425 lines
15 KiB
TypeScript
425 lines
15 KiB
TypeScript
/**
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* Copyright (c) 2020 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { toRGBA8888 } from 'sixel/lib/Colors';
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import { IDisposable } from '@xterm/xterm';
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import { ICellSize, ImageLayer, ITerminalExt, IImageSpec, IRenderDimensions, IRenderService } from './Types';
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import { Disposable, MutableDisposable, toDisposable } from 'common/Lifecycle';
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const enum Constants {
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PLACEHOLDER_LENGTH = 4096,
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PLACEHOLDER_HEIGHT = 24
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}
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/**
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* ImageRenderer - terminal frontend extension:
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* - provide primitives for canvas, ImageData, Bitmap (static)
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* - add canvas layer to DOM (browser only for now)
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* - draw image tiles onRender
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*/
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export class ImageRenderer extends Disposable implements IDisposable {
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/** @deprecated Kept for backward compat — points to top layer canvas. */
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public get canvas(): HTMLCanvasElement | undefined { return this._layers.get('top')?.canvas; }
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private _layers = new Map<ImageLayer, CanvasRenderingContext2D>();
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private _placeholder: HTMLCanvasElement | undefined;
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private _placeholderBitmap: ImageBitmap | undefined;
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private _optionsRefresh = this._register(new MutableDisposable());
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private _oldOpen: ((parent: HTMLElement) => void) | undefined;
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private _renderService: IRenderService | undefined;
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private _oldSetRenderer: ((renderer: any) => void) | undefined;
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// drawing primitive - canvas
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public static createCanvas(localDocument: Document | undefined, width: number, height: number): HTMLCanvasElement {
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/**
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* NOTE: We normally dont care, from which document the canvas
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* gets created, so we can fall back to global document,
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* if the terminal has no document associated yet.
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* This way early image loads before calling .open keep working
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* (still discouraged though, as the metrics will be screwed up).
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* Only the DOM output canvas should be on the terminal's document,
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* which gets explicitly checked in `insertLayerToDom`.
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*/
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const canvas = (localDocument ?? document).createElement('canvas');
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canvas.width = width | 0;
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canvas.height = height | 0;
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return canvas;
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}
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// drawing primitive - ImageData with optional buffer
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public static createImageData(ctx: CanvasRenderingContext2D, width: number, height: number, buffer?: ArrayBuffer): ImageData {
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if (typeof ImageData !== 'function') {
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const imgData = ctx.createImageData(width, height);
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if (buffer) {
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imgData.data.set(new Uint8ClampedArray(buffer, 0, width * height * 4));
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}
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return imgData;
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}
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return buffer
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? new ImageData(new Uint8ClampedArray(buffer, 0, width * height * 4), width, height)
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: new ImageData(width, height);
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}
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// drawing primitive - ImageBitmap
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public static createImageBitmap(img: ImageBitmapSource): Promise<ImageBitmap | undefined> {
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if (typeof createImageBitmap !== 'function') {
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return Promise.resolve(undefined);
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}
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return createImageBitmap(img);
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}
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constructor(private _terminal: ITerminalExt) {
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super();
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this._oldOpen = this._terminal._core.open;
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this._terminal._core.open = (parent: HTMLElement): void => {
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this._oldOpen?.call(this._terminal._core, parent);
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this._open();
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};
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if (this._terminal._core.screenElement) {
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this._open();
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}
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// hack to spot fontSize changes
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this._optionsRefresh.value = this._terminal._core.optionsService.onOptionChange(option => {
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if (option === 'fontSize') {
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this.rescaleCanvas();
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this._renderService?.refreshRows(0, this._terminal.rows);
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}
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});
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this._register(toDisposable(() => {
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this.removeLayerFromDom();
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this.removeLayerFromDom('bottom');
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if (this._terminal._core && this._oldOpen) {
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this._terminal._core.open = this._oldOpen;
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this._oldOpen = undefined;
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}
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if (this._renderService && this._oldSetRenderer) {
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this._renderService.setRenderer = this._oldSetRenderer;
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this._oldSetRenderer = undefined;
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}
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this._renderService = undefined;
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this._layers.clear();
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this._placeholderBitmap?.close();
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this._placeholderBitmap = undefined;
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this._placeholder = undefined;
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}));
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}
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/**
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* Enable the placeholder.
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*/
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public showPlaceholder(value: boolean): void {
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if (value) {
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if (!this._placeholder && this.cellSize.height !== -1) {
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this._createPlaceHolder(Math.max(this.cellSize.height + 1, Constants.PLACEHOLDER_HEIGHT));
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}
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} else {
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this._placeholderBitmap?.close();
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this._placeholderBitmap = undefined;
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this._placeholder = undefined;
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}
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this._renderService?.refreshRows(0, this._terminal.rows);
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}
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/**
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* Dimensions of the terminal.
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* Forwarded from internal render service.
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*/
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public get dimensions(): IRenderDimensions | undefined {
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return this._terminal.dimensions;
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}
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/**
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* Current cell size (float).
