Files
xterm.js/src/common/parser/EscapeSequenceParser.ts
T

612 lines
27 KiB
TypeScript

/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IParsingState, IDcsHandler, IEscapeSequenceParser } from 'common/parser/Types';
import { ParserState, ParserAction } from 'common/parser/Constants';
import { Disposable } from 'common/Lifecycle';
import { utf32ToString } from 'common/input/TextDecoder';
import { IDisposable } from 'common/Types';
import { fill } from 'common/TypedArrayUtils';
interface IHandlerCollection<T> {
[key: string]: T[];
}
type CsiHandler = (params: number[], collect: string) => boolean | void;
type OscHandler = (data: string) => boolean | void;
/**
* Table values are generated like this:
* index: currentState << TableValue.INDEX_STATE_SHIFT | charCode
* value: action << TableValue.TRANSITION_ACTION_SHIFT | nextState
*/
const enum TableAccess {
TRANSITION_ACTION_SHIFT = 4,
TRANSITION_STATE_MASK = 15,
INDEX_STATE_SHIFT = 8
}
/**
* Transition table for EscapeSequenceParser.
*/
export class TransitionTable {
public table: Uint8Array;
constructor(length: number) {
this.table = new Uint8Array(length);
}
/**
* Set default transition.
* @param action default action
* @param next default next state
*/
public setDefault(action: ParserAction, next: ParserState): void {
fill(this.table, action << TableAccess.TRANSITION_ACTION_SHIFT | next);
}
/**
* Add a transition to the transition table.
* @param code input character code
* @param state current parser state
* @param action parser action to be done
* @param next next parser state
*/
public add(code: number, state: ParserState, action: ParserAction, next: ParserState): void {
this.table[state << TableAccess.INDEX_STATE_SHIFT | code] = action << TableAccess.TRANSITION_ACTION_SHIFT | next;
}
/**
* Add transitions for multiple input character codes.
* @param codes input character code array
* @param state current parser state
* @param action parser action to be done
* @param next next parser state
*/
public addMany(codes: number[], state: ParserState, action: ParserAction, next: ParserState): void {
for (let i = 0; i < codes.length; i++) {
this.table[state << TableAccess.INDEX_STATE_SHIFT | codes[i]] = action << TableAccess.TRANSITION_ACTION_SHIFT | next;
}
}
}
// Pseudo-character placeholder for printable non-ascii characters (unicode).
const NON_ASCII_PRINTABLE = 0xA0;
/**
* VT500 compatible transition table.
* Taken from https://vt100.net/emu/dec_ansi_parser.
*/
export const VT500_TRANSITION_TABLE = (function (): TransitionTable {
const table: TransitionTable = new TransitionTable(4095);
// range macro for byte
const BYTE_VALUES = 256;
const blueprint = Array.apply(null, Array(BYTE_VALUES)).map((unused: any, i: number) => i);
const r = (start: number, end: number) => blueprint.slice(start, end);
// Default definitions.
const PRINTABLES = r(0x20, 0x7f); // 0x20 (SP) included, 0x7F (DEL) excluded
const EXECUTABLES = r(0x00, 0x18);
EXECUTABLES.push(0x19);
EXECUTABLES.push.apply(EXECUTABLES, r(0x1c, 0x20));
const states: number[] = r(ParserState.GROUND, ParserState.DCS_PASSTHROUGH + 1);
let state: any;
// set default transition
table.setDefault(ParserAction.ERROR, ParserState.GROUND);
// printables
table.addMany(PRINTABLES, ParserState.GROUND, ParserAction.PRINT, ParserState.GROUND);
// global anywhere rules
for (state in states) {
table.addMany([0x18, 0x1a, 0x99, 0x9a], state, ParserAction.EXECUTE, ParserState.GROUND);
table.addMany(r(0x80, 0x90), state, ParserAction.EXECUTE, ParserState.GROUND);
table.addMany(r(0x90, 0x98), state, ParserAction.EXECUTE, ParserState.GROUND);
table.add(0x9c, state, ParserAction.IGNORE, ParserState.GROUND); // ST as terminator
table.add(0x1b, state, ParserAction.CLEAR, ParserState.ESCAPE); // ESC
table.add(0x9d, state, ParserAction.OSC_START, ParserState.OSC_STRING); // OSC
table.addMany([0x98, 0x9e, 0x9f], state, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);
table.add(0x9b, state, ParserAction.CLEAR, ParserState.CSI_ENTRY); // CSI
table.add(0x90, state, ParserAction.CLEAR, ParserState.DCS_ENTRY); // DCS
}
// rules for executables and 7f
