Files
xterm.js/addons/xterm-addon-canvas/src/BaseRenderLayer.ts
T
2022-10-02 14:25:08 -07:00

419 lines
15 KiB
TypeScript

/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { removeElementFromParent } from 'browser/Dom';
import { acquireTextureAtlas } from 'browser/renderer/shared/CharAtlasCache';
import { TEXT_BASELINE } from 'browser/renderer/shared/Constants';
import { tryDrawCustomChar } from 'browser/renderer/shared/CustomGlyphs';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import { IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { ICoreBrowserService } from 'browser/services/Services';
import { IColorSet } from 'browser/Types';
import { CellData } from 'common/buffer/CellData';
import { BgFlags, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
import { ICellData } from 'common/Types';
import { Terminal } from 'xterm';
import { IGlyphIdentifier } from './atlas/Types';
import { IRenderLayer } from './Types';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
protected _ctx!: CanvasRenderingContext2D;
private _scaledCharWidth: number = 0;
private _scaledCharHeight: number = 0;
private _scaledCellWidth: number = 0;
private _scaledCellHeight: number = 0;
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _selectionStart: [number, number] | undefined;
protected _selectionEnd: [number, number] | undefined;
protected _columnSelectMode: boolean = false;
protected _charAtlas!: ITextureAtlas;
/**
* An object that's reused when drawing glyphs in order to reduce GC.
*/
private _currentGlyphIdentifier: IGlyphIdentifier = {
chars: '',
code: 0,
bg: 0,
fg: 0,
bold: false,
dim: false,
italic: false
};
public get canvas(): HTMLCanvasElement { return this._canvas; }
public get cacheCanvas(): HTMLCanvasElement { return this._charAtlas?.cacheCanvas!; }
constructor(
private readonly _terminal: Terminal,
private _container: HTMLElement,
id: string,
zIndex: number,
private _alpha: boolean,
protected _colors: IColorSet,
protected readonly _bufferService: IBufferService,
protected readonly _optionsService: IOptionsService,
protected readonly _decorationService: IDecorationService,
protected readonly _coreBrowserService: ICoreBrowserService
) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add(`xterm-${id}-layer`);
this._canvas.style.zIndex = zIndex.toString();
this._initCanvas();
this._container.appendChild(this._canvas);
this._refreshCharAtlas(this._colors);
}
public dispose(): void {
removeElementFromParent(this._canvas);
this._charAtlas?.dispose();
}
private _initCanvas(): void {
this._ctx = throwIfFalsy(this._canvas.getContext('2d', { alpha: this._alpha }));
// Draw the background if this is an opaque layer
if (!this._alpha) {
this._clearAll();
}
}
public onOptionsChanged(): void {}
public onBlur(): void {}
public onFocus(): void {}
public onCursorMove(): void {}
public onGridChanged(startRow: number, endRow: number): void {}
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
this._selectionStart = start;
this._selectionEnd = end;
this._columnSelectMode = columnSelectMode;
}
public setColors(colorSet: IColorSet): void {
this._refreshCharAtlas(colorSet);
}
protected _setTransparency(alpha: boolean): void {
// Do nothing when alpha doesn't change
if (alpha === this._alpha) {
return;
}
// Create new canvas and replace old one
const oldCanvas = this._canvas;
this._alpha = alpha;
// Cloning preserves properties
this._canvas = this._canvas.cloneNode() as HTMLCanvasElement;
this._initCanvas();
this._container.replaceChild(this._canvas, oldCanvas);
// Regenerate char atlas and force a full redraw
this._refreshCharAtlas(this._colors);
this.onGridChanged(0, this._bufferService.rows - 1);
}
/**
* Refreshes the char atlas, aquiring a new one if necessary.
* @param colorSet The color set to use for the char atlas.
