238 lines
8.3 KiB
TypeScript
238 lines
8.3 KiB
TypeScript
/**
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* Copyright (c) 2016 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IColorSet } from './renderer/Types';
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import { ITerminal, IViewport } from './Types';
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import { CharMeasure } from './ui/CharMeasure';
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import { Disposable } from './common/Lifecycle';
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import { addDisposableDomListener } from './ui/Lifecycle';
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const FALLBACK_SCROLL_BAR_WIDTH = 15;
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/**
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* Represents the viewport of a terminal, the visible area within the larger buffer of output.
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* Logic for the virtual scroll bar is included in this object.
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*/
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export class Viewport extends Disposable implements IViewport {
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public scrollBarWidth: number = 0;
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private _currentRowHeight: number = 0;
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private _lastRecordedBufferLength: number = 0;
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private _lastRecordedViewportHeight: number = 0;
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private _lastRecordedBufferHeight: number = 0;
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private _lastTouchY: number;
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private _lastScrollTop: number = 0;
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// Stores a partial line amount when scrolling, this is used to keep track of how much of a line
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// is scrolled so we can "scroll" over partial lines and feel natural on touchpads. This is a
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// quick fix and could have a more robust solution in place that reset the value when needed.
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private _wheelPartialScroll: number = 0;
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private _refreshAnimationFrame: number | null = null;
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private _ignoreNextScrollEvent: boolean = false;
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/**
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* Creates a new Viewport.
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* @param _terminal The terminal this viewport belongs to.
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* @param _viewportElement The DOM element acting as the viewport.
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* @param _scrollArea The DOM element acting as the scroll area.
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* @param _charMeasure A DOM element used to measure the character size of. the terminal.
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*/
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constructor(
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private _terminal: ITerminal,
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private _viewportElement: HTMLElement,
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private _scrollArea: HTMLElement,
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private _charMeasure: CharMeasure
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) {
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super();
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// Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.
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// Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,
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// therefore we account for a standard amount to make it visible
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this.scrollBarWidth = (this._viewportElement.offsetWidth - this._scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;
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this.register(addDisposableDomListener(this._viewportElement, 'scroll', this._onScroll.bind(this)));
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// Perform this async to ensure the CharMeasure is ready.
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setTimeout(() => this.syncScrollArea(), 0);
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}
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public onThemeChanged(colors: IColorSet): void {
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this._viewportElement.style.backgroundColor = colors.background.css;
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}
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/**
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* Refreshes row height, setting line-height, viewport height and scroll area height if
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* necessary.
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*/
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private _refresh(): void {
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if (this._refreshAnimationFrame === null) {
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this._refreshAnimationFrame = requestAnimationFrame(() => this._innerRefresh());
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}
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}
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private _innerRefresh(): void {
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if (this._charMeasure.height > 0) {
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this._currentRowHeight = this._terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio;
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this._lastRecordedViewportHeight = this._viewportElement.offsetHeight;
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const newBufferHeight = Math.round(this._currentRowHeight * this._lastRecordedBufferLength) + (this._lastRecordedViewportHeight - this._terminal.renderer.dimensions.canvasHeight);
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if (this._lastRecordedBufferHeight !== newBufferHeight) {
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this._lastRecordedBufferHeight = newBufferHeight;
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this._scrollArea.style.height = this._lastRecordedBufferHeight + 'px';
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}
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}
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// Sync scrollTop
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const scrollTop = this._terminal.buffer.ydisp * this._currentRowHeight;
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if (this._viewportElement.scrollTop !== scrollTop) {
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// Ignore the next scroll event which will be triggered by setting the scrollTop as we do not
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// want this event to scroll the terminal
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this._ignoreNextScrollEvent = true;
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this._viewportElement.scrollTop = scrollTop;
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}
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this._refreshAnimationFrame = null;
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}
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/**
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* Updates dimensions and synchronizes the scroll area if necessary.
