Files
xterm.js/src/renderer/webgl/WebglRenderer.ts
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TypeScript

/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IRenderer, IRenderDimensions, IRenderLayer, FLAGS } from '../Types';
import { CharacterJoinerHandler, ITerminal } from '../../Types';
import { RenderDebouncer } from '../../ui/RenderDebouncer';
import { GlyphRenderer } from './GlyphRenderer';
import { LinkRenderLayer } from '../LinkRenderLayer';
import { CursorRenderLayer } from '../CursorRenderLayer';
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
import WebglCharAtlas from './WebglCharAtlas';
import { ScreenDprMonitor } from '../../ui/ScreenDprMonitor';
import { RectangleRenderer } from './RectangleRenderer';
import { IWebGL2RenderingContext } from './Types';
import { INVERTED_DEFAULT_COLOR } from '../atlas/Types';
import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
import { EventEmitter2, IEvent } from '../../common/EventEmitter2';
import { Disposable } from '../../common/Lifecycle';
import { CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_ATTR_INDEX, NULL_CELL_CODE } from '../../core/buffer/BufferLine';
import { DEFAULT_COLOR } from '../../common/Types';
import { IColorSet } from '../../ui/Types';
import { getLuminance } from './ColorUtils';
export const INDICIES_PER_CELL = 4;
export class WebglRenderer extends Disposable implements IRenderer {
private _renderDebouncer: RenderDebouncer;
private _renderLayers: IRenderLayer[];
private _charAtlas: WebglCharAtlas;
private _screenDprMonitor: ScreenDprMonitor;
private _devicePixelRatio: number;
private _model: RenderModel = new RenderModel();
private _canvas: HTMLCanvasElement;
private _gl: IWebGL2RenderingContext;
private _rectangleRenderer: RectangleRenderer;
private _glyphRenderer: GlyphRenderer;
private _isPaused: boolean = false;
private _needsFullRefresh: boolean = false;
public dimensions: IRenderDimensions;
private _onCanvasResize = new EventEmitter2<{ width: number, height: number }>();
public get onCanvasResize(): IEvent<{ width: number, height: number }> { return this._onCanvasResize.event; }
private _onRender = new EventEmitter2<{ start: number, end: number }>();
public get onRender(): IEvent<{ start: number, end: number }> { return this._onRender.event; }
constructor(
private _terminal: ITerminal,
private _colors: IColorSet
) {
super();
this._applyBgLuminanceBasedSelection();
this._renderLayers = [
new LinkRenderLayer(this._terminal.screenElement, 2, this._colors, this._terminal),
new CursorRenderLayer(this._terminal.screenElement, 3, this._colors)
];
this.dimensions = {
scaledCharWidth: null,
scaledCharHeight: null,
scaledCellWidth: null,
scaledCellHeight: null,
scaledCharLeft: null,
scaledCharTop: null,
scaledCanvasWidth: null,
scaledCanvasHeight: null,
canvasWidth: null,
canvasHeight: null,
actualCellWidth: null,
actualCellHeight: null
};
this._devicePixelRatio = window.devicePixelRatio;
this._updateDimensions();
this._screenDprMonitor = new ScreenDprMonitor();
this._screenDprMonitor.setListener(() => this.onWindowResize(window.devicePixelRatio));
this.register(this._screenDprMonitor);
this._renderDebouncer = new RenderDebouncer(this._renderRows.bind(this));
this._canvas = document.createElement('canvas');
const contextAttributes = { antialias: false, depth: false };
this._gl = this._canvas.getContext('webgl2', contextAttributes) as IWebGL2RenderingContext;
if (!this._gl) {
throw new Error('WebGL2 not supported');
}
this._terminal.screenElement.appendChild(this._canvas);
this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions);
this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions);
// Detect whether IntersectionObserver is detected and enable renderer pause
// and resume based on terminal visibility if so
if ('IntersectionObserver' in window) {
const observer = new IntersectionObserver(e => this.onIntersectionChange(e[0]), { threshold: 0 });
observer.observe(this._terminal.element);
this.register({ dispose: () => observer.disconnect() });
}
}
public dispose(): void {
this._renderLayers.forEach(l => l.dispose());
this._terminal.screenElement.removeChild(this._canvas);
super.dispose();
}
private _applyBgLuminanceBasedSelection(): void {
// HACK: This is needed until webgl renderer adds support for selection colors
if (getLuminance(this._colors.background) > 0.5) {
this._colors.selection = { css: '#000', rgba: 255 };
} else {
this._colors.selection = { css: '#fff', rgba: 4294967295 };
}
}
public onIntersectionChange(entry: IntersectionObserverEntry): void {
this._isPaused = entry.intersectionRatio === 0;
if (!this._isPaused && this._needsFullRefresh) {
this._terminal.refresh(0, this._terminal.rows - 1);
}
}
private _refreshViewport(): void {
// Force a refresh
this._model.clear();
if (this._isPaused) {
this._needsFullRefresh = true;
} else {
this._terminal.refresh(0, this._terminal.rows - 1);
}
}
public setColors(colors: IColorSet): void {
this._applyBgLuminanceBasedSelection();
// Clear layers and force a full render