table.addMany(EXECUTABLES, ParserState.GROUND, ParserAction.EXECUTE, ParserState.GROUND);
table.addMany(EXECUTABLES, ParserState.ESCAPE, ParserAction.EXECUTE, ParserState.ESCAPE);
table.add(0x7f, ParserState.ESCAPE, ParserAction.IGNORE, ParserState.ESCAPE);
table.addMany(EXECUTABLES, ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING);
table.addMany(EXECUTABLES, ParserState.CSI_ENTRY, ParserAction.EXECUTE, ParserState.CSI_ENTRY);
table.add(0x7f, ParserState.CSI_ENTRY, ParserAction.IGNORE, ParserState.CSI_ENTRY);
table.addMany(EXECUTABLES, ParserState.CSI_PARAM, ParserAction.EXECUTE, ParserState.CSI_PARAM);
table.add(0x7f, ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_PARAM);
table.addMany(EXECUTABLES, ParserState.CSI_IGNORE, ParserAction.EXECUTE, ParserState.CSI_IGNORE);
table.addMany(EXECUTABLES, ParserState.CSI_INTERMEDIATE, ParserAction.EXECUTE, ParserState.CSI_INTERMEDIATE);
table.add(0x7f, ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_INTERMEDIATE);
table.addMany(EXECUTABLES, ParserState.ESCAPE_INTERMEDIATE, ParserAction.EXECUTE, ParserState.ESCAPE_INTERMEDIATE);
table.add(0x7f, ParserState.ESCAPE_INTERMEDIATE, ParserAction.IGNORE, ParserState.ESCAPE_INTERMEDIATE);
// osc
table.add(0x5d, ParserState.ESCAPE, ParserAction.OSC_START, ParserState.OSC_STRING);
table.addMany(PRINTABLES, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING);
table.add(0x7f, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING);
table.addMany([0x9c, 0x1b, 0x18, 0x1a, 0x07], ParserState.OSC_STRING, ParserAction.OSC_END, ParserState.GROUND);
table.addMany(r(0x1c, 0x20), ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING);
// sos/pm/apc does nothing
table.addMany([0x58, 0x5e, 0x5f], ParserState.ESCAPE, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);
table.addMany(PRINTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);
table.addMany(EXECUTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);
table.add(0x9c, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.GROUND);
table.add(0x7f, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);
// csi entries
table.add(0x5b, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.CSI_ENTRY);
table.addMany(r(0x40, 0x7f), ParserState.CSI_ENTRY, ParserAction.CSI_DISPATCH, ParserState.GROUND);
table.addMany(r(0x30, 0x3a), ParserState.CSI_ENTRY, ParserAction.PARAM, ParserState.CSI_PARAM);
table.add(0x3b, ParserState.CSI_ENTRY, ParserAction.PARAM, ParserState.CSI_PARAM);
table.addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_PARAM);
table.addMany(r(0x30, 0x3a), ParserState.CSI_PARAM, ParserAction.PARAM, ParserState.CSI_PARAM);
table.add(0x3b, ParserState.CSI_PARAM, ParserAction.PARAM, ParserState.CSI_PARAM);
table.addMany(r(0x40, 0x7f), ParserState.CSI_PARAM, ParserAction.CSI_DISPATCH, ParserState.GROUND);
table.addMany([0x3a, 0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.addMany(r(0x20, 0x40), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.add(0x7f, ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.addMany(r(0x40, 0x7f), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.GROUND);
table.add(0x3a, ParserState.CSI_ENTRY, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.addMany(r(0x20, 0x30), ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);
table.addMany(r(0x20, 0x30), ParserState.CSI_INTERMEDIATE, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);
table.addMany(r(0x30, 0x40), ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.addMany(r(0x40, 0x7f), ParserState.CSI_INTERMEDIATE, ParserAction.CSI_DISPATCH, ParserState.GROUND);
table.addMany(r(0x20, 0x30), ParserState.CSI_PARAM, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);
// esc_intermediate
table.addMany(r(0x20, 0x30), ParserState.ESCAPE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE);
table.addMany(r(0x20, 0x30), ParserState.ESCAPE_INTERMEDIATE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE);
table.addMany(r(0x30, 0x7f), ParserState.ESCAPE_INTERMEDIATE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
table.addMany(r(0x30, 0x50), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
