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xterm.js/src/renderer/Renderer.ts
T

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11 KiB
TypeScript

/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { TextRenderLayer } from './TextRenderLayer';
import { SelectionRenderLayer } from './SelectionRenderLayer';
import { CursorRenderLayer } from './CursorRenderLayer';
import { ColorManager } from './ColorManager';
import { IRenderLayer, IColorSet, IRenderer, IRenderDimensions, ICharacterJoinerRegistry } from './Types';
import { ITerminal, CharacterJoinerHandler } from '../Types';
import { LinkRenderLayer } from './LinkRenderLayer';
import { EventEmitter } from '../common/EventEmitter';
import { RenderDebouncer } from '../ui/RenderDebouncer';
import { ScreenDprMonitor } from '../ui/ScreenDprMonitor';
import { ITheme } from 'xterm';
import { CharacterJoinerRegistry } from '../renderer/CharacterJoinerRegistry';
export class Renderer extends EventEmitter implements IRenderer {
private _renderDebouncer: RenderDebouncer;
private _renderLayers: IRenderLayer[];
private _devicePixelRatio: number;
private _screenDprMonitor: ScreenDprMonitor;
private _isPaused: boolean = false;
private _needsFullRefresh: boolean = false;
private _characterJoinerRegistry: ICharacterJoinerRegistry;
public colorManager: ColorManager;
public dimensions: IRenderDimensions;
constructor(private _terminal: ITerminal, theme: ITheme) {
super();
const allowTransparency = this._terminal.options.allowTransparency;
this.colorManager = new ColorManager(document, allowTransparency);
this._characterJoinerRegistry = new CharacterJoinerRegistry(_terminal);
if (theme) {
this.colorManager.setTheme(theme);
}
this._renderLayers = [
new TextRenderLayer(this._terminal.screenElement, 0, this.colorManager.colors, this._characterJoinerRegistry, allowTransparency),
new SelectionRenderLayer(this._terminal.screenElement, 1, this.colorManager.colors),
new LinkRenderLayer(this._terminal.screenElement, 2, this.colorManager.colors, this._terminal),
new CursorRenderLayer(this._terminal.screenElement, 3, this.colorManager.colors)
];
this.dimensions = {
scaledCharWidth: null,
scaledCharHeight: null,
scaledCellWidth: null,
scaledCellHeight: null,
scaledCharLeft: null,
scaledCharTop: null,
scaledCanvasWidth: null,
scaledCanvasHeight: null,
canvasWidth: null,
canvasHeight: null,
actualCellWidth: null,
actualCellHeight: null
};
this._devicePixelRatio = window.devicePixelRatio;
this._updateDimensions();
this.onOptionsChanged();
this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));
this._screenDprMonitor = new ScreenDprMonitor();
this._screenDprMonitor.setListener(() => this.onWindowResize(window.devicePixelRatio));
this.register(this._screenDprMonitor);
// Detect whether IntersectionObserver is detected and enable renderer pause
// and resume based on terminal visibility if so
if ('IntersectionObserver' in window) {
const observer = new IntersectionObserver(e => this.onIntersectionChange(e[e.length - 1]), { threshold: 0 });
observer.observe(this._terminal.element);
this.register({ dispose: () => observer.disconnect() });
}
}
public dispose(): void {
super.dispose();
this._renderLayers.forEach(l => l.dispose());
}
public onIntersectionChange(entry: IntersectionObserverEntry): void {
this._isPaused = entry.intersectionRatio === 0;
if (!this._isPaused && this._needsFullRefresh) {
this._terminal.refresh(0, this._terminal.rows - 1);
}
}
public onWindowResize(devicePixelRatio: number): void {
// If the device pixel ratio changed, the char atlas needs to be regenerated
// and the terminal needs to refreshed
if (this._devicePixelRatio !== devicePixelRatio) {
this._devicePixelRatio = devicePixelRatio;
this.onResize(this._terminal.cols, this._terminal.rows);
}
}
public setTheme(theme: ITheme): IColorSet {
this.colorManager.setTheme(theme);
// Clear layers and force a full render
this._renderLayers.forEach(l => {
l.onThemeChanged(this._terminal, this.colorManager.colors);
l.reset(this._terminal);
});
if (this._isPaused) {
this._needsFullRefresh = true;
} else {
this._terminal.refresh(0, this._terminal.rows - 1);
}
return this.colorManager.colors;
}
public onResize(cols: number, rows: number): void {
// Update character and canvas dimensions
this._updateDimensions();
// Resize all render layers
this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));
// Force a refresh
if (this._isPaused) {
this._needsFullRefresh = true;
} else {
this._terminal.refresh(0, this._terminal.rows - 1);
}
// Resize the screen
this._terminal.screenElement.style.width = `${this.dimensions.canvasWidth}px`;
this._terminal.screenElement.style.height = `${this.dimensions.canvasHeight}px`;