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*/
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public get cellSize(): ICellSize {
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return {
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width: this.dimensions?.css.cell.width || -1,
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height: this.dimensions?.css.cell.height || -1
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};
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}
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/**
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* Clear a region of the image layer canvas.
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*/
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public clearLines(start: number, end: number, layer?: ImageLayer): void {
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const y = start * (this.dimensions?.css.cell.height || 0);
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const w = this.dimensions?.css.canvas.width || 0;
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const h = (++end - start) * (this.dimensions?.css.cell.height || 0);
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if (!layer || layer === 'top') {
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this._layers.get('top')?.clearRect(0, y, w, h);
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}
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if (!layer || layer === 'bottom') {
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this._layers.get('bottom')?.clearRect(0, y, w, h);
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}
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}
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/**
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* Clear whole image canvas.
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*/
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public clearAll(layer?: ImageLayer): void {
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if (!layer || layer === 'top') {
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const ctx = this._layers.get('top');
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ctx?.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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if (!layer || layer === 'bottom') {
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const ctx = this._layers.get('bottom');
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ctx?.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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}
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/**
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* Draw neighboring tiles on the image layer canvas.
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*/
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public draw(imgSpec: IImageSpec, tileId: number, col: number, row: number, count: number = 1): void {
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const ctx = this._layers.get(imgSpec.layer);
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if (!ctx) {
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return;
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}
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const { width, height } = this.cellSize;
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// Don't try to draw anything, if we cannot get valid renderer metrics.
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if (width === -1 || height === -1) {
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return;
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}
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this._rescaleImage(imgSpec, width, height);
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const img = imgSpec.actual!;
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const cols = Math.ceil(img.width / width);
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const sx = (tileId % cols) * width;
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const sy = Math.floor(tileId / cols) * height;
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const dx = col * width;
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const dy = row * height;
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// safari bug: never access image source out of bounds
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const finalWidth = count * width + sx > img.width ? img.width - sx : count * width;
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const finalHeight = sy + height > img.height ? img.height - sy : height;
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// Floor all pixel offsets to get stable tile mapping without any overflows.
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// Note: For not pixel perfect aligned cells like in the DOM renderer
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// this will move a tile slightly to the top/left (subpixel range, thus ignore it).
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// FIX #34: avoid striping on displays with pixelDeviceRatio != 1 by ceiling height and width
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ctx.drawImage(
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img,
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Math.floor(sx), Math.floor(sy), Math.ceil(finalWidth), Math.ceil(finalHeight),
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Math.floor(dx), Math.floor(dy), Math.ceil(finalWidth), Math.ceil(finalHeight)
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);
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}
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/**
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* Extract a single tile from an image.
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*/
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public extractTile(imgSpec: IImageSpec, tileId: number): HTMLCanvasElement | undefined {
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const { width, height } = this.cellSize;
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// Don't try to draw anything, if we cannot get valid renderer metrics.
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if (width === -1 || height === -1) {
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return;
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}
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this._rescaleImage(imgSpec, width, height);
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const img = imgSpec.actual!;
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const cols = Math.ceil(img.width / width);
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const sx = (tileId % cols) * width;
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const sy = Math.floor(tileId / cols) * height;
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const finalWidth = width + sx > img.width ? img.width - sx : width;
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const finalHeight = sy + height > img.height ? img.height - sy : height;
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const canvas = ImageRenderer.createCanvas(this.document, finalWidth, finalHeight);
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.drawImage(
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img,
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Math.floor(sx), Math.floor(sy), Math.floor(finalWidth), Math.floor(finalHeight),
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0, 0, Math.floor(finalWidth), Math.floor(finalHeight)
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);
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return canvas;
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}
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}
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/**
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* Draw a line with placeholder on the image layer canvas.
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*/
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public drawPlaceholder(col: number, row: number, count: number = 1): void {
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const ctx = this._layers.get('top');
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if (ctx) {
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const { width, height } = this.cellSize;
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// Don't try to draw anything, if we cannot get valid renderer metrics.
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if (width === -1 || height === -1) {
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return;
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}
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if (!this._placeholder) {
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this._createPlaceHolder(Math.max(height + 1, Constants.PLACEHOLDER_HEIGHT));
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} else if (height >= this._placeholder!.height) {
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this._createPlaceHolder(height + 1);
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}
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if (!this._placeholder) return;
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ctx.drawImage(
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this._placeholderBitmap ?? this._placeholder!,
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col * width,
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(row * height) % 2 ? 0 : 1, // needs %2 offset correction
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width * count,
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height,
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col * width,
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row * height,
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width * count,
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height
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);
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}
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}
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/**
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* Rescale image layer canvas if needed.
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* Checked once from `ImageStorage.render`.
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*/
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public rescaleCanvas(): void {
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const w = this.dimensions?.css.canvas.width || 0;
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const h = this.dimensions?.css.canvas.height || 0;
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for (const ctx of this._layers.values()) {
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if (ctx.canvas.width !== w || ctx.canvas.height !== h) {
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ctx.canvas.width = w;
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ctx.canvas.height = h;
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}
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}
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}
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/**
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* Rescale image in storage if needed.