table.addMany(r(0x51, 0x58), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
table.addMany([0x59, 0x5a, 0x5c], ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
table.addMany(r(0x60, 0x7f), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
// dcs entry
table.add(0x50, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.DCS_ENTRY);
table.addMany(EXECUTABLES, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);
table.add(0x7f, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);
table.addMany(r(0x1c, 0x20), ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);
table.addMany(r(0x20, 0x30), ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);
table.add(0x3a, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(r(0x30, 0x3a), ParserState.DCS_ENTRY, ParserAction.PARAM, ParserState.DCS_PARAM);
table.add(0x3b, ParserState.DCS_ENTRY, ParserAction.PARAM, ParserState.DCS_PARAM);
table.addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_PARAM);
table.addMany(EXECUTABLES, ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(r(0x20, 0x80), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(r(0x1c, 0x20), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(EXECUTABLES, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);
table.add(0x7f, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);
table.addMany(r(0x1c, 0x20), ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);
table.addMany(r(0x30, 0x3a), ParserState.DCS_PARAM, ParserAction.PARAM, ParserState.DCS_PARAM);
table.add(0x3b, ParserState.DCS_PARAM, ParserAction.PARAM, ParserState.DCS_PARAM);
table.addMany([0x3a, 0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(r(0x20, 0x30), ParserState.DCS_PARAM, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);
table.addMany(EXECUTABLES, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);
table.add(0x7f, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);
table.addMany(r(0x1c, 0x20), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);
table.addMany(r(0x20, 0x30), ParserState.DCS_INTERMEDIATE, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);
table.addMany(r(0x30, 0x40), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.addMany(r(0x40, 0x7f), ParserState.DCS_INTERMEDIATE, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);
table.addMany(r(0x40, 0x7f), ParserState.DCS_PARAM, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);
table.addMany(r(0x40, 0x7f), ParserState.DCS_ENTRY, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);
table.addMany(EXECUTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH);
table.addMany(PRINTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH);
table.add(0x7f, ParserState.DCS_PASSTHROUGH, ParserAction.IGNORE, ParserState.DCS_PASSTHROUGH);
table.addMany([0x1b, 0x9c], ParserState.DCS_PASSTHROUGH, ParserAction.DCS_UNHOOK, ParserState.GROUND);
// special handling of unicode chars
table.add(NON_ASCII_PRINTABLE, ParserState.GROUND, ParserAction.PRINT, ParserState.GROUND);
table.add(NON_ASCII_PRINTABLE, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING);
table.add(NON_ASCII_PRINTABLE, ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE);
table.add(NON_ASCII_PRINTABLE, ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);
table.add(NON_ASCII_PRINTABLE, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH);
return table;
})();
/**
* Dummy DCS handler as default fallback.
*/
class DcsDummy implements IDcsHandler {
hook(collect: string, params: number[], flag: number): void { }
put(data: Uint32Array, start: number, end: number): void { }
unhook(): void { }
}
/**
* EscapeSequenceParser.
* This class implements the ANSI/DEC compatible parser described by
* Paul Williams (https://vt100.net/emu/dec_ansi_parser).
* To implement custom ANSI compliant escape sequences it is not needed to
* alter this parser, instead consider registering a custom handler.
* For non ANSI compliant sequences change the transition table with
* the optional `transitions` contructor argument and
* reimplement the `parse` method.
* NOTE: The parameter element notation is currently not supported.
