Files
xterm.js/src/renderer/ForegroundRenderLayer.ts
T

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3.6 KiB
TypeScript

import { IColorSet } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
import { FLAGS } from './Types';
import { GridCache } from './GridCache';
import { CharData } from '../Types';
import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
export class ForegroundRenderLayer extends BaseRenderLayer {
private _state: GridCache<CharData>;
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
super(container, 'fg', zIndex, colors);
this._state = new GridCache<CharData>();
}
public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
super.resize(terminal, canvasWidth, canvasHeight, charSizeChanged);
this._state.resize(terminal.cols, terminal.rows);
}
public reset(terminal: ITerminal): void {
this._state.clear();
this.clearAll();
}
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
// TODO: Ensure that the render is eventually performed
// Don't bother render until the atlas bitmap is ready
// TODO: Move this to BaseRenderLayer?
// if (!BaseRenderLayer._charAtlas) {
// return;
// }
// Resize has not been called yet
if (this._state.cache.length === 0) {
return;
}
for (let y = startRow; y <= endRow; y++) {
const row = y + terminal.buffer.ydisp;
const line = terminal.buffer.lines.get(row);
for (let x = 0; x < terminal.cols; x++) {
const charData = line[x];
const code: number = <number>charData[CHAR_DATA_CODE_INDEX];
const char: string = charData[CHAR_DATA_CHAR_INDEX];
const attr: number = charData[CHAR_DATA_ATTR_INDEX];
// Skip rendering if the character is identical
const state = this._state.cache[x][y];
if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {
// Skip render, contents are identical
this._state.cache[x][y] = charData;
continue;
}
// Clear the old character if present
if (state && state[CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {
this.clearCells(x, y, 1, 1);
}
this._state.cache[x][y] = charData;
const flags = attr >> 18;
// Skip rendering if the character is invisible
if (!code || code === 32 /*' '*/ || (flags & FLAGS.INVISIBLE)) {
continue;
}
let fg = (attr >> 9) & 0x1ff;
// If inverse flag is on, the foreground should become the background.
if (flags & FLAGS.INVERSE) {
fg = attr & 0x1ff;
// TODO: Is this case still needed
if (fg === 256) {
fg = INVERTED_DEFAULT_COLOR;
}
}
this._ctx.save();
if (flags & FLAGS.BOLD) {
this._ctx.font = `bold ${this._ctx.font}`;
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
}
}
if (flags & FLAGS.UNDERLINE) {
if (fg === INVERTED_DEFAULT_COLOR) {
this._ctx.fillStyle = this.colors.background;
} else if (fg < 256) {
// 256 color support
this._ctx.fillStyle = this.colors.ansi[fg];
} else {
this._ctx.fillStyle = this.colors.foreground;
}
this.drawBottomLineAtCell(x, y);
}
const width: number = charData[CHAR_DATA_WIDTH_INDEX];
this.drawChar(terminal, char, code, width, x, y, fg);
this._ctx.restore();
}
}
}
}