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*/
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public syncScrollArea(): void {
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// If buffer height changed
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if (this._lastRecordedBufferLength !== this._terminal.buffer.lines.length) {
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this._lastRecordedBufferLength = this._terminal.buffer.lines.length;
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this._refresh();
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return;
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}
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// If viewport height changed
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if (this._lastRecordedViewportHeight !== (<any>this._terminal).renderer.dimensions.canvasHeight) {
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this._refresh();
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return;
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}
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// If the buffer position doesn't match last scroll top
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const newScrollTop = this._terminal.buffer.ydisp * this._currentRowHeight;
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if (this._lastScrollTop !== newScrollTop) {
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this._refresh();
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return;
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}
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// If element's scroll top changed, this can happen when hiding the element
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if (this._lastScrollTop !== this._viewportElement.scrollTop) {
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this._refresh();
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return;
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}
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// If row height changed
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if (this._terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio !== this._currentRowHeight) {
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this._refresh();
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return;
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}
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}
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/**
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* Handles scroll events on the viewport, calculating the new viewport and requesting the
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* terminal to scroll to it.
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* @param ev The scroll event.
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*/
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private _onScroll(ev: Event): void {
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// Record current scroll top position
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this._lastScrollTop = this._viewportElement.scrollTop;
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// Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt
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// which causes the terminal to scroll the buffer to the top
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if (!this._viewportElement.offsetParent) {
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return;
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}
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// Ignore the event if it was flagged to ignore (when the source of the event is from Viewport)
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if (this._ignoreNextScrollEvent) {
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this._ignoreNextScrollEvent = false;
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return;
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}
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const newRow = Math.round(this._lastScrollTop / this._currentRowHeight);
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const diff = newRow - this._terminal.buffer.ydisp;
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this._terminal.scrollLines(diff, true);
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}
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/**
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* Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual
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* scrolling to `onScroll`, this event needs to be attached manually by the consumer of
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* `Viewport`.
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* @param ev The mouse wheel event.
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*/
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public onWheel(ev: WheelEvent): void {
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const amount = this._getPixelsScrolled(ev);
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if (amount === 0) {
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return;
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}
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this._viewportElement.scrollTop += amount;
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// Prevent the page from scrolling when the terminal scrolls
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ev.preventDefault();
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}
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private _getPixelsScrolled(ev: WheelEvent): number {
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// Do nothing if it's not a vertical scroll event
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if (ev.deltaY === 0) {
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return 0;
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}
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// Fallback to WheelEvent.DOM_DELTA_PIXEL
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let amount = ev.deltaY;
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if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {
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amount *= this._currentRowHeight;
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} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
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amount *= this._currentRowHeight * this._terminal.rows;
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}
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return amount;
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}
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/**
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* Gets the number of pixels scrolled by the mouse event taking into account what type of delta
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* is being used.
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* @param ev The mouse wheel event.
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*/
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public getLinesScrolled(ev: WheelEvent): number {
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// Do nothing if it's not a vertical scroll event
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if (ev.deltaY === 0) {
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return 0;
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}
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// Fallback to WheelEvent.DOM_DELTA_LINE
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let amount = ev.deltaY;
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if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {
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amount /= this._currentRowHeight + 0.0; // Prevent integer division
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this._wheelPartialScroll += amount;
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amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);
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this._wheelPartialScroll %= 1;
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} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
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amount *= this._terminal.rows;
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}
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return amount;
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}
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/**
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* Handles the touchstart event, recording the touch occurred.
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* @param ev The touch event.
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*/
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public onTouchStart(ev: TouchEvent): void {
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this._lastTouchY = ev.touches[0].pageY;
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}
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/**
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* Handles the touchmove event, scrolling the viewport if the position shifted.
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* @param ev The touch event.
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*/
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public onTouchMove(ev: TouchEvent): void {
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const deltaY = this._lastTouchY - ev.touches[0].pageY;
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this._lastTouchY = ev.touches[0].pageY;
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if (deltaY === 0) {
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return;
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}
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this._viewportElement.scrollTop += deltaY;
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ev.preventDefault();
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}
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}
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