* TODO: implement error recovery hook via error handler return values
*/
export class EscapeSequenceParser extends Disposable implements IEscapeSequenceParser {
public initialState: number;
public currentState: number;
public precedingCodepoint: number;
// buffers over several parse calls
protected _osc: string;
protected _params: number[];
protected _collect: string;
// handler lookup containers
protected _printHandler: (data: Uint32Array, start: number, end: number) => void;
protected _executeHandlers: any;
protected _csiHandlers: IHandlerCollection<CsiHandler>;
protected _escHandlers: any;
protected _oscHandlers: IHandlerCollection<OscHandler>;
protected _dcsHandlers: any;
protected _activeDcsHandler: IDcsHandler | null;
protected _errorHandler: (state: IParsingState) => IParsingState;
// fallback handlers
protected _printHandlerFb: (data: Uint32Array, start: number, end: number) => void;
protected _executeHandlerFb: (code: number) => void;
protected _csiHandlerFb: (collect: string, params: number[], flag: number) => void;
protected _escHandlerFb: (collect: string, flag: number) => void;
protected _oscHandlerFb: (identifier: number, data: string) => void;
protected _dcsHandlerFb: IDcsHandler;
protected _errorHandlerFb: (state: IParsingState) => IParsingState;
constructor(readonly TRANSITIONS: TransitionTable = VT500_TRANSITION_TABLE) {
super();
this.initialState = ParserState.GROUND;
this.currentState = this.initialState;
this._osc = '';
this._params = [0];
this._collect = '';
this.precedingCodepoint = 0;
// set default fallback handlers and handler lookup containers
this._printHandlerFb = (data, start, end): void => { };
this._executeHandlerFb = (code: number): void => { };
this._csiHandlerFb = (collect: string, params: number[], flag: number): void => { };
this._escHandlerFb = (collect: string, flag: number): void => { };
this._oscHandlerFb = (identifier: number, data: string): void => { };
this._dcsHandlerFb = new DcsDummy();
this._errorHandlerFb = (state: IParsingState): IParsingState => state;
this._printHandler = this._printHandlerFb;
this._executeHandlers = Object.create(null);
this._csiHandlers = Object.create(null);
this._escHandlers = Object.create(null);
this._oscHandlers = Object.create(null);
this._dcsHandlers = Object.create(null);
this._activeDcsHandler = null;
this._errorHandler = this._errorHandlerFb;
// swallow 7bit ST (ESC+\)
this.setEscHandler('\\', () => {});
}
public dispose(): void {
this._executeHandlers = null;
this._escHandlers = null;
this._dcsHandlers = null;
this._activeDcsHandler = null;
}
setPrintHandler(callback: (data: Uint32Array, start: number, end: number) => void): void {
this._printHandler = callback;
}
clearPrintHandler(): void {
this._printHandler = this._printHandlerFb;
}
setExecuteHandler(flag: string, callback: () => void): void {
this._executeHandlers[flag.charCodeAt(0)] = callback;
}
clearExecuteHandler(flag: string): void {
if (this._executeHandlers[flag.charCodeAt(0)]) delete this._executeHandlers[flag.charCodeAt(0)];
}
setExecuteHandlerFallback(callback: (code: number) => void): void {
this._executeHandlerFb = callback;
}
addCsiHandler(flag: string, callback: CsiHandler): IDisposable {
const index = flag.charCodeAt(0);
if (this._csiHandlers[index] === undefined) {
this._csiHandlers[index] = [];
}
const handlerList = this._csiHandlers[index];
handlerList.push(callback);
return {
dispose: () => {
const handlerIndex = handlerList.indexOf(callback);
if (handlerIndex !== -1) {
handlerList.splice(handlerIndex, 1);
}
}
};
}
setCsiHandler(flag: string, callback: (params: number[], collect: string) => void): void {
this._csiHandlers[flag.charCodeAt(0)] = [callback];
}
clearCsiHandler(flag: string): void {
if (this._csiHandlers[flag.charCodeAt(0)]) delete this._csiHandlers[flag.charCodeAt(0)];
