305 lines
9.0 KiB
TypeScript
305 lines
9.0 KiB
TypeScript
/**
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* @license MIT
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*/
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import { ITerminal } from './Interfaces';
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/**
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* The maximum number of refresh frames to skip when the write buffer is non-
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* empty. Note that these frames may be intermingled with frames that are
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* skipped via requestAnimationFrame's mechanism.
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*/
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const MAX_REFRESH_FRAME_SKIP = 5;
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/**
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* Flags used to render terminal text properly.
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*/
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enum FLAGS {
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BOLD = 1,
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UNDERLINE = 2,
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BLINK = 4,
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INVERSE = 8,
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INVISIBLE = 16
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};
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let brokenBold: boolean = null;
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export class Renderer {
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/** A queue of the rows to be refreshed */
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private _refreshRowsQueue: {start: number, end: number}[] = [];
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private _refreshFramesSkipped = 0;
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private _refreshAnimationFrame = null;
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constructor(private _terminal: ITerminal) {
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// Figure out whether boldness affects
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// the character width of monospace fonts.
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if (brokenBold === null) {
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brokenBold = checkBoldBroken((<any>this._terminal).document);
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}
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// TODO: Pull more DOM interactions into Renderer.constructor, element for
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// example should be owned by Renderer (and also exposed by Terminal due to
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// to established public API).
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}
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/**
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* Queues a refresh between two rows (inclusive), to be done on next animation
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* frame.
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* @param {number} start The start row.
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* @param {number} end The end row.
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*/
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public queueRefresh(start: number, end: number): void {
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this._refreshRowsQueue.push({ start: start, end: end });
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if (!this._refreshAnimationFrame) {
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this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
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}
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}
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/**
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* Performs the refresh loop callback, calling refresh only if a refresh is
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* necessary before queueing up the next one.
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*/
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private _refreshLoop(): void {
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// Skip MAX_REFRESH_FRAME_SKIP frames if the writeBuffer is non-empty as it
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// will need to be immediately refreshed anyway. This saves a lot of
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// rendering time as the viewport DOM does not need to be refreshed, no
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// scroll events, no layouts, etc.
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const skipFrame = this._terminal.writeBuffer.length > 0 && this._refreshFramesSkipped++ <= MAX_REFRESH_FRAME_SKIP;
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if (skipFrame) {
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this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
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return;
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}
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this._refreshFramesSkipped = 0;
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let start;
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let end;
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if (this._refreshRowsQueue.length > 4) {
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// Just do a full refresh when 5+ refreshes are queued
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start = 0;
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end = this._terminal.rows - 1;
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} else {
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// Get start and end rows that need refreshing
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start = this._refreshRowsQueue[0].start;
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end = this._refreshRowsQueue[0].end;
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for (let i = 1; i < this._refreshRowsQueue.length; i++) {
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if (this._refreshRowsQueue[i].start < start) {
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start = this._refreshRowsQueue[i].start;
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}
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if (this._refreshRowsQueue[i].end > end) {
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end = this._refreshRowsQueue[i].end;
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}
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}
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}
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this._refreshRowsQueue = [];
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this._refreshAnimationFrame = null;
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this._refresh(start, end);
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}
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/**
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* Refreshes (re-renders) terminal content within two rows (inclusive)
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*
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* Rendering Engine:
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*
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* In the screen buffer, each character is stored as a an array with a character
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* and a 32-bit integer:
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* - First value: a utf-16 character.
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* - Second value:
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* - Next 9 bits: background color (0-511).
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* - Next 9 bits: foreground color (0-511).
