187 lines
7.1 KiB
TypeScript
187 lines
7.1 KiB
TypeScript
import { IRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
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import { TANGO_COLORS } from './Color';
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import { FLAGS } from './Types';
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import { GridCache } from './GridCache';
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import { CharData } from '../Types';
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export class ForegroundRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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private _charAtlas: ImageBitmap;
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private _state: GridCache<CharData>;
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private _charAtlasGenerator: CharAtlasGenerator;
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add('xterm-fg-layer');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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this._charAtlasGenerator = new CharAtlasGenerator();
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this._state = new GridCache<CharData>();
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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this._state.resize(terminal.cols, terminal.rows);
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if (charSizeChanged) {
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this._charAtlas = null;
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this._charAtlasGenerator.generate(terminal.charMeasure.width, terminal.charMeasure.height).then(bitmap => {
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this._charAtlas = bitmap;
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});
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}
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// TODO: Needs to react to terminal resize
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// Initialize image data
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// if (!this._imageData) {
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// this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
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// this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
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// }
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// TODO: Ensure that the render is eventually performed
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// Don't bother render until the atlas bitmap is ready
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if (!this._charAtlas) {
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return;
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}
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this._ctx.fillStyle = '#ffffff';
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this._ctx.textBaseline = 'top';
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this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
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for (let y = startRow; y <= endRow; y++) {
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let row = y + terminal.buffer.ydisp;
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let line = terminal.buffer.lines.get(row);
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for (let x = 0; x < terminal.cols; x++) {
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const charData = line[x];
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const code: number = <number>charData[CHAR_DATA_CODE_INDEX];
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const char: string = charData[CHAR_DATA_CHAR_INDEX];
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const attr: number = charData[CHAR_DATA_ATTR_INDEX];
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// Skip rendering if the character is identical
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const state = this._state.cache[x][y];
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if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {
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// Skip render, contents are identical
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this._state.cache[x][y] = charData;
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continue;
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}
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this._state.cache[x][y] = charData;
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// Clear the old character
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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// Skip rendering if the character is invisible
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if (!code || code === 32/*' '*/) {
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continue;
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}
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let fg = (attr >> 9) & 0x1ff;
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const flags = attr >> 18;
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if (flags & FLAGS.BOLD) {
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this._ctx.font = `bold ${this._ctx.font}`;
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// Convert the FG color to the bold variant
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if (fg < 8) {
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fg += 8;
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}
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}
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let colorIndex = 0;
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if (fg < 16) {
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colorIndex = fg + 1;
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}
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if (code < 256) {
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// ImageBitmap's draw about twice as fast as from a canvas
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this._ctx.drawImage(this._charAtlas, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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} else {
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// TODO: Evaluate how long it takes to convert from a number
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const width: number = charData[CHAR_DATA_WIDTH_INDEX];
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this._drawUnicodeChar(char, width, fg, x, y, scaledCharWidth, scaledCharHeight);
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}
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}
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}
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// This draws the atlas (for debugging purposes)
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// this._ctx.drawImage(this._charAtlas, 0, 0);
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}
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private _drawUnicodeChar(char: string, width: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number) {
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this._ctx.save();
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this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
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this._ctx.textBaseline = 'top';
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if (fg < 16) {
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this._ctx.fillStyle = TANGO_COLORS[fg];
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} else {
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this._ctx.fillStyle = '#ffffff';
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}
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// TODO: Do we care about width for rendering wide chars?
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this._ctx.fillText(char, x * scaledCharWidth, y * scaledCharHeight);
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this._ctx.restore();
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}
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}
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class CharAtlasGenerator {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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constructor() {
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this._canvas = document.createElement('canvas');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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public generate(charWidth: number, charHeight: number): Promise<ImageBitmap> {
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const scaledCharWidth = Math.ceil(charWidth) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(charHeight) * window.devicePixelRatio;
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this._canvas.width = 255 * scaledCharWidth;
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this._canvas.height = (/*default*/1 + /*0-15*/16) * scaledCharHeight;
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this._ctx.save();
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this._ctx.fillStyle = '#ffffff';
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this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
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this._ctx.textBaseline = 'top';
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// Default color
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for (let i = 0; i < 256; i++) {
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this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
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}
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// Colors 0-15
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for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// colors 8-15 are bold
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if (colorIndex === 8) {
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this._ctx.font = `bold ${this._ctx.font}`;
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}
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const y = (colorIndex + 1) * scaledCharHeight;
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// Clear rectangle as some fonts seem to draw over the bottom boundary
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this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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this._ctx.fillStyle = TANGO_COLORS[colorIndex];
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this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
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}
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}
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this._ctx.restore();
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const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
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const promise = window.createImageBitmap(charAtlasImageData);
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// Clear the rect while the promise is in progress
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this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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return promise;
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}
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}
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