}
setCsiHandlerFallback(callback: (collect: string, params: number[], flag: number) => void): void {
this._csiHandlerFb = callback;
}
setEscHandler(collectAndFlag: string, callback: () => void): void {
this._escHandlers[collectAndFlag] = callback;
}
clearEscHandler(collectAndFlag: string): void {
if (this._escHandlers[collectAndFlag]) delete this._escHandlers[collectAndFlag];
}
setEscHandlerFallback(callback: (collect: string, flag: number) => void): void {
this._escHandlerFb = callback;
}
addOscHandler(ident: number, callback: (data: string) => boolean): IDisposable {
if (this._oscHandlers[ident] === undefined) {
this._oscHandlers[ident] = [];
}
const handlerList = this._oscHandlers[ident];
handlerList.push(callback);
return {
dispose: () => {
const handlerIndex = handlerList.indexOf(callback);
if (handlerIndex !== -1) {
handlerList.splice(handlerIndex, 1);
}
}
};
}
setOscHandler(ident: number, callback: (data: string) => void): void {
this._oscHandlers[ident] = [callback];
}
clearOscHandler(ident: number): void {
if (this._oscHandlers[ident]) delete this._oscHandlers[ident];
}
setOscHandlerFallback(callback: (identifier: number, data: string) => void): void {
this._oscHandlerFb = callback;
}
setDcsHandler(collectAndFlag: string, handler: IDcsHandler): void {
this._dcsHandlers[collectAndFlag] = handler;
}
clearDcsHandler(collectAndFlag: string): void {
if (this._dcsHandlers[collectAndFlag]) delete this._dcsHandlers[collectAndFlag];
}
setDcsHandlerFallback(handler: IDcsHandler): void {
this._dcsHandlerFb = handler;
}
setErrorHandler(callback: (state: IParsingState) => IParsingState): void {
this._errorHandler = callback;
}
clearErrorHandler(): void {
this._errorHandler = this._errorHandlerFb;
}
reset(): void {
this.currentState = this.initialState;
this._osc = '';
this._params = [0];
this._collect = '';
this._activeDcsHandler = null;
this.precedingCodepoint = 0;
}
/**
* Parse UTF32 codepoints in `data` up to `length`.
* Note: For several actions with high data load the parsing is optimized
* by using local read ahead loops with hardcoded conditions to
* avoid costly table lookups. Make sure that any change of table values
* will be reflected in the loop conditions as well. Affected states/actions:
* - GROUND:PRINT
* - CSI_PARAM:PARAM
* - DCS_PARAM:PARAM
* - OSC_STRING:OSC_PUT
* - DCS_PASSTHROUGH:DCS_PUT
*/
parse(data: Uint32Array, length: number): void {
let code = 0;
let transition = 0;
let currentState = this.currentState;
let osc = this._osc;
let collect = this._collect;
let params = this._params;
const table: Uint8Array = this.TRANSITIONS.table;
let dcsHandler: IDcsHandler | null = this._activeDcsHandler;
let callback: Function | null = null;
// process input string
for (let i = 0; i < length; ++i) {
code = data[i];
// normal transition & action lookup
transition = table[currentState << TableAccess.INDEX_STATE_SHIFT | (code < 0xa0 ? code : NON_ASCII_PRINTABLE)];
switch (transition >> TableAccess.TRANSITION_ACTION_SHIFT) {
case ParserAction.PRINT:
// read ahead with loop unrolling
// Note: 0x20 (SP) is included, 0x7F (DEL) is excluded
for (let j = i + 1; ; ++j) {
if (j >= length || (code = data[j]) < 0x20 || (code > 0x7e && code < NON_ASCII_PRINTABLE)) {
this._printHandler(data, i, j);
i = j - 1;
break;
}
if (++j >= length || (code = data[j]) < 0x20 || (code > 0x7e && code < NON_ASCII_PRINTABLE)) {
this._printHandler(data, i, j);
i = j - 1;
break;
}
if (++j >= length || (code = data[j]) < 0x20 || (code > 0x7e && code < NON_ASCII_PRINTABLE)) {
this._printHandler(data, i, j);
i = j - 1;
break;
}
if (++j >= length || (code = data[j]) < 0x20 || (code > 0x7e && code < NON_ASCII_PRINTABLE)) {
this._printHandler(data, i, j);
i = j - 1;
break;
}
}
break;
case ParserAction.EXECUTE:
this.precedingCodepoint = 0;