*/
private _refreshCharAtlas(colorSet: IColorSet): void {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
// this._charAtlas = acquireCharAtlas(this._terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas = acquireTextureAtlas(this._terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas.warmUp();
}
public resize(dim: IRenderDimensions): void {
this._scaledCellWidth = dim.scaledCellWidth;
this._scaledCellHeight = dim.scaledCellHeight;
this._scaledCharWidth = dim.scaledCharWidth;
this._scaledCharHeight = dim.scaledCharHeight;
this._scaledCharLeft = dim.scaledCharLeft;
this._scaledCharTop = dim.scaledCharTop;
this._canvas.width = dim.scaledCanvasWidth;
this._canvas.height = dim.scaledCanvasHeight;
this._canvas.style.width = `${dim.canvasWidth}px`;
this._canvas.style.height = `${dim.canvasHeight}px`;
// Draw the background if this is an opaque layer
if (!this._alpha) {
this._clearAll();
}
this._refreshCharAtlas(this._colors);
}
public abstract reset(): void;
public clearTextureAtlas(): void {
this._charAtlas?.clearTexture();
}
/**
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
* @param x The column to start at.
* @param y The row to start at
* @param width The number of columns to fill.
* @param height The number of rows to fill.
*/
protected _fillCells(x: number, y: number, width: number, height: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
/**
* Fills a 1px line (2px on HDPI) at the middle of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected _fillMiddleLineAtCells(x: number, y: number, width: number = 1): void {
const cellOffset = Math.ceil(this._scaledCellHeight * 0.5);
this._ctx.fillRect(
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight - cellOffset - this._coreBrowserService.dpr,
width * this._scaledCellWidth,
this._coreBrowserService.dpr);
}
/**
* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected _fillBottomLineAtCells(x: number, y: number, width: number = 1, pixelOffset: number = 0): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight + pixelOffset - this._coreBrowserService.dpr - 1 /* Ensure it's drawn within the cell */,
width * this._scaledCellWidth,
this._coreBrowserService.dpr);
}
protected _curlyUnderlineAtCell(x: number, y: number, width: number = 1): void {
this._ctx.save();
this._ctx.beginPath();
this._ctx.strokeStyle = this._ctx.fillStyle;
const lineWidth = this._coreBrowserService.dpr;
this._ctx.lineWidth = lineWidth;
for (let xOffset = 0; xOffset < width; xOffset++) {
const xLeft = (x + xOffset) * this._scaledCellWidth;
const xMid = (x + xOffset + 0.5) * this._scaledCellWidth;
const xRight = (x + xOffset + 1) * this._scaledCellWidth;
const yMid = (y + 1) * this._scaledCellHeight - lineWidth - 1;
const yMidBot = yMid - lineWidth;
const yMidTop = yMid + lineWidth;
this._ctx.moveTo(xLeft, yMid);
this._ctx.bezierCurveTo(
xLeft, yMidBot,
xMid, yMidBot,
xMid, yMid
);
this._ctx.bezierCurveTo(
xMid, yMidTop,
xRight, yMidTop,
xRight, yMid
);
}
this._ctx.stroke();
this._ctx.restore();
}
protected _dottedUnderlineAtCell(x: number, y: number, width: number = 1): void {
this._ctx.save();
this._ctx.beginPath();
this._ctx.strokeStyle = this._ctx.fillStyle;
const lineWidth = this._coreBrowserService.dpr;
this._ctx.lineWidth = lineWidth;
this._ctx.setLineDash([lineWidth * 2, lineWidth]);
const xLeft = x * this._scaledCellWidth;
const yMid = (y + 1) * this._scaledCellHeight - lineWidth - 1;
this._ctx.moveTo(xLeft, yMid);
for (let xOffset = 0; xOffset < width; xOffset++) {
// const xLeft = x * this._scaledCellWidth;
const xRight = (x + width + xOffset) * this._scaledCellWidth;
this._ctx.lineTo(xRight, yMid);
}
this._ctx.stroke();
this._ctx.closePath();
this._ctx.restore();
}
protected _dashedUnderlineAtCell(x: number, y: number, width: number = 1): void {
this._ctx.save();
this._ctx.beginPath();
this._ctx.strokeStyle = this._ctx.fillStyle;
const lineWidth = this._coreBrowserService.dpr;
this._ctx.lineWidth = lineWidth;
this._ctx.setLineDash([lineWidth * 4, lineWidth * 3]);
const xLeft = x * this._scaledCellWidth;
const xRight = (x + width) * this._scaledCellWidth;
const yMid = (y + 1) * this._scaledCellHeight - lineWidth - 1;
this._ctx.moveTo(xLeft, yMid);
this._ctx.lineTo(xRight, yMid);
this._ctx.stroke();
this._ctx.closePath();
this._ctx.restore();
}
/**
* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected _fillLeftLineAtCell(x: number, y: number, width: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
this._coreBrowserService.dpr * width,
this._scaledCellHeight);
}
/**
* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
* strokeStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void {
const lineWidth = this._coreBrowserService.dpr;
this._ctx.lineWidth = lineWidth;
this._ctx.strokeRect(
x * this._scaledCellWidth + lineWidth / 2,
y * this._scaledCellHeight + (lineWidth / 2),
width * this._scaledCellWidth - lineWidth,
(height * this._scaledCellHeight) - lineWidth);
}
/**
* Clears the entire canvas.
