Files
xterm.js/addons/addon-webgl
Sridhar Ratnakumar 7a6e724bfe Fix dispose leaks: register CursorBlinkStateManager + _pausedResizeTask
Three related disposable-registration gaps that leak xterm Terminal
instances when the host application unmounts a Terminal. Evidence +
full writeup at juspay/kolu#606.

1. addon-webgl/WebglRenderer._cursorBlinkStateManager was declared
   `= new MutableDisposable()` without the `this._register(...)`
   wrapper that every sibling MutableDisposable in the class uses.
   CursorBlinkStateManager runs a setInterval for the cursor blink
   and its `dispose()` correctly clears it — but dispose() was never
   called because the disposable wasn't registered. The live timer
   kept the renderer (and thus the Terminal) alive past host
   unmount.

2. common/TaskQueue.DebouncedIdleTask had no `dispose()` method.
   Added one that clears the internal IdleTaskQueue (cancelling any
   pending idle callback).

3. browser/services/RenderService._pausedResizeTask (a
   DebouncedIdleTask) was not registered. Wrapped with
   `this._register(...)` so RenderService.dispose propagates.

Verified in a downstream app (kolu) with a repro that toggles Focus
vs Canvas layout modes:

- Pre-fix: 24/28 disposed xterm Terminals retained past host unmount
  + forced GC.
- Post-fix: 0/28 retained.

Retention chain (before fix):

    DOMTimer → ScheduledAction → V8Function
      → CursorBlinkStateManager._renderCallback → WebglRenderer
      → Terminal
2026-04-17 13:32:01 -04:00
..
2026-02-13 06:59:24 -08:00
2024-07-07 09:15:25 -07:00
2026-02-13 06:59:24 -08:00
2024-07-14 10:48:39 -07:00
2024-07-14 08:52:15 -07:00

@xterm/addon-webgl

An addon for xterm.js that enables a WebGL2-based renderer. This addon requires xterm.js v4+.

Install

npm install --save @xterm/addon-webgl

Usage

import { Terminal } from '@xterm/xterm';
import { WebglAddon } from '@xterm/addon-webgl';

const terminal = new Terminal();
terminal.open(element);
terminal.loadAddon(new WebglAddon());

See the full API for more advanced usage.

Handling Context Loss

The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the webglcontextlost event fired on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires:

const terminal = new Terminal();
const addon = new WebglAddon();
addon.onContextLoss(e => {
  addon.dispose();
});
terminal.loadAddon(addon);

Read more about handling WebGL context losses on the Khronos wiki.