this._renderLayers.forEach(l => {
l.setColors(this._terminal, this._colors);
l.reset(this._terminal);
});
this._rectangleRenderer.onThemeChange();
this._glyphRenderer.onThemeChange();
this._refreshCharAtlas();
this._refreshViewport();
}
public onWindowResize(devicePixelRatio: number): void {
// If the device pixel ratio changed, the char atlas needs to be regenerated
// and the terminal needs to refreshed
if (this._devicePixelRatio !== devicePixelRatio) {
this._devicePixelRatio = devicePixelRatio;
this.onResize(this._terminal.cols, this._terminal.rows, devicePixelRatio);
}
}
public onResize(cols: number, rows: number, devicePixelRatio: number = window.devicePixelRatio): void {
// Update character and canvas dimensions
this._updateDimensions(devicePixelRatio);
this._model.resize(this._terminal.cols, this._terminal.rows);
this._rectangleRenderer.onResize();
// Resize all render layers
this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));
// Resize the canvas
this._canvas.width = this.dimensions.scaledCanvasWidth;
this._canvas.height = this.dimensions.scaledCanvasHeight;
this._canvas.style.width = `${this.dimensions.canvasWidth}px`;
this._canvas.style.height = `${this.dimensions.canvasHeight}px`;
// Resize the screen
this._terminal.screenElement.style.width = `${this.dimensions.canvasWidth}px`;
this._terminal.screenElement.style.height = `${this.dimensions.canvasHeight}px`;
this._glyphRenderer.setDimensions(this.dimensions);
this._glyphRenderer.onResize();
this._refreshCharAtlas();
this._refreshViewport();
this._onCanvasResize.fire({
width: this.dimensions.canvasWidth,
height: this.dimensions.canvasHeight
});
}
public onCharSizeChanged(): void {
this.onResize(this._terminal.cols, this._terminal.rows);
}
public onBlur(): void {
this._renderLayers.forEach(l => l.onBlur(this._terminal));
}
public onFocus(): void {
this._renderLayers.forEach(l => l.onFocus(this._terminal));
}
public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void {
this._renderLayers.forEach(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));
this._updateSelectionModel(start, end);
this._rectangleRenderer.updateSelection(this._model.selection, columnSelectMode);
this._glyphRenderer.updateSelection(this._model, columnSelectMode);
this.refreshRows(0, this._terminal.rows - 1);
}
public onCursorMove(): void {
this._renderLayers.forEach(l => l.onCursorMove(this._terminal));
}
public onOptionsChanged(): void {
this._renderLayers.forEach(l => l.onOptionsChanged(this._terminal));
this._updateDimensions();
this._refreshCharAtlas();
}
/**
* Refreshes the char atlas, aquiring a new one if necessary.
* @param terminal The terminal.
* @param colorSet The color set to use for the char atlas.
*/
private _refreshCharAtlas(): void {
if (this.dimensions.scaledCharWidth <= 0 && this.dimensions.scaledCharHeight <= 0) {
return;
}
const atlas = acquireCharAtlas(this._terminal, this._colors, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight);
if (!('getRasterizedGlyph' in atlas)) {
throw new Error('The webgl renderer only works with the webgl char atlas');
}
this._charAtlas = atlas as WebglCharAtlas;
this._charAtlas.warmUp();
this._glyphRenderer.setAtlas(this._charAtlas);
}
public clear(): void {
this._renderLayers.forEach(l => l.reset(this._terminal));
}
public refreshRows(start: number, end: number): void {
if (this._isPaused) {
this._needsFullRefresh = true;
return;
}
this._renderDebouncer.refresh(start, end, this._terminal.rows);
}
public registerCharacterJoiner(handler: CharacterJoinerHandler): number {
return -1;
}
public deregisterCharacterJoiner(joinerId: number): boolean {
return false;
}
private _renderRows(start: number, end: number): void {
// Update render layers
this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
// Tell renderer the frame is beginning
if (this._glyphRenderer.beginFrame()) {
this._model.clear();
}
// Update model to reflect what's drawn
this._updateModel(start, end);
// Render
this._rectangleRenderer.render();
this._glyphRenderer.render(this._model, this._model.selection.hasSelection);
// Emit event
this._onRender.fire({ start, end });
}
private _updateModel(start: number, end: number): void {
const terminal = this._terminal;
for (let y = start; y <= end; y++) {
const row = y + terminal.buffer.ydisp;
const line = terminal.buffer.lines.get(row);
this._model.lineLengths[y] = 0;
for (let x = 0; x < terminal.cols; x++) {
const charData = line.get(x);
const chars = charData[CHAR_DATA_CHAR_INDEX];
let code = charData[CHAR_DATA_CODE_INDEX];
const attr = charData[CHAR_DATA_ATTR_INDEX];
const i = ((y * terminal.cols) + x) * INDICIES_PER_CELL;
if (code !== NULL_CELL_CODE) {
this._model.lineLengths[y] = x + 1;
}
// Nothing has changed, no updates needed
if (this._model.cells[i] === code && this._model.cells[i + 1] === attr) {
continue;
}
// Resolve bg and fg and cache in the model
const flags = attr >> 18;
let bg = attr & 0x1ff;
let fg = (attr >> 9) & 0x1ff;
// If inverse flag is on, the foreground should become the background.