*/
protected _clearAll(): void {
if (this._alpha) {
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
}
}
/**
* Clears 1+ cells completely.
* @param x The column to start at.
* @param y The row to start at.
* @param width The number of columns to clear.
* @param height The number of rows to clear.
*/
protected _clearCells(x: number, y: number, width: number, height: number): void {
if (this._alpha) {
this._ctx.clearRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
}
/**
* Draws a truecolor character at the cell. The character will be clipped to
* ensure that it fits with the cell, including the cell to the right if it's
* a wide character. This uses the existing fillStyle on the context.
* @param cell The cell data for the character to draw.
* @param x The column to draw at.
* @param y The row to draw at.
* @param color The color of the character.
*/
protected _fillCharTrueColor(cell: CellData, x: number, y: number): void {
this._ctx.font = this._getFont(false, false);
this._ctx.textBaseline = TEXT_BASELINE;
this._clipRow(y);
// Draw custom characters if applicable
let drawSuccess = false;
if (this._optionsService.rawOptions.customGlyphs !== false) {
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._optionsService.rawOptions.fontSize, this._coreBrowserService.dpr);
}
// Draw the character
if (!drawSuccess) {
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight);
}
}
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
*/
protected _drawChars(cell: ICellData, x: number, y: number): void {
const glyph = this._charAtlas.getRasterizedGlyph(cell.getCode() || WHITESPACE_CELL_CODE, cell.bg, cell.fg, cell.bg & BgFlags.HAS_EXTENDED ? cell.extended.ext : 0);
this._ctx.save();
this._clipRow(y);
this._ctx.drawImage(
this._charAtlas!.cacheCanvas,
glyph.texturePosition.x,
glyph.texturePosition.y,
glyph.size.x,
glyph.size.y,
x * this._scaledCellWidth - glyph.offset.x,
y * this._scaledCellHeight - glyph.offset.y,
glyph.size.x,
glyph.size.y
);
this._ctx.restore();
// TODO: Verify selection
// TODO: Verify fg override
// TODO: Verify bg override
// TODO: Verify min contrast ratio
// TODO: Verify emoji
}
/**
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
* @param y The row to clip.
*/
private _clipRow(y: number): void {
this._ctx.beginPath();
this._ctx.rect(
0,
y * this._scaledCellHeight,
this._bufferService.cols * this._scaledCellWidth,
this._scaledCellHeight);
this._ctx.clip();
}
/**
* Gets the current font.
* @param isBold If we should use the bold fontWeight.
*/
protected _getFont(isBold: boolean, isItalic: boolean): string {
const fontWeight = isBold ? this._optionsService.rawOptions.fontWeightBold : this._optionsService.rawOptions.fontWeight;
const fontStyle = isItalic ? 'italic' : '';
return `${fontStyle} ${fontWeight} ${this._optionsService.rawOptions.fontSize * this._coreBrowserService.dpr}px ${this._optionsService.rawOptions.fontFamily}`;
}
}