this.emit('resize', {
width: this.dimensions.canvasWidth,
height: this.dimensions.canvasHeight
});
}
public onCharSizeChanged(): void {
this.onResize(this._terminal.cols, this._terminal.rows);
}
public onBlur(): void {
this._runOperation(l => l.onBlur(this._terminal));
}
public onFocus(): void {
this._runOperation(l => l.onFocus(this._terminal));
}
public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {
this._runOperation(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));
}
public onCursorMove(): void {
this._runOperation(l => l.onCursorMove(this._terminal));
}
public onOptionsChanged(): void {
this.colorManager.allowTransparency = this._terminal.options.allowTransparency;
this._runOperation(l => l.onOptionsChanged(this._terminal));
}
public clear(): void {
this._runOperation(l => l.reset(this._terminal));
}
private _runOperation(operation: (layer: IRenderLayer) => void): void {
if (this._isPaused) {
this._needsFullRefresh = true;
} else {
this._renderLayers.forEach(l => operation(l));
}
}
/**
* Queues a refresh between two rows (inclusive), to be done on next animation
* frame.
* @param start The start row.
* @param end The end row.
*/
public refreshRows(start: number, end: number): void {
if (this._isPaused) {
this._needsFullRefresh = true;
return;
}
this._renderDebouncer.refresh(start, end);
}
/**
* Performs the refresh loop callback, calling refresh only if a refresh is
* necessary before queueing up the next one.
*/
private _renderRows(start: number, end: number): void {
this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
this._terminal.emit('refresh', { start, end });
}
/**
* Recalculates the character and canvas dimensions.
*/
private _updateDimensions(): void {
// Perform a new measure if the CharMeasure dimensions are not yet available
if (!this._terminal.charMeasure.width || !this._terminal.charMeasure.height) {
return;
}
// Calculate the scaled character width. Width is floored as it must be
// drawn to an integer grid in order for the CharAtlas "stamps" to not be
// blurry. When text is drawn to the grid not using the CharAtlas, it is
// clipped to ensure there is no overlap with the next cell.
this.dimensions.scaledCharWidth = Math.floor(this._terminal.charMeasure.width * window.devicePixelRatio);
// Calculate the scaled character height. Height is ceiled in case
// devicePixelRatio is a floating point number in order to ensure there is
// enough space to draw the character to the cell.
this.dimensions.scaledCharHeight = Math.ceil(this._terminal.charMeasure.height * window.devicePixelRatio);
// Calculate the scaled cell height, if lineHeight is not 1 then the value
// will be floored because since lineHeight can never be lower then 1, there
// is a guarentee that the scaled line height will always be larger than
// scaled char height.
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
// Calculate the y coordinate within a cell that text should draw from in
// order to draw in the center of a cell.
this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
// Calculate the scaled cell width, taking the letterSpacing into account.
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
// Calculate the x coordinate with a cell that text should draw from in
// order to draw in the center of a cell.
this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
// Recalculate the canvas dimensions; scaled* define the actual number of
// pixel in the canvas
this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
// The the size of the canvas on the page. It's very important that this
// rounds to nearest integer and not ceils as browsers often set
// window.devicePixelRatio as something like 1.100000023841858, when it's
// actually 1.1. Ceiling causes blurriness as the backing canvas image is 1
// pixel too large for the canvas element size.
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);
// Get the _actual_ dimensions of an individual cell. This needs to be
// derived from the canvasWidth/Height calculated above which takes into
// account window.devicePixelRatio. CharMeasure.width/height by itself is
// insufficient when the page is not at 100% zoom level as CharMeasure is
// measured in CSS pixels, but the actual char size on the canvas can
// differ.
this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;
this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;
}
public registerCharacterJoiner(handler: CharacterJoinerHandler): number {
return this._characterJoinerRegistry.registerCharacterJoiner(handler);
}
public deregisterCharacterJoiner(joinerId: number): boolean {
return this._characterJoinerRegistry.deregisterCharacterJoiner(joinerId);
}
}