callback = this._executeHandlers[code];
if (callback) callback();
else this._executeHandlerFb(code);
break;
case ParserAction.IGNORE:
break;
case ParserAction.ERROR:
const inject: IParsingState = this._errorHandler(
{
position: i,
code,
currentState,
osc,
collect,
params,
abort: false
});
if (inject.abort) return;
// inject values: currently not implemented
break;
case ParserAction.CSI_DISPATCH:
// dont reset preceding codepoint for REP itself
if (code !== 98) { // 'b'
this.precedingCodepoint = 0;
}
// Trigger CSI Handler
const handlers = this._csiHandlers[code];
let j = handlers ? handlers.length - 1 : -1;
for (; j >= 0; j--) {
// undefined or true means success and to stop bubbling
if (handlers[j](params, collect) !== false) {
break;
}
}
if (j < 0) {
this._csiHandlerFb(collect, params, code);
}
break;
case ParserAction.PARAM:
// inner loop: digits (0x30 - 0x39) and ; (0x3b)
do {
if (code === 0x3b) params.push(0);
else params[params.length - 1] = params[params.length - 1] * 10 + code - 48;
} while (++i < length && (code = data[i]) > 0x2f && (code < 0x3a || code === 0x3b));
i--;
break;
case ParserAction.COLLECT:
collect += String.fromCharCode(code);
break;
case ParserAction.ESC_DISPATCH:
this.precedingCodepoint = 0;
callback = this._escHandlers[collect + String.fromCharCode(code)];
if (callback) callback(collect, code);
else this._escHandlerFb(collect, code);
break;
case ParserAction.CLEAR:
osc = '';
params = [0];
collect = '';
break;
case ParserAction.DCS_HOOK:
this.precedingCodepoint = 0;
dcsHandler = this._dcsHandlers[collect + String.fromCharCode(code)];
if (!dcsHandler) dcsHandler = this._dcsHandlerFb;
dcsHandler.hook(collect, params, code);
break;
case ParserAction.DCS_PUT:
// inner loop - exit DCS_PUT: 0x18, 0x1a, 0x1b, 0x7f, 0x80 - 0x9f
// unhook triggered by: 0x1b, 0x9c
for (let j = i + 1; ; ++j) {
if (j >= length || (code = data[j]) === 0x18 || code === 0x1a || code === 0x1b || (code > 0x7f && code < NON_ASCII_PRINTABLE)) {
if (dcsHandler) {
dcsHandler.put(data, i, j);
}
i = j - 1;
break;
}
}
break;
case ParserAction.DCS_UNHOOK:
if (dcsHandler) {
dcsHandler.unhook();
dcsHandler = null;
}
if (code === 0x1b) transition |= ParserState.ESCAPE;
osc = '';
params = [0];
collect = '';
break;
case ParserAction.OSC_START:
osc = '';
break;
case ParserAction.OSC_PUT:
// inner loop: 0x20 (SP) included, 0x7F (DEL) included
for (let j = i + 1; ; j++) {
if (j >= length || (code = data[j]) < 0x20 || (code > 0x7f && code <= 0x9f)) {
osc += utf32ToString(data, i, j);
i = j - 1;
break;
}
}
break;
case ParserAction.OSC_END:
this.precedingCodepoint = 0;
if (osc && code !== 0x18 && code !== 0x1a) {
// NOTE: OSC subparsing is not part of the original parser
// we do basic identifier parsing here to offer a jump table for OSC as well
const idx = osc.indexOf(';');
if (idx === -1) {
this._oscHandlerFb(-1, osc); // this is an error (malformed OSC)
} else {
// Note: NaN is not handled here
// either catch it with the fallback handler
// or with an explicit NaN OSC handler
const identifier = parseInt(osc.substring(0, idx));
const content = osc.substring(idx + 1);
// Trigger OSC Handler
const handlers = this._oscHandlers[identifier];
let j = handlers ? handlers.length - 1 : -1;
for (; j >= 0; j--) {
// undefined or true means success and to stop bubbling
if (handlers[j](content) !== false) {
break;
}
}
if (j < 0) {
this._oscHandlerFb(identifier, content);
}
}
}
if (code === 0x1b) transition |= ParserState.ESCAPE;
osc = '';
params = [0];
collect = '';
break;
}
currentState = transition & TableAccess.TRANSITION_STATE_MASK;
}
// save non pushable buffers
this._osc = osc;
this._collect = collect;
this._params = params;
// save active dcs handler reference
this._activeDcsHandler = dcsHandler;
// save state
this.currentState = currentState;
}
}