if (flags & FLAGS.INVERSE) {
const temp = bg;
bg = fg;
fg = temp;
if (fg === DEFAULT_COLOR) {
fg = INVERTED_DEFAULT_COLOR;
}
if (bg === DEFAULT_COLOR) {
bg = INVERTED_DEFAULT_COLOR;
}
}
const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && !!(flags & FLAGS.BOLD) && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
fg += drawInBrightColor ? 8 : 0;
// Flag combined chars with a bit mask so they're easily identifiable
if (chars.length > 1) {
code = code | COMBINED_CHAR_BIT_MASK;
}
this._model.cells[i ] = code;
this._model.cells[i + 1] = attr;
this._model.cells[i + 2] = bg;
this._model.cells[i + 3] = fg;
this._glyphRenderer.updateCell(x, y, code, attr, bg, fg, chars);
}
}
this._rectangleRenderer.updateBackgrounds(this._model);
}
private _updateSelectionModel(start: [number, number], end: [number, number]): void {
const terminal = this._terminal;
// Selection does not exist
if (!start || !end || (start[0] === end[0] && start[1] === end[1])) {
this._model.clearSelection();
return;
}
// Translate from buffer position to viewport position
const viewportStartRow = start[1] - terminal.buffer.ydisp;
const viewportEndRow = end[1] - terminal.buffer.ydisp;
const viewportCappedStartRow = Math.max(viewportStartRow, 0);
const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);
// No need to draw the selection
if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {
this._model.clearSelection();
return;
}
this._model.selection.hasSelection = true;
this._model.selection.viewportStartRow = viewportStartRow;
this._model.selection.viewportEndRow = viewportEndRow;
this._model.selection.viewportCappedStartRow = viewportCappedStartRow;
this._model.selection.viewportCappedEndRow = viewportCappedEndRow;
this._model.selection.startCol = start[0];
this._model.selection.endCol = end[0];
}
/**
* Recalculates the character and canvas dimensions.
*/
private _updateDimensions(devicePixelRatio: number = window.devicePixelRatio): void {
// Perform a new measure if the CharMeasure dimensions are not yet available
if (!this._terminal.charMeasure.width || !this._terminal.charMeasure.height) {
return;
}
// Calculate the scaled character width. Width is floored as it must be
// drawn to an integer grid in order for the CharAtlas "stamps" to not be
// blurry. When text is drawn to the grid not using the CharAtlas, it is
// clipped to ensure there is no overlap with the next cell.
// NOTE: ceil fixes sometime, floor does others :s
this.dimensions.scaledCharWidth = Math.floor(this._terminal.charMeasure.width * devicePixelRatio);
// Calculate the scaled character height. Height is ceiled in case
// devicePixelRatio is a floating point number in order to ensure there is
// enough space to draw the character to the cell.
this.dimensions.scaledCharHeight = Math.ceil(this._terminal.charMeasure.height * devicePixelRatio);
// Calculate the scaled cell height, if lineHeight is not 1 then the value
// will be floored because since lineHeight can never be lower then 1, there
// is a guarentee that the scaled line height will always be larger than
// scaled char height.
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
// Calculate the y coordinate within a cell that text should draw from in
// order to draw in the center of a cell.
this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
// Calculate the scaled cell width, taking the letterSpacing into account.
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
// Calculate the x coordinate with a cell that text should draw from in
// order to draw in the center of a cell.
this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
// Recalculate the canvas dimensions; scaled* define the actual number of
// pixel in the canvas
this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
// The the size of the canvas on the page. It's very important that this
// rounds to nearest integer and not ceils as browsers often set
// window.devicePixelRatio as something like 1.100000023841858, when it's
// actually 1.1. Ceiling causes blurriness as the backing canvas image is 1
// pixel too large for the canvas element size.
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / devicePixelRatio);
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / devicePixelRatio);
// this.dimensions.scaledCanvasHeight = this.dimensions.canvasHeight * devicePixelRatio;
// this.dimensions.scaledCanvasWidth = this.dimensions.canvasWidth * devicePixelRatio;
// Get the _actual_ dimensions of an individual cell. This needs to be
// derived from the canvasWidth/Height calculated above which takes into
// account window.devicePixelRatio. CharMeasure.width/height by itself is
// insufficient when the page is not at 100% zoom level as CharMeasure is
// measured in CSS pixels, but the actual char size on the canvas can
// differ.
// this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;
// this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;
// This fixes 110% and 125%, not 150% or 175% though
this.dimensions.actualCellHeight = this.dimensions.scaledCellHeight / devicePixelRatio;
this.dimensions.actualCellWidth = this.dimensions.scaledCellWidth / devicePixelRatio;
}
}