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* - Next 14 bits: a mask for misc. flags:
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* - 1=bold
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* - 2=underline
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* - 4=blink
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* - 8=inverse
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* - 16=invisible
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*
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* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
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* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
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*/
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private _refresh(start: number, end: number): void {
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let x, y, i, line, out, ch, ch_width, width, data, attr, bg, fg, flags, row, parent, focused = document.activeElement;
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// If this is a big refresh, remove the terminal rows from the DOM for faster calculations
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if (end - start >= this._terminal.rows / 2) {
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parent = this._terminal.element.parentNode;
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if (parent) {
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this._terminal.element.removeChild(this._terminal.rowContainer);
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}
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}
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width = this._terminal.cols;
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y = start;
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if (end >= this._terminal.rows) {
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this._terminal.log('`end` is too large. Most likely a bad CSR.');
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end = this._terminal.rows - 1;
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}
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for (; y <= end; y++) {
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row = y + this._terminal.ydisp;
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line = this._terminal.lines.get(row);
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if (!line || !this._terminal.children[y]) {
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// Continue if the line is not available, this means a resize is currently in progress
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continue;
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}
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out = '';
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if (this._terminal.y === y - (this._terminal.ybase - this._terminal.ydisp)
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&& this._terminal.cursorState
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&& !this._terminal.cursorHidden) {
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x = this._terminal.x;
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} else {
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x = -1;
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}
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attr = this._terminal.defAttr;
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i = 0;
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for (; i < width; i++) {
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if (!line[i]) {
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// Continue if the character is not available, this means a resize is currently in progress
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continue;
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}
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data = line[i][0];
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ch = line[i][1];
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ch_width = line[i][2];
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if (!ch_width)
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continue;
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if (i === x) data = -1;
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if (data !== attr) {
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if (attr !== this._terminal.defAttr) {
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out += '</span>';
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}
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if (data !== this._terminal.defAttr) {
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if (data === -1) {
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out += '<span class="reverse-video terminal-cursor">';
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} else {
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let classNames = [];
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bg = data & 0x1ff;
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fg = (data >> 9) & 0x1ff;
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flags = data >> 18;
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if (flags & FLAGS.BOLD) {
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if (!brokenBold) {
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classNames.push('xterm-bold');
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}
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// See: XTerm*boldColors
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if (fg < 8) fg += 8;
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}
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if (flags & FLAGS.UNDERLINE) {
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classNames.push('xterm-underline');
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}
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if (flags & FLAGS.BLINK) {
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classNames.push('xterm-blink');
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}
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// If inverse flag is on, then swap the foreground and background variables.
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if (flags & FLAGS.INVERSE) {
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/* One-line variable swap in JavaScript: http://stackoverflow.com/a/16201730 */
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bg = [fg, fg = bg][0];
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// Should inverse just be before the
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// above boldColors effect instead?
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if ((flags & 1) && fg < 8) fg += 8;
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}
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if (flags & FLAGS.INVISIBLE) {
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classNames.push('xterm-hidden');
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}
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/**
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* Weird situation: Invert flag used black foreground and white background results
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* in invalid background color, positioned at the 256 index of the 256 terminal
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* color map. Pin the colors manually in such a case.
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*
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* Source: https://github.com/sourcelair/xterm.js/issues/57
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*/
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if (flags & FLAGS.INVERSE) {
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if (bg === 257) {
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bg = 15;
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}
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if (fg === 256) {
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fg = 0;
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}
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}
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if (bg < 256) {
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classNames.push('xterm-bg-color-' + bg);
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}
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if (fg < 256) {
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classNames.push('xterm-color-' + fg);
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}
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out += '<span';
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if (classNames.length) {
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out += ' class="' + classNames.join(' ') + '"';
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}
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out += '>';
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}
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}
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}
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if (ch_width === 2) {
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out += '<span class="xterm-wide-char">';
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}
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switch (ch) {
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case '&':
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out += '&';
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break;
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case '<':
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out += '<';
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break;
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case '>':
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out += '>';
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break;
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default:
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if (ch <= ' ') {
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out += ' ';
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} else {
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out += ch;
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}
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break;
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}
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if (ch_width === 2) {
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out += '</span>';
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}
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attr = data;
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}
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if (attr !== this._terminal.defAttr) {
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out += '</span>';
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}
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this._terminal.children[y].innerHTML = out;
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}
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if (parent) {
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this._terminal.element.appendChild(this._terminal.rowContainer);
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}
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this._terminal.emit('refresh', {element: this._terminal.element, start: start, end: end});
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};
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}
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// if bold is broken, we can't
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// use it in the terminal.
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function checkBoldBroken(document) {
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const body = document.getElementsByTagName('body')[0];
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const el = document.createElement('span');
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el.innerHTML = 'hello world';
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body.appendChild(el);
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const w1 = el.scrollWidth;
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el.style.fontWeight = 'bold';
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const w2 = el.scrollWidth;
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body.removeChild(el);
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return w1 !== w2;
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}
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