renderer/atlas/CharAtlasCache';
|
|
import { EventEmitter, IEvent } from 'common/EventEmitter';
|
|
|
|
let nextRendererId = 1;
|
|
|
|
export class Renderer extends Disposable implements IRenderer {
|
|
private _id = nextRendererId++;
|
|
|
|
private _renderLayers: IRenderLayer[];
|
|
private _devicePixelRatio: number;
|
|
|
|
public dimensions: IRenderDimensions;
|
|
|
|
private _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
|
|
public get onRequestRedraw(): IEvent<IRequestRedrawEvent> { return this._onRequestRedraw.event; }
|
|
|
|
constructor(
|
|
private _colors: IColorSet,
|
|
private readonly _screenElement: HTMLElement,
|
|
linkifier: ILinkifier,
|
|
linkifier2: ILinkifier2,
|
|
@IInstantiationService instantiationService: IInstantiationService,
|
|
@IBufferService private readonly _bufferService: IBufferService,
|
|
@ICharSizeService private readonly _charSizeService: ICharSizeService,
|
|
@IOptionsService private readonly _optionsService: IOptionsService
|
|
) {
|
|
super();
|
|
const allowTransparency = this._optionsService.options.allowTransparency;
|
|
this._renderLayers = [
|
|
instantiationService.createInstance(TextRenderLayer, this._screenElement, 0, this._colors, allowTransparency, this._id),
|
|
instantiationService.createInstance(SelectionRenderLayer, this._screenElement, 1, this._colors, this._id),
|
|
instantiationService.createInstance(LinkRenderLayer, this._screenElement, 2, this._colors, this._id, linkifier, linkifier2),
|
|
instantiationService.createInstance(CursorRenderLayer, this._screenElement, 3, this._colors, this._id, this._onRequestRedraw)
|
|
];
|
|
this.dimensions = {
|
|
scaledCharWidth: 0,
|
|
scaledCharHeight: 0,
|
|
scaledCellWidth: 0,
|
|
scaledCellHeight: 0,
|
|
scaledCharLeft: 0,
|
|
scaledCharTop: 0,
|
|
scaledCanvasWidth: 0,
|
|
scaledCanvasHeight: 0,
|
|
canvasWidth: 0,
|
|
canvasHeight: 0,
|
|
actualCellWidth: 0,
|
|
actualCellHeight: 0
|
|
};
|
|
this._devicePixelRatio = window.devicePixelRatio;
|
|
this._updateDimensions();
|
|
this.onOptionsChanged();
|
|
}
|
|
|
|
public dispose(): void {
|
|
for (const l of this._renderLayers) {
|
|
l.dispose();
|
|
}
|
|
super.dispose();
|
|
removeTerminalFromCache(this._id);
|
|
}
|
|
|
|
public onDevicePixelRatioChange(): void {
|
|
// If the device pixel ratio changed, the char atlas needs to be regenerated
|
|
// and the terminal needs to refreshed
|
|
if (this._devicePixelRatio !== window.devicePixelRatio) {
|
|
this._devicePixelRatio = window.devicePixelRatio;
|
|
this.onResize(this._bufferService.cols, this._bufferService.rows);
|
|
}
|
|
}
|
|
|
|
public setColors(colors: IColorSet): void {
|
|
this._colors = colors;
|
|
// Clear layers and force a full render
|
|
for (const l of this._renderLayers) {
|
|
l.setColors(this._colors);
|
|
l.reset();
|
|
}
|
|
}
|
|
|
|
public onResize(cols: number, rows: number): void {
|
|
// Update character and canvas dimensions
|
|
this._updateDimensions();
|
|
|
|
// Resize all render layers
|
|
for (const l of this._renderLayers) {
|
|
l.resize(this.dimensions);
|
|
}
|
|
|
|
// Resize the screen
|
|
this._screenElement.style.width = `${this.dimensions.canvasWidth}px`;
|
|
this._screenElement.style.height = `${this.dimensions.canvasHeight}px`;
|
|
}
|
|
|
|
public onCharSizeChanged(): void {
|
|
this.onResize(this._bufferService.cols, this._bufferService.rows);
|
|
}
|
|
|
|
public onBlur(): void {
|
|
this._runOperation(l => l.onBlur());
|
|
}
|
|
|
|
public onFocus(): void {
|
|
this._runOperation(l => l.onFocus());
|
|
}
|
|
|
|
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
|
|
this._runOperation(l => l.onSelectionChanged(start, end, columnSelectMode));
|
|
}
|
|
|
|
public onCursorMove(): void {
|
|
this._runOperation(l => l.onCursorMove());
|
|
}
|
|
|
|
public onOptionsChanged(): void {
|
|
this._runOperation(l => l.onOptionsChanged());
|
|
}
|
|
|
|
public clear(): void {
|
|
this._runOperation(l => l.reset());
|
|
}
|
|
|
|
private _runOperation(operation: (layer: IRenderLayer) => void): void {
|
|
for (const l of this._renderLayers) {
|
|
operation(l);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Performs the refresh loop callback, calling refresh only if a refresh is
|
|
* necessary before queueing up the next one.
