Fixes https://github.com/xtermjs/xterm.js/issues/5896 TypeScript path mappings for common/*, browser/*, and headless/* were not rewritten in emitted JavaScript, which forced webpack resolve aliases and NODE_PATH workarounds so runtime could resolve modules. That added build complexity and broke tooling such as ESLint import/no-cycle. Changes: - Convert ~750 imports across src/, addons/, and test/ to relative paths - Remove common/browser/headless paths and src catch-all mappings from tsconfigs (keep @xterm/addon-* demo and addon typings paths) - Remove webpack resolve.alias for common, browser, headless, and vs - Drop NODE_PATH from unit tests, benchmarks, and VS Code launch config - Fix addon-image IIPImageStorage to import ./Types after removing catch-all * Verified: npm run build, esbuild, package, package-headless Co-authored-by: Cursor <cursoragent@cursor.com>
@xterm/addon-webgl
An addon for xterm.js that enables a WebGL2-based renderer. This addon requires xterm.js v4+.
Install
npm install --save @xterm/addon-webgl
Usage
import { Terminal } from '@xterm/xterm';
import { WebglAddon } from '@xterm/addon-webgl';
const terminal = new Terminal();
terminal.open(element);
terminal.loadAddon(new WebglAddon());
See the full API for more advanced usage.
Handling Context Loss
The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the webglcontextlost event fired on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires:
const terminal = new Terminal();
const addon = new WebglAddon();
addon.onContextLoss(e => {
addon.dispose();
});
terminal.loadAddon(addon);
Read more about handling WebGL context losses on the Khronos wiki.