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*/
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private _rescaleImage(spec: IImageSpec, currentWidth: number, currentHeight: number): void {
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if (currentWidth === spec.actualCellSize.width && currentHeight === spec.actualCellSize.height) {
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return;
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}
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const { width: originalWidth, height: originalHeight } = spec.origCellSize;
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if (currentWidth === originalWidth && currentHeight === originalHeight) {
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spec.actual = spec.orig;
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spec.actualCellSize.width = originalWidth;
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spec.actualCellSize.height = originalHeight;
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return;
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}
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const canvas = ImageRenderer.createCanvas(
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this.document,
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Math.ceil(spec.orig!.width * currentWidth / originalWidth),
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Math.ceil(spec.orig!.height * currentHeight / originalHeight)
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);
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.drawImage(spec.orig!, 0, 0, canvas.width, canvas.height);
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spec.actual = canvas;
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spec.actualCellSize.width = currentWidth;
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spec.actualCellSize.height = currentHeight;
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}
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}
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/**
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* Lazy init for the renderer.
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*/
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private _open(): void {
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this._renderService = this._terminal._core._renderService;
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this._oldSetRenderer = this._renderService.setRenderer.bind(this._renderService);
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this._renderService.setRenderer = (renderer: any) => {
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for (const key of [...this._layers.keys()]) {
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this.removeLayerFromDom(key);
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}
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this._oldSetRenderer?.call(this._renderService, renderer);
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};
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}
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public insertLayerToDom(layer: ImageLayer = 'top'): void {
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// make sure that the terminal is attached to a document and to DOM
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if (!this.document || !this._terminal._core.screenElement) {
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console.warn('image addon: cannot insert output canvas to DOM, missing document or screenElement');
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return;
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}
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if (this._layers.has(layer)) {
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return;
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}
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const canvas = ImageRenderer.createCanvas(
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this.document, this.dimensions?.css.canvas.width || 0,
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this.dimensions?.css.canvas.height || 0
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);
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canvas.classList.add(`xterm-image-layer-${layer}`);
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const screenElement = this._terminal._core.screenElement;
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// Use isolation to create a stacking context without overriding z-index,
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// which would conflict with integrators (e.g. VS Code) that set their
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// own z-index on the screen element.
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screenElement.style.isolation = 'isolate';
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if (layer === 'bottom') {
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// Use z-index:-1 so it paints behind non-positioned text elements.
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// The screen element needs to be a stacking context (via isolation)
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// to contain the negative z-index, otherwise it would go behind the
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// entire terminal.
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canvas.style.zIndex = '-1';
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screenElement.insertBefore(canvas, screenElement.firstChild);
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} else {
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// Explicit z-index ensures the image canvas reliably stacks above
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// the text layer (DOM renderer rows). z-index: 0 is below the
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// selection overlay (z-index: 1).
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canvas.style.zIndex = '0';
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screenElement.appendChild(canvas);
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}
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const ctx = canvas.getContext('2d', { alpha: true });
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if (!ctx) {
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canvas.remove();
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return;
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}
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this._layers.set(layer, ctx);
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this.clearAll(layer);
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}
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public removeLayerFromDom(layer: ImageLayer = 'top'): void {
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const ctx = this._layers.get(layer);
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if (ctx) {
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ctx.canvas.remove();
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this._layers.delete(layer);
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}
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}
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public hasLayer(layer: ImageLayer): boolean {
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return this._layers.has(layer);
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}
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private _createPlaceHolder(height: number = Constants.PLACEHOLDER_HEIGHT): void {
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this._placeholderBitmap?.close();
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this._placeholderBitmap = undefined;
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// create blueprint to fill placeholder with
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const bWidth = 32; // must be 2^n
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const blueprint = ImageRenderer.createCanvas(this.document, bWidth, height);
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const ctx = blueprint.getContext('2d', { alpha: false });
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if (!ctx) return;
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const imgData = ImageRenderer.createImageData(ctx, bWidth, height);
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const d32 = new Uint32Array(imgData.data.buffer);
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const black = toRGBA8888(0, 0, 0);
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const white = toRGBA8888(255, 255, 255);
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d32.fill(black);
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for (let y = 0; y < height; ++y) {
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const shift = y % 2;
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const offset = y * bWidth;
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for (let x = 0; x < bWidth; x += 2) {
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d32[offset + x + shift] = white;
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}
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}
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ctx.putImageData(imgData, 0, 0);
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// create placeholder line, width aligned to blueprint width
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const width = (screen.width + bWidth - 1) & ~(bWidth - 1) || Constants.PLACEHOLDER_LENGTH;
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this._placeholder = ImageRenderer.createCanvas(this.document, width, height);
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const ctx2 = this._placeholder.getContext('2d', { alpha: false });
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if (!ctx2) {
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this._placeholder = undefined;
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return;
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}
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for (let i = 0; i < width; i += bWidth) {
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ctx2.drawImage(blueprint, i, 0);
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}
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ImageRenderer.createImageBitmap(this._placeholder).then(bitmap => this._placeholderBitmap = bitmap);
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}
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public get document(): Document | undefined {
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return this._terminal._core._coreBrowserService?.window.document;
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}
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}
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