|
|
*/
|
|
public renderRows(start: number, end: number): void {
|
|
for (const l of this._renderLayers) {
|
|
l.onGridChanged(start, end);
|
|
}
|
|
}
|
|
|
|
public clearTextureAtlas(): void {
|
|
for (const layer of this._renderLayers) {
|
|
layer.clearTextureAtlas();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recalculates the character and canvas dimensions.
|
|
*/
|
|
private _updateDimensions(): void {
|
|
if (!this._charSizeService.hasValidSize) {
|
|
return;
|
|
}
|
|
|
|
// Calculate the scaled character width. Width is floored as it must be
|
|
// drawn to an integer grid in order for the CharAtlas "stamps" to not be
|
|
// blurry. When text is drawn to the grid not using the CharAtlas, it is
|
|
// clipped to ensure there is no overlap with the next cell.
|
|
this.dimensions.scaledCharWidth = Math.floor(this._charSizeService.width * window.devicePixelRatio);
|
|
|
|
// Calculate the scaled character height. Height is ceiled in case
|
|
// devicePixelRatio is a floating point number in order to ensure there is
|
|
// enough space to draw the character to the cell.
|
|
this.dimensions.scaledCharHeight = Math.ceil(this._charSizeService.height * window.devicePixelRatio);
|
|
|
|
// Calculate the scaled cell height, if lineHeight is not 1 then the value
|
|
// will be floored because since lineHeight can never be lower then 1, there
|
|
// is a guarentee that the scaled line height will always be larger than
|
|
// scaled char height.
|
|
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._optionsService.options.lineHeight);
|
|
|
|
// Calculate the y coordinate within a cell that text should draw from in
|
|
// order to draw in the center of a cell.
|
|
this.dimensions.scaledCharTop = this._optionsService.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
|
|
|
|
// Calculate the scaled cell width, taking the letterSpacing into account.
|
|
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._optionsService.options.letterSpacing);
|
|
|
|
// Calculate the x coordinate with a cell that text should draw from in
|
|
// order to draw in the center of a cell.
|
|
this.dimensions.scaledCharLeft = Math.floor(this._optionsService.options.letterSpacing / 2);
|
|
|
|
// Recalculate the canvas dimensions; scaled* define the actual number of
|
|
// pixel in the canvas
|
|
this.dimensions.scaledCanvasHeight = this._bufferService.rows * this.dimensions.scaledCellHeight;
|
|
this.dimensions.scaledCanvasWidth = this._bufferService.cols * this.dimensions.scaledCellWidth;
|
|
|
|
// The the size of the canvas on the page. It's very important that this
|
|
// rounds to nearest integer and not ceils as browsers often set
|
|
// window.devicePixelRatio as something like 1.100000023841858, when it's
|
|
// actually 1.1. Ceiling causes blurriness as the backing canvas image is 1
|
|
// pixel too large for the canvas element size.
|
|
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);
|
|
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);
|
|
|
|
// Get the _actual_ dimensions of an individual cell. This needs to be
|
|
// derived from the canvasWidth/Height calculated above which takes into
|
|
// account window.devicePixelRatio. ICharSizeService.width/height by itself
|
|
// is insufficient when the page is not at 100% zoom level as it's measured
|
|
// in CSS pixels, but the actual char size on the canvas can differ.
|
|
this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._bufferService.rows;
|
|
this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._bufferService.cols;
|
|
}
|
|
}
|