Daniel Imms
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f42e53f15a
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Update for recent changes
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2019-05-18 21:56:42 -07:00 |
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Daniel Imms
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cf867602d1
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Use IColorSet instead of IColorManager
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2019-05-18 18:24:54 -07:00 |
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Daniel Imms
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2a155d5fb0
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Merge branch 'master' into webgl2
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2019-05-18 14:38:42 -07:00 |
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Daniel Imms
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1927bc899a
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Fix lint
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2019-01-25 20:51:19 -08:00 |
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Juan Campa
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98706aa7d2
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Use bg luminance to determine background color
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2019-01-08 16:44:57 -05:00 |
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Daniel Imms
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b0e51b9ec9
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Fix build error
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2019-01-02 15:09:38 -08:00 |
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Daniel Imms
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01b37b2fef
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Document how GlyphRenderer.render works
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2018-12-27 17:10:18 -08:00 |
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Daniel Imms
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9cf3d14d8a
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Clean up loop that sets cell coordinates
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2018-12-27 17:01:13 -08:00 |
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Daniel Imms
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5f9144dfd7
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Fix null/whitespace early exit
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2018-12-27 16:56:20 -08:00 |
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Daniel Imms
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3d8b304af4
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Reduce precision of floats in fragment shader
~0.43ms/frame -> ~0.37ms/frame
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2018-12-09 08:31:49 -08:00 |
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Daniel Imms
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b8b111f4a6
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Only pass a subset of the attributes buffer to GPU
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2018-11-25 10:18:14 -08:00 |
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Daniel Imms
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186b2be4b9
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Fix imports
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2018-11-24 05:48:05 -08:00 |
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Daniel Imms
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53dc2af2b7
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Use polyfill for TypedArray.slice
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2018-11-23 08:00:27 -08:00 |
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Daniel Imms
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128b1b0a48
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Use polyfill for TypedArray.fill
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2018-11-23 07:14:56 -08:00 |
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Daniel Imms
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e6d339a289
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Fix wide char caching in webgl renderer
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2018-11-19 16:54:53 -08:00 |
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Daniel Imms
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c97feab05c
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Initial webgl renderer implementation
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2018-11-16 14:34:12 -08:00 |
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