Files
xterm.js/src/shared/atlas/CharAtlasGenerator.ts
T
Benjamin Woodruff cfe936a0b4 Merge ICharAtlasRequest with ICharAtlasConfig
ICharAtlasRequest and ICharAtlasConfig need almost exactly the same set
of information, so it's simpler if we just merge the two types.

As an added bonus, this also adds devicePixelRatio to the config, which
helps guarantee that we won't ever accidentally end up with an atlas
using a different pixel ratio than we need.
2018-03-08 23:23:33 -08:00

127 lines
4.3 KiB
TypeScript

/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { FontWeight } from 'xterm';
import { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from './Types';
import { isFirefox } from '../utils/Browser';
declare const Promise: any;
export interface IOffscreenCanvas {
width: number;
height: number;
getContext(type: '2d', config?: Canvas2DContextAttributes): CanvasRenderingContext2D;
transferToImageBitmap(): ImageBitmap;
}
/**
* Generates a char atlas.
* @param context The window or worker context.
* @param canvasFactory A function to generate a canvas with a width or height.
* @param request The config for the new char atlas.
*/
export function generateCharAtlas(context: Window, canvasFactory: (width: number, height: number) => HTMLCanvasElement | IOffscreenCanvas, config: ICharAtlasConfig): HTMLCanvasElement | Promise<ImageBitmap> {
const cellWidth = config.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const cellHeight = config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
const canvas = canvasFactory(
/*255 ascii chars*/255 * cellWidth,
(/*default+default bold*/2 + /*0-15*/16) * cellHeight
);
const ctx = canvas.getContext('2d', {alpha: config.allowTransparency});
ctx.fillStyle = config.colors.background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.fillStyle = config.colors.foreground;
ctx.font = getFont(config.fontWeight, config);
ctx.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);
ctx.clip();
ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);
ctx.restore();
}
// Default color bold
ctx.save();
ctx.font = getFont(config.fontWeightBold, config);
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);
ctx.clip();
ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);
ctx.restore();
}
ctx.restore();
// Colors 0-15
ctx.font = getFont(config.fontWeight, config);
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
ctx.font = getFont(config.fontWeightBold, config);
}
const y = (colorIndex + 2) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
ctx.clip();
ctx.fillStyle = config.colors.ansi[colorIndex];
ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
ctx.restore();
}
}
ctx.restore();
// Support is patchy for createImageBitmap at the moment, pass a canvas back
// if support is lacking as drawImage works there too. Firefox is also
// included here as ImageBitmap appears both buggy and has horrible
// performance (tested on v55).
if (!('createImageBitmap' in context) || isFirefox) {
// Don't attempt to clear background colors if createImageBitmap is not supported
if (canvas instanceof HTMLCanvasElement) {
// Just return the HTMLCanvas if it's a HTMLCanvasElement
return canvas;
} else {
// Transfer to an ImageBitmap is this is an OffscreenCanvas
return new Promise(r => r(canvas.transferToImageBitmap()));
}
}
const charAtlasImageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// Remove the background color from the image so characters may overlap
const r = parseInt(config.colors.background.substr(1, 2), 16);
const g = parseInt(config.colors.background.substr(3, 2), 16);
const b = parseInt(config.colors.background.substr(5, 2), 16);
clearColor(charAtlasImageData, r, g, b);
return context.createImageBitmap(charAtlasImageData);
}
/**
* Makes a partiicular rgb color in an ImageData completely transparent.
*/
function clearColor(imageData: ImageData, r: number, g: number, b: number): void {
for (let offset = 0; offset < imageData.data.length; offset += 4) {
if (imageData.data[offset] === r &&
imageData.data[offset + 1] === g &&
imageData.data[offset + 2] === b) {
imageData.data[offset + 3] = 0;
}
}
}
function getFont(fontWeight: FontWeight, config: ICharAtlasConfig): string {
return `${fontWeight} ${config.fontSize * config.devicePixelRatio}px ${config.